View Full Version : Character: Girl
09-04-2004, 12:26 PM
That's my first complete character. I've done it in because I need an object to learn the Animation-Plug-in Mocca for Cinema4D.
And at least I will tray to texture her and put some hair on the head…;P
I’m not sure I everything is correct… head to big, legs to long…:dunno:
klick to enlarge
10-04-2004, 12:53 AM
Here the Blueprint and the Wireframe:
10-04-2004, 08:55 AM
She looks pretty good... but she's BALD... and the blueprints are totally wrong. I'm surprised it turned out so good considering you followed those.
And the model is asking for details like muscles and better textures, only if you're not aiming for toon style... The clothes also need more details like buttons and stuff and the shoes need shoe laces :D
26-04-2004, 12:58 AM
The hairs are a bit :crazy: ... any ideas how to make them better looking :???:
26-04-2004, 12:58 AM
and a detail:
26-04-2004, 03:17 AM
Wow very nice step!!!
Like the render alot.. What is the render? :D
SOme ink plugin?
26-04-2004, 04:04 AM
very nice....yeah,,,btw...how did u do that render...??
26-04-2004, 05:07 AM
I took MS Paint and outline it ;).
No, is nothing special, I made it with the normal Cartoon-Render in Cinema4D without color gradation, no Plug-In.
activate Radiosity (C4D --> Advanced Render)
select Effect, Cartoon Renderer, color, lighting, outline, deactivate color gradation.
you can call it CineReal-Render-Style http://cinereal.shellmaster.de/Partagium/Files/images/smilies/headbang.gif
26-04-2004, 05:55 AM
You know I really like that render look. I'd like to render an issue of my comic that way! Kinda cartoony yet 3d yet...coool. :)
I'm modeling a character in Max 4 myself but I'm LIGHT years behind this level of skill....ugh I'm still trying to follow the tutorial for Joan of Arc in the tutes section. My only problem is that when it states to mirror and merge (where the legs and waist meet) I get all confused. It's not particularly clear (the tute) at that point and I can't figure out exactly what they mean or how to do it.
Well ok I DO know what they mean, but I can't figure out if I'm doing it correctly. I get to the "delete" part and then get lost in the "make this line invisible and weld these and that together" part.
How exactly do I "weld" two objects together correctly so that they can continue to be "extruded" as one object when I'm done?
Also what is the PROPER way to "collapse a stack" as the tute says? (can you tell I'm terribly lost?)
Anyways...I didn't mean to hijack this thread...(sorry) I can't wait to see the final version of your model...it's coming along GREAT. :)
26-04-2004, 07:52 AM
Hope I understand you right... the all points must be excatly on the 0-coordinate where you mirror your Figur. And the mirror-object must be an underobject of the HyperNURBS (if you use one). <-- That's the way how you do it in Cinema4D, I think it's the same in 3dsmax, but I never see the tut.
27-04-2004, 01:53 PM
Thanks for trying to help.
Well it's like this...right now I've got a leg...that's it. Just a leg. (sigh)
The problem is I'm HIGHLY eager to move on from said "leg" to the (gasp!) torso area. The problem I'm having is I'm not "grasping" exactly how to copy/mirror and then attach the original leg and copied leg together at the top to then continue onward with the torso and upper body.
I get as far as deleting the face of the original (which is extruded near the top) and when I copy/mirror the leg...I get stuck at the "make sure all vertices are at 0 on the X plane and then weld them together..." part.
I've tried looking at the Max help files and I've even looked in the Max bible. I DREAD looking in the manuals because they can be SOOOO boring. I'm a very visual person...I need to be shown stuff (I'm sooo sure I have A.D.D. due to years of playing with that supposedly "non-toxic" clay but anyways...) I think you get the point. If I MUST look in the manuals...I suppose I must...but then could someone steer me in the right direction as to which page / chapter / paragraph I should be concentrating on?
Ugh...I'm so sure the solution is going to be the simplist ever but for some reason it's just eluding my newbie zone. Right now I've got the SAME look as my avatar. I don't know WHAT the heck I'm doing...ugh.
14-05-2005, 04:38 PM
I wish i could model like that.any tips for r9 user C4d.
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