View Full Version : speed modelling challenge week 5 - tap
22-07-2004, 04:04 AM
Hiya DIMYTR...HATS off to you............the "texture cd's" are urs...for the taking i thihnk!!!!:eek: :D :halo:
BTW...do u work for a "tap-company"???? :D :eek: :???: :roll:
How come no presence "before???:???:
and then....."bang"....."bang"......"bang"...."bang"......BANG??????:p :eek: :!!!:
22-07-2004, 04:12 AM
22-07-2004, 04:14 AM
FINAL UPDATE........;) :halo:
Modelling in MAX-6:::: 30+10+05 mins
Texturing::: About 20 mins
Rendering::: Hours and Hours.....( in mentl ray)
22-07-2004, 04:16 AM
This is modelled from a Grohe concept scetch in 40 minutes.
22-07-2004, 04:47 AM
heres my attempt, ran out of time as far as i went out when i was going to be texturing and stuff...
used whole 40mins (well 39 mins and 30 seconds) modelling.
not a great model but my 1st attempt at trying something in restricted time!
time: 39mins 30 seconds
package: lightwave 7.5
22-07-2004, 04:49 AM
and here is a 2nd shot, closer up... excuse the bad shadows... but was a bitch of a render to make (took something like 1 and 1/2 hours .... radiosity! :P)... so didnt have time to go back and make them better... :o
22-07-2004, 04:51 AM
Dymitr, your materials are great!!!
22-07-2004, 04:54 AM
I've been watching this comp silently. Great entrances guys.
modeling - 40mins
texturing - 30mins
Lightning - 15ish mins
rendering - 10min
max 6/ mental ray 3.2
22-07-2004, 04:55 AM
Here's a close up on the mechanism. The ball is moved to adjust the temperature of water.
22-07-2004, 04:57 AM
congrtas everybody, I've seen awesome renders here, HDRI works great... but I don't know how to use it... do I need plugins or something? I have MAX5...
so, here is mine
imagine that you are in a desert and you find a tap in the middle of nowhere... from the distance you can see a red button and a blue one (I know that the word is not button, but my english sucks..) you think that they might be for cold or hot water... but they're not... they are for:
- PEPSI & COKE -
22-07-2004, 04:57 AM
oh and one without shadows....
22-07-2004, 04:58 AM
a close up one:
22-07-2004, 05:00 AM
I love that.. great idea.. :)
22-07-2004, 05:07 AM
This one is just eye candy. Kinda has retro look/feel to it. hope you like it
cheers. great comp threedy team!!! and good luck to all
p.s. great idea jorey
22-07-2004, 05:09 AM
Hi this is my tap sorry for lating
37 min modeling
21 min meterials and lighting
2 min rendering
program 3ds max 6
22-07-2004, 06:01 AM
OK then folks - deadline reached....
Great entries this week once again, congrats to all. we'll post the winners in a couple of days
as usual, any entries posted after this will not be entered :)
head over to the main list to find next week's challenge which will be active in about 5 minutes.
22-07-2004, 06:20 AM
Jorey, the word is "knob" great idea man
22-07-2004, 07:56 AM
Jorey - with the scenerio you described.. i would give new life to the words "weezing the ju-uice" :D
(from the movie Encino Man..)
22-07-2004, 09:20 AM
where the heck did you come from???????? WOOOOOOOOW
nice work man
you really been working hard!!!!
I love the blur metal too
buen trabajo (good job)
me gusto la idea (I like the idea)
buena suerte (good luck)
good luck to everybody
22-07-2004, 12:19 PM
DIMYTR VERY NICE MODELS AND RENDERS
jorey ill have one of those just with brandy and coke thanks
22-07-2004, 02:40 PM
Hello, I'm new to the board and this speed challenge thing seemed like a fun thing to try and do. I was going to make an entry for this facet challenge but because it was my birthday I had to stop modeling to go see Spiderman 2. However I thought it would be okay just to post what I did do just to show it and hopefully get some comments on it. :)
Software: 3D Studio Max R3
Modeling: 39 Minutes
Texturing: About 20 minutes
Sink & Water: about 3 hours (Never used Particle effects before)
Only thing I didn't get to make was the knob to plug the sink.
Ah, and a simple question...is it just me or is 3D Studio Max R3 absurdly unstable?
22-07-2004, 05:40 PM
i use 3ds max 4 and my (very short) experiens with max is that it's very instable. But i think that it's partly a hardware problem.
it hapends to me when i have renderd a couple of times with raytraced lighting e.t.c. I think this is a hardware problem, not enough ram.
But i think i found a bug that makes it crash. When you have put meshsmooth on to an objekt and then delete or add a vertex or edge in edit mesh, and then turn meshsmooth back on, max chashes.
This only happens if you put a edit mesh on to ex. a box, but if you convert the box into editable mesh insted this problem dont exist.
22-07-2004, 08:32 PM
MAX DO TEND TO BE UNSTABLE ON SOME MACHINES, DEFFINETLY HARDWARE AND DRIVER PROBLEMS.
WITH THE EARLY 3DSMAX 2 AND 2.2 I HAND NO PROBLEMS ON OLD
MACHINES THAT TIME.
I HAVE HAD NO PROBLEMS WITH 3DSMAX 3.1 AT ALL BUT PLENTY
PROBLEMS WITH 3DSMAX 4
I USE 3DSMAX 5 NOW. IT CRASHES NOW AND THEN BUT WORKS WELL.
I HAVE 3DSMAX6 BUT RUN 2000 SP2 WHICH IT DOES NOT RUN ON.
GOING TO SETUP A NEW HARDRIVE AND LOAD 2000 WITH SP3 TO RUN MAX6 AND HOPFULLY IT WILL BE STABLE OTHERWISE I WILL STICK TO MAX5
23-07-2004, 02:25 AM
On my Computer max runs quite well. There are some crashes but not many.
Also with editing a mesh I never had any problems.
What I have to say (and everybody will confirm this) NEVER USE BOOLEAN !!!
23-07-2004, 03:16 AM
Why not use Boolean? I find boolean to be very handy, and don't know how I would do certain things without it so easily.
23-07-2004, 03:43 AM
as a C4D user I find this talk of crashes amusing
the other day I was writing a review of the software and checked back through my crash logs when it last fell over - it was last October when I tried to use a plugin designed for an earlier version :)
23-07-2004, 05:53 AM
23-07-2004, 07:32 AM
I use Max since V.2.It never crashes 4 me if I does'nt try to something foolish.Some graphics cards & also some plugins might make Max crash.But It's very stable.
24-07-2004, 02:55 AM
a quick apology here guys - we are a bit late on the judging this week - mainly because I'm racing to meet a deadline - as sson as it's out of the way I'll get on the case - tomorrow evening (GMT) is the most likely
24-07-2004, 12:51 PM
Max hasn't crashed on me since i upgraded to 6. Version 5.0 crashed once in a blue moon.
24-07-2004, 08:35 PM
I used max since v 1.0. Maxes 1-3 never(as far as I remember) crashed. Max 4 crashed somewhat more than I'd like it to so I did most of my stuff in Max3. Than max5 came out. Now that was stable. If it crashed it was when I did some huge memory scenes on my 384Ram Machine.
Now Max 6 crashed a lot before SP1. Now its stable too.
24-07-2004, 08:56 PM
max just crashed,
once every 4 hours roughly.
C4d didn't crash once in the year I used it
25-07-2004, 04:40 AM
Here we go with the winners list for this week.
My usual round up and comments.......
Great entries, and wel done everyone....but why are some of you guys rushing? It's a great shame to see what sould have been superb models if only you'd used a little more time, these are speed modelling challenges with a time limit, so the best thing you can do is use the entire time limit to refine your model.
The choice of this subject was quite deliberate, all of you would need to post "close up" renders of an object which is almost organic in form, this meant that any use of Subdivision surfaces would have to be done very well to avoid facets showing in your render. One, particularly good model by Dymitr (tap 4 shot1), was let down by this.
Honorable mentions in no particular order have to go to.....
renderbunny for the bamboo taps, Dymitr as mentioned above, Ghosts for your entries, funkybunnies for your tap shoes - shame you ran out of time, glahes, Orkron and Honki for your efforts close runners up were idan, lovely clean lines and a nice design, Anduvo for the flintsones tap and cbaristo for his tap plant
Once again, we'll give two prizes
Traditional and creative
For the traditional prize we've selected Otacons entry,
just a very good model and render of a traditional tap
the creative tap goes to H2O.
superb modelling and a great idea
If the winners can contact me with details of which of the 3D Total CDs you would like we'll get them sent out to you
25-07-2004, 04:49 AM
Congrats to everyone! (Except to the winners of course! :evil: ) Hehehe.... just kidding! :D
Now.... on to the next contest!
congratulations to the winners :dance:
great challenge and great works
25-07-2004, 06:46 AM
Thanx for the honorable mention Andy.Congrats 2 the winners.Really a great 1 Otacon.See Ya in the next challenge.
25-07-2004, 08:15 AM
I knew from day 1 that H20 was gonna win...
Very first submission too...
Good Job Guys!
25-07-2004, 12:09 PM
This is great! My current texture collection consists of rubbish collected from here and there..
Cant wait too get my hands on a set of total textures. :)
Loads of great models and ideas, and u pick me?..... :)
Thanks a million..
25-07-2004, 01:11 PM
Originally posted by H2O
My current texture collection consists of rubbish collected from here and there..
I felt the exact same way! I'm very happily waiting for mine too.
It will be the first textures that are any good that I've used.
25-07-2004, 02:37 PM
well done guy good job
25-07-2004, 05:05 PM
Congrats to the winners!!!
26-07-2004, 08:05 PM
Wow. Thanks for the 1st place. I could really use a texture cd!
27-07-2004, 12:43 AM
Congrats to the winners!
Great work everyone.
10-08-2004, 11:37 PM
for the winners
please take a couple of minutes out to read this thread....
19-08-2004, 10:19 PM
Andy. Sry but i did not see this before now. The tread is gone?
19-08-2004, 10:30 PM
hmm, that's kind of interesting.
the thread is still there - under the speed modelling challenges and excellence awards header
I don't see why we can't link to it
20-08-2004, 12:51 AM
ah.. i understand.. I think the tread has been renamed..
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