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Andy_k-3DT
05-08-2004, 06:00 AM
speed modelling challenge week 8


The "rules" are simple,

1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. How you interpret the brief is up to you as long as the final model conforms to what we have asked for.

2, spend no longer than the specified time on the modelling stages then render the image.

3, Post the image here along with your details, software used, time spent etc.

4, time spent on rendering or texturing is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure"

5, if your model is not complete, you can still post as long as it's recognizeable

6, no cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.

7, No limit to the number of entries each person is allowed as long as each one is a completely new model and not one that utilises bits of previous entries

prize of a 3D Total texture CD to the best entrant. We'll judge it to avoid the voting process getting too complicated and winners will be notified by email.

so, here we go, with this week's challenge

deadline - midnight GMT Wednesday 11th august 2004

modelling time - 40 minutes

subject - "Cigarette/cigar lighter"

this week we are back to a specified object rather than an open brief. Once again though, it can be any type of lighter, new, old fashioned or your own design


Andy

Andy_k-3DT
05-08-2004, 06:01 AM
as usual, a starter from me to set the ball rolling.

Good luck everyone

Andy

Orkron
05-08-2004, 09:04 AM
ooooh baby, I'm into this one!

dotzro
05-08-2004, 09:11 AM
I'm comming

hahahahahahhahahahaaa........

Orkron
05-08-2004, 10:42 AM
Build time: 38 minutes (not including flame)
Render: 2 minutes
Prog: 3dsmax6

ref: http://www.tartantrader.co.uk/catalog/images/TT7919.jpg

Orkron
05-08-2004, 12:16 PM
Build time: 29 minutes
render: 1 minute (scanline)
program: 3dsmax6

ref: http://www.partydeals.co.uk/acatalog/sqlighterlg.JPG

edit: spend 3 more minutes adding two minor changes, so now
I'm at 32 minutes for model.

Minotaur Larry
05-08-2004, 12:42 PM
Made in 3DS Max 5
Modeling time 35 mins
Texturing 30 mins
Render 10 sec

Sonic-X
05-08-2004, 01:15 PM
hey, i have alot of those lying around at home, used to smoke-
have quite now for 2 months.

Avorio
05-08-2004, 02:14 PM
I hate all that concern smoke, so i'll not partecipate this week.
See you next one.

Andy_k-3DT
05-08-2004, 02:23 PM
Originally posted by Avorio
I hate all that concern smoke, so i'll not partecipate this week.
See you next one.

You don't have to smoke to own a lighter or be able to model/render one. Many people collect them purely for what they are - interesting mechanical devices.

Sorry if you feel this strongly but I think that it will be a fun challenge open to creative interpretation.


For the "anti smokers" instead of dropping out of the comp, why not make a concept lighter that does the user some serious harm or obliterates their cigarette before they can smoke it?


Andy

Just for the record - I used to smoke but gave up :)

Chris-3DT
05-08-2004, 03:55 PM
I'm a militant anti-cig myself, but that wouldn't stop me here. a lighter can be used tolight a camp fire in the open or a candle for that candle light dinner...

prats
05-08-2004, 04:41 PM
hey.....I agree with Andy and Chris

U dont have to smoke to model an object.....such as a lighter. This could be quite an interesting topic to handle,. ...just going to start one now.......

Dankish
05-08-2004, 04:43 PM
Hello everybody, here is my contribution with this box of matches. I'll post the matches themselves later, just to see what is going to look like ;). It won't be a part of the challenge.
Ok, here it is, all done in Maya 6.0:
Modeling: 1, probably 2 minutes
Texturing: 10min
Rendering time: 00:00:34s
Total time: 13min

kombi
05-08-2004, 04:45 PM
Well this is my first post here. Not too happy with the result, but fancied having a go. Done with XSI 4.0 in just under 40 minutes with about 5 minutes adding 1 basic material and a couple of area lights. took about a minute and a half to render. Will try harder next time

opentarget
05-08-2004, 05:05 PM
this is not a new image i did it a few weeks ago just thought id post it anyway.
i did this in max5
about 35 mins
and not sure about textures, about 15-20 mins

Joey B
05-08-2004, 05:06 PM
@ kombi

Hey, your lighter won't work! :p If you took a zippo for an example, the inside is fitted 180deg wrong.

Just place your lid on the other side, than it's OK. Your air-holes could be distributed more evenly also.

But otherwise, well done!

J.

Dankish
05-08-2004, 05:30 PM
Here are the sticks.

Joey B
05-08-2004, 05:37 PM
Nice! But if I may, the matchhead doesn't look really convincing to me... sorry! ;)

If you look at one, the surface is a little more bumpy, and there are tiny reflecting pieces in it.

For the rest... Great! I really had to blink my eyes with your first render, the box looks super realistic.

J.

Viper0
05-08-2004, 05:40 PM
Hi all, I like this subject, a lot of posibilities :D
Here my first one:
Bunsen
Modeled in 40 minutes, textured in about 1 hour and rendered in 1 minute without lights and now I'm rendering one with lights and textures. All made in 3DStudio Max 5.
Clean:

David Ciprian
05-08-2004, 05:44 PM
A simple one

40 min

kombi
05-08-2004, 05:50 PM
@ Joey B
No, it appears to working just fine!
OK! I didn't do any 'speed checking' after the speed modeling!
I'm probably disqualified now, am I?

Tarod
05-08-2004, 05:55 PM
36 minutes (exact time) both modelling & texturing. Except the wood floor, all are procedural textures. The metal has been made with Brazil chrome shader.
Rendering with Brazil (a brazil light & sky light) took 6 minutes at 640x480
Modelled and rendered in MAX 6.

Personally, I do smoke (though I would like to stop, and I may do it soon) but I think that's something which has nothing to do with 3D. What about modelling a lighter? My sister never have smoke, and never will but she has a lighter because you never know when can you need it (as have been said, to light a candle, for example).
That's why I think there's no point on stop doing the speed modelling challenge because of that. That's not a true reason.

Joey B
05-08-2004, 06:01 PM
Originally posted by kombi
No, it appears to working just fine!

LOL! :D :D

Well, if it's working I guess you're still in the competition, don't you think so?!

BTW, I love your flame!

J.

- making the impossible possible

Andy_k-3DT
05-08-2004, 06:05 PM
tee hee - good reply kombi but from a modelling point of view you may want to take a closer look at your lighter

1, the two halves of the lighters body need to match along the seam

2, the object showing on the left hand side of your lighter should be the retaining clip for the lid (in other words it should hinge on the other side

3, see above comment - the striker wheel is obscured by the opened lid - you couldn't use that lighter

Clever answers won't get you disqualified but clever modelling may just get you somewhere in the challenge :)

Andy

Viper0
05-08-2004, 06:10 PM
OK, here my render, finally without lights:
Render time: 1:01 minutes

kombi
05-08-2004, 07:13 PM
No clever answers this time. I'm totally aware that my lighter isn't anatomically correct. Was that part of the brief? I must have missed that bit! I promise I'll take more care next time.
:)
That's what happens when you speed model.

Andy_k-3DT
05-08-2004, 07:22 PM
rule 4 in the challenge says

" What we are looking for is the quality of the models you can produce "under pressure"

I guess that would suggest we are looking for accuracy

Andy

kombi
05-08-2004, 07:38 PM
OK fine. Can I spend a couple of minutes tweaking based on the feedback and post an update or shall I just leave it at that? I don't know how flexible this challenge is.

Andy_k-3DT
05-08-2004, 08:10 PM
we are flexible enough to allow for corrections :)

personally i'd start over taking in to consideration the help people have offered

Andy

andoy
05-08-2004, 08:23 PM
hiya all,
this is my first try at this speed modelling, so fingers crossed that you like it.
modelling time: 36 mins
modelled in 3d max

andoy
05-08-2004, 08:25 PM
and here it is quickly textured to give a better idea as to what it should look like.

manen
05-08-2004, 09:15 PM
Used raytrace material with the falloff on.It was fun.This is my first time here. I am not very happy with the result. But will try and model a better one next time

Application: 3ds max 6.o
Time: 42mins including rendering
renderer: default 3dsmax 6.0
System:Amd athlon xp 2.5ghz, 512mb ram.

Andy_k-3DT
05-08-2004, 09:25 PM
a few observations here guys...

1, zippo style lighters are not the easiest thing in the world to model :)

2, when you are making these objects try and avoid facets on your meshes - sharp edges just wouldn't happen by design. I mentioned this in the summing up on the wooden toys thread and it applies equally here

3, The idea of these challenges is to extend your use of the software, your understanding of it and to encourage you to try diffferent approaches to your modelling rather than simple sticking with what you know and working out how to apply it to each challenge. There is no right or wrong way it's just that some ways are easier, quicker and more appropriate for the task in hand

Andy

the_bully
05-08-2004, 09:45 PM
Theres one thing ive noticed in a lot of the models
and that is jagged edges.Im not sure if its the software that people are using but in cinema
4d i smooth out all my edges in a second by adding polys.I think people need to focus on those things it those not take out time from modelling

0_o

Vego
05-08-2004, 09:48 PM
Here is my entry

Modeling time: 21 min.

Rendering time: about 1:30 min

Lighting time: 2 min.

Hope you like it :)

Kerr
05-08-2004, 10:22 PM
About 97 seconds to model\

HAHAHAHHAHAHAHAHAHHAHA

Mille
05-08-2004, 10:32 PM
I'll join in on this one as well:)

After reading the note that facets should be avoided I hope this one is ok anyway, cause that was the basic idea with it, heh.

Modeling: 10 min
Textures, render: 20 min
max5

Mille:)

Sonic-X
05-08-2004, 10:33 PM
SO MANY GOOD LOOKING LIGHTERS-WILL HAVE TO "INVENTOR"
ONE TO NIGHT IN 40 MIN.

DEFENITLY A ZIPPO STYLE

Mille
05-08-2004, 10:33 PM
and a flatshaded wire shot:

nicobertlin
05-08-2004, 11:38 PM
Had to join in on this one. This is a lighter that was handed out for free when bying a pack oc Lucky´s.

The coffe cup i had to buy from my lokal coffee cup dealer, and the smokes i stole from my neighbour while he was asleep.
Thats the story on whats in the picture.

Lighter:
Model time: 25min
tex time: 5min

Coffe cup:
Model time: 10min
tex time: < 1min

Smokers:
model time: < 1min
Tex time: 5min

leightley
06-08-2004, 12:43 AM
Here is mine.
modelling - 40 minutes.
materials - about half an hour.

Ratpouch
06-08-2004, 12:51 AM
Heres my entry. :)

Reference. (http://www.cpsc.gov/cpscpub/spanish/99095s.html)

Software: 3DS Max 5
Modeling: 25 mins
Materials: 5 mins
Lighting: 2 mins

Ratpouch
06-08-2004, 12:53 AM
Clay render.

andoy
06-08-2004, 01:06 AM
now you all mention it i will try harder next time to not have any facets that don't belong, but this was my first attempt and it is a learning curve we are all on, so hopefully i have learnt a little something today. oh and by the way if i am to be critical i notice that some lighters have flames even though the ignite button is in the off position.

David Ciprian
06-08-2004, 01:13 AM
Try litin' a cigarette this way (no explinations necesary I belive)

5 minutes, who cares? it's made for fun :p

Andy_k-3DT
06-08-2004, 01:39 AM
Originally posted by Mille
I'll join in on this one as well:)

After reading the note that facets should be avoided I hope this one is ok anyway, cause that was the basic idea with it, heh.

Modeling: 10 min
Textures, render: 20 min
max5

Mille:)

not really OK, design or not, look at the wheel that strikes the flint - your's just wouldn't work - it needs to be round with an abrasive surface not 6 sided.

C'mon guys, there's helping you and spoon feeding you :)

Andy

hnbmilk
06-08-2004, 01:48 AM
Here's my first one:
Modeling time: 31 min
Texturing time: 2 hours (lots of experimenting with the metalic part.)
Rendering: 45 min

sarN
06-08-2004, 02:55 AM
Anyone else think that some lighters look a lot like mufflers?

Not really an entry, just posting for fun, didnt time it, but wasnt over 40 minutes lol

Gobby
06-08-2004, 02:55 AM
Heres my contribution for this week, modelled in MAX 6

Modelling: 40 mins
Textures: 10 mins
Lighting/render settings: 30 mins (mental ray noob :()
Render 20 mins in Mental Ray (clay 4 mins scanline)

Unfortunately a few jpeg artifacts in the image.

Gobby
06-08-2004, 02:56 AM
and clay

the_bully
06-08-2004, 03:01 AM
real good gobby!!!

looks like a real zippo

laserjock
06-08-2004, 03:36 AM
I missed last week, taking a break. My internet connection has been buggered up by sky digital anyway. Better now I hope. Congrats to all last weeks great entries. Here's my first entry this week.
40mins, Truespace 5.1
Blow torch cigar lighter.

Mille
06-08-2004, 03:37 AM
Originally posted by Andy_k-3DT
not really OK, design or not, look at the wheel that strikes the flint - your's just wouldn't work - it needs to be round with an abrasive surface not 6 sided.
So stylized models are not ok? I mean the sixsided wheel only represents a round shape like any model can only represent the real thing. Is realism the only goal for these challenges? I would like it if you could interperet the theme a bit more openly and leave room for some more artistic freedom, after all this is mostly for fun.

Mille:)

laserjock
06-08-2004, 03:40 AM
This image looks a lot darker than on psp for some reason. If there's an issue, I'll repost, otherwise I'll leave it for now to save bandwidth for someone else.
CJ

Drsuess
06-08-2004, 03:41 AM
Model: 20 min
Texture: 10 min
Render: 1 hr 45 min
Lightwave 7.5

Orkron
06-08-2004, 03:52 AM
Did anybody like mine? I never get any c&c's.....

H2O-3DT
06-08-2004, 04:20 AM
hiya

Hmm.. doh. i dont really have time for entering now.. Maybe When i get back tonight.

Orkron

I like your nr. 2 the best. Nice .. :) Only a few crits.. unless our lighter has two flint stones . The metal wheel is smooth in the middle-- ? It needs to grind the flint?..
And one more.. it may be the angle of your render. But the back of the lighter (where the topp connects) it looks like the joint gets burried in the geometry of the main lighter body.

Nr 1 could use some refining.(but alass. This is a speed comp) There are jagged faces where there really dont need to be any.
If u are using 3dmax 6? adding a smooth modifier should make does go right away.
I really think nr 2 is the best... Great work..

-[Edit]-
I must say. "Gobby. Nice.. really nice.. " But ur right.. The clay looks better.. :)
However... i should be carefull when speaking of rendering skills.. considering my own :)

Orkron
06-08-2004, 05:13 AM
thx for c&c ur right about no.2
about n.1: i extruded that with a line....meshsmoth and msmooth both destoy extrued lines....i have yet to figure out how to make smooth edges with extrudes...i had to chamfer it and hated the look, unfortunately I ran out of time.....u got a way to smoth line extrudes?

Nanko
06-08-2004, 06:04 AM
modelling time about 35 minutes.

I once won something like this, they do exist :)

btw, great challenge as always :D

Nanko
06-08-2004, 06:06 AM
something like this:

Staloshinji
06-08-2004, 06:11 AM
Heres my brothers Zippo lighter
Modeling time: 40 min
Texture time: 50 min
Render time: about 3 min

CutCopyPaste
06-08-2004, 06:40 AM
To Orkron;

With simplified objects try beginning with the use of a bevel profile modifier on your starting shape(s). (see image)

Lofting is another option (use the deformation parameter or scale parameter with bezier handle adjustments)

kkgg11
06-08-2004, 06:42 AM
Here's mine...textured and clay

model: 36mins exactly
texturing/lighting: hour
rendering: 2mins

Orkron
06-08-2004, 06:53 AM
Originally posted by CutCopyPaste
To Orkron;

With simplified objects try beginning with the use of a bevel profile modifier on your starting shape(s). (see image)

Lofting is another option (use the deformation parameter or scale parameter with bezier handle adjustments)

Did you start with a line? If so, I will definately try that method out, looks nice and smooth! EDIT: nevermind about the line, duh, it says right there: editable spline, thx again

Build time: 15 minutes
Render: 30 seconds

The one on the left is open/not on.
The one on the right in closed/on

the_bully
06-08-2004, 06:59 AM
Orkron

thats a great idea but the flame is not casting any light?

Orkron
06-08-2004, 07:08 AM
Is that better? :-)

Funky Bunnies
06-08-2004, 07:44 AM
yeah...here's my go at this

you said cigarette lighter...so this probably won't count, but I only wasted 10 minutes of my life, and the modelling is far superior to anyone's in the world, so its okay. :)

uh...cigarette...lighter than air...ya know...

OKAY, SO IT'S LAME, GIMME A BREAK! geeze! :grr: :p

modelled in 11 minutes
textured in 5
rendered in 5 sec

ranma 1/2
06-08-2004, 08:02 AM
Ok, here is my entry for this week. I got in time but couldn't finish some details. I started modeling after I studied how would I do everything, otherwise I wouldn't be able to finish it on time.
It's done in Maya and modeled in NURBS.

Modeling: 40 minutes
Texturing: 3 hours (took a lot of time but I'm very happy with the result)
Rendering: 13 minutes

Explanation: Mi uncle used to light his cigarettes with this thing when he was working with it. I'm not sure it's name, my dictionary translation from spanish is "blowlamp", but not sure if this is correct.
Any critics and comments are very welcome.

Orkron
06-08-2004, 09:01 AM
The english word for it is "blowtorch" cheers, very nice model

prats
06-08-2004, 09:03 AM
This is my entry...

It is modelled in 3ds max 5

modelling time....full 40 mins
texturing.....nearly an hour....I wasnt getting the reflections right..
rendering 32 mins and 07 secs

Tell me what u'll think of it...

DESPISTADO
06-08-2004, 09:52 AM
i dont like cigar but i like modeling and i like all models here so heres my pic :D

3dsmax 5.1

modeling time: for the lighter 25 minutes, the rest took me 10 minutes

texture time: well i dont know with this because technically put materials to the models just take about 5 minutes but it took me about a hour thinking what texture to choose

render time: 40 minutes, yeah its high but is my fault i used about 500 cigarettes so my machine start to cry
:roll: :D

best regard

DESPISTADO
06-08-2004, 10:35 AM
heres the clay

Orkron
06-08-2004, 11:06 AM
Build time: 30 minutes
render: 1 minute
program: max6

billy_kid
06-08-2004, 11:07 AM
Well, that´s a famous cigar lighter!!!

Modeling time : 10 min
Texturing: 10 min
Render: 1m 45s

http://img.photobucket.com/albums/v297/billy_kid/cigar01.jpg

Orkron
06-08-2004, 11:14 AM
billy_kid: Read the thread rules amigo, u need to get rid of that link and
upload your image to the server...Where it says "attach file" hit "browse" and choose
your image. :)

djkaneda
06-08-2004, 11:37 AM
Modeling time: 9 minutes
Texturing time: about 10 seconds




i'm new to the speed modeling challenges but i think this is a great idea!.

Orkron
06-08-2004, 01:19 PM
Build time: 40 minutes
render: 30 seconds

Guaranteed to light some "butts"! ! !

laserjock
06-08-2004, 02:59 PM
Curses Orkon,
you beat me to it!
The flame thrower was to be my next entry.
Back to the drawing board then.
CJ

NordicDemon
06-08-2004, 03:34 PM
Try to light a ciggaret with this.....

Model: 34 min
Texturing: 1 hour and 10 min
Lightning: 40 min
Render 1 min

Lewiswale
06-08-2004, 04:47 PM
this is my first try at this. i did this using C4D
time modelling: 28mins

Lewiswale
06-08-2004, 04:50 PM
this is my textured attempt i spent about the same time as modelling

Viper0
06-08-2004, 05:13 PM
Anyone knows a good tutorial to create fire??
Thanks.

kombi
06-08-2004, 05:22 PM
Effort number two, this time trying a couple of different ways of modelling some of the bits. Took about 35 minutes to model, 5 or so to add a couple of area lights and a slight flare. It took about 3 minutes to render. Again in XSI

Undertow
06-08-2004, 05:50 PM
How do u like ure tea?

Modeling 25min

The flint ignites and goes through the teapot combustion chamber before flying out.....or something like that.

dazilla
06-08-2004, 05:57 PM
Despistato, I love the way you did the flame. Was this done in post?

the_bully
06-08-2004, 06:01 PM
Well heres my first

link to ref.pic
http://www.pipeshop.com/product1.asp?SID=6&Product_ID=7016

modeling time:34mins
texturing time:5mins
rendering time:6mins

heres the clay

the_bully
06-08-2004, 06:01 PM
heres a textured

krazed
06-08-2004, 06:14 PM
Modelling: 30-35 mins
Lighting/Materials/Rendering: 30mins

Inspiration taken from the threedy logo :D . Think it might be slightly out of proportion when compared to the logo, but was begining to run out of time so thought it be best to leave it where it was. My first attempt at speed modelling.

Here is the clay...

krazed
06-08-2004, 06:15 PM
and here it is with materials....

Viper0
06-08-2004, 06:49 PM
Hi, here a clasic one. Modeled in 35 minutes, textured in about 1 hour and rendered in 13 minutes. All in 3DStudio Max 5.

billy_kid
06-08-2004, 08:44 PM
Sorry about my first post just with the link but the photobucket.com allow you to post you img, so I dont know wht happened, that img should appear.

Here is a diferent kind of cigar ligther, it´s a very famous one....

Modeling: 10m
Texturing: 10-15m
rendering: 1m 45s

DESPISTADO
06-08-2004, 08:52 PM
Originally posted by dazilla
Despistato, I love the way you did the flame. Was this done in post?

Its a phoenix plugin. ;)


Despistato? lol dont change my nick;) i guess was a keyboard error :D

best regard.

GlahES
06-08-2004, 09:28 PM
Definitely some awesome entries this week. Here's a few comments :)

Orkron - first entry's concept was kool, and your second entry has awesome gesture, proportion, and perspective as far as the composition of the render, but could use a little more contrast in secularity and reflection.. The model it's self is nice, but due to the overall brightness some of the details are more likely to be overlooked.

Mille - I like it. Looks quite leggo-ish eh? I like the stylistic representation of a lighter, and not an actual working lighter aspect of it. Although the chances of it winning are low, I'm glad you shared it with us.

Gobby - Awesome model. The only thing I see that could be better is the separation of the outer casing and the inner lighter-part. The back black latchey thing I’d probably make a dull-gray metal surface, but that’s just preference. The wheel thing is notable nice. Good job.

Dankish - nice textures on the outside of the box. Model is nice as well.
sarN - looks pretty kool ^_^
laserjock - nice chain
kkgg11 - A little blocky on the wheel, the fuel button thing, and
the hose. The fire hole is a bit small. Other than that looks good.
prats - nice design
the_bully - Nice model: very clean. Great render too.
krazed - cool concept but how do u light it? ^_^

krazed
06-08-2004, 09:46 PM
GlahES: Thanks for the comment :) . It is lit with the silver button...sorry probably not very obvious. Easier to see on the clay version.

Major Tom
06-08-2004, 10:04 PM
Modelling : 45 mins
Texturing : 7 mins
Rendering : about 1 min

Major Tom
06-08-2004, 10:08 PM
modelling : 45 mins
Texturing : 9 mins
Rendering : about 30 minutes

the_bully
06-08-2004, 10:11 PM
Major Tom

the match one is so cool

to bad it took 45 mins
great idea

Orkron
06-08-2004, 10:19 PM
Major Tom: Thanks for being honest, because you probably woulda won!
I'm much happier if your model is disqualified! :) awesome job

Glahes: Thanx for C&C's, muchas gracious amigo.

the_bully
06-08-2004, 11:41 PM
GlahES
thanks for the comments

wait to you see my next one,
be afraid be very afraid

0_o

ranma 1/2
06-08-2004, 11:56 PM
Originally posted by Orkron
The english word for it is "blowtorch" cheers, very nice model
Oh, ok, thank you, it was close, but I was sure it wasn't a "lamp".:roll:
Thank's for the comment.

Locke
07-08-2004, 12:03 AM
Modeling: 35min
Texturing: 10min
rendering: < 1 min
Used 3d Studio Max 6
My first submission to the speed modelling challenge

laserjock
07-08-2004, 12:29 AM
This one's an antique table lighter.
Truespace 5.1.

laserjock
07-08-2004, 12:31 AM
Originally posted by ranma 1/2
Oh, ok, thank you, it was close, but I was sure it wasn't a "lamp".:roll:
Thank's for the comment.

I think it's OK to call it a blow lamp as well. I've heard it called both over the years.
Cheers
CJ

the_bully
07-08-2004, 12:32 AM
laserjock
thats crazy looks real
can we see a clay render

pixel pimp
07-08-2004, 01:04 AM
This is my first entry for this week. its a very quick and simple one this time. modelling took 13 mins. textures and lighting 5 mins. all in max 5. good luck folks!!!!!!!!!

otacon
07-08-2004, 01:12 AM
Nice one laserjock. This is a great topic....hopefully i can find some time to do one.

imp_02
07-08-2004, 02:30 AM
29 min in 3ds max 6

T-1000
07-08-2004, 03:11 AM
Well here's my Cigarette Lighter. I don't approve of smoking, but that's just me. Man 40 minutes is like nothing! Sheez louis!

Modeling time: 38 minutes
Texturing time: 20 minutes or so, cuz the heat was off. lol
Render time: Too long. I went and made a sandwich.
Presentation time: 14 minutes.


***Note***

The Renders are right there. I haven't touched them up at all. This is about the modeling right? Well there it is. Photoshop was only used to composite the renders and make a nice background.

Thanx,
T

mj_f_2002
07-08-2004, 04:06 AM
Here's my first entry ever - I went old school (I also have never eaten at a White Castle - but liked the image).

3D MAX 5.1
modelling - 25 minutes
textures - 20 minutes
rendering -

laserjock
07-08-2004, 04:20 AM
Here's the untextured version of my antique lighter.
Thanks for the positive comments. It took quite a while to get the texturing and lighting just right, to get the realistic look.
Cheers
Chris (CJ)

andoy
07-08-2004, 04:58 AM
my second attempt .
modelled in 3d max in just under the 40 minute mark.
i like this speed modelling challenge and the quality of work from everyone is great.i'm pretty new to 3d modelling so it's a great place to compare my work.

andoy
07-08-2004, 05:00 AM
textures and lighting are not my strong points this was done with standard textures and lights in about half an hour.

RadicalRod
07-08-2004, 05:18 AM
Software: Max 6
PhotoShop

Modelling Time 40mins

Texture 12mins

Render Time 5mins

Light Tracer / Skylight

:D

otacon
07-08-2004, 05:54 AM
Heres my crappy one.
lightwave
30min model

dragefar
07-08-2004, 06:01 AM
3dsmax
4 minutes, that includes everything. The process of thinking, the project overveiws, the modeling, the skinning and the rendering.

Its a thermal lightinator :eek:

Major Tom
07-08-2004, 06:17 AM
man I thought the moddelling time was 45 mins not 40. Man I wish I'd red the rules better.

the_bully
07-08-2004, 06:29 AM
otacon
yeah right crappy:roll:

looks real cool to me.Love the feel of your renders
great job

Major Tom
07-08-2004, 07:20 AM
Well here's another bid at 34 mins. (man, practice really does make perfect)

Rendering : 1:28
Texturing : About 3 mins

laserjock
07-08-2004, 07:22 AM
Originally posted by RadicalRod
Software: Max 6
PhotoShop

Modelling Time 40mins

Texture 12mins

Render Time 5mins

Light Tracer / Skylight

:D
great texture

anhon
07-08-2004, 10:18 AM
I don't expect any gold medals for this one........

modelling from 2:00 - 2:40 AM -- cigarette break -- posing, lighting, lens effects and photoshopping done by 3:20.
I used MAX 6. I expect at least some people to recognize this fellow......

anhon
07-08-2004, 10:23 AM
nother angle

Nappa
07-08-2004, 11:56 AM
Originally posted by anhon
I don't expect any gold medals for this one........

modelling from 2:00 - 2:40 AM -- cigarette break -- posing, lighting, lens effects and photoshopping done by 3:20.
I used MAX 6. I expect at least some people to recognize this fellow......

That the best version of Megatron ever i dont think he had a flamethrower i know he had a plasma rifle and he transformed into a gun that starscream used to shoot Rodimus Prime

GlahES
07-08-2004, 12:25 PM
nah its zippo-man... er..
well here's one from me. there were a few details i was unable to add, it's one of those newfangled E-lectronic lighitters O.o ... or some such o.O

made in lightwave
modeling: 38 mins
textures/setup: not sure. longer than 15 mins, less than an hour.
rendering: "this time im gonna check the render time..... ::clicks ok:: ... DOH!" :D

jacobhuff
07-08-2004, 01:14 PM
Its a syringe that has a flame at the end.

Models in maya 5, rendered in max 6, time 12 mins, render 2 mins.

RadicalRod
07-08-2004, 04:18 PM
Originally posted by laserjock
great texture

:cool:
Cheers mate

Major Tom
07-08-2004, 05:34 PM
Modelling time : 37 mins
Texturing : about 4 mins
Rendering : 58 seconds

smallpiece
07-08-2004, 07:56 PM
Some super lighters here guys,..nice work..
Heres mine...
model time...31 mins
texture...5 mins
render... 30 secs

Vego
07-08-2004, 08:00 PM
smallpiece I love your concept. Nice one.

smallpiece
07-08-2004, 08:11 PM
cheers vego!!
Its based 'loosely' on one my grandad had about 10yrs ago...

the_bully
07-08-2004, 08:47 PM
ok heres number 2

as close to real as i can get in 40mins

modelling time:40mins(wish i had more time to addmore detail)
texture time:20mins
rendering time:1hour

heres a clay

the_bully
07-08-2004, 08:48 PM
heres the textured final
sorry software was cinema 4d 8.5

Viper0
07-08-2004, 08:58 PM
nice ones the_bully ;)
my third attempt, an original one, cigarretes box and lighter, all in one :D
press the buttons to obtain a cigarrete or fire..
modeled in 35 minutes. textured in one hour and rendered in one minute. all in 3dStudio Max 5 as usual.

comakid
07-08-2004, 09:05 PM
That´s mine

software:maya
modeling: 30 mins
textures:25 mins
rendering: 40 mins


:xyz:

pixel pimp
07-08-2004, 10:44 PM
These zippo lighters arent as easy to model as they look. any way heres my version. Modelling time 35 mins. Texturing and lighting 25 mins.

the_bully
07-08-2004, 10:50 PM
pixel pimp
real good,Yeah they are hard to model let alone in
40mins.I think ill try(wasnt going to)

well great work

krazed
07-08-2004, 11:22 PM
hey some really nice models here....anyway here is my second attempt

software:3ds max 6

Modelling: Took the whole 40mins...actually set an alarm its amazing how quickly time goes when modelling

Texturing/Rendering: 30mins (definitely not my strong points)

Here is the clay

Neomax
07-08-2004, 11:25 PM
Originally posted by the_bully
heres the textured final
sorry software was cinema 4d 8.5


Hey Bully, Great work,dude!
the smoothness of your model is amazing!
actually i was going to make the same one....but...
anyways nice work..!

----------------i!i!i!i!i!i!i!neomax!i!i!i!i!i!i!i!i!i!:xyz:

the_bully
07-08-2004, 11:27 PM
Neomax

thanks for the comments
with i had more time could have put more into it

thanks again

plumser
07-08-2004, 11:28 PM
Well first time post, first time entering a speedmodeling session..
Modeling time : 40 mins. (took some time to try to make a decent "cog-wheel" ;D)
Software: 3ds max 5.1 along with brazil.
Did this for fun ;)

krazed
07-08-2004, 11:29 PM
and here is the textured version...and btw its a magnifying glass...just in case u couldnt tell :roll:

Pjanssen
08-08-2004, 12:00 AM
Nice one! Though I think that the glass should be much more curved (that's why it magnifies ;) )

GlahES
08-08-2004, 02:15 AM
the_bully - very nice.. the proportions seem a bit off. should be a bit taller and not so wide (from red button to where flame comes out) also the band that goes over the wheel goes under the flame guard and hooks onto the hole. when looking at the side the flame guard slopes down toward the red button and the flame gaurd itself is a bit more rounded off at its edges. I see you even have the white part at the bottom, but when the lighter is standing on a table your are unable to see that white part. overall a very good job.

mike437
08-08-2004, 02:29 AM
Here's mine.
Modeling time: 35 minutes
Textures: 30 minutes
Render time: 10 minutes with brazil

mike437
08-08-2004, 02:31 AM
And here's the clay version.
You can't see the inside geometry because you can't see through clay.:D

Please post comments. Please don't be harsh since I'm only 17 and a user of 3d studio for about 3 months now.

RadicalRod
08-08-2004, 02:52 AM
Originally posted by mike437

Please post comments. Please don't be harsh since I'm only 17...
Mike, you done good. The only thing (which I guess you already know) is that the wheels need to be modelled, not mapped.
40 mins is not long, but if you are using Max, look in the 2D shapes for a star, and fillet the points, which can be set to any number. Then change all the vertices to corners and extrude with the Bevel modifier. Its really quick. :cool:

Roadrunner4D
08-08-2004, 03:48 AM
Okay, my work in 40 minutes. It's not rally finished, but I saw that 40 minutes are not long:(

Programm: Cinema 4D 8.5

Textures are Coming...

the_bully
08-08-2004, 04:01 AM
Originally posted by GlahES
the_bully - very nice.. the proportions seem a bit off. should be a bit taller and not so wide (from red button to where flame comes out) also the band that goes over the wheel goes under the flame guard and hooks onto the hole. when looking at the side the flame guard slopes down toward the red button and the flame gaurd itself is a bit more rounded off at its edges. I see you even have the white part at the bottom, but when the lighter is standing on a table your are unable to see that white part. overall a very good job.


well i have to agree on alot that you commented
on.The white part in the bottom you can see based on my lighter i have in my hand.
but theres one thing your forgeting

ITS A SPEED MODELLING CHALLENGE WITH 40MINS :grr:

so if i had more time i would have fixed the problems you stated

0_o

GlahES
08-08-2004, 05:17 AM
the_bully - I was jus sharing my observations, didn't mean to downplay the quality of the model. i think i may have been wrong about the proportions tho, and i think i know the lighter you used as reference, and if im thinking correctly then your proportions are quite accurate, sorry about that.

a side note: i usually only crit models, like i did with yours, if i consider them to be of exceptional quality. In my opinion yours is one of the best i've seen so far. :)

the_bully
08-08-2004, 05:43 AM
GlahES


Dude im messing with you(look at my name)

Im glad that you took out the time to makes the comments and point out the flaws.Im thinking
about giving it another go try and remodel it.If i get the chance

well thanks again for the comments

And dont let it happen again 0_o

GlahES
08-08-2004, 05:51 AM
::looks at name:: hmm.. good point.. ^_-

wish someone would crit mine.. cmon everyone take ur best shot! ^_^

the_bully
08-08-2004, 06:12 AM
GlahES

Ill rip yours apart...I mean ill comment on yours

Its real good theres not much to rip apart.
The only thing i can say and i guess this goes for a couple of models.

I know its a modelling contest but if your going to add a texured render.Takes some time to work on it,People are doing renders and just slapping on textures,GlahES the metal top needs some work.

0_o

GlahES
08-08-2004, 06:19 AM
if that was 'posed to be metal i'd say "good point" ^_^
but yeah it's not metal.. on the actual lighter everything is the same blue color, (changed it to a dark gray for contrast and such.) but the part thats usually metal isn't metal, it's made of a.. eh.. ceramic or something.. not real sure. which also explains its interaction with teh light. :D

or maybe its a coat of a fireproof type paint.. not sure..

the_bully
08-08-2004, 06:22 AM
oops sorry not sure about that type of lighter

well i have to give you a few more points
being that you used lightwave ive had lightwave
for a year now and all i can make is a cube

good work why dont you do a render of one on

0_o

GlahES
08-08-2004, 06:58 AM
Originally posted by the_bully
...why dont you do a render of one on...

meaning while its lit?.. with.. ::gulp:: fire? :hmm:
i might try.. ^_-

the_bully
08-08-2004, 07:04 AM
Originally posted by GlahES
meaning while its lit?.. with.. ::gulp:: fire? :hmm:
i might try.. ^_-

yeah i double dog dare you

Ferry P
08-08-2004, 07:10 AM
modeling: 6 min. 48 sec.
texturing: 4 min. 57 sec. (making in ps)
1 min. 38 sec. (set uvw's)
rendering: 43 sec.

http://img29.exs.cx/img29/470/lighter.jpg

Orkron
08-08-2004, 08:15 AM
Well, unfortunately I lost my internet, can't affort the 50/month
So I have to upload bulk amounts:
All these are done in less than 40, I can't remember which
took how long...All were done in Max6

Orkron
08-08-2004, 08:15 AM
bulk 02

Orkron
08-08-2004, 08:16 AM
bulk 03

krazed
08-08-2004, 08:39 AM
Pjanssen: Thanks for the comment :) ...the glass is curved...however i would probably have to agree with you that it isnt curved enough...ran out of time for too much "tweaking"

GlahES
08-08-2004, 10:21 AM
Originally posted by the_bully
yeah i double dog dare you
î.î >.< ò.ô

orkron - on the bulk1 model.. would love to see it with more anti-aliasing. good job tho.

:< XuXa >:
08-08-2004, 10:45 AM
Very nice the cigar lighters!!!

I create a cigar lighter and i will post latter because it's only a sheet yet.

Nice work peoples

Good HI for EveryOne:o

CHAINSAW
08-08-2004, 10:46 AM
Heres my attempt at a CLASSIC BIC


Modelling time : 40 mins
Texturing : about 25 mins
Rendering : 10 mins
and i used cinema 4d xl 8

T-1000
08-08-2004, 12:37 PM
I am SO sorry! I know this'll offend some people, but I just typed it and it was so funny I had to keep it! I made pen lighters, and...the post work just kind of fell into place. lol You hold down the rubber safety button and press the plunger and it'll ignite. It unscrews from the center to allow refilling. Neat huh?

Modeling: 36 minutes
Reactor setup: 3 minutes. Cut it real close
Post: 10 minutes
Rendering: Too long. Brushed my teeth in that time.
Hope you all enjoy, I promise I really respect smokers.

DESPISTADO
08-08-2004, 12:41 PM
hi again here´s another one :)

3ds max 5.1

modeling time: 38 minutes

render time: for the first pic 10:48 and for the second one 7:11

Vego
08-08-2004, 01:03 PM
DESPISTADO

Nice one

ashras99
08-08-2004, 02:54 PM
Modelling: 15 min
Texturing: 10 min
Rendering: 02 min

Dutchman
08-08-2004, 03:39 PM
A quick fast post here; I'm not sure if I'll be able to entry this model in time, so I do post it now, so that I don't have to get mad of the deadline... [the image / render just needs some little tweaking :) ] Be sure this will not be my final; just to show I've worked on it!

- 3Ds Max 5.0
- Brazil R/S 1.0
- ZBrush 2.0
- Photoshop 7.0


- Modelling:
@ ZBrush : 35 minutes
@ 3DsMax : 5 minutes (hair and pants)
____________________+
Total : 40 minutes
- Texturing : 30 minutes
- Lighting : 30 minutes
- Rendersetup : 10 minutes
- Rendertime : not yet final rendered > nothing yet ;)

Here the pic:

I'm sure you'll be able to light a sigarette with that flame! ;) :cool:

Roadrunner4D
08-08-2004, 06:17 PM
First Try:

Application: Cinema 4D , Phtoshop 7.0

Modelling: 40 min
Texturing and Lightning: 45 min

Rendering: 10 min

smallpiece
08-08-2004, 07:37 PM
Heres my next entry.......
....its a bit weird looking i know, but its based on 60's pop art....
....the idea is that its a lighter and a rather bulky table piece.....thats the idea anyway...

model time...full 40 mins on this one.
texture...30 mins or so....took a while to get the look i was after.
render... a little over 5 mins..

P.s.....Roadrunner--- Love the idea, super render aswell, but not sure if it would work. I think the cig would burn but you need suction to make it light properly....
but still....great idea...one of my fav's...

krazed
08-08-2004, 08:02 PM
...sorry if im only meant to have 2 posts or something...i swear i read it somewhere...except i don't see it in the rules.... if so then ill delete my other post...but anyway here is a retextured version or at least an attempt at texturing...

Would also like to say that i really like your design roadrunner4d...kind of have the feeling it wouldnt work..but then who cares... (neither would mine :D ).

I also like the style of your lighter smallpiece and the colours are great!

smallpiece
08-08-2004, 08:10 PM
..cheers Krazed...

I think yours is preety funky too!...
I like the whole idea of getting something else to light it for you instead of doing it yourself....cool.....lazy, but cool.

Vego
08-08-2004, 08:13 PM
krazed

I think that you should win this challenge. Great work man.

Aerics
08-08-2004, 08:20 PM
I have not much time for this challenge :(

Application: 3D Studio Max 6 , Photoshop CS
Modelling: 1 min
Texturing and Lightning: 30 min

Rendering: 10 min

DESPISTADO
08-08-2004, 09:25 PM
Originally posted by Vego
DESPISTADO

Nice one

thanks vego :)


krazed: your glass look weird, too much bump heres a tip for your glass look better change your IOR to something like 2.5 or 3 play with that and youll get a nice magnified glass, with more IOR value more stronger will be the refraction

best regards

Chris-3DT
08-08-2004, 10:23 PM
Yo Sascha, the idea was tomake a lighter, not a ciggarette ;)
nice work though. there's a problem with the shadow map but it's nice concept-wise. could drop 'em all in a rubbish bin :D

krazed
08-08-2004, 10:30 PM
Thanks loads for the tips Despistado, I was going for the scratched/worn effect on the glass however I agree it was too much bump, so I have reduced that as well as increasing the IOR. I updated the image above.. Once again, thanks

smallpiece
08-08-2004, 11:24 PM
lighter and ashtray in one....
(bare with /\/\e, keyboards had it...can't type /\/\'s..and a couple of other letters...)

/\/\odel ti/\/\e.... 30 /\/\ins
setup...20 /\/\ins
render...4 /\/\ins

.....tip of the day.....
coffee and keyboards don't go well together...

Kerr
09-08-2004, 12:18 AM
Why not light every cigarette in Glasgow at the same time????

laserjock
09-08-2004, 05:18 AM
Edinburgh man by any chance Kerr?

Anyway,
here's another one. Amazing the number of great gadgets on the market that you never knew you couldn't do without.
Chris
15 mins modelling

Funky Bunnies
09-08-2004, 07:33 AM
Howdy, here's my entry
I think I forgot how to model fast...this didn't turn out at all the way I wanted it to...oh well

I won't explain even though its extremely hard to tell what's goin on :p lol

40 min. modelling in MAX 5
forever on lame texturing
like a minute rendering

escaped_monkey
09-08-2004, 07:50 AM
Modelling: 50 minutes
Texturing: 5 minutes
Rendering: 5 minutes

I'm not fast enough to qualify for the speed challenges, but it's alright if I post my efforts right? As hard as I tried, I could not get any nice red caustics decorating that shadow, the caustics actually fall on the other lighter so they aren't very noticable.

I had fun doing this though.:)

escaped_monkey
09-08-2004, 07:52 AM
And here they are in red, I prefer green though. :roll:

Funky Bunnies
09-08-2004, 01:09 PM
:) haha thanks, man...yeah, it kinda does lol

xl0ap
09-08-2004, 03:04 PM
Modelling : 30 minutes
Texturing : 3 minutes
Rendering : 2 minutes
used programms : 3ds max 6

http://king-clan.swissworld.com/Mod/Feuerzeug1.jpg

http://king-clan.swissworld.com/Mod/Feuerzeug2.jpg

Qubical
09-08-2004, 06:29 PM
Heres my try to modell a lighter.
It is based on one I have.
Modelling time 15 mins for the lighter and 3 mins for the cigaretts.
Texturing: about 15 mins for the lighter and 10 mins for the cigaretts.
Rendering: bout 3 mins in Scanline with a little DOF.
bout 5 mins of Photoshopping afterwards.
This is it.

Sonic-X
09-08-2004, 06:34 PM
STILL HAVE NOT HAD TIME TO MODEL A LIGHTER AND THE END IS COMING CLOSER. DAHM.

Gobby
09-08-2004, 10:53 PM
I decided to make another lighter. I don't like this 1 as much as my first entry, I ran out of time so its missing a few details.
MAX 6, scanline
Modelled: 40 mins
Textured: not very long
Render: 2 mins

I've conveniantly combined both clay and textured into 1 image because its not really worthy of a double post :p

Nepsir
09-08-2004, 10:57 PM
Here's my entry.
I know the dimensions are off but the time was up when i realised it...

Time: 37min.

Textures:Forever. My grandmother could probably have done it faster. In the end I had to use the tutorial here on 3DTotal to get the metal to look ok.

DESPISTADO
09-08-2004, 11:39 PM
Originally posted by Nepsir
Here's my entry.
I know the dimensions are off but the time was up when i realised it...



i like tiny lighter look beautiful :)

dazilla
09-08-2004, 11:55 PM
Roadrunner, you should win IMO. Btw, you think we could see a clay render?

otacon
10-08-2004, 12:29 AM
Heres a zippo.
Lightwave
30 min model
15min texture/light

nikosX
10-08-2004, 01:00 AM
hi all

this is my effort:
3ds max 6
40 mins
texture and mapping: not very long...

nikosX
10-08-2004, 01:01 AM
and this is textured version...

Neomax
10-08-2004, 01:06 AM
Hi everyone!
so,here's my contribution!

a paperweight kinda Cigarette lighter with automatic burner.
concept & designed-totally by me!

here are the details...
Modeling time: 20mins (3dsmax6)
Rendering time:20mins (Scanline render)
(tried using mental ray too,but couldnt get the effect which i wanted on the glass)
Mapping-Texturing: An hour...(approx.)

Wish u all the very best!

----------------Nehal Joshi

:!!!: CIGARETTE SMOKING IS INJURIOUS TO HEALTH :!!!:

Neomax
10-08-2004, 01:13 AM
heres just another render of it...

suggestions are welcome..

Nehal Joshi

Gobby
10-08-2004, 01:33 AM
dazilla: you might wanna check all previous pages before choosing your winner, unless of course u just forgot you had already seen roadrunners clay render on page 10 ;)

Orkron
10-08-2004, 01:35 AM
Thanks for the comments Glahes, I can only get online at work,
and I'm busy all damn day...I won't have any more entries this week.
Good work all, I love your lines on your last entry Glahes
Orkron

shagadalex
10-08-2004, 02:04 AM
I call this the 'double-edged killer' model ;)
Modeling: 30 mins
Texturing: 15 mins
Rendering: 1 minute
Simple Post-Production: 3 mins
Software: 3ds Max 6

the_bully
10-08-2004, 03:06 AM
otacon and nikosX
well done looks like im going to have to try a little harder some great work so far

0_o

RadicalRod
10-08-2004, 05:10 AM
Had a chance to make a second attempt. Not a Zippo is sight. This is a classic from 1930. A real production model by Dunhill who incorporated a swiss watch into the design. Its kinda funky and I'd love one, just to sit on the shelf, wierd, since I dont smoke.. .

Modelling: 40mins
Texturing: forever
Rendering: 12mins
Software: max 6
Renderer: mental ray

Clay first. textured next

RadicalRod
10-08-2004, 05:11 AM
Second attempt, textured.

Modelling: 40mins
Texturing: forever
Rendering: 12mins
Software: max 6
Renderer: mental ray

RadicalRod
10-08-2004, 05:17 AM
Originally posted by nikosX
hi all

this is my effort:
3ds max 6 ...


Hey, nikosX, I really like your clay.:cool:

the_bully
10-08-2004, 05:20 AM
RadicalRod

the clay is great shows a real good model

but i think you need some work on the textures
and lighting

good job

hellkab
10-08-2004, 05:31 AM
it has been a long time since I came... I missed a couple of challenges but I going not to miss this one...
I really like the subject.
by the way RadicalRod , I really like yours...

clay version

Orkron
10-08-2004, 07:09 AM
Originally posted by hellkab
it has been a long time since I came... I missed a couple of challenges but I going not to miss this one...
I really like the subject.
by the way RadicalRod , I really like yours...

clay version

Hook me up! How on earth did you do your flame? I NEED to know!

Orkron
10-08-2004, 08:00 AM
I just realized this isnt over till wed, i might do a couple more after work!

3D Warrior
10-08-2004, 12:33 PM
OOOoooo...
Am I late? just wound out about this...
from what i get after converting time and all it looks like i have whole day?
Do i really?
It's late at night right now here in New Jersey hope i can still make it tomorrow ...
Can I ? or I am late? :???:

hellkab
10-08-2004, 12:59 PM
Orkron it is really not such a big deal...


for the flame I just use the image of a flame and put it on a plane... I put it on the diffuse channel and in the opacity slot...

the hardest thing is to find the correct flame on google with a black background.

Orkron
10-08-2004, 01:55 PM
Originally posted by hellkab
Orkron it is really not such a big deal...


for the flame I just use the image of a flame and put it on a plane... I put it on the diffuse channel and in the opacity slot...

the hardest thing is to find the correct flame on google with a black background.

Thanks for the tip...that answers my question as to why it
is so realistic! Toodles

kombi
10-08-2004, 02:18 PM
it's cute! in a lung clogging, heart destroying kinda way :)
I like it!

kombi
10-08-2004, 02:20 PM
Sorry, I was talking about Nepsir's little silver lighter! woops!

slaQ
10-08-2004, 05:41 PM
my first post here I believe (?), and I thought I'd join the speed modelling contest this week:

Here's my entry,

modelling time: 30-40 minutes
Texturing and lighting: 10-15 minutes
Software used: 3dsmax 6 + Finalrender stage-1 SP2

Undertow
10-08-2004, 05:45 PM
some really nice models, hope u like. took bout 30min to model

Mitcho
10-08-2004, 06:20 PM
Hi all,

I once had a lighter like this one... tried to model it from memory. As you can see the mechanism was far beyond me to remember, so it looks quite unfinished. Nevertheless, here goes:

modelingtime: 39 mins., 3dsMax4
light&texture: ~30 mins.
renderertime: 1 min. 30 secs., Scanline

Good luck to all entrants!

ahoi
Mitcho

Nepsir
10-08-2004, 07:35 PM
Thanks kombi!
But to be honest, beginners like me don't stand a chance in this competition. But it's still alot of fun and you learn alot when your under timepressure.
Great idea, these Speed Modeling Challenges!

dazilla
10-08-2004, 08:01 PM
slaQ, great job, but um...an 8-ball is black :)

Chris-3DT
10-08-2004, 08:38 PM
Originally posted by dazilla
slaQ, great job, but um...an 8-ball is black :)

just wanted to post that ;)

Sonic-X
10-08-2004, 09:40 PM
LOTS HAPPENING HERE-MUST MODEL SOMETHING TO NIGHT-LAST CHANCE.

VERY GOOD LOOKING MODELS I MUST SAY-COMPITITION VERY TOUGH.

panki
10-08-2004, 10:16 PM
modeling 38 min ...

panki
10-08-2004, 10:18 PM
a beter look

Gobby
10-08-2004, 10:48 PM
A 3rd and final entry from me this week.
Its a little keyring lighter with a build in LCD clock. Some minor details that I intended to model had to be left out due to time restrictions :)

3d Max 6
Modelled: 40 mins
Textures: 10 mins
Render: 8 mins

Enjoy.

mamboben
10-08-2004, 11:39 PM
hej folks, here comes mine....


Modeling about 40 mins
Texturing 30 mins
Rendering 10 mins

slaQ
11-08-2004, 12:15 AM
quote:
--------------------------------------------------------------------------------
Originally posted by dazilla
slaQ, great job, but um...an 8-ball is black
--------------------------------------------------------------------------------



just wanted to post that ;)


Hey! I'm trying my best mastering the 3d skills, don't make learn pool aswell :D ;)

Orkron
11-08-2004, 12:33 AM
You know there's an 8-ball but you don't know what color is is?!? HaHaHaHaHa :D :D :D :D :D :D :D :D :D

Loty
11-08-2004, 01:00 AM
Modeling - 25 min
Texturing - 10 min
Rendering - 3 min

:D :D :D

RadicalRod
11-08-2004, 01:00 AM
:D Hi Bully, thanks for your comments about my clay, and encouraging me to work on the textures. Its a really old lighter, been knocked about, and the surface is corroded and dirty. Been polished so often that its loosing some plating, back to the brass. I wanted to show the damage and age, so heres my latest attempt:

Dunhill Sterling Sports c.1920

the_bully
11-08-2004, 01:38 AM
RadicalRod
very cool
it those have this old look to it
great job

doppiagoccia
11-08-2004, 01:48 AM
Hi all, my first post in here.

I wanted to this theme in a metaphorical way.

Modeling is simple, as the topic required.
It didn't took me more than half an hour.

Rendering is quite simple too, about two hours included rendertime.

software used: rhino, 3dsmax and photoshop.

DESPISTADO
11-08-2004, 02:59 AM
heres a gun lighter, the entire scene took me more than an hour and the gun lighter its not finish so this pic just show the gun lighter when the time finished so i guess this one dont count :)

render time: 40 seconds

Orkron
11-08-2004, 03:55 AM
DESPISTADO : Very nice one, smooooth.
I absolutely love those flames.

kkgg11
11-08-2004, 04:19 AM
Here's my second entry... it's a lipstick and a lighter in one, space saving in any purse! Lighters come in classic or electronic, and lipstick in all colors ;)


Had a lipstick similar to this, not with a lighter but...thats where i got the idea, lol.

model:34mins
texturing:3mins
render: 9sec
Max6

sarN
11-08-2004, 05:09 AM
some great entries here. i just wanted to comment on something funny that i saw last night... anyone ever seen headlines on thetonight show with jay leno? Anyways it was an ad for a gun lighter / laser pointer and at the bottom of the ad it said "Take it to the office or the beach!" Lol it just seemed pretty funny. Anyways, on with the entries :)

Orkron
11-08-2004, 05:12 AM
Originally posted by kkgg11
Here's my second entry... it's a lipstick and a lighter in one, space saving in any purse! Lighters come in classic or electronic, and lipstick in all colors ;)


Had a lipstick similar to this, not with a lighter but...thats where i got the idea, lol.

model:34mins
texturing:3mins
render: 9sec
Max6
My only question is: how does the lipstick fit in the same case as the lighter?

DESPISTADO
11-08-2004, 05:40 AM
thanks orkron :)

Funky Bunnies
11-08-2004, 06:13 AM
Some great stuff we've got here

RadicalRod, man, your lighter is awesome!

nothin' too fancy here, self-igniting cigarettes ( don't try it at home)
sandpaper inserted and bonded onto the inside of the cigarette pack
matches duct taped onto the cigarette

really not feasible unless I add more matches and stuff..but oh well :p

34 minute model
598426745764265764324562 minute texture
(I'm so bad at textures...lol)
couple minute render

didn't quite turn out the way I wanted...

andrew_day
11-08-2004, 06:20 AM
Hi everyone, this is my first post here.

Modeling time: 35 mins
Program: Maya 5 and Photoshop
Rendered with Mental Ray

Orkron
11-08-2004, 06:36 AM
Originally posted by DESPISTADO
thanks orkron :)

As much as I DID like your image, it was a valid question...
Not sure if this was a response...

kkgg11
11-08-2004, 07:07 AM
Originally posted by Orkron
My only question is: how does the lipstick fit in the same case as the lighter?


Everyone i showed that pic to asked me the same question! Half the stick is the lipstick and you turn it over and the other half is the lighter. Its not as much lipstick as a regular one and u twist the metal casing and not the btm.
Hope that made sense. I had the model to show the other people who asked. :)

Togoth
11-08-2004, 07:34 AM
Thought I would post something for the challenge. I'm new at this so comments would be cool.

Model time:30min
texture time:25min
software used:3dsmax 5

DESPISTADO
11-08-2004, 10:33 AM
Originally posted by Orkron
As much as I DID like your image, it was a valid question...
Not sure if this was a response...

Sorry i dont understand what question?

Orkron
11-08-2004, 11:17 AM
Originally posted by DESPISTADO
Sorry i dont understand what question?

DESPISTADO: sorry, I got confused, ya, I loved your old gun lighter, plz disregard, I confused you with kkgg11's lipstick lighter, but I DID comment on your lighter first! :)

Orkron
11-08-2004, 12:39 PM
Build time: 15 minutes
render: 2 minutes

Before you say anything, yes this lighter is real,
here's the reference (http://www.tygerpipes.com/photo/oo/oo/go/380-1.jpg)

Sonic-X
11-08-2004, 12:44 PM
AND THERE WAS MORE GREAT MODELS-----------GOOD GOING PEOPLES.

LIKE YOUR MODEL RadicalRod-very nice

kkgg11 -imagine your out partieng ,had a couple ,sees some-one quite- reach for your lipstick and end-up allmost roasting yourself
cos your make-up and hair spray are highly flammeble.---just a thought.

like the models an interesting concept.

lostdude
11-08-2004, 12:45 PM
Hi Everyone...
Here's my lighter... Five mini-lasers converging to provide one major light!!! :)
Made in 3ds max 5 in abt 38 mins.
Standard textures have been used...
Do tell me how you find it... Cheers!

Sonic-X
11-08-2004, 12:59 PM
lostdude-nice concept

Sonic-X
11-08-2004, 01:05 PM
OK.

here is my lighter model for challenge 8
it is a Sonic-X Zippo offcourse,what else!

i modeled it in Inventor 6 -this first pic is what i got done in
just over 39 min- the pic is what your invebtor inviroment looks
like so no rendering needed.

Sonic-X
11-08-2004, 01:09 PM
now this is after i spent another 25 min on the model- could not
help myself-had to do something more. the first pick is offcourse
my entry for the challenge.

Sonic-X
11-08-2004, 01:12 PM
OK AND HERE IT IS IMPORTED INTO MAX 5

CLAY RENDER TOOK ABOUT15 MIN TO RENDER USING
1 SKYLIGHT AND SCANLINE RENDERER

Sonic-X
11-08-2004, 01:15 PM
AND LAST BUT NOT LEAST A TEXTURED VERSION
RENDERED IN FINAL RENDER V1 IN ABOUT 32 MIN.