View Full Version : Rigid bodies and marbels
Acidic Summer
26-06-2004, 09:04 AM
i'm trying to do some marbel animation stuff. and when what i hope to achieve is a marbel rolling across the table and getting caught in the little groove. However the marbel is not even touching the table? [As seen in attached image]
help please
i also prepared 2 videos to show you the problem
video - highquality (900kb) (http://www.syntheticoxygen.com/marbel_high.avi)
video - lowquality (150kb) (http://www.syntheticoxygen.com/marbel_low.avi)
hnbmilk
26-06-2004, 09:10 AM
How did you make the groove? was it with booleans?
Wolfe
26-06-2004, 09:44 AM
I don't know what Software you are using for this, but there is probably an option to switch the collision detection from a bounding box to actual geometry. Also, if that is not it, try finding an option that controls how far away from the geometry the collision detection is set to.
Good Luck.
spliney
26-06-2004, 01:10 PM
I think Wolfe is correct. Make sure that you make collision distance very small. Maybe increase accuracy settings as well??
I did this marble sim, just to show it can be done ;)
Rigid bodies and marble (http://members.ams.chello.nl/rbroeder/version5/marble.avi)
Acidic Summer
26-06-2004, 02:57 PM
Originally posted by hnbmilk
How did you make the groove? was it with booleans?
yeah.. that was a sick example i kinda rushed it
Acidic Summer
26-06-2004, 05:32 PM
yeah, i used 3ds 6 and i dont know where the settings are for collisions.
spliney, what program did you use to make that video?
spliney
26-06-2004, 10:38 PM
I used Realsoft3D to do that... simple and easy..
It can do cloth too.. look here:
http://members.ams.chello.nl/rbroeder/DynAtomic/dropcloth3.avi
and other simstuff (see other thread in forum, called 'drop them')
PcChip
28-06-2004, 11:39 PM
if you used reactor in 3ds6, then wolfe is exactly correct
sinfuldude
04-07-2004, 08:04 PM
change (1) to 0.3~
check "use mesh" at (2)
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