View Full Version : my first almost good model
mvotre
20-04-2004, 04:22 AM
guess what it will be??? :D :D
im actually proud from this mesh, but i need some tips for the organic guys in there. i wish to animate this little fella, so are that edge loops enough??? should i make any changes? by the way, i know the proportions are weird, cos thats the way i like it (sing some KC and the sunshine band hit) :D
im also working on some scene, wich i will post later. (im stuck in the part of modeling a karman-ghia - anyone have some ref for that? )
mvotre
20-04-2004, 04:25 AM
what about some picture?? :o :o
PS: feel free to draw over my picture, print it and use in the bird cage, whatever:D
Schwartz Drache
20-04-2004, 05:35 AM
George W? You might want to post a side view and a perspective view also, that way people who know more than me will be able to see and identify the areas you need a little more work better.
mvotre
20-04-2004, 05:48 AM
:o sorry dudes.
mvotre
20-04-2004, 05:51 AM
a bad shaded image. i already have done some fixing in the eye area, and in other places, but right now his face looks a bit flat in the front. i will try to fix it. thanks !!!
Stuh505
20-04-2004, 08:58 AM
is it supposed to be human? because it doesn't look human due to the width.
but the mouth is a tricky part and it looks like you did a better than average job on the lips for a first model.
you should go into more detail in the eyes, try to get all the folds and stuff that will make a big difference.
mvotre
20-04-2004, 10:23 AM
i think that it will be allright. im looking for some cartoon look, so it will be a fat dwarf. by the way, it is suposed to be BAD. a big bad ass clown, but right now it can walk sideways with Barney, that gay purple dinosaur. i will try to make it badder
Phynius Gauge
21-04-2004, 01:46 PM
Its ok. I think that you have too many polys in some areas, and not enough polys in others. Your edgeloops need some work. I need you to post the low poly one sided wireframe in a couple veiws, (assuming that the wires you already posted are of the subdivided mesh), so I can help you better. And his face is abnormally wide, and his ears need some work too. Keep working dude :) .
Stuh505
21-04-2004, 02:57 PM
considering that it is a cartoon and that he is supposed to be an evil hulking clown, I think the wide-face is good.
the body looks completely disproportionate though
Karikoga
22-04-2004, 11:11 AM
Your guy has no jaw...
His lips are also too wide (long). The tip of the lips should line up with the centre of the eye.
I believe there is the actual nose behind the red one. I think it would be better to let it show just a bit near the face. In other words move it forward. As it is it looks a a ball smashing into his face and has taotally crushed the nose.
Keep at man. I see lots of potential in this...Happy tweakings!
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