View Full Version : Photo Realism?
agent8
25-06-2004, 06:49 PM
this is one of my better attempts at photo realism, but im having problems with lighting. at this point i have way too much going on in terms of lighting. i followed some of the steps from a tutorial found here: http://cgarchitect.com/resources/tutorials/smoke3d/default.asp
i would like to know how cg scene artists create the glow that appears around a light source. as you can see in this night scene it didnt quite work out. pls help
agent8
25-06-2004, 06:53 PM
here is a day scene:
agent8
25-06-2004, 08:47 PM
i know somebody out there knows how to help me out. advice is very helpful
Mitak
26-06-2004, 02:25 AM
Hi agent8!
It's easy to du that with photoshop after 3d render:
I dont know what soft you use, if Max can du the same:
rendering - effects - add - lens effects.
I hope understand you correct and help.
agent8
26-06-2004, 07:41 AM
wow that looks pretty good. i never really thought about post editing in pshop. i use 3ds max and brazil. for this project. ill have to try that myself.
jawahar
26-06-2004, 08:04 AM
i would suggest that you try and acccomplish the same effect without post editing in pshop.only because its not always possible to post edit a set of renders or animation in the production pipeline.
heres how i would go about it in 3dmax
use video post effects to generate lens glow.
simply right click the object u want the glow applied on,go into properties,set an object channel to (1/2/3 anything)
now go into render-video post.
a new window pops up.
find the add scene event button,and choose the viewport u want the effect to be applied on.
then find the add image filter event and add lens effect glow.
now go into the setup of theeffect by clicking on the setup button that opens up in the new window.
here you can modify.edit the glow settings.
choose affect-object id and choose the id number that you assigned to the object.
hit preview and vpque buttons to see the preview.now you can increase/decrease the glow afftect amount and do tons of other modifications.
when u are happy with the setup click ok.
now dont forget to add a scene output event,this will save the rendered image to the specified destination.
then click the render-vpque button on the top of thewindow,it shows a small figure running.
this should do the needfull
hope that helps.
regards,
JD
agent8
26-06-2004, 09:00 AM
hey jawahar, i just talked with my dean(excellent 3d modeller and renderer) 10 mins b4 reading this post and he said the same exact thing you said so i will be trying that today and ill post the afterimage. thx for the advice it is very helpful
jawahar
26-06-2004, 09:02 AM
woah conincidence ! ! , :eek: :p .
u are most welcome dude.keep us updated.:)
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