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View Full Version : MAYA: Pivot point stays put when rigging


rallan
30-04-2004, 12:53 AM
Being a complete newbie to MAYA and the 3D world in general I have a few issues with my first ever character rig. The main problem being that the pivot point of my eye surface seems to stay in its original position when the rigged character moves thus resulting in incorrect rotation of the eye when looking up down left or right.

I have also noticed that all the surfaces that are skinned to my rig don't maintain their pivot points.

Is this a history problem as I have discovered most problems stem form either deleting or not deleting your history. I haven't deleted the history of my eye surfaces.

Can anyone help with this?

Bluder
03-05-2004, 08:10 AM
did you parent the eye to the head joint?

rallan
03-05-2004, 10:32 AM
its parented to the head surface

Corth
14-05-2004, 07:34 AM
I'm not sure how old this is, or if you've fixed it, but definitly parent the eyes to the head bone.

rallan
14-05-2004, 12:49 PM
i gave that a quick try and the eye moved right of the head surface - is that meant to happen?

i'll work on it though to see if iam missing anything else

thanks