View Full Version : demo_reel critique
20-08-2004, 03:47 AM
demo_reel CRITIQUES PLEASE !
hello everyone! Here is a draft of my current demo reel. I'm collecting ideas on what to keep and what sort of issues I'm having so that I don't create the same mistakes with my new content. I would appreciate harsh critiques and good comments and suggestions as well.
THANK YOU in advance.
direct reel link
22-08-2004, 10:38 AM
I think that the animation gets better near the end, I especially loved the quote from "the princess bride".
The quality is lacking, in terms of modeling texturing and rendering, but like you said, this is a draft.
It was smart to include some fight scenes, since they're one of the most difficult.
Don't forget to put in some close up face animation.
23-08-2004, 02:04 AM
don't take anymore time for modeling texturing and so on. you want to be a character animator and thats what you want to show of.
your fast motions are fine but those slow motions when u really see all the animation for real there is some quality laking. they seem stiff and unatural.
also your walk and run cyckles. i wont say they are crap but some thing needs to be more fluid like, like the spine. its hard to see the weight shifting on the walk cyckles but on the hero vs bad guys its clearly to little if none weight shifting on either of the character.
And when the weight shifting is none the hips has no reson to move either and then the shoulders whont have any reason either. and so on. and that shows am afraid. the best animation in this vid is the fast fighting movements and the tired guy walkcykle even though his left foot is snaps and those things i said above should be more exaggerated.
i hope my critic wont make u quit or anyting like that.
but u did say u wanted harsh critiques =)
try analyse the humen movement when he walks and you will what i mean.
if u whant me to explaine what i mean some more gimme a mess =)
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