View Full Version : Help: falling waterdrop
17-05-2004, 10:22 AM
hi, i'm trying to make a waterdrop fall (somewhat) realistically onto a leave and have it divide into 5 smaller drops that go down the leave, gather at the point and drop down further as one drop again.
i figured i'd have like 5 vertexes with a blobmesh each grouped and animated along a spline onto the leave, then sepperately animate each drop over the leave, this is probably gonn aget a little tedious so does anyone have any idea/suggestion on how to do this otherwise ??
thanks in advance :D
22-05-2004, 12:52 AM
I'm trying to animate a waterdrop falling onto a leaf but don't want to do it by hand so i've been dabbling a little (very little) in Pflow, i figured i'd setup an emitter +blobmesh above the leave or just an vert + blobmesh and animate it to collide with the leave, in Pflow i figured i'd setup a collision event that when the particle or vertex hits the leave it spawns 5 smaller ones that travel down the leave, now my knowledge isn't sufficient enough short from having a vague idea how to set this up properly, could someone illustrate or give me a better idea how the process should be setup ?
23-05-2004, 11:17 PM
Wow, i did this exact same anmation for a recent project of mine. Took me so damn long to find something that looks satisfactory. I even tried using realflow (but i couldnt get the water small enough). Anyway, I eventually used Pflow, go here : http://www.allanmckay.com/
and click the drip_system, if you follow this tutorial you get a really nice effect. Then just put the blobmesh on it and ur set!
Hope that was of some help
Oh, this may help too - not sure tho. http://particlefx.com/
23-05-2004, 11:21 PM
thanks bro, the moment you posted that i was already half way the video :P Allan McKay rocks
i tried putting a blobmesh on it but the damn thing won't show up on the particle system, any idea's ?
i just made a blobmesh and applied it to the Pfsource but it's not showing in real time or on renders, gave it a water material
19-06-2004, 12:31 AM
Maybe mess about with the tension, sometimes that makes it show up. I also had problems with pflow not showing stuff until i save and re-open it...dunno what that's about. thats all i can think is wrong with it, sorry if it wasn't much help.
19-06-2004, 06:26 AM
i had to mess with the render values on the blobmesh object that seemed to solve it, problem that presented itself now was....
it doesn't render o-O
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