zor
02-07-2004, 07:32 PM
Hi all, firstly, not to sure if this belongs here, however it refers to a lot fo work in this section, hence why I post here..
I think my teqnique may be wrong for modeling cars, I build a low poly cage (in maya) - then when happy with the base, switch it to meshsmooth to see how it looks..
This all looks nice and high res, but it looses a lot of the harder edges that I detail up, bumper parts etc, and the square lights then turn to circles etc..
Also the biggest problem, is how to you make the lines in the car so good looking (as in the bonnet seperator from bonet to wing)
and the doors etc..
How is this done? - can somone please aid me in where i go wrong?
Thanks a lot in advance..
I think my teqnique may be wrong for modeling cars, I build a low poly cage (in maya) - then when happy with the base, switch it to meshsmooth to see how it looks..
This all looks nice and high res, but it looses a lot of the harder edges that I detail up, bumper parts etc, and the square lights then turn to circles etc..
Also the biggest problem, is how to you make the lines in the car so good looking (as in the bonnet seperator from bonet to wing)
and the doors etc..
How is this done? - can somone please aid me in where i go wrong?
Thanks a lot in advance..