View Full Version : New to your world, and need your addvice.
12-04-2004, 03:55 PM
I am new to the 3D world, and hate to admit the computer age also. I picked up my first computer when I enrolled into school alittle over a year ago. I'm currently enrolled in a 2 year school and I'm majoring in animation. Altought I really injoy modeling and hope to learn every fasit of the the 3D world.
These's are some head shots of my first attempt to moldel a 3D character. I know it's going to need alot of work, but I am unsure what to look for.
If anyone can please help me, I need some suggestions on what needs to be improved.:dunno:
12-04-2004, 04:18 PM
ok . glad to welcome you to 3d computer and forums.3dtotal.com .
your first head is good .well modeling it seems. a wire would be handy to crit your topologiy.
things to point otu that are wrong are only things you can see when you come back to this.
i belive you know what wrong but not how to fix it.
for example the eye looks wrong as does the oeverall shape. you have dents in the model which you fix through moving verts. the side of nose has bad errors. maybe cuased by more than one vert where there should be one - try selcting the whole model in vertex mode and putting a very small value in the weld button . and see if the vert count goes down.
the mouth area looks good. still need to see wire.
else have fun and good luck :)
12-04-2004, 04:56 PM
welcome to the world of computers, in which the world is pretty much run by..did u live in the woods without electricity or live in a bomb shelter for the past 40 years? haha..well welcome.and like cg said u need to figure out whats wrong with it to best judge it i'd say..good luck with the computer animation..thats what I hope to do next year!
12-04-2004, 10:28 PM
Thank you for the warm welcome, and for suggestions. These are some wire shots, and the typilogy I'm useing is subd's.
I am open to any suggestions for improvement, and appreciate any who help.
12-04-2004, 10:46 PM
13-04-2004, 06:32 AM
13-04-2004, 12:11 PM
one thing i noticed from the shots is that the eyebrow bones seem to extrude to much, they look kind of cave man-ish, but apart from that those wire shots are nice:)
13-04-2004, 01:48 PM
13-04-2004, 02:06 PM
all the bones seem to pronounced, maybe its also the color of the skull?
13-04-2004, 02:46 PM
These are the drawings of the character that I posted. I was going for a comicbook character style.
It's becoming clear to me what I need to do. Tell me if I'm wrong please. Should I model the head in a more relaxed state, and worry about the characteristic when I create the blendshapes. Please tell me if I'm on the right path?:dunno:
13-04-2004, 04:21 PM
it doesnt generally matter what position, or how you model the body and face of a character, because unless u are not going to animate him, you will obviously change the original facial orientation..
it doesnt really matter what he looks like now, especially in the beginning stages, unless u arent going to animate his face, are you?
13-04-2004, 04:25 PM
another thing i noticed, i understand that you want to go for the "comic book" look, but in the front wire screen shot, his skull looks kind of squished and squeezed together, and his eyeballs seem to be trying to pop out of his head, as if he is taking a major crap..
try making the skull widerish, if you get what i am saying..
also what program are u using?
13-04-2004, 06:06 PM
Neiyo, thank you for your suggestions. I'm currently fixing the the forehead and brow area.
I was also thinking of starting a new head. I guess the first one is always the hardest.
I do plan on animating it and binding him to a body that I started to model.
I'm curentlly running Maya 5.0 on a Dual 1.45 Mac G4.
This is a rendered image of a the body that I started modeling. It's also my first attempt at modeling a full figure.
good but his legs look too short
14-04-2004, 11:08 AM
Welcome to our little world.
Very nice model, but top of head is too boxy/square IMO;)
Is this really your first model in 3D? Pretty good for a first;)
14-04-2004, 12:32 PM
our little world..hmm duck i thnk u mayyyyyy be mistaking mwahaha..BTW what does IMO mean?
14-04-2004, 01:00 PM
nice update . i like it . i think the middle of thehead need to be lifted up a little . and also work on smoothing out the model but defining areas more. see wires of characters.
14-04-2004, 04:01 PM
Thank you for all of your input, you guys really know how to make someone fell welcome.
Yes Rubberduck this is my first 3D model ever, please tell me if I should stop now or keep going?
These are body and wire shots of my character that you requested, and also a drawing of my character.
I look forward to input and talk to you soon.:D
14-04-2004, 04:02 PM
14-04-2004, 04:26 PM
14-04-2004, 04:42 PM
HEAVENS NO, dont stop, this model is really good for your first model, is this what you are majoring in in college?
it looks really nice, and much like the concept drawing which is always a plus;)
14-04-2004, 05:53 PM
Thanks neiyO that meant alot, there are times I doubt myself. I know I should'nt but it's hard, especialy seeing all great work out there.
I'm double majoring in Animation and Muiltimedia&Web design. The school I attend is just a platform I hope to go on to another school to get my BA. The school I go to now is only a 2 year school, and they only offer 3 animation classes. Each class is only a 11 week course. So the classes are short and quick. I do belive that you have to build on what you get no matter what it is. I also have to give thanks to my animation teacher JD. He told me to find my nich in Maya, so I did I really like modeling and rigging.
15-04-2004, 11:26 AM
alright nice, what college are u in now, and where do u want to go to get ur BA? I want to go to savannah school of art and design..
15-04-2004, 04:33 PM
Sorry for the lengthy replies. I currently go to Gibbs College in Boston. I would like to go to Wringling in Sarasota for my BA, but I here it's really hard to get in. Do know anything about the school? Any horror stories of some sort about addmitions:???:
16-04-2004, 10:02 AM
yeah actually, ringling is my second choice for art schools, ive never been there, but I have the huge catalog, and the cd they sent me..it looks very nice, and i dont believe that there are any "horror" stories, but im sure you have to be creative or relatively good to get in, much like all the other competitive art schools out there
im sure u've visited this their website, but i tattached it anyways Ringling (http://www.rsad.edu)
the catalog is very helpful actually, so if u want one, i think its a good idea:)
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