View Full Version : Gerald Scarfe design: Devil
Vertigo
09-04-2004, 09:16 AM
Hello all. I thought I'd share this with you guys.
I was looking through my books for inspiration/reference material for my apocalypse character and I stumbled across this sketch (shown below) by Gerald Scarfe. The more I looked at it the more I loved it and wondered if it was possible to translate this into 3d. After a while the desire to model it become too much and well, the second post is where I am at now. I'm mostly roughing out form so it looks kinda clunky at the moment. But I'm anxious to see how stylized I can make this one. I want to have large flowing curves in the overall appearence, but also have harsh agles and flat areas on the model. I'm hoping it turns out the way I see it in my mind's eye.
Here is the sketch. Again, by Gerald Scarfe.
Vertigo
09-04-2004, 09:17 AM
Here's where I am currently at. Keep in mind I generally like to rough out as much form as possible before going in and tweaking and adding in details. So this is still very early on.
rubberduck
09-04-2004, 09:36 AM
Like you said, it's looks kinda clunky at the moment, but it looks good;) The face looks great, I really like it.
The neck is way too long though IMO
This makes me want to do one of his characters in 3D;)
chaos_seed
09-04-2004, 11:26 AM
look like some good char is going to see the day!! !Looks a bit like disney's vilain (like those in hercule or anastasia) I'love it !!
But as rubberduck said the neck is way too long and seems shorter in your concept
Vertigo
09-04-2004, 02:34 PM
Thanks guys,
I agree with you about the neck. I saw it too right after I posted the image. I guess that was the sort of Tim Burton in me trying to make this character gangly and over exaggerated. I changed it a little bit (thanks to some FFDs). Oh, and chaos_seed, you are right I found this sketch in a Making of Hercules book. Good call!
I am trying a new way to make hands. You can kinda see it in the image below. I'm basically using what you would use as a rig to first put the fingers into position then going in and attaching all of them and making the knuckles. It seems like it might work well enough, but I realized the hand that I did that with isn't in the right position. D'oh! So I'm gonna go back to an older file and reposition the fingers and try it again.
chaos_seed
09-04-2004, 02:41 PM
well thats funny ?Do you model that way ? Using somekind of skelton and getting your modeling straight on it when your pose is defined ? I thaugt you would just put bones in it add a quick skin and then put it to wahtever pose you choosed ?
Vertigo
09-04-2004, 02:47 PM
Nope, I never model this way. I usually do like most people and model a character in a davinci type pose so I can use symmetry and then rig and pose after the model is done. But since I don't plan on animating this guy and he is so abstract I just like the idea of him not being symmetrical and thought I'd give this way a try.
So far on this guy I've used Box modeling, poly-by-poly modeling, spline modeling and whatever you'd call that method I'm using on the hands. Oh, I've also lofted a couple of times. I'd probably try NURBS too if Max wasn't so bad at them:D
Vertigo
09-04-2004, 03:58 PM
Started adding wrinkles to the sleeves. But I think I'm gonna call it a night.
chaos_seed
10-04-2004, 12:15 AM
better !!!! I'll be waiting the uper arm part beacause it's seeme like unexistin in the drawing...Or maybe it's inside the cloth...
Anyway keep it on ! !!!The ripple on th cloth are looking just fine !
Dragonkiss
10-04-2004, 01:25 AM
hello, i like your concept a lot...it's really nice...continue, want to see more...
CountZero
10-04-2004, 02:03 AM
Both the concept and 3d model are awsome! Keep up the work.
Vertigo
10-04-2004, 09:24 AM
First of all, I want to make this clear. I didn't do the concept. It's by Gerald Scarfe. So I want to give him all the credit for it. I found the drawing in the book The Art of Hercules: The Chaos of Creation. Okay, I hope that clears up any confusion on that issue.
I've been trying to figure out how to do the chair he's on. Right now I'm stuck on the wings that come off of it and I'm trying various methods to get it. Here's what I have now, but I feel its still lacking something.
chaos_seed - His sleeve is his arm! At least thats how I'm approaching it. I like that abstract view of him.
Dragonkiss and CountZero - thank you
Vertigo
10-04-2004, 12:09 PM
I did a little more work on the chair.
rubberduck
10-04-2004, 12:44 PM
I love it;) You're doing a great job
ShinDig
11-04-2004, 02:25 AM
This is looking really cool!!
Just a quick question, how did you make the wrinkle's in his sleeve's?
Thomas Mahler
11-04-2004, 03:57 AM
That's a GREAT design. I really love it, very innovative! Too bad we won't see it animated...
hells angel
11-04-2004, 01:07 PM
love the concept and the 3d work!!...top quality.......can u post a wire while ur at it!!....would like to see how u did the sleeves....waitin to see more...cheers.
Jyncus
11-04-2004, 01:34 PM
Awesome work..
The style and concept is really cool! Very sinister looking with the expression on his face and the positioning.
Can't wait to see more updates. Keep up the good work!
:)
great concept! (and modelling too!)
the pose gives him a wise attitude.
Phynius Gauge
11-04-2004, 03:00 PM
That's a great model. Pretty unique as well. My only crit is that he doesn't have the genuinely nefarious look that the devil in the original pic had :evil: .
rubberduck
23-04-2004, 05:04 PM
How about an update?;)
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