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View Full Version : Help animating a tail


Howie
03-06-2004, 04:29 PM
I would appreciate any one's suggestion with this. I have a character that has a tail. I want the tail to just naturally move behind the character with realistic physics. Is there a way to acheive this without keyframing it? I'm thinking there must be, I'm just not aware of how... can Reactor do this? I have a bone system in the tail, just not sure what to do... Any suggestions? Thanks in advance!

By the way, I'm using Max 6.1...

Kevin

Bluder
03-06-2004, 10:25 PM
just key animate it. that way it will have more life instead of a dead thing behind the character.

novoAlias
18-06-2004, 04:39 PM
yes reactor will do it. try using a soft body object and working from there :)