View Full Version : Super-Dirty-Gooey-Radioactive-Sludge-Man!
11-04-2004, 03:19 PM
I got bored today so i decided to model sumtin, a sludgy goo guy came into my mind, and here is what i ended up with, gonna add a mouth and togue, and gonna add a lot of dripping to the "Sludge" mesh(the orangy-stuff)
I hope you dont mind the composite materials, im not too good with making textures in Photoshop
I hope you like! Enjoi!
12-04-2004, 05:50 AM
ive added a mouth to him, and still am working on the sludge mesh, need to to fix the reflection errors
CC is welcome
12-04-2004, 06:28 AM
i'd like some feedback...
12-04-2004, 07:55 AM
Hmm hard to say anything.. :D
Do you have any concepts. or is it ust a brain thing..
12-04-2004, 08:14 AM
i like it man! it remember me some secrect of mana's monsters... keep it up!
13-04-2004, 04:48 AM
started working on the scene hes gonna be in, heres the first object, a toxic waste barrel, the barrel hasnt been textured yet, so keep watching for updates
13-04-2004, 05:05 AM
very nasty... :D...
waiting for updates
13-04-2004, 05:19 AM
thx, heres the textured barrel, i tried to make it look like it was labelled with paper
more updated to come
13-04-2004, 01:12 PM
started making the scene, have a bunch of stuff to be added
Crits and Comments are welcome
ur feedback is welcome
13-04-2004, 11:17 PM
I think its really cool, the way you modeled an extra layer of transparent slime on top of the "main layer"
lol thats cool i love the material. Thanks for this, youve inspired me and reminded me of an ink character that i drew up a while ago and would like to model. Keep working, are you planning on animating the scene? I was just curious how you would go about having him leak out of the barrel and then transform into the monster model. Anyways, its cool :) Did you do the transparent layer by scaling it then putting on (looks like) a glass type material?
14-04-2004, 06:19 AM
I think that getting more subdivs or using nurbs or somthing would help a lot. Try playing with tthe shape of your monster when it is formed from the goo.
The oil drums could use some modeling or texturing to make them seem a little more banged up.
I love the combination of texture and the transparent layer, gives a good sense of volume.
14-04-2004, 06:31 AM
thx for ur feedback, i made the goo by cloning the nesh, added a big push modifier and editing it a bit, the material is a glass type(refraction: raytrace, reflection: swirl)
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