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View Full Version : SOS - joans underarms


martimus
22-06-2004, 06:32 AM
hey you guys i reslly need some help

im working through the joan of arc tutorial (ace) and im cool so far, but i cant seem to get the underarms right. im a bit confused by what appears to be differences in the mesh from one pic to the other

can anyone give me any ideas? or maybe some of you have done it before and encountered similar problems?

please help!

martimus
22-06-2004, 06:33 AM
heres the next pic

does anypne see what i mean?

Iron Boot
22-06-2004, 09:15 AM
Its probably just set to invisible. its still there...Im sure of it!

martimus
22-06-2004, 10:50 AM
your right.

i was just being a blithering idiot :p

thanks anyway.

has anyone else done the joan of arc tutorial? it would be cool to see how you lot got on with it!

ta ta

K-motion
22-06-2004, 11:45 AM
i did... and i'm still workin on it... just took a break... soon gotta build clothes and hair... want to have her quite different from the tutorial... also needs some bodytweaking... here's the link to my thread.. not to spam this one with images...

http://forums.3dtotal.com/showthread.php?s=&threadid=19338

Phynius Gauge
22-06-2004, 02:03 PM
I posted my Joan awhile ago, but I don't know what happened to the thread. That tutorial helped me a lot. Anyways here's how mine turned out:

kuman
22-06-2004, 03:00 PM
setting an edge to be invisible, however dose not cause that vert to go away.

you can either take that vert and collapse/weld it to one of the side ones

or you can use edit poly and just remove the edge and then remove the vert

i'd recommend edit poly

-k

martimus
23-06-2004, 07:01 AM
cheers kuman!

i made it invisible, and that seemed to be ok so far, but i may need to go with your suggestion if it causes me probs in the future

phynius- i just started a new job so i havnt been working on it much, but im gonna make her a futuristic incarnation of joan of arc, still gothic but in a futuristic way, with robotic cherubs holding her ammo/ sword and the like.

when i make some progress i'll post!

thanks guys

tata

kuman
23-06-2004, 08:27 AM
if you leave the vert, it may cause a bit of wierdness when you later apply smoothing.

perhaps it will not be significant, but if you're gonna leave it, i'd suggest to keep it connected via some edge, at least that way you know what manner by which the manifold will smooth, otherwise its kinda like leaving that floating point up to serendipity and hoping when you apply smoothing it won't create some small artifact in that area

-k

martimus
23-06-2004, 09:09 AM
you are completely right, like my mum says, theres no point doing anything unless you do it properly!

i'll just weld the lose vert to the one next to it

cheers mate

martimus
23-06-2004, 09:13 AM
by the way k

ive had a look at your site, and the spider tank is amazing!

do you mind me asking if you do 3d as a hobby or as a job?