View Full Version : Animation : Wolverine
3dflasher
30-04-2004, 07:10 AM
This is an anim I did last night...still tweaking.
http://www.aldenfilion.com/wolvie.avi
Juevinile
01-05-2004, 07:05 PM
nice man, except that it's not smooth when he is flipping. like it stops for a split second, and goes again.
oh yeah, did you render that in brazil?
Green Lizard
02-05-2004, 09:34 AM
Cool, great job
3dflasher
02-05-2004, 01:40 PM
Thanks for the comments guys. Yeah Im using Brazil to render. He is low poly, so its just for beauty shots. Here is an updated one I forgot to post on friday. I fixed some of the weighting issues that were buggin the crap out of me. Crits welcome :)
http://www.aldenfilion.com/wolvie2.avi
Downup
04-05-2004, 07:32 AM
Hey where did u learn this.. selfe learned? Or some great tutorials how to make everything not like a robotwalk
benip
04-05-2004, 07:41 AM
The barrel seems to be moving at a straight line. The barrel does not look like it has any weight to it.
When it was thrown, it shows a great deal of weight (nice).
Ultimate Ronnie
05-05-2004, 05:49 AM
nice, but he does stop when he's in the air. other than that, it's really good.
3dflasher
05-05-2004, 08:50 AM
Thanks for the crits. kinda put this anim in the backburner...but I will be reviving it later this week
IDownupI - thanks for the kind words. I guess the only thing I can say is study what parts of the body influence each other...usually the hip is in charge of leading most of the motion in humans...the very best resource for this is:
http://spicycricket.com/
Hope that helps...keep us posted with you work :)
Liberace
05-05-2004, 11:52 AM
Nice start, some issues of his center of gravity when he flips that needs to be fixed, he seems to almost heave over in the air.
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