View Full Version : nurds (toon) - wip
16-04-2004, 12:39 PM
hi guys im making a scene with 3 nurde boys looking on a butterfly that stands on a flower
ani critics (this is the first nurd :D)
16-04-2004, 01:45 PM
I think it's lookin pretty good. I have a question though. Did you use Splines or something else. I have just started to learn Spline modeling yesterday and it seems to get really confusing. Could you send me in the right direction as to how model characters easier.
16-04-2004, 10:00 PM
if u use 3dsmax
i should start with a box with like some ploygens, then right click on the box and covert to editable poly, cut the box to hald (be accurate), ok now go to modifiers and choose syemmetry (if i spelld this ok) then choose flip on the syemmetry and y, now, u need to have your box back, ull notice that if u move a right polygen you will notice that the left side polygens is moving in the same why.
now u can start modeling buy cutting, extruding, beveling and so on...
very important!!: after your done with the syemmetry dont erase it just make meshsmooth!!! and dont forget to use the stick when u move to editable poly!(when u want to model)
hope u understand, smoothD
17-04-2004, 05:49 AM
**glances around comp sic class**
yup, you've definatly captured teh nerdy mystique :D
17-04-2004, 05:10 PM
Yeah, I have my first WIP. Its the "Tubby Mc Chubby" tut. from 3dMax 5. In the modify box dealy (Can't remember the name) I learned to put the modifiers in order - from top to bottom. First is the MeshSmooth, then Symmetry, then Editable Poly. It uses less calculations to get a high-res view from a low poly model.
What do you mean by "cut the box to hald (be accurate)"? What does "Hald" mean?
Anyways, what you said made cense to me. Answered some questions that I had. I will try to get a picture so you can see a COMPLETE NEWBIE at his first WIP! Thanks for your help!
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