View Full Version : Character : Realistic Human -> Hiro (concept)
hiero
13-04-2004, 02:10 PM
I have just started modeling the foot and leg of the character. I drew up a concept and reference images, though my scaner is broken so i cant post them just yet. I am going for a realistic male character, which will later be animated, hopefully for a short film.
I dont want to spend to much time on the characters anatomy detail as he will have cloths, shoes, ect. anyways... hope u like it!
hiero
13-04-2004, 02:14 PM
and here is a wire
MonteCristo
13-04-2004, 11:07 PM
Excellent start, no crits for now.
hiero
13-04-2004, 11:46 PM
Thanks MonteCristo-3DT, i am modeling the upper legs and torso now, i will post a image and wire soon.
instinct
14-04-2004, 12:20 AM
great start =)
hiero
14-04-2004, 12:50 AM
Thanks instinct, here are some updates and some wires.
hiero
14-04-2004, 12:53 AM
forgot to attach the image, lol
hpslashluvr
14-04-2004, 02:23 PM
there is something wrong maybe with the front of the thighs or stomach? or maybe it's just the lighting...perhaps they are too flat or something
hiero
14-04-2004, 02:45 PM
Thanks hpslashluvr for noticing that, i'll try fix it up. updates will be up soon.
RodrigoRosa
14-04-2004, 02:47 PM
Originally posted by hpslashluvr
there is something wrong maybe with the front of the thighs or stomach? or maybe it's just the lighting...perhaps they are too flat or something
indeed, the muscles at the front of the thigh is kinda weird... except that, great work
hiero
14-04-2004, 03:45 PM
Thanks RodrigoRosa, here are some updates, i tweaked the front of thigh and the muscles a bit, and completed the torso. enjoy!
3dway
14-04-2004, 04:01 PM
13-04 9:14 am first post leg.
13-04 7:53 pm poste lower body.
Does the time in between represent all modelling time?
I guess I'm asking how long in a convelouted way.
hiero
14-04-2004, 04:11 PM
3dway -> im not really sure about those times, but i started this character around the 10/11th of this month (saturday i think), so ive been working on it since then, though i only started to post on the 13th. hope that gives u enough info.
RodrigoRosa
14-04-2004, 05:08 PM
my only criticize is the belly.... still weird... and the abs, the definition, it seems too bony
keep up the good work
hiero
14-04-2004, 05:12 PM
Thanks again RodrigoRosa, i agree. I will work on tweaking those areas.
hiero
15-04-2004, 01:17 AM
Hey guys, here are some updates!
hiero
15-04-2004, 01:19 AM
and a wire
hiero
15-04-2004, 01:23 AM
sorry guys.......here it is
RodrigoRosa
15-04-2004, 03:37 AM
nice improvements....
keep it up
hiero
16-04-2004, 01:44 PM
Thanks guys, i will post an update soon of the completed body. Now i am working on the head. Does any body have/or know of any good male human head reference images/sites, (besides 3d.sk) thanks.
Empy77
16-04-2004, 01:48 PM
I think this is kind of a stupid question, but what do you do to make it become smooth? It goes from a rough look to a smooth accurate look. I just started modeling yesterday and would like some insight on how you did it and what the easiest way would be. Anyways, your guy looks really good.
hiero
16-04-2004, 02:13 PM
Empy77 -> If you are talking about this (see image below), and if u are using 3d studio max (which i am), all i have done is added the meshsmooth modifier, with 1 Iterations to the object.
or if u are talking about the changes in the abs, that was just a case of tweaking the vertices, untill i was happy with it. Anyway hope that anwsered your question.
Empy77
16-04-2004, 02:17 PM
Yup, that helped. I am using 3dmax 5. I was wondering if you could post a close up of the wires for the abs.
hiero
16-04-2004, 02:29 PM
Here you go Empy77 glad to help.
[X]treme
16-04-2004, 03:09 PM
hm, i think maybe too many polys on that non-smoothed
i mean it looks fine and all, but with that much under the meshsmooth it just gets really hard to work quickly since u have to move like 100000 verts (okay, maybe like... 10 lol) to fix stuff
looks good!
hiero
16-04-2004, 03:19 PM
Thanks [X]treme, you may be right. It does get a bit frustrating moving all the vertices around when i'm tweaking. Anyways here are some updates, i have finished the hand, and pretty much the body (maybe a bit more tweaking). Some more feed back would be cool, enjoy!
smoothD
16-04-2004, 10:06 PM
but i think the chest id too rounded (like a womans) try to make it more like a mans chest...
good luck
A really good job so far. Congratulations. I'd improve his upper body a bit. The chest looks to flat in the sideview... maybe it's just the angle we can see. His breast-muscle could indeed be less round... but it doesn't really disturb me.
hiero
17-04-2004, 12:11 PM
Thanks smoothD and Da3X
Empy77
17-04-2004, 05:16 PM
hey Hiero - Could you please post a, um, a low-poly wire of the upper body. I mean, you mirror one side of him right!? So could you post the low-poly half so I can get an idea on what I'm doing. Oh, I have my first WIP. It's "Tubby Mc Chubby" tut from 3dMax 5. As soon as I can get a picture, can I post it here so you could give me some adivce and crits?
RodrigoRosa
17-04-2004, 07:59 PM
prob some one have talk about it but (the alcohol/beer precluded me to search about) ... the abs, in it low poly, are too definite... it's kinda strange... :halo:
Empy77
17-04-2004, 08:54 PM
so if its that confusing using the dots (Damn, dont know how to spell it) to move things around. Do you use vertex to move them around or do you use edge or polygon?
hiero
17-04-2004, 09:49 PM
Empy77 -> Here is a image of the torso with out the symmetry modifier (I used this instead of mirroring the object). I use Vertex when iam tweaking. If you want to post a WIP of yours, I suggest you make a new thread of your own, that way you will get alot of advice and crits.
Empy77
20-04-2004, 09:59 PM
yeah, I used symmetry. Hehe, but I think my video card is going kaput! When I first start up max, I load my WIP. I click the object, then I go to the modifier list and click on Editable Poly. Then the whole computer freezes up. Wont move for like 2 minutes, then my computer resets itself. Do you think that my problem lies in the video card or no? And should I even bother with max until I get a better card. BTW - Radeon 9000 64mb (I use to have Gforce2 MX400, but sold it). Think you could help?
P.S. After this I will stop asking questions about me and try to learn something by reading. At times I think I might give good crits, but then again, I am a newbie! :smug:
Teyon
21-04-2004, 03:02 PM
isn't he a bit pigeon toed? I mean, there are people like that, so it's not a bad thing if that's what you intended but if not, I thought I should mention it.
I like the way he's coming along.
hiero
21-04-2004, 11:15 PM
Empy77 -> I am not really sure, about the problem you have running max, though i wouldn't think it's your video card, I may be wrong. How much ram does your pc have? if its below the minimum requirements of 3ds max, that may be your problem.
Teyon -> Yeah he is a bit pigeon toed, I'll fix that up, thanks.
Empy77
22-04-2004, 02:14 PM
well, im runnin a pretty good MSI board, XP 2400 with 512mb ram. Anything else you think may be wrong?
~post an update for us!
I argree with the pidgon toed thing. That kinda bugs me, but other than that absolutely beautiful.
geoMan
22-04-2004, 08:33 PM
really nice propotions....but the shoulders look a bit stiff....!
hiero
23-04-2004, 12:34 AM
Empy77 -> Well your pc should run max fine, but i am not sure why this problem is occuring. If your copy of 3ds max is not original, that may be why it is not working, or it may be your video card. Other than that i can't help you, sorry Empy77.
Thanks Kmz and geoMan for the advice, i am working on those areas, I will post a new update soon!, thanks.
hiero
23-04-2004, 10:33 PM
Here is a update guys.
hiero
23-04-2004, 10:37 PM
and a wire
Karikoga
24-04-2004, 03:04 AM
I THINK HIS BOSOMS ARE TOO ROUND (CIRCULAR)
hiero
24-04-2004, 05:26 PM
ok, thanks Karikoga.
hiero
25-04-2004, 02:40 AM
Here is a update, added nipples.
ColeKindred
25-04-2004, 03:57 AM
I like it a lot. I feel like thiers something minor wrong with the front leg mussle. Like it ends to soon. Could just be me though.
RodrigoRosa
25-04-2004, 07:22 AM
Originally posted by ColeKindred
I like it a lot. I feel like thiers something minor wrong with the front leg mussle. Like it ends to soon. Could just be me though.
i agree with ColeKindred
hiero
25-04-2004, 05:40 PM
ok, thanks ColeKindred and RodrigoRosa. I will post an update soon.
hiero
25-04-2004, 06:08 PM
Ok guys, here is a update of the finished body. I am happy with the body at this point, so I am going to start to work on the head. I will post my reference pics and concept artwork i drew up very soon. Enjoy!
hiero
25-04-2004, 06:10 PM
Here is an other render and a wire.
You say that you have finished the body but I want to throw it in once more... in my opinion the chest is to flat for his muscles. The frontview shows a good breast-muscle which is far to flat from the sideview.
hiero
26-04-2004, 12:42 AM
Ok thanks, Da3X. Yeah i agree, i will try fix that up tonight.
hells angel
26-04-2004, 05:31 AM
nice model....although would like to point out...the abs are usually made of 4 sections with 2 parts each(hope u get what i'm tryin to say...)...well...in ur case the last section either seems absent....or if it is present..then the navel is found in between the 3rd and 4rth sections which increases the distance between the navel and the groin........and the area just under the neck before the shoulder bone...this portion never swells as such buth smoothly gets tucked under the shoulder bone for thin people and stops outside the chest for beefed up characters......my paint program isnt workin right now or could have marked out what i'm tryin to say.......hope this helps.....cheers.
hiero
27-04-2004, 12:14 AM
Thanks hells angel, i'll try work on those areas. Here are the concept pictures i drew, finally got them scaned up. enjoy!
hiero
27-04-2004, 12:17 AM
and here is a reference image i drew up for the body.
hiero
01-05-2004, 11:50 PM
I haven't updated in a little bit, been busy with school and stuff. I am working on the head tonight, so i'll have an update soon. thanks.
hiero
30-05-2004, 02:47 PM
Hey guys, havent posted in a long while. I had sort of put the project on hold, as I had alot of school work and assignments to do. Though after some work yesterday, I have pretty much finished modeling the head (maybe some more tweaking needed), anyway....Any comments and crits well be great. Enjoy!
hiero
30-05-2004, 02:55 PM
Here is another view, Enjoy.
geoMan
30-05-2004, 08:40 PM
its nice...i like the abs...but the shoulder still need work i think...
the best u have modelled is the legs....i dont think i can do that good legs...and i think the muscles on the arms can be made better!
hiero
30-05-2004, 11:54 PM
ok, thanks geoMan
Cyrenn
31-05-2004, 03:21 AM
Great work Hiero,
Thxs for posting your wires up. This thread can become very useful, especially for others to get a good look at the way you model muscles. I know it will help me.
Keep up the great work.
hiero
31-05-2004, 08:24 PM
Thanks for the kind words Cyrenn. Here is an update, a view of the head, attached to the body. Thanks.
hiero
31-05-2004, 08:27 PM
And here are some wires of the head. I will post some new pics of the head attached to the body soon.
hiero
01-06-2004, 11:12 PM
no comments or crits on the head?, come on guys...
hiero
02-06-2004, 01:44 AM
Here is an update of the character so far, attached the head to the body.
hpslashluvr
02-06-2004, 09:39 AM
i think the chin may be a little flat
oh, and i think the jawline should go up to the ear perhaps, it sort of cuts off early, just extend it up a tiny bit
dhruvsm
02-06-2004, 09:04 PM
hi.....it's a very nice modelling for the torso and the legs part......but what i'm a bit scary about is the colar bone area...as it's looking that u've not put more time and effort on that....and as it's a very close area around the face and chest...people will will notice it.....it'll be nice...as it is a realistic model......to make them more accurate...anyway..this is my commnet....and view....rest is beautiful and nice detailing!!!...keep it up....:-). ...!!!
hiero
05-06-2004, 05:23 PM
Thanks hpslashluvr and dhruvsm. Here is an update, i have added detail to the neck and colar bone area, extended the jawline and tweaked the chin a bit. Thanks
hpslashluvr
05-06-2004, 06:23 PM
what i mean by the jawline is like this: it doesn't have to be very deepset but it should go to the bottom of the ear i think...maybe i'm wrong...
http://www.celebrity-exchange.com/celebs/photos16/johnny-depp.jpg
Empy77
05-06-2004, 08:19 PM
It could just be me, but the lip area looks a bit ood. It also looks like he's flexing his neck. Next to the adam's apple. Could be the light though... BTW - your char is all poly modeling right?
hiero
05-06-2004, 11:28 PM
Thanks hpslashluvr and Empy77. Here is an update. I added some clothes, The shorts are not finished. Enjoy.
hiero
15-06-2004, 02:01 AM
Hey, haven't got an update yet, as I haven't been working much on this project latley. Though this coming weekend I will have more time and will be working on it alot more from then on. Though just thought i'll say that I have been working on modeling the eyes in greater detail, and on a texture for them, I have been doing some testing with shag hair and have been developing a hair style, I Also realise the clothes need alot more work, and greater detail. and Empy77 yeah it is a poly model. Anyways Thanks.
hiero
15-06-2004, 11:15 PM
Hey, guys here is an update. Any comments and crits would be great. Thanks.
hiero
20-06-2004, 04:45 PM
Hey, no replies. Anyways. I have done alot of tweaking to the clothes. I am happy with them at this stage. I would really appriciate some feedback/comments + crits on the clothes, Thanks.
hnbmilk
20-06-2004, 05:34 PM
I think the clothes are too scrunched up in the front, and not enough on the back. Normally when my shirt does that it is only on the back. Also his shorts look a bit too thick, and i think you should add pockets to them if you want to keep them this thickness. Keep up the good work
hpslashluvr
20-06-2004, 06:24 PM
For the eye texture, I think you could add more depth to them and make the colors more vibrant. I'm not sure if you have a bump map but you might also put some for the veins, etc. And an extra glossy layer outside the inside eye part (if you are modeling with two parts, else you should just add the map to the shader).
I think the collarbone ought to be fixed, it looked sort of strange in the middle. Maybe I don't look close enough at guys (which I doubt highly :halo: ). The shirt looks like it should be thicker, and there wouldn't be that many deep folds if it is a undershirt or tank, which it appears to be. Perhaps just lighten them up some. The shorts look like they scrunch at the bottom with an elastic or at least are tighter at the bottom. I'm not sure if this is intentional or due to meshsmooth rounding the edges on the bottom. I would make it more obvious as to which one. I think the lips also need more work, but as I'm having trouble with my own model's lips, I can't really help you there.
good update tho:p
hiero
23-06-2004, 11:56 PM
Thanks for the replies guys, I will reduce the depth and amount of folds on the front of the shirt, and will add some more detail to the back. Also I will fix up the bottom of the shorts.
As for the eye texture, i do have a bump map on, though the bump amount is pretty small, so i will increase it. I have modeled a separete layer over the eye (the cornea), though I now will try increase the glossyness and reflections ect.
I will also fix up the collarbone (thanks hpslashluvr) and the mouth and lips. I was gonna get to the lips next anyway, and add teeth and more details. Anybody else who has any suggestions for the clothes, or the model is more than welcome to post a reply. Thanks
RodrigoRosa
24-06-2004, 06:12 AM
i see a weird sharp edge on his shoulder (see picture)
hiero
30-06-2004, 02:07 PM
Thanks RodrigoRosa, I think I have fixed that edge up. I have done some tweeking to the lips and added teeth. Tough I still think the lips look a bit odd, If any one could help me with the lips, that would be great. Thanks.
hiero
30-06-2004, 02:09 PM
Heres a close up of the lips.
hpslashluvr
30-06-2004, 06:03 PM
I think it looks like he's pursuing his lips or whatever it's called, like he's gonna kiss someone :p
maybe make them bigger on the y scale, and a little thicker too
now that I think about it, you need to do probably more modeling around the nose/cheek area, that will also help the lips look better
BloodKiller
30-06-2004, 06:07 PM
verry nice...
one crit - the lips as said above he does look like he is going to kiss somone... so like make them bigger and maybe curve them abit
RodrigoRosa
30-06-2004, 09:14 PM
agree with hpslashluvr and BloodKiller... his lip are too tiny
keep it up
<<GhosTS>>
01-07-2004, 10:19 PM
The body is very good.very detailed.But I don't see that in the head.you have to work more in this head man.
hiero
04-07-2004, 11:54 AM
Thanks for the replies. Here is an update for the lips, I think there looking better. I am going to start rigging him today,(I need to finish this guy in like two weeks, so I have a lot of work to do) I will add any other little details and tweeks, you guys suggest latter. Thanks.
hpslashluvr
04-07-2004, 01:15 PM
much much better, i think the chin is too flat tho
the eyelids are too wide open i think but since you are doing animation later, i guess maybe that doesn't matter
hiero
06-07-2004, 06:09 PM
Thanks hpslashluvr, yeah I agree I will try add some more details to the chin and the check/nose area when I have time. Well I have pretty much finished the rigging, though I still need to rig the finger curls and the neck and head. I am pretty much following the rigging tutorial in 3ds max. If anybody has any suggestions about that tut, that be cool, as I heard that rigging in this method goes into too much detail and may be at times to complex (the rigging of IK solvers). Anyways I think its working pretty good for now. Thanks
hiero
07-07-2004, 04:31 PM
Hey, Here is an update. The rig is now complete and seems to be working well. I will start skining him tomorrow. Thanks
mathew_er
15-07-2004, 11:29 PM
well, i would make some changes on the head. all is in the picture :D
Woody
16-07-2004, 12:52 AM
I don't know if I'm late, but about that max tutorial rigging, it has some problems in the arms. If you just want to pose the model it's ok, but if you're gonna animate him, you will have problems with the arms. Some are just things that will make you work faster, as an automatic wrist control, but what really is a problem is the ik arm. The ik arm works well when you want the hand to pick something or to be in the same position, but for the normal animation as a simple walk cycle you will have lots of problems if you can't control the arm with fk. There's a system to have an fk and ik arms at the same time, but can be a little complicated. Depending of what you want your model to do (if you're gonna animate him), I will try to do that, or maybe make the arm just fk.
hiero
30-07-2004, 05:31 PM
hey, haven't posted in a while. Thanks mathew_er and woody. I skinned the character quickly (it has really bad folds in the joints), just to see how well the rig works when i animate, and yeah i have a few problems, like woody said, Thanks woody. Though I am going to take a few steps back with this character, and start to tweek the model alot, getting it alot more realistic, more so for the head than the body. As mathew_er and a few others have pointed out. Thanks.
hiero
07-08-2004, 06:57 PM
hey, i have been doing some research into anatomy, and i also relise that the arms, shoulders and pretty much the upper body needs working on, and again the head. I will be working on this character again in a little while, though if anyone has anything else to point out about the anatomy, and the face that be cool. Thanks.
hiero
23-09-2004, 07:32 PM
hey, havent posted in i a very long time. I have finally re-done the entire head. Any coments or crits would be great. Thanks
the_peel
24-09-2004, 02:06 AM
The redo of the head definitely has some improvements. I like the adams apple. Looks much better than the first one.
However, I find the mouth is a little small and thin, and the whole mouth and chin area seems to be too forward.
Making great progress though. Keep it up!
hiero
29-09-2004, 05:53 PM
Thanks the_peel, Though I have done a total redo again. I relised that i don't like the head i just modeled. So here is an update. I think this one is looking much better, thanks.
hiero
30-09-2004, 10:23 AM
No replys...oh well, anyways i just uploaded a little update over the previous post (I just tweeked the cheek area a bit), and here is a low-poly wire. Any comments/crits or sugestions would be cool, thanks.
hpslashluvr
30-09-2004, 10:27 AM
i'm too tired to think too much haha maybe i'll come back later
i think you should work on the cheek and around the main features
anyhow it reminds me of john lithgow
hiero
30-09-2004, 10:31 AM
Thanks hpslashluvr.
the_peel
01-10-2004, 08:50 PM
John Lithgow... :) After a second look, it really does kinda resemble him!
Hiero, what kind of look are you going for? A boyish look? A manly look? A cartoonish look?
Right now, the head looks a bit boyish/cartoony, I think.
hiero
02-10-2004, 11:15 AM
Thanks for the feedback the peel. Yeah it does look a bit boyish/cartoony, and i am going for more like a manly look i think. Well I have a new update on this head, I have tweeked it alot, I added more detail to the cheek area and the nose. I think its looking a lot better than all the previous heads, and more manly. Thanks and any C&C's are very welcome. :D
hpslashluvr
02-10-2004, 08:39 PM
i think now the problem is in the lips, it seems from the front view that he has has a pretty strong overbite, and also maybe make the little dip thing above the lip a little stronger
hiero
03-10-2004, 06:12 AM
Ok Thanks hpslashluvr.
hiero
04-10-2004, 11:24 AM
No more replies, come on guys, is the head that bad... i would really like some feed back on this, any comments and crits would be greatly appriecated. Thanks.
hpslashluvr
04-10-2004, 05:14 PM
now that i think of it, the ear could use more detailing
don't worry hiero, they all hate people who make heads:o i would know, just keep working at it and one day you'll all laugh at them when you're some cg!god :D
hiero
05-10-2004, 09:39 AM
Ok hpslashluvr. I just wanna say thanks for sticking through this thread since the begining i appriecate it. Thanks :)
hiero
08-10-2004, 03:22 PM
Here is an update, i have just done a quick texturing test.
hpslashluvr
08-10-2004, 08:38 PM
ahh see the diff a photo can make :p
the eyes are too large though
hiero
09-10-2004, 03:50 PM
thanks hpslashluvr, yeah i will fix up the eyes. any other C&C's?, Next i will adjust the texture a bit more, then set it up to render with brazil, and make the hair. thanks
hiero
14-10-2004, 05:44 PM
hi, here is the start of the hair, using shag. Does anybody know how to stop the hair going through the head mesh (the ear). Thanks.
Cyrenn
14-10-2004, 11:13 PM
I believe there is a video tutorial on Digimation.com on Shag hair. Just type it in there search box.
It covers the colision factor thingy:D :D At least Im sure it does.
Great model by the way. Is there a way to use a painted material on your model , so that the hairs in Shag Hair take the color of the material.:D
If so how is this done.
hiero
15-10-2004, 12:37 PM
Thanks Cyrenn, i am downloading the video tutorial now. I am only new to shag hair so i dont know if u can, for my model i just got the colour of the hair material for shag and the hair on the colour map as close as i could, anyways Thanks.
hiero
15-10-2004, 05:48 PM
Hey, here is an update the hair at this stage is nearly complete. Any comments and crits on the hair would be great. Ignore the black bit of the neck on the texture, i will fix that up. Thanks
hiero
16-10-2004, 10:14 AM
.................................................. ....
hpslashluvr
16-10-2004, 10:52 AM
are the eyelashes just painted on? it's hard to tell
the skin could use some more i dunno, pinks and crap to make it more "alive", it just looks sort of overlit i guess now
the hair looks awesome tho...how long did it take you?
hiero
16-10-2004, 11:00 AM
Thanks hpslashluvr, the eyelashes are painted on. The hair took about 3 to 4 hours i think.
hiero
18-10-2004, 08:39 AM
Here is a update
Phynius Gauge
18-10-2004, 09:05 AM
Nice work Hiero. The area around his nose looks very bruised though. Also, add some subtle freckles or something, because it looks like it could use some finer details. The hair is very nice though :), what did you use to make that?
hiero
18-10-2004, 09:56 AM
Thanks Phynius Gauge :), I used a newer version of shag hair, now called hairfx to create the hair.
3djunior
19-10-2004, 01:53 AM
Hey!!
Im really likin this, its great. I think the body is amazing, and so is the head, but (hehe, i put one in) i think like phynius said, it
needs some subtle freckles, maybe a couple of imperfections.
Just wonderin, how old is he supposed to be? ooh, and how long do u think its taken u so far?
Anywho, yeah, its brilliant, well done!!!:D
Jason-Lavoie
19-10-2004, 01:58 AM
Ha ha that looks exactly like my hair, he he very sexy indeed.
I agree about the nose looking brusied, on the sides man, just a quick touch up and you should be ready to go.
Looking good man :)
hiero
19-10-2004, 12:00 PM
Thanks for the replies,i will fix up the texture maps.
3djunior -> Thanks, he is supose to be around 17 to 18 years old. I have probabley spend around 40 to 50 hours on the body and around 20 hours on the head. Over a long time, started in April i think, working pretty slow. That includes all research time as well.
Jason-Lavoie -> Thanks
Also, here is a updtate on the body I have re-worked the upper arms, shoulders and coloar bone area. Any comments and crits are most welcome!. I will have an update on the head soon as well. Thanks:)
shayfaulkner
19-10-2004, 09:51 PM
hi, you figure seems so lean right? So how come you cant see the row of abs in his 8 pack very well? I also noticed a strang line on him knees. But overall i am very inpressed :) great work, keep going
K-Walk Studios
20-10-2004, 03:28 AM
Your head looks really, really great. Your body to, but I read shayfaulkner post and looked closer on the knees, and I don't know what it is, but you need to fix something there...
Anyway, great work!
Inpressed that you still have the energy to work on this project soo long. I always become tired on my project that last longer then one week...:(
So Keep it up!!!
:)
hiero
21-10-2004, 12:29 PM
Thanks for the replies!
thanks for noticeing the knees, i'll fix that up.
shayfaulkner -> Thanks, dont really know what u mean about the abs..sorry :)
K-Walk Studios -> Thanks :)
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