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Hardeep
03-04-2004, 08:14 PM
Well, let me start off by saying this is my first time tryin to make a mesh with any sort of muscle definition, so I'm finding it quite a challenge to make it look natural.
Secondly, my mesh really stinks. lol. I don't know what I was thinking when I made it but too late to go back now ;)
Only been working on the chest so far, if you guys can give any advice on how to make it look more "superheroesque" that would be awesome :) Oh, i also havent worked on the back yet...still trying to get the front to look good.

Below are some renders I made, incl low/high poly versions. Im using 3d max 6.0 to create this with finalRender as the renderer (altho right now it isnt doing much other than adding that lil watermark at the bottom). If you guys want a specific view, I don't mind rendering it out :) Thanks

http://www.exovian.com/cptamazing/cpt21 chest view1.jpg

And dont hesitate to rip this thing apart. Only way Im gonna learn :)

Nappa
03-04-2004, 08:20 PM
mmm looks like you stole my model from the low poly fourms lol

http://forums.3dtotal.com/attachment.php?s=&postid=177882

well did you

Nappa
03-04-2004, 08:30 PM
well i was joking man and if your using a tutorail whats the problem like are you stuck well i can tell you this that bevel thing for the muscle in the gut area didnt work for me well reason for that is it didnt give me the defintion i wanted if i was to do a super hero i would want to define all the muslce's seems to be a super hero streio type

Hardeep
03-04-2004, 08:41 PM
Well I'm not necassarily following that tutorial. I just looked at how the mesh looked like, how he did his mountains/valleys for the muscles and tried something similar.

As for the abs, when you say define more do you think i should like, simply make them bigger (i.e. stick out more)? Or add cuts or what not to make them look a bit more chiselled?

Nappa
03-04-2004, 08:44 PM
more cut to add volume to it muslce men dont have flat muslce they round off like a bubble

here's a good example look at how many cuts this model has a the level of detail you can get

http://forums.3dtotal.com/showthread.php?s=&threadid=16923&perpage=15&pagenumber=2

ignanacho
03-04-2004, 09:50 PM
I think your are cutting the vertices wrongly, I would cut them leaving four vertices at least for each polygon. And yes you have to put more cuts

JHarford
04-04-2004, 01:29 AM
1: . keep your attitude down a little. he was only joking - how were you to actually steal a model??.
it looks similar becuase you both havent done a huge amount of work yet and they have roughly the same amount of polys.

2: your chest so far looks ok, but there are anatomy problems, the whole chest seems flat and not realy.
you should arrange your topology/edges in a way that follow/flows through the muscle structure. that will allow you more realistic bumps/muscles. that look good from all angles.

you need a lot more cuts in there to define this well. but your on the right track .
i would say do not bevel/extrude and scale polygons to make the abs . its a bad way and leaves a very unrealistic and untidy mesh.
3: id say go back and research muslces in the chest - then find some wireframes of good chest examples. and make a new version.
hope this helps/

Hardeep
04-04-2004, 08:45 AM
Thanks for the crits so far

cgstripe: I think I am going to start afresh, however I've been trying to find some good pictures to help me model the muscles but havent found many good ones. I want like actual anatomical muscle pictures i.e. ones that show the actual muscles.

So if anybody knows where i can find some good ones (and im sure some of you out there do) please help :)

Once i get/find some good reference pictures (maybe even some of some super heros that are shown all ripped and stuff, that would be cool because I could look at how they overexaggerate the musculature in there etc..) I'm going to try to start again :)

JHarford
04-04-2004, 08:47 AM
check out my calling for muscle pictures thread,
i think we can gather a wealth of good pictures in there,
for both our benifit and others,
please contribute

JayEdwards
04-04-2004, 09:12 AM
I would get the shape of your body right before adding too much detail, as it looks too square at the moment. Dont wanna sound too harsh but you did ask!!!

Hardeep
04-04-2004, 09:14 AM
Ya it does. Along with many other problems. heh.
Which is why, after finding some good ref pics, im going to take cgstripes suggestion and start over.

JHarford
04-04-2004, 09:15 AM
harsh? lol 0
its odd that a lot of my friends and i are starting chests only :S. at the same time
hmm

Hardeep
04-04-2004, 09:20 AM
didnt u know? its chest modelling season :P