View Full Version : Total textures And Maya
09-08-2004, 04:17 AM
I have several Total Texture collection and although their use is explained over and over again with 3DSMax, there use with maya is not ... yes, I use maya
It seems like 3DSMax comes with every material, texture, material utility, mix node, comp node, blend node under the sun and maya does not
I can put simple textures together but no where neer the detail explained in the 3DSMax examples so I am wondering if its possible for someone to put some full detailed maya tutorials with the use of Total Textures
Also, supllying ready made materials ala matlibs would be great too ... if I am not mistaken I read somewhere for one of the first cds that maya materials would be supplied
I got these great textures but can not use them to their full potential because of their lack of maya explanation
09-08-2004, 12:33 PM
Texturing mostly takes place in Photosoph (or your preferred 2D Software respectively). Colour maps are created there, combined with dirt maps, edited, etc.
There's not really anything Maya specific about that, I believe. :)
09-08-2004, 08:44 PM
yes, obviously the walktroughs are the same when pshop is the topic but I am not referring to that ... I am referring to 99% of the walkthroughs which cover how to use and comp the textures in 3DSMax using one of those mix, multi, comp, ectc ... node
maya has a blend node and a layered shader / texture and thats about it ... I just want to see some of those 3DSMax walkthroughs translated to maya
One cd I have has a two paragraph two screen shot example of mayas hypershade connection by Toni ... it is not enough ... sure I can copy what I see in those screen shots but what good will that do
16-08-2004, 10:08 AM
thanks for all the help
08-09-2004, 10:21 PM
The CDs are really just texture CDs and you are really just buying the textures that work in all packages. We sometimes manage to squeeze some artwork and overview tutorials onto the CDs too but really these are just bonus material to show some textureing examples and for inspiration. The artists who create these are just chosen from our galleries and are people who have created great looking art before, we select them just on these principles alone and it is nothing to do with the software they use.The coincidence that most of them use max is just that. Hope you understand, very sorry I cant help more.
13-09-2004, 08:45 AM
Well, can you get one of your maya forum members to make a thorough and detailed tutorial for maya using the textures
It sure could not hurt
13-09-2004, 10:39 PM
hi PixelPost, I use both Maya and Max (but prefer to texture in Maya) ;) so maybe I can help you out. Maybe soon I will try to get around to making (or finding on the web) a decent tutorial on texturing with Maya, but for now I'll just post a reply. I'm not sure what your level of experience is so I'll try to explain things as best I can.
Open Maya's Hyperhsade (Window>Rendering Editors>Hypershade) and create a new material by clicking one of the material types down the left hand side. You'll see it appear in the Hypershade workspace. Double click this new material to open the ATtribute Editor (or press Control + A) There you will see under Common Material Attributes things like Color, Transparency, etc. To the right of the sliders is a checkerboard icon. Click one of them (lets start with Color) to bring up the Create Render Node Window. You will see File as a texture type under 2D Textures. Click this and you will be taken back to the Attribute editor where you will now see this new file's Attributes (which are currently blank because you havent assigned anything quite yet) Click the folder icon to the right of Image Name and just browse to find the color map you want to apply. Then go back to the Hypershade window, find the new material you created and middle mouse drag it onto the model. If you dont see the texture in the viewport, hit "6" to show the map in the viewport. If you need to apply a bump or specular map, you can conitnue to edit the material from the Attribute editor.... just keep adding maps! (oh, bump and spec wont show up in the viewport, you'll have to render to see them...)
I hope this makes some sort of sense.......... you can PM me or email me if you need more help!
14-09-2004, 03:57 AM
I am quite familiar with the hypershade ... I know how to work with the nodes. Maybe I am not explaining myself correctly, what I am referring to is those complex multi layered textures described on the 3DSMax Total Textures walk - throughs
yes, obviously the walktroughs are the same when pshop is the topic but I am not referring to that ... I am referring to 99% of the walkthroughs which cover how to use and comp the textures in 3DSMax using one of those mix, multi, comp, ectc nodes
14-09-2004, 09:45 PM
ok, try this:
18-09-2004, 08:33 AM
Thanks for the help but that is very basic ... I am looking for a maya tutorial like the 3DSMax tutorials showing how to make real world textures like the ones in the 3DSMax tutorials
One of the cds came with a short talk from Toni ... in it, he shows a screen grab of many of mayas utility nodes that he used to make the real world cathedral stone texture but he never explained how to make the real world cathedral stone texture ... that is what I am talking about
Tom, so can you get one of your maya forum members to write a detailed texture tutorial
13-10-2004, 11:43 PM
how can I get the car shaders in 8th CD to maya? Is it possible to import lightwave or max shaders into maya?
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