View Full Version : max to maya
jejuhorse
14-05-2004, 10:20 AM
hi i'm trying to move max file .max and import it into
maya but it doesn't work
so do i have to change the .max file to like a different type of file like .3ds file....i think...is that right?
or is there a different way to do it
or is it just impossible to import it
thanx alot
Bluder
15-05-2004, 01:51 PM
i think there is a converter to make it an .mb file.
and u can pretty much convert any file to any programs nowadays so its not impossible :)
Cyrenn
14-06-2004, 06:37 AM
This is a really odd way to do it,
But I did it to import a model that I built in max just so I could animate it in Maya for a final.
Just cause I stink at using Maya and not really comfortiable with the modeling in it yet.
Well maybe this will help,
But you'll need another 3d program.
I actually exported the 3d max model as a 3DS file
Imported into Bryce or Poser, then exported out of Bryce or poser as a OBJ file, then imported into Maya.
Im sure it will add alot of faces to your model but at least it will get it into Maya.
But then again , Im sure there is an easier way to do this, I heard you can get some kind of converter. Not sure what its called.
Corth
25-06-2004, 05:11 AM
Maya has a 3ds importer, it's a plug-in that should be on your maya disc. I've never used it before though, seeing as how I moved away from max a while ago...
myheroh
26-06-2004, 11:39 PM
go in max and export your work to a .obj file
start maya
import and select the .obj file
gl with maya
:halo: hope it works :halo:
edit: i don't know if this works with animations...
chipnuts
28-06-2004, 01:08 AM
You could also get the kaydara plugin that will take to between pretty much any 3d app. It's free and really handy. They also have a QuickTime plugin that will allow you to pre-viz any scene directly in quicktime. You can watch animation, turn lights on/off, show wireframe, basic shaded mode, lots of features. It has a self installer where you select all the 3d app's you have installed on your computer and it installs the plug in to the appropiate places. Then all you have to do is export/import from one program to another. Works great for models, not so good or anything that dynamically connected (i.e. joints, particles, dynamics) since those kind of things are really dependent on a particular program.
Hope is works for you!
Here's the link with the info and other links to the plugin...
kaydara plugin (http://www.kaydara.com/products/fbx/index.php)
Cheers
-Chip
Emperor
28-06-2004, 06:42 AM
Or just get a .obj exporter plugin for max. There should be some free one out there.
This is a bit bodge-tastic but it works for me.
I export from max as an .stl file, go into Maya and go:
window > settings/preferences > plug-in manager
and click on the loaded and auto-load (so you don't have to do this every time!) boxes next to the stl import.
Then import the stl file. You'll probably find that your edges are all triple or quadruple thick-edges. To cure this, just go polygons > clean up and do the 'edges with zero distance' thingy and that should sort it. It's a bit temperamental so you may need to import it a few times till the clean-up works.
As I said.. bodge-tastic.. but it works for me.
As you're all Maya-heads could I be so bold as to direct your attention to this thread I posted.. it's doing my head in!!
http://forums.3dtotal.com/showthread.php?s=&threadid=19389
Thanks!
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