View Full Version : Vehicle: Honda J-VX Prototype.
Sonix
15-07-2004, 06:51 AM
My current long term project.
The Honda J-VX Prototype was created in 1997 and became the Honda Insight.
Click here for Honda J-VX info. (http://www.insightcentral.net/KB/development)
Click here to view better quality render than the attatchment. (http://www.free-webspace.biz/sonix/CGTalkCars/HondaJVXWIP1.html)
C&C appreciated.
Thanks,
Sonix.
enjoiskating543
15-07-2004, 06:57 AM
sick youre making that with blender?! keep goin man :D
Sonix
16-07-2004, 06:40 AM
I use Blender cos I can't use Max. :D
Modeling progress and materials tweak.
Please click here to view more renders of the car. (http://www.free-webspace.biz/sonix/CGTalkCars/HondaJVXWIP1.html)
Sonix.
Sonix
17-07-2004, 08:25 AM
New renders here, click me. (http://www.free-webspace.biz/sonix/CGTalkCars/HondaJVXWIP1.html) Latest renders at top of page.
Finished rear of car, now modeling engine and interior.
Any C&C most appreciated.
Thanks,
Sonix.
Sonix
19-07-2004, 05:15 AM
Another render showing seperate body parts.
Please click here for latest renders. (http://www.free-webspace.biz/sonix/CGTalkCars/HondaJVXWIP2.html)
Thanks,
Sonix.
hmmm i see alot of holes shouldnt you fix that first and can u make a better render realy hard to see with all the reflecitvnes (or what every that is)
Sonix
20-07-2004, 05:45 AM
Here's a couple of wire frame renders in clay. You should be able to see the mesh a bit better.
Please click here to view interior and both wireframe renders. (http://www.free-webspace.biz/sonix/CGTalkCars/HondaJVXWIP2.html)
Thanks,
Sonix.
Sonix
20-07-2004, 05:46 AM
And the rear wireframe.
Sonix
21-07-2004, 10:02 AM
No replies again, oh well **** happens. :grr:
Some material shader tests in 3DSMax.
Please click here to view. (http://www.free-webspace.biz/sonix/CGTalkCars/HondaJVXWIP3.html)
Thanks,
Sonix.
yellow is fine, but my thoughts:
- model is a little bit to edgy.
- car body is to thin.
- and You should work on the lighting
regards, neos
Sonix
22-07-2004, 05:48 AM
Originally posted by neos
yellow is fine, but my thoughts:
- model is a little bit to edgy.
- car body is to thin.
- and You should work on the lighting
regards, neos
Thankyou for the feedback neos. Do you mean the body panels are too thin or the whole car is too thin?
Maybe another level of subsurf/meshsmooth would help the edginess, do you think that might improve it?
I will improve my lighting setup too.
Aza, any chance of pointing out some of these holes please?
Thanks,
Sonix.
Originally posted by Sonix
Thankyou for the feedback neos. Do you mean the body panels are too thin or the whole car is too thin?
The body panels. Ya know, the edges are thin, but maybe it's done by poor lighting
Originally posted by Sonix
Maybe another level of subsurf/meshsmooth would help the edginess, do you think that might improve it?
not really. I meened mostly the bottom corner of the head-lights. I think that with better render It could looks beter
Originally posted by Sonix
I will improve my lighting setup too.
maybe try AO or yafray?
regards
Sonix
23-07-2004, 05:27 AM
Yeah I'll try a couple of renders with yafray, soon. I've a couple of modeling bits to finish first. I'm about 90% there. Put some new wheels and interior trim details today.
Shame yafray and/or AO take so long to render, but again will try some more. I've left it rendering whilst I'm at work & I'll post tomorrow. With raymir and rayshadows, plus all this subsurf, the render times are at 4 hrs now. :ufo:
I'll have a close look in the new renders at the headlight edges, I've rendered at a higher res, so should improve things abit too.
Thankyou for the feedback.
Sonix.
Sonix
26-07-2004, 04:56 AM
Better render. Car modeling now finished. :cool: Materials next.
Sonix.
Sonix
26-07-2004, 04:57 AM
& the obligatory Type R edition. This is still wip though.
Please click here to view all new renders. (http://www.free-webspace.biz/sonix/CGTalkCars/HondaJVXWIP4.html)
Sonix.
Sonix
27-07-2004, 05:24 AM
Some minor mesh tweaks and different material.
Sonix
29-07-2004, 05:24 AM
Why can't I get any feedback on my work? It can't be that bad surely?
Please click here to view the latest and ICE install wip. (http://www.free-webspace.biz/sonix/CGTalkCars/HondaJVXWIP5.html)
Some small materials tweaks, slightly better glass as the raytracing was reflecting too much of the inside of the car so this one should be better. Also car paint has clouds texture with a slight colour difference to main colour, to give a dappled/paint look. (I think) Wheel chrome matched for each wheel part.
Most noticable difference is the roll cage. This is now chrome and without the two cross pieces in the boot. (See last render on page.) Double nitrous bottles cos the car deserves them and the start of the ICE install.
The nitrous bottles texture is a little stretched in the vertical direction, I only noticed since posting these renders, so will sort that out too.
Any C&C gratefully recieved.
Thanks,
Sonix.
[r3D]
29-07-2004, 06:51 AM
aight.
first of all, i want to give you my opinion on the modeling/texturing:
Very good modeling! no crits there :)
Texting: the overall paint of the body looks very plastic-ish, and one more thing, DROP THAT CF HOOD!!!!!! cuz CF in 3D NEVER works!!!!
trust me, that's not what cf should look like...
hope i haven't been too harsh...
holla... [r3D]
I noticed the skirt add-ons and lip up front, drop those too! lol ;) (Failing attempt at CF :( )
btw: NICE RIMS! hehe :D
Sonix
29-07-2004, 08:29 AM
Thanks mate, not harsh at all and well recieved. :D
I'm going to stick with the CF, just because it's so hard to recreate. I'll be working on this texture some more. Just cos it can't be done in 3d is no reason for me to not try, I hate to be beat that easily.
-edit- I know that the CF weave should all follow one diagonal, I've got lots of ref pics, but getting the mapping to work correctly is my biggest prob. That and finding a decent CF texture to work with.
Once all modeling is done I'll finish off the textures, will prob move the whole project into Max for rendering.
Glad the modeling is good though.
Apreciate your words,
thankyou,
Sonix.
novoAlias
29-07-2004, 11:05 AM
hey nice work!
only problems is with the textures, the seats look a little blobby and the middle of the rims look a little odd. maybe try a sharper design on the rim (sharp edges one way smooth the other?) and good luck :D
[r3D]
29-07-2004, 12:42 PM
well i'm happy my post wasn't insulting, cuz it was 3AM and my head was on the keyboard :D
anyway... i agree with BlackWolf, model new rims if that isn't too much of a hassle for you, with a 5-bolt pattern :D becuz they look waaay better, specially when the 5B pattern is on a 5 spoke rim :D just my $0.02 :)
and if anyone once stood up to the challenge of MODELLING cf, he'd be my HERO!!!!!!
becuz i think, if i'm not wrong, cf is a lightweight metal "sewn" together and coated with a light layer of plastic.. correct me if i'm wrong :D
blao!
29-07-2004, 04:55 PM
Originally posted by [r3]
and if anyone once stood up to the challenge of MODELLING cf, he'd be my HERO!!!!!!
becuz i think, if i'm not wrong, cf is a lightweight metal "sewn" together and coated with a light layer of plastic.. correct me if i'm wrong :D
CF, Carbon Fibre is threaded together usualy with a lightweight metal, like for example aluminium or titanium, it depends how stiff the CarbonFibre should be.
And no you dont need to model CF, my guess is that you can create it pretty good with a shader, including shiny-,bump- and reflection-maps in high resolution (2k x 2k).
im gonna try it this weekend.
and btw. great work there Sonix, but just one point of critique the brake on the front tire looks a bit odd shouldnt it also move like the tire? just a thought
:)
blao!
29-07-2004, 05:16 PM
another thought how you could do a good CF-shader is via Normal Mapping and create the HighPoly-version via displacement-mapping. That would probably be the best way to create a :drool: - looking CF material :D
but this takes alot of time...
splint
30-07-2004, 09:07 AM
Originally posted by blao!
another thought how you could do a good CF-shader is via Normal Mapping and create the HighPoly-version via displacement-mapping. That would probably be the best way to create a :drool: - looking CF material :D
but this takes alot of time...
Actually, carbon fiber is usually flat and polished shiny. Depth only exists underneath the surface. That’s why it looks fubar on most renders.
Here is a good reference: http://www.highresautoimages.com/1600/lamborghini/rgt2.html
Sonix
30-07-2004, 09:22 AM
Wow, thankyou so much for the feedback.
New carbon fibre test. I thought about modeling the CF, but poly count will be astronomical.
Jpg texture with raytrace surface, small bump amount (very tiny).
Will rework the split rims too. At least the hub and spokes.
Front brakes do move with the tyre/wheel as should do, there are also shocks and springs which don't turn with the wheel, but they can't really be seen.
Do you think the new carbon fibre looks better?
Thanks again, more to come over the weekend.
Sonix.
[r3D]
30-07-2004, 11:24 AM
god DAMN!
that's one big improvement! that's already looking more like CF than any other texture i've ever seen yet.. even better than the Need For Speed Underground CF :D which was horrible lol :D good job man... give us some updates
Sonix
31-07-2004, 03:15 PM
Glad it looks better.
Quick (8 hr render) composite test, alas still old carbon fibre in this one.
Sonix.
travis_jinx
05-08-2004, 09:18 AM
The CF and HDRI do not seem to mix very well in that last render.
Killer model though and textures getting much better with each render... good work :)
[r3D]
05-08-2004, 10:47 AM
Definitely improving bro!
BUT: The CF on the Hood: lol.. you don't wanna hear my opinion :D
rims: redo immediately, they're destroying your whole car..
the car look much scarier from this angle too, better mats... much better overall...
oh and, are you making an InterCooler?
Shawn
06-08-2004, 01:34 AM
I wish I had a car like that.
I wish I could model that good too.
vBulletin® v3.7.4, Copyright ©2000-2013, Jelsoft Enterprises Ltd.