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View Full Version : Basic texturing problem with tiling in 3dsmax6


jd3d
07-06-2004, 03:15 PM
Hi,

I've recently upgraded to 3dsmax6 and i can't seem to get the tiling to work the way it used to in previous versions.

I'm hoping someone can help. i'm sure it's very basic but i have tried a number of things.

In the screenshot you can see i've set it up to have the counts as 10x10 and then the UVW tiling to 18000x2000 to create exactly 1800x200 planks of timber but also taking advantage of the colour variance setting.

Anyway the damn planks just won't tile, it just takes my scanned bitmap of the selected finish and maps it over the whole floor instead of tiling it like it should (it shows the correct tiling in the viewport).

http://img26.imageshack.us/img26/2475/tilingproblem.jpg

Hope someone can help with this it's very frustrating.

I have tried using the count in the tiling settings and a few different ways of creating the same effect and none of them worked.

JD

MattyG
08-06-2004, 09:21 AM
I dunno how u use those settings but the way I tile is the simples way and it always works for me as soon as u select the blueprint u get that screen your at under COORDINATES push up that tiling instead always worked for me hope I helped.

Empy77
08-06-2004, 05:59 PM
Kinda off the topic, but when you things with Max online, does it scan your Max license number. I mean, If someone has a boot-legged copy of it, will it screw the person who actually paid for the program? Is the license used for anything else besides entering it to get the program running?

novoAlias
08-06-2004, 08:09 PM
i hope ur not implying anything ;)

aanyway... your tiling is set to 1.0, i will cirle what i mean if you need me to. basically this means that it will only tile once on the surface, if the number is 2.0 for both boxes it will appear four times, etc. this applies to both the uvw applier and the texture. also check ur planar map size, the in viewport texture viewq is not to be trusted ;)