View Full Version : ZBrush Tests | W.I.P Creature
30-04-2004, 07:04 PM
OK Im gunna do a Zbrush test, but before this Im gunna finish this model in max 6 first. Im gunna add ears to it hehe Mabe goat ears? I'm not gunna add a body just the head so far for zbrush testings.
Heres what I got so far:
01-05-2004, 05:43 AM
hey, i think you have an excellent start. there are a lot of features there that look anatomically accurate. however, they don't all seem to match up with each other.
the bone structure of the jaw looks very good, much like many of the wolf skulls i have seen. but the skin doesn't seem to go up to the edges of the bones, so it would have the majority of it's jawbone exposed to the air...doesn't seem real even for a fantasy creature.
also i think you could make the lip/skin outline on the lower jaw more evident, as well as make the shape of the neck cross section more believable.
i think the eye could be slanted a little more downwards but its hard to tell from this angle. also the shape of the head could be less round...but this one could go either way if you want to be designing a new fantasy creature.
01-05-2004, 09:58 PM
OK I added a few more details on the modeling part, now that I think its done, its time to move on to Zbrush painting displacements. First off Im gunna Export this model to OBJ and you can find these plugins at http://www.cadalyst.net/extras/plugins/Import.html
This plugin has a bug though, IE: when you assign UVmaps and export that model along with your custom uvmapping to OBJ, then import it back into back into max, you will notice all your UVMaps are F*&*ked, thats the only bug so far.
Ill be back with zBush maps.
02-05-2004, 01:07 AM
REally nice model it looks soo pure Evils somehow. Why are you going over to zbrush are there anythings thats better in that programm? well very nice modell indeed.
02-05-2004, 01:50 AM
the first render was bad so bad i didn't like it. but now ther more detail and a better render i apsolutly love it. i can't wait for it to e totaly finished
02-05-2004, 06:58 AM
Originally posted by Jojomondag
Why are you going over to zbrush are there anythings thats better in that programm?
Yeah there is.. Check out their website - Pixologic (http://www.pixologic.com) and see some of the features that ZBrush 2.0 has. That program is capable of unbelievable details using the high res normal maps.
But read up on it a little...I find it to be extremely impressive!
MDb101: Very nice model. Only thing I can think that it needs is all the wrinkles/blemishes and what not. =]
02-05-2004, 02:30 PM
Amazing. I absolutely adore it! Damn it looks wierd/sick ;)
A few things though... please let me know if I've made myself unclear.
19-05-2004, 03:34 AM
Hello again, sorry I havent posted in ages :) I'm now on ma Hollidays from Frantic Films, I have 5 days off, so this means Full Force on Zbrush :) nice Hollidays eh? So what I did on the modeling part is that I just added Lips to this guy, Im now finished with this model, I dont know if I shbould model his body? this is only a test so far, what do you think? should I go with a body too? hehe. Im gunna move forward with Zbrush Displacement mapping :) Ill be back.
19-05-2004, 05:37 AM
Cool :) Only crit atm is that I think the jaws are protruding from the lips a bit too much.
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