Howie
03-06-2004, 04:29 PM
I would appreciate any one's suggestion with this. I have a character that has a tail. I want the tail to just naturally move behind the character with realistic physics. Is there a way to acheive this without keyframing it? I'm thinking there must be, I'm just not aware of how... can Reactor do this? I have a bone system in the tail, just not sure what to do... Any suggestions? Thanks in advance!
By the way, I'm using Max 6.1...
Kevin
By the way, I'm using Max 6.1...
Kevin