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View Full Version : steelguard -- just testing the legs


anhon
22-08-2004, 03:14 AM
how-D.

I got too busy and impatient so im showing off this test animation before it's fully complete. also, i couldn't open the movie in IE, it just gave me a mile-long page of gibberish code. my quicktime has been acting up lately, though. Could someone please reply to this post as to wether or not they can see the animation just by clicking the link? if the link shows garbled code, you can copy the url and open it from the file menu of the quicktime program, i know that works. anyway, I'll probly post the finished one tomorrow.

jeez, forgot the url first time around....

http://www.umit.maine.edu/~andrew_o_donnell/steelguardwalktest.mov

jbsniff
22-08-2004, 10:26 AM
looks pretty sweet,

anhon
23-08-2004, 02:00 AM
http://www.umit.maine.edu/~andrew_o_donnell/steelguard_combustion.mov

now it's all moving. I'm a bit rusty. but the rig is all good.

martimus
10-09-2004, 01:09 AM
nice!!

ithink you need to work more on your follow through and secondary action.

eg when he kicks the bolt, he only taps it, but it goes miles!! and when he throws it and catces it, he only moves his hand slightly

but overall i enjoyed it!!

anhon
10-09-2004, 06:38 AM
Originally posted by martimus
nice!!

ithink you need to work more on your follow through and secondary action.

eg when he kicks the bolt, he only taps it, but it goes miles!! and when he throws it and catces it, he only moves his hand slightly

but overall i enjoyed it!!

dude i dont' know what you were watching but it wasn't my animation

martimus
10-09-2004, 12:50 PM
eh? hang on ....

martimus
10-09-2004, 12:51 PM
ah! sorry dude!!!!

wrong animation! its ace!! you should model into it more though, but the movement is real nice and smooth

anhon
10-09-2004, 10:34 PM
Originally posted by martimus
ah! sorry dude!!!!

wrong animation! its ace!! you should model into it more though, but the movement is real nice and smooth


thanks for the positive feedback. what do you mean by model into it more? You mean model the character more? because i can't. it's done exactly the way i want it. or do you mean put it in an environment that makes sense? I have that planned, but lots of other boring graphics work has gotten in the way. How come people who hire noob-professional 3D guys never want giant robots in their projects?

Razorhawk
11-09-2004, 12:03 AM
Its very good and realistic the walking animation.
Give more time on the part of landing.
The damping of the Jump ist a little to short and hard i think.
He has to bend the knees a little bit more in the landing part bcause he seems to be very heavy.