View Full Version : My First 3d model
Stuh505
28-03-2004, 09:45 PM
hi guys, i found this site last week and the exciting realm of 3d art has taken hold of me, inspired by the marvelous stuff in the gallery...ive downloaded the trial version of studio max now and im working on my first 3d model (well technically i have made some little stuff like a pen and a couple other small things to learn the software but nothing i spent any time on)
anyway, i thought I'd show you guys, for some friendly crit and probably because i'll have to ask for help along the way :)
i spent about 2 hours on the body...and then another 4 hours trying to get the breasts and ass to look right...which as you can see, i have yet to do!
then i spent probably 6 or so hours on the head...probably 3 of those have been spent just on the nose, which i wanted to make presentable before bothering to put it up here.
i am doing this using the famous joan tutorial...i've got to ask, is there a better way to model heads?? this is crazy, im having to hand place each vertex and that ending up rotating and inspecting and rendering and adjusting for each one...
also, im curious...when you model a head or body, do you usually start with an existing model and just modify it to fit the ref image of the new desired model, or do most people start from scratch?
also, how long does it usually take the experts to do this stuff? in the joan tutorial, it looks like the guy did her in just a few hours...is that realistic?
http://ardan-nights.org/members/downloads/images/pictures/show1_faceside.jpg
http://ardan-nights.org/members/downloads/images/avatars/show1_faceside_mesh.jpg
http://ardan-nights.org/members/downloads/images/pictures/show1_bodyside.jpg
i know the body looks like crap :/
RodrigoRosa
28-03-2004, 11:12 PM
i am doing this using the famous joan tutorial...i've got to ask, is there a better way to model heads?? this is crazy, im having to hand place each vertex and that ending up rotating and inspecting and rendering and adjusting for each one...
i think that the better way to do a model head is following the human head structure (the muscles)... practice turn in perfection... and ordinarily you have to do the crazy stuff with the vertex... :D (at least i do)
also, im curious...when you model a head or body, do you usually start with an existing model and just modify it to fit the ref image of the new desired model, or do most people start from scratch?
if the model that i wanna do fits in some way with one that i already have, i'll take it and modify. if not start from scratch.
also, how long does it usually take the experts to do this stuff? in the joan tutorial, it looks like the guy did her in just a few hours...is that realistic?
for someone who take the 3d serious i think that yes, it's possible.
keep studying and tweaking...;)
Downup
29-03-2004, 01:20 AM
nooo way this is your first model
Maybe First Character:!!!:
Stuh505
29-03-2004, 08:05 AM
Rodrigo, i'm not quite sure what you mean about modelling by the muscles. I definitely tried to make the polygon edges form a contour map of the muscles, are you suggesting something different or just that I do a better job?
Downup, thanks I'll take that as a compliment
Stuh505
29-03-2004, 08:07 AM
what do you guys think of the size of the eyeballs? I'm having trouble figuring out how large to make them
JHarford
29-03-2004, 08:12 AM
nice :dance:
Karikoga
29-03-2004, 09:07 AM
Daaaammnn!! I echo Downup's sentiment - "no way this is your first model". It's too good to be a first. :eek: :eek: :eek: especially considering the time you spent on it....
Stuh505
29-03-2004, 09:18 AM
haha, im not lying...i had to ask on these forums how to use the cut/weld functions when i got to the head...the only models i have made before have been simple shapes like spheres and cubes but i never tried moving the vertexes before
Stuh505
29-03-2004, 01:37 PM
update: i've been working on the eyes a little. how do they look? any suggestions?
http://ardan-nights.org/members/downloads/images/pictures/show2_eyesfront.jpg
Stuh505
29-03-2004, 07:20 PM
update - made the ear
http://ardan-nights.org/members/downloads/images/pictures/show2_ear.jpg
now I've just got to figure out how to transfer this into the same max file as my the head...
owenc1979
29-03-2004, 11:31 PM
open your head file, then click on FILE on the menu bar, then click merge, then click ok, thats all : ) The Joan tutorial is the best. Keep on goin dude, once you perfect it, you'll be an instant master. : )
Dragonkiss
30-03-2004, 02:55 AM
hello,
For your eyes balls, you have to make it much bigger as big as they have to tuch each other inside the head..or something like that, we don't see it so it doesn't matter but this is the better size for the eye ball, and owenc1979 is right this the best tutorial to start....keep working and you will make it....the face is nice, the body need more work...but it's only the beggining so it's normal...
T0XIC
30-03-2004, 03:11 AM
quite nice (esp. if that's really your first :eek: )
first, I'd like to suggest you change the eyelid, as seen in teh pic i attached, and also, the ear looks a bit too flat at the bottom ;)
Stuh505
30-03-2004, 05:08 PM
owen: thanks!
dragonkiss: i had them larger but they didn't look right. I did a quick search and one source said the average diameter of the eyeball was 1" which is about what I have...does it look too small people?
TOXIC - thanks, I tried to correct the eye...do you think this is about right? the ear ref pic I am using does not show much detail in that area but I made an effort to fatten it because I felt my ear was fatter there.
also made changes to the chin, neck, skull cap, eyebrows, nose, and mouth (in addition to the eye and ear :P )
I have discarded the joan reference pictures long ago when I realized the nose and eyes didn't even line up between views. it's too cartoony for me. I'm using real photos as reference for the eyes and ears, and the rest I've been going on from memory of the shape of the head. I'm going more for realism I don't care for cartoonish features much.
let me know what you think the most problem areas are. note: if you are going to point out tendons in the neck, I just haven't gotten there.
how does the forehead look? chin? eyes? ears? nose?
http://ardan-nights.org/members/downloads/images/pictures/show4_both.jpg
T0XIC
31-03-2004, 03:32 AM
the eyelid itself looks better, but you should also make the same change to the fold immediatly above the eye, otherwise it looks like he (she?) has a sad face on :p
keep up the good work ;)
Stuh505
01-04-2004, 08:15 PM
thanks TOXIC, you were right. i changed the angle of the eyelids. also made the chin less pointy, and reduced the size of the cranium and made some other minor changes.
i have finally figured out how to get textures to work (well i dont exactly understand what im doing but i figured out a way to make it work on a basic level...the back of the head has an eyeball on it though ?)
anyway I whipped up some quick textures and it doesn't look that bad i think...i have attempted hair but i keep having trouble and erasing it
http://ardan-nights.org/members/downloads/images/pictures/show6_front.jpg
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