View Full Version : Montreal restaurant
31-03-2004, 07:55 PM
This is something I started tonight, it's a restaurant that's on Cote des Neige, somewhere near where I live, it's a old style building that cooks the best traditional pizza. I liked the style of the place so I decided, why not model it. It'll be a miracle if I actually get to the texturing phase, hopefully I will, so here's the modeling for now, not done of course. Crits accepted of course.
31-03-2004, 07:56 PM
and another view
01-04-2004, 01:19 AM
Wow! Looks Great!
Lots of detail. Are you planning on actually taking pictures of the textures of the real buildings to use on the model.
Also was wondering did you work off references of pics of the actual buildings.
I'm looking forward to seeing this complete.
Just a WIp of mine
01-04-2004, 04:35 AM
This is going to be really wonderful!
would be very cool if the resturant is on the opposite of ur rooms window :D
nice modeling keep it up :)
01-04-2004, 06:44 AM
Hey guys, really glad you like it,
Cyrenn, taking pictures of the actual place would be great, but I don't have a digital camera, or any camera for that matter, lol so would be kind hard. As for the reference, I don't have a pic of it, just working off of memory, so I'm adding some little details from my imagination.
Marcia, thanks :D
Dr N, yeah I wish, the only thing I have opposite my window is another apartment building, pretty bland really, sometimes some peeping tom tenants stare into my room though, so gladly I have some nice thick curtains :roll:
so here's a little update, posting pics
01-04-2004, 06:45 AM
and another view
01-04-2004, 07:30 AM
Looking great Daniel! when you're done it'd be nice to see a ref picture of the place (or more info where it is so I can check it out next time I go to Montreal.. :P
01-04-2004, 09:20 AM
quick test render, wish I had brazil :p
Very nice! I like all those intricate details you put in. I hope you'll keep working on it and texture it. :)
01-04-2004, 11:15 AM
the modelling is going great, Daniel....
but as in any architecture model, you'll have to focus mostly on lighting and texturing though....that's what will make it look awesome....
what rendering system are you using with Maya? mental ray?
and yeah, I'm sorry too you don't have either brazil nor vray.....:(
01-04-2004, 11:46 AM
great modeling indeed
01-04-2004, 02:56 PM
thanks a lot guys, I'll try to start some texturing soon, will have to add details here and there still. If anyone sees anything I could improve, let me know :D
Nico, the lighting I'm using right now is a pyramid technique (directional lights, about 30) to simulate global illumination. Then I added a soft spot light to simulate some sun. That's all really :o
01-04-2004, 03:09 PM
I could be wrong but its got the 1800's look to it.
Like I would be walking the streets of London or something, and Jack the ripper is in the shadows. LOL!
Can't wait to see what kind of mood and lightinig you are going to put in the scene.
01-04-2004, 03:35 PM
that is true, but that's Montreal man, some areas still have a very old feel to it, that's what is cool about the place. It's one of the oldest cities in canada. :p
01-04-2004, 08:59 PM
oh la la very nice..love the details u put in....the only crit is those bricks that outlines the small tunnel and windows is sorta blended out .. maybe u can chamfer the edges to catch specular highlights...other than that its ****** marvelous
haha , u must thank god u have curtains :P;)
anyway , i love your update
02-04-2004, 07:19 PM
well here's a very early texture test, this was to get some ideas for the color. I won't even bother mentioning what I plan to change now that I've seen the results, it would take too long, lol.
Still have some modeling to do as well. But you guys can give me ideas if you wish, of things I should add and what colors you think would work.
02-04-2004, 08:41 PM
it's looking good. The only thing I notice, and maybe in reality that's the way it is, is that the transition betweeen the red and the sand-like brick is really sharp.....
of course it's an early texture test as you said !! so I'll wait for more!
03-04-2004, 04:42 AM
You've got some obvious repeats in the patterns, particularly around the bay window areas... but, like you said, it's early in the texturing.
I was browsing eBay for references and came across a book on Art Deco Buildings of Montreal that includes photos of places that have been demolished. Thought you might be interested in checking it out.
This particular auction ends today (4/2), but judging from the seller's ID, they may have other copies (maybe it's the author, who knows?). Anyway, here's a link:
Looks great Daniel B, cant wait to see it with some high res textures. Are you planning on putting any vehicles in the scene? Like an old car or somethin
cool scene DanielB, very nice and clean modeling :), are the bricks around the windows and arch so out of the wall plane in real life too?
05-04-2004, 08:02 AM
look verry good DanielB. I hope to see a good looking see with nice texture .because a good model needs a good texure . keep it up man.
10-04-2004, 03:56 PM
Great looking model you got there;) I think you should try some different textures though, for the bricks
01-06-2004, 05:21 AM
thats good stuff... I think I've been to that street before.... is it near the Jaques Cartier Pavillion? Anyways, it certainly feels like old Montreal... looking forward to more work on the textures! :P
01-06-2004, 08:05 AM
...wow....i forgot you were that good at maya....
just kidding...i'm very impressed with tour modelling skills....but the texturing still should be more accurate
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