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X1 Commander
12-07-2004, 01:59 PM
Robotech: Battle for Tirol (http://www.3dmecha.com/RobotechBattleforTirolUpdate.avi) 27.6MB

It uses Divx.

Hello, I'm fairly new around here, but anyways, I'd like some constructive feedback :eek: on this video I'm working on. Its in constant change at the moment.

I've been using it to help me develop modeling and animation techniques, but I want to make it better. I'm using 3D Studio MAX 4.0.

Just for starters, shadows are being added as I write this post, so don't bother mentioning shadows.

If someone knows of a tutorial or book that may help me, please let me know.

If someone could point me towards a tutorial for creating transformable skeletons(ie. Transformers, Gobots, etc.), that would be appreciated.

Content in general won't be changing much, but I want to focus on improving my animation skills.:crazy:

martimus
12-07-2004, 08:29 PM
hey

i reckon its AWESOME!!

its a little basic looking but i sat and watched the whole thing through, some of the transformation animations are well cool.

what are you using to make these animations?

and love the music from macross plus. gotta love that series

X1 Commander
12-07-2004, 10:35 PM
Thank you

For the transformables I'd previously been just using unboned models, but recently what I've been doing as you can see in the scene with the Hovertanks towards the end, the hovertank that transforms and subsequently flips one of the Invid Troopers while on its back is two different models. The hovertank that transforms is an unboned model, and is replaced as soon as it grabs its gun, with a boned hovertank. I don't know how to create a skeleton that would allow me to be able to transform the models because of all the sliding parts etc.

I should say Thank you to Sergio Muciņo for writing up the 'Rigging 101' tutorial on the Tutorials page. The models on the ground towards the end were rigged based on his tutorial.
So, Thank you.

I'm using 3D Studio MAX 4.0

X1 Commander
05-08-2004, 04:48 AM
Updated a bit, now over 30 mb.

green1152
06-08-2004, 06:11 AM
The effects and movements could be a lot better, but this movie looks like you put a lot of effort into it. So, I give you a pat on the back.

Nice job.

X1 Commander
06-08-2004, 01:51 PM
Thanks.

Some parts are being tweaked a bit, some effects will likely be changed a bit. Any suggestions of areas you think I need to work on would be appreciated.

RickStefani
07-08-2004, 12:34 AM
The transformation are good and the animation gets a lot better near the end. As a fun project this is good but for sudjestions on improvement, what are you going for? A demo reel piece? A movie just for fun?

X1 Commander
07-08-2004, 10:54 AM
This is both a movie for fun, and a learning oppurtunity. I made it mostly to entertain fans of the original series, but also to learn and improve my abilities.

RickStefani
08-08-2004, 11:16 AM
For that you did an awsome job. I actually watched the whole thing. Do you have any 2D animation books? Buy one and try it. It will teach you a lot. You do not have to try it in 2d. Try mimicing it in 3D. Keap up the great work. Work on walk and run cycles. Do not shoot for an epic five minute animation. Make and awsome, perfect 20 second one. It is a lot more impresive. I know you can do it.