View Full Version : [3dsmax 6] "Dirty Nuts" Shader
21-05-2004, 04:08 AM
In his tutorial about "The day after" Martin Ernst uses a "Dirty Nut" Shader of Maxon. Unfortunately it is only for Cinema 4D. :(
Is there a similar shader for max?
22-05-2004, 09:09 AM
I am talking about this (http://www.3dtotal.com/team/tutorials/tagdanach/tagdanach1.asp) tutorial.
havent seen one, but u can make the effect by ureself... just modify the textures (dont ask me how :))
24-05-2004, 02:02 AM
Mr owns a similar shader but it is hidden by default...
how to unhidde it you can read
but be carefull...
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.