View Full Version : Nissan Fairlady Z
05-09-2004, 03:25 AM
This is my first (well second but first one didn't get anywhere) attempt on making an car, which apparently is something every modeller must do, as an unwriten rule. ;)
I know there is lots of errors around, but thought I should post something now as WIP, or else I wont get anything posted before Im finished. ;)
This is the photo im using for referance:
Here is an link to the full size image of the front (http://www.mcgreed.dk/wip/nissan_fairlady_z/Nissan_Fairlady_Z_front.jpg) and back (http://www.mcgreed.dk/wip/nissan_fairlady_z/Nissan_Fairlady_Z_back.jpg) of the referance image, in case someone wants them. :)
Comments is welcome. :) (hell, if they wasn't, it would be stupid to post it here, wouldn't it?) :cool:
05-09-2004, 04:25 PM
Hi, I also model my first car at the moment (ferrari enzo), good beginning at the moment, do you have the blueprints of the fairlady?
Very much luck and keep posting ;)
05-09-2004, 04:49 PM
Wow, I haven't heard the term "Fairlady" used for a Nissan since Gran Turismo 3!
One critique so far -- the headlights and taillights seem like they're too "deep." The innermost parts extend too far into the body. However, that could just be the perspective. Also, the line that runs along the side needs to be a little sharper.
I like the contouring of the hood, and the modeling seems to be very smooth. A better material would really show off the smoothness, but I'm sure that'll come later.
Nice work so far.
06-09-2004, 01:08 PM
I found an blueprint to the car at http://www.onnovanbraam.com/index.php?m=blueprints&g=cars&id=nissan , so you can use that. :)
About the headlight and taillights, I think its just the perspective that does that. We will see when I start working on those.
When you say sharpen line, I take it that you mean the horizontal line along the middle of the side of the car. I think its sharp enough, but maybe the material makes it look like its not. Will do some testing.
Just done some testing on making tires and wheelcaps, but since I know jack* about car (at least that much) is there some rules to go from, when picking the right wheel for the car? I dont like those there is on the picture, and want to pick some others, but can I pick whatever I want or are there rules for it?
06-09-2004, 02:23 PM
Hey man that was/ still is my first car I havn't finished it yet have a look at my posts and you can see why. good luck with the lights they can be a little tricky.
one question are all the bumpers and bonnet etc modeled as indvidual elements or is it one big mesh?
06-09-2004, 07:38 PM
The whole model is made out of one mesh, though I have now detached parts of it so work with separated. Gives me more freedom.
Btw, right now I have just dropped an Shell modifier on it, and is planing that when im finished with the 'outer' layer, I will collaps the stack and then work with it from there. Is that wise?
06-09-2004, 09:25 PM
nice model, this was/is my first car also lol, i'm stuck on the lights kinda. have a look of what i have so far
now that school has started i don't have a lotta time to mess around with it, but i just started on my headlights yesterday, so i might start up again.
anyways good work, and good luck with it! looks good
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