View Full Version : speed modelling challenge week 13 - mouse
Andy_k-3DT
09-09-2004, 03:56 AM
The "rules" are simple,
1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. How you interpret the brief is up to you as long as the final model conforms to what we have asked for.
2, spend no longer than the specified time on the modelling stages then render the image.
3, Post the image here along with your details, software used, time spent etc. Please only post 2 versions, a clay and a rendered version. Posts with multiple renders of the same object will be deleted.
4, time spent on rendering or texturing is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure"
5, if your model is not complete, you can still post as long as it's recognizeable
6, no cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.
7, No limit to the number of entries each person is allowed as long as each one is a completely new model and not one that utilises bits of previous entries
8, No external links to pictures, they must be attached using the browse button and be no larger than 800x600 pixels and 100k. Any pictures larger than this or links will be removed as soon as we see them and the poster will be disqualified immediately
prizes of a 3D Total texture CDs to the best entrants. We'll judge it to avoid the voting process getting too complicated and winners will be notified by email.
so, here we go, with this week's challenge
deadline - 22.00 GMT Wednesday 15th September 2004
modelling time - 50 minutes
subject - "mouse"
Andy_k-3DT
09-09-2004, 03:58 AM
one of the most taken for granted objects in the world :)
have fun and appreciate it's shaping and style
Andy
modelling and rendering trueSpace 6
about 40 minutes
(with videos to show the entire process
http://www.caligari.com/products/trueSpace/ts5/Courses/illustration.asp?Cate=Courses
bit of a free advert for Caligari there :))
texturing with simbiont,
render time - not long
Orkron
09-09-2004, 04:03 AM
I'm out....I tried to make a mouse toothbrush for week 2 and couldn't do it...I know I won't make anything good enough for this, damn my inexperience!
Edit: nice looking tutorial though
escaped_monkey
09-09-2004, 04:06 AM
Just to get this out of the way, and I'm sure you'll agree... The brief applies only to electronic mice right? No rodents! :p
Andy_k-3DT
09-09-2004, 04:07 AM
nope - you can model a rodent if you like - it says "mouse" :)
Andy
Orkron
09-09-2004, 04:11 AM
Hehe, if there's something I have no skill at whatsoever, is organic modelling...I talk a lot, of course I'm gonna make submissions, I just know mine won't be as good as others' Thanks for the encouragement though.
escaped_monkey
09-09-2004, 04:12 AM
Oh, cool. :)
This should be interesting!
Orkron
09-09-2004, 05:25 AM
Hey Andy,
Do only runner-ups and winners get to use threedy excellence?
Or does that apply to honorable mentions too?
Segreto
09-09-2004, 05:31 AM
hehe good topic:) this should be good
Segreto
09-09-2004, 05:35 AM
hey Andy heres a question, if i model a mouse (the animal) does rigging and posing fall in the modeling time of the competition? Just wondering cuz i can model organics pretty good but i was wondering if i had time to pose it as well without running into time constraints.
Andy_k-3DT
09-09-2004, 05:41 AM
orkron - only winners and runners up get the awards - have you checked your private messages recently?
segreto, rigging and posing will fall into modelling time as far as I'm concerned - sorry
Andy
Segreto
09-09-2004, 05:52 AM
thanks for the reply Andy. Thats ok, maybe i can model the mouse to pose and not rig him. Or i can just model a mouse in the standard pose( im thinking a cartoon mouse) Or if im fast enough i can get a quick and sloppy FK rig on him... skinning him is gonna be a pain tho...hmm we'll see what i can do in 50 minutes
:< XuXa >:
09-09-2004, 07:06 AM
hi hi hi
this will be great!!!!
see ya
mr_lemon
09-09-2004, 07:53 AM
Just to start with something simple
Modelling:45 min
Shading: 15 min
lighting: 20 sec
mr_lemon
09-09-2004, 07:57 AM
and the clay.
Tnx to max6 and mental ray
hulk22k
09-09-2004, 09:48 AM
hello guys!!!
very nice model last week!! & hope to get this week & i hope i can learn more this week?
by the way i thought that next week we have contest pehaps on mouse? & we got it:D :D :D .........
well ANDY
is that modelling time calculated in making of mouse string connected with CPU?
---------------------------------------------------------------
sorry of my poor english.
still learning.
thanks,
jigu
DESPISTADO
09-09-2004, 11:45 AM
Originally posted by Andy_k-3DT
orkron - only winners and runners up get the awards - have you checked your private messages recently?
segreto, rigging and posing will fall into modelling time as far as I'm concerned - sorry
Andy
ok im very dummy so here is my question im runner up now so thats mean i can download the threedy award?
Andy_k-3DT
09-09-2004, 12:41 PM
Despistado - yep, check out this thread
http://forums.3dtotal.com/showthread.php?s=&threadid=21373
Hulk22k "well ANDY
is that modelling time calculated in making of mouse string connected with CPU?"
I'm not sure that I understand the question - would you like to try again? I appreciate English is your second language
Andy
hulk22k
09-09-2004, 01:43 PM
hi,
i m trying to telling u that u r gonna calculated the time in modelling of wire of mouse connected with CPU usb port.( i used a word "string" damn my english).
thanks,
JIGU(GUjarati is my mother tongue)
-----------------
still learning english.
Andy_k-3DT
09-09-2004, 01:46 PM
modelling the wire shouldn't take more than a few seconds, if you have time then by all means model the USB/PS2 connector but it's the mouse itself we are looking for :)
Thanks for trying again with the question
Andy
hulk22k
09-09-2004, 01:53 PM
HI,
thanks for reply. well can i know who is the winner of the week 12 challange? how could i know it? u r gonna post winner's list at the last of week 12 forum?
------------------------------------------
i believe in "JEVA SAATHE TEVA"
by the way this is gujarati
In hindi "JAISE KE SAATH TAISA"
Andy_k-3DT
09-09-2004, 01:57 PM
we will probably get the judging of week 12 done at the weekend
Andy
DESPISTADO
09-09-2004, 02:11 PM
thanks andy, btw there is some words that i cannot read because are too small what they say?
Andy_k-3DT
09-09-2004, 03:02 PM
Originally posted by DESPISTADO
thanks andy, btw there is some words that i cannot read because are too small what they say?
which words?
where?
:)
Andy
Nobby
09-09-2004, 04:44 PM
Hi to all !!!
Great idea Andy !!
i'm too busy today, i think i'll start tomorrow :D , have to think to an original shape
hulk22k
09-09-2004, 04:45 PM
trying to make first very some simple old looking fashionable mouse.
modelling time (in 3ds max 6) : 45 miutes;
texturing time : 15 minutes;
rendering time : 1 minute;
lighting : two mental area spot lights, but rendered with scanline renderer:D
hulk22k
09-09-2004, 04:47 PM
i just love experiments with lighting ,but this take me on alot of time for texturing.but i love to make light which can behave like real world.
hulk22k
09-09-2004, 04:49 PM
clay is here.....i forget to attach.
achilleale
09-09-2004, 05:29 PM
is it possible to partecipate with a model i did time ago?:roll:
Andy_k-3DT
09-09-2004, 05:40 PM
Originally posted by achilleale
is it possible to partecipate with a model i did time ago?:roll:
shouldn't that question be
Originally posted by achilleale
is it possible to partecipate without reading the rules?:roll:
Rule 6 clearly states
Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.
:mad:
Andy
Special-K
09-09-2004, 06:04 PM
quote:
--------------------------------------------------------------------------------
Originally posted by achilleale
is it possible to partecipate without reading the rules?
--------------------------------------------------------------------------------
I keep getting it the wrong way round.
I've read the rules but I never end up participating
:)
Perhaps I'll try harder this week and send something in.
Andy_k-3DT
09-09-2004, 06:42 PM
yeah get your act together Kev :)
Andy
MaRiMo
09-09-2004, 07:37 PM
Here's my first entry for this week.
It's simple but cute!
Modelling: 15 min
Texturing: 15 min
Rendering: 6 min
Program: Max V6, VRay
MaRiMo
09-09-2004, 07:38 PM
The clay
Neomax
09-09-2004, 10:59 PM
Hi everyone! :)
Nice topic Andy!
now i've time to spend on this challenge, its been two weeks since i sent an entry. :(
one more thing to say:
:mad: i dont understand why dont this Gujarati people learn english? [yes Jigu(hulk22k),im talking about you)
man,he called a "cable" as a "string"!!!! dammit! :mad:
:mad: and why dont you guys read the rules?? stop asking silly questions!
:!!!: NEO :!!!:
mr_lemon
09-09-2004, 11:29 PM
just another simple one.
I can't stop to model:xyz:
mr_lemon
09-09-2004, 11:37 PM
and the clay.
Modelling:15 min
Shading and rendering setup:25
Lighting:HDRI
...uh...btw,neo tonight you'll have a big headache whit all that:mad:
take an aspirine before go to bed
uh...sorry for my english:D
Neomax
09-09-2004, 11:44 PM
Originally posted by mr_lemon
...uh...btw,neo tonight you'll have a big headache whit all that:mad:
take an aspirine before go to bed
uh...sorry for my english:D
hmmm...i think i really need one...
:mad: NE'O'
DESPISTADO
09-09-2004, 11:49 PM
Originally posted by Andy_k-3DT
which words?
where?
:)
Andy
lol sorry i mean the words in the award :)
Orkron
10-09-2004, 12:01 AM
Hey Andy,
Did you see that movie that came out last year with that guy in it?
Neomax
10-09-2004, 12:14 AM
btw,a good model here by Mr_Lemon
NEO :)
LeoBasil
10-09-2004, 12:31 AM
my "powermouse" :)
modeling time about 30 min.
SW: Maya PLE
LeoBasil
10-09-2004, 12:33 AM
and clay:
Andy_k-3DT
10-09-2004, 12:35 AM
whilst we are this early on in the challenge I'll take time out to disagree with that comment NeoMax.
Mr Lemon, if I were you I'd take a look at the shape the holes in your object and the shape of the buttons - the two don't really line up :)
Andy
mr_lemon
10-09-2004, 02:34 AM
...yes...the hole...seen it one second after the post...:roll:
tonight i'll post the next one...and make the thing a little less faster:D
Taurus Anurag
10-09-2004, 03:00 AM
Here's my mouse. The credit goes to J.S.Equipments,the gaming company,
Mumbai, India who has created such type of COOL mouses (based on SPORTS).
Modeled and rendered in 3DS MAx 6
Modeling Time: 18 min
Texturing Time: 24 min
Render Final Image: 03 sec
Taurus Anurag
10-09-2004, 03:03 AM
Here's my mouse. The credit goes to J.S.Equipments,the gaming company,
Mumbai, India who has created such type of COOL mouses (based on SPORTS).
Modeled and rendered in 3DS MAx 6
Modeling Time: 18 min
Texturing Time: 24 min
Render Clay Image: 02 sec
Dankish
10-09-2004, 03:38 AM
It's an attempt to achieve the look of my Logitech's trackball. Well, it's definitely not the same
http://www.logitech.com/lang/images/0/132.gif
but if I wanted to create the buttons in their right shape the modeling would take a lot of time (damn, I just can't do that!:).
I made this in Maya and Photoshop, modeling around 30 minutes. The texturing process was no longer than 10minutes (just regular shaders with some reflection plus noise as actual texture. The test renders took long time. The final render itself lasts exactly 00:04:02.57
Dankish
10-09-2004, 03:40 AM
Just another angle of view:
Orkron
10-09-2004, 03:42 AM
Originally posted by Taurus Anurag
(based on SPORTS).
I woulda never guessed it was based on sports! lol just joshing you!
Nobby
10-09-2004, 03:50 AM
Hi everyone,
i decided to start the challenge tomorrow, but after all, once at home, i did it
here's my first model
3d studio max R6
modeling = 40mn ( splie, surface, booleen, shapemerge, ffd & more)
texturing = 50 mn
rendering = 2mn (Mentalray , no caustics, no gi & no fg)
Hope u like it
Nobby
Nobby
10-09-2004, 03:51 AM
......and the clay !
Anyone got some good tips on how to make things like those buttons look good?
Like Dankish's model - HE didn't make nice sharp edges, and I don't know how I would go about doing it.
How would you get those nice buttons and sharp edges on a mouse? Hints anyone?
Andy_k-3DT
10-09-2004, 04:58 AM
top tip - if you click on the link I posted in with the details of my image you can see exactly how I did the buttons :)
A little creative use of the boolean tools
Andy
a.ghobara
10-09-2004, 05:35 AM
modling : 30 min
material : 10 min
render : 1.5 mon
i hope u like it
otacon
10-09-2004, 05:38 AM
This is what happends when you suck at organic modeling....you end up making crap like this.:p
Lightwave
40min
a.ghobara
10-09-2004, 05:41 AM
i will do better
mr_lemon
10-09-2004, 06:34 AM
another one.
tell me what you think.
Modelling:20min
materials and render setup:20
lighting:5 min
mr_lemon
10-09-2004, 06:35 AM
and here's the clay
Segreto
10-09-2004, 06:40 AM
my advice would be to spend another 30 minutes on your model. the time limit is 50 minutes and when you dont spend the full time or close to it, it shows.
mr_lemon
10-09-2004, 06:49 AM
Originally posted by Segreto
my advice would be to spend another 30 minutes on your model. the time limit is 50 minutes and when you dont spend the full time or close to it, it shows.
Maybe you could be right,but,in this case i have focused the time on material and rendering.
the_bully
10-09-2004, 07:00 AM
Originally posted by mr_lemon
Maybe you could be right,but,in this case i have focused the time on material and rendering.
should have focused it on the buttons.Plus you could have taken more time on the textures after wards:roll:
Segreto
10-09-2004, 07:17 AM
the 50 minutes only applies to the modeling. you can spend as much time on the materials as you want.
keep up the good work:)
Fogareu
10-09-2004, 08:02 AM
Hi everybody
It is a little mouse but, very functional.
3ds max 6
Modeling Time: 30 min.
Texturing Time: 40 min.
Render : 1:29 min.
Fogareu
10-09-2004, 08:03 AM
Clay.
hulk22k
10-09-2004, 09:55 AM
Originally posted by Fogareu
Clay.
hi !!very cool idea.......
hulk22k
10-09-2004, 09:55 AM
Originally posted by Fogareu
Clay.
hi !!very cool idea.......
hulk22k
10-09-2004, 10:00 AM
Originally posted by Neomax
Hi everyone! :)
Nice topic Andy!
now i've time to spend on this challenge, its been two weeks since i sent an entry. :(
one more thing to say:
:mad: i dont understand why dont this Gujarati people learn english? [yes Jigu(hulk22k),im talking about you)
man,he called a "cable" as a "string"!!!! dammit! :mad:
:mad: and why dont you guys read the rules?? stop asking silly questions!
:!!!: NEO :!!!:
Nice to see u that u r from mumbai.hi bambaiya!!!
how old r u? well i m poor with my vocabulary in english not much but some time i can't call out the word what i want to call in the sentence.
by the way what do u study? & i hope i can see ur work here!!!
nice to meet u.i would like to be ur friend,if u don't mind.
achha to phir milenge!!
:D :D :D
hulk22k
10-09-2004, 12:38 PM
hello guys,
my second entry for this contest....
modelling time : 50 minutes;
texturing time : 15 minutes;
rendering time :2 minute 11 seconds;
software used : 3ds max 6;
rendered with mental ray & with 2 skylights;
i like to see omments;hey nobody gives comment on my model.i like to see comment on my model.which gonna help me a lot.:) :xyz:
hulk22k
10-09-2004, 12:43 PM
here is caly model!!
well this is only one entry from me for today.because of i m learning C++;just started from beggining....yeah.......want to go deep in game programming
LeoBasil
10-09-2004, 01:58 PM
Just a simple question:
Rules read, that the only entries allowed are 2 pictures. One render and one Clay. And that multiple posts or pictures with multiple render shots will not be accepted.
However as i see so many pics with different angle shots im asking if this rule realy applies ?
hulk22k
10-09-2004, 02:19 PM
hi andy,
according to rule 3,
Post the image here along with your details, software used, time spent etc. Please only post 2 versions, a clay and a rendered version. Posts with multiple renders of the same object will be deleted.
well u have not deleted my post yet.i have post one textured image with multiple view.but u haven't deleted yet.i m confused that still can i post (that mine last rendered mouse) with only one view?
or i have to post new one?
or my last image can be count in the contest as an entry?
:mad:
Andy_k-3DT
10-09-2004, 02:26 PM
the rules say please don't post multiple views, this is because a few people were posting 4 or 5 renders of the same object from different angles.
The way you have done your post is fine although I think you need to look at the way the buttons are formed if you make any more models :)
everyone seems to be modelling really organic buttons on their mice, now this can be down to a few things
1, your reference mice are all really soft organic objects - the chances of this happening are pretty slim :)
2, you are trying to apply the wrong modelling techniques to the project - highly likely - use a different approach
nicly smoothed meshes don't suit everything all the time
Andy
LittleJohn
10-09-2004, 03:34 PM
One little observation here. I see that most people have a trouble modelling their mise buttons... As it comes to SubS, there`s a little thing which i like to call ``edge flow``. Edge flow is really important when you need to model industrial stuff, because it determines the overall shape of the model and at a later stage, the shape on cuts, buttons, etc...So when you`re reproducing a real model, or just make a concept one, you have to keep in mind how different parts of the model gonna look like, and then organize your edge flow (during modelling process), in such a way to achieve that look (even after subdividing the mesh)...
If you`re not very familiar with subdivision surfaces and how they work, my suggestion is to ``cheat`` your way throught...Just leave your subdivided model clean, and then use booleans to determine cuts and shapes of different parts (such as buttons)...
LeoBasil
10-09-2004, 03:42 PM
MMouse
:D
modelingTime 'bout 30 min
SW: MayaPLE 6
Sniper
10-09-2004, 03:42 PM
Was about to start my model but then Fogs stole my idea... Back to the drawing board now...
mr_lemon
10-09-2004, 04:37 PM
just one thing.
Last night was spended on finding a good boolean tecnique,but my dear max doesn't want to give me out a clean mesh...and I don't think it's a problem of mesh flow.I think that using spline and designing everything will help but it's more time consuming than box modelling with extrusion and detachment...i'm keep working
Marty_McFly-3DT
10-09-2004, 05:22 PM
Something simple...
And might I say that booleans in Max suck! For a while I thought I had a handle on them... but I guess I was wrong. They're so unpredictable... if they could just be more stable... *sigh* :roll:
3D Studio Max 6 (modelling, assembly )
Photoshop ME (image manipulation, .jpg compression)
Modelling time: 45 minutes
Texture and Lighting time: 20 minutes or so...
Rendertime: Under two minutes
Marty_McFly-3DT
10-09-2004, 05:23 PM
And clay...
QuantumFoam
10-09-2004, 05:44 PM
I see noones gone for the challenge of creating a realistic animal mouse yet :) I would but unfortunately I'm visiting my mum this week and there's no chance of me being able to create anything on this 7 year old machine so I'll just have to wait for next week's challenge. Good luck to everyone this week.
Andy_k-3DT
10-09-2004, 05:52 PM
the mouse is an object we have in our hands so often, yet we take it's "simplicity" for granted, As a few are finding out modelling it is not as easy as it could or should be - I've never used the Booleans in MAX but it doesn't surprise me if the suck, they do in most programs - they are very compex calculations which can be used more effectively if you are careful:)
These challenges are all about learning, so you need to work out a slightly different approach to your modelling before the boolean. Keep the geometry simple (but not too simple) and try to avoid having points or edges on your base object and "drill" which share the exact same co-ordinates - this can cause immense problems. If you have the option to reduce the accuracy of the calculation use this down to a point where the boolean works without any degradation to your model.
OK, the puritans amongst us will say that Booleans should never be used and there is always a way to do it with polygons
You could try using subdivision surfaces but try making a denser control mesh - for example make your initial control cage, add a couple of levels of subdivision then extract a final surface before seperating the areas that make up the mouse buttons. Remember more geometry will tighten up the egdes equallyas well as adding weighting to your SDS
Keep experimenting
Hope at least some of this makes sense to you :)
Andy
Marty_McFly-3DT
10-09-2004, 06:00 PM
Well my model was 95% box modelling... the only time a boolean came into play was when I wanted a subtraction for the hole for my scroll button. The subtraction was fine... but the second one wouldn't work for anything... it just kept deleting faces so I could see right through the model! :grr: All in all... things worked out pretty well. Thanks for the advise though... it's always nice to get help from a professional! :D
edmerckx99
10-09-2004, 06:02 PM
wise words from Andy :D
i don't participate enough in this forum but i have learned many useful tips from everyone. remember guys this practice and learning purposes so have some fun with it. thanks for the help to all and keep up the good work.
;)
Bruth
10-09-2004, 06:11 PM
Hehe, well here is a simple not so well model. I did it just for fun and boredom.
Software: 3D Studio Max 3.1
Modeling: 26 minutes
Textures/Lighting: I don't know, 45 minutes
Rendering: 10-20 seconds
Bruth
10-09-2004, 06:11 PM
Clay
Andy_k-3DT
10-09-2004, 06:23 PM
Originally posted by Marty_McFly
Well my model was 95% box modelling... the only time a boolean came into play was when I wanted a subtraction for the hole for my scroll button. The subtraction was fine... but the second one wouldn't work for anything... it just kept deleting faces so I could see right through the model! :grr: :D
as I said keep experimenting,
rather than do multiple booleans on the same object - can be a recipe for disaster - plan your booleans in advance and join/connect the drills so you can subtract from your source object in one go :)
advice is free - whether or not it's worth anything is open to debate:D
Andy
MaRiMo
10-09-2004, 06:34 PM
Here's my new entry called:
" Always help your buddy!!!"
Modelling 40 min
Textures 2 hour
Rendering 5 min
Program Max V6; VRay; Photoshop
MaRiMo
10-09-2004, 06:35 PM
And the B/W photo of this masacure (for children...)
aliased
10-09-2004, 06:54 PM
modelled in Rhino - 50 minutes,
I have not a clue where the time went as I look back at the model.... looked better as a mesh.....
Max Textured version to follow
Andy_k-3DT
10-09-2004, 07:02 PM
MaRimo...
humorous maybe but the topic of this challenge is "Mouse" not "Mouse Trap" or "Scene where the mouse has escaped" etc etc
try and stay on topic :)
Andy
Nobby
10-09-2004, 07:02 PM
Originally posted by Marty_McFly
Well my model was 95% box modelling... the only time a boolean came into play was when I wanted a subtraction for the hole for my scroll button. The subtraction was fine... but the second one wouldn't work for anything... it just kept deleting faces so I could see right through the model! :grr: All in all... things worked out pretty well. Thanks for the advise though... it's always nice to get help from a professional! :D
Some tips to use with poly objects
after modeling the mouse (base), draw a button shape with spline, clone it once,place the first on top view at the place it has to be, create shapemerge from the cage and select your shame to merge it in, convert the mesh to poly, after that, select sub poly and extrude with some bevel with negative value, create the button from the cloned shape and assembly it with the base, that'simple and it's working perfectly better than those suc....g booleans
i hope it can help and that you can get it, excuse my english is simple.
If you want, i can send you the max file with details ;)
Nobby
LeoBasil
10-09-2004, 07:18 PM
Originally posted by Andy_k-3DT
MaRimo...
humorous maybe but the topic of this challenge is "Mouse" not "Mouse Trap" or "Scene where the mouse has escaped" etc etc
try and stay on topic :)
Ok, so i guess my idea of building a hand and pose it as if it was holding a mouse and clicking a button is out of topic :)
paleman
10-09-2004, 07:47 PM
hi all,
here's my try.
mouse comes with some headaches, but i guess it can still walk.
done in maya. subdivision. since i'm pretty rooky in organic modelling this took me the entire 50min to model, didn't have time to wire the interior.
paleman
10-09-2004, 07:52 PM
Clay
Gobby
10-09-2004, 08:46 PM
Heres my first entry for this week. I managed to find an old PC mouse stashed away in a drawer, these old mice are a lot simpler to model than new mice :o
3DMax 6, scanline
Modelling: 50 mins
Texturing/lighting: 45 mins
Render: 1 min
I'm hoping to have a go at modelling my MS Intelli explorer 3 later in the week, this entry was pretty much a practice run for that.
If any1 models an intelli explorer 3 accurately in 50 mins they have my full respect, I've been thinking how I'm gonna model it for 2 days.
the_bully
10-09-2004, 09:12 PM
Gobby
real nice BEST SO FAR
Gobby
Nice one. Looks very realistic but design is not something special (i mean it's just a standard mouse). Good job.
LeoBasil
10-09-2004, 10:12 PM
Originally posted by Gobby
I'm hoping to have a go at modelling my MS Intelli explorer 3 later in the week, this entry was pretty much a practice run for that.
If any1 models an intelli explorer 3 accurately in 50 mins they have my full respect, I've been thinking how I'm gonna model it for 2 days.
uargh !!! i just looked at my intelli and turned it around.... never seen so much dirt on a single mouse before *gg*
the_bully
10-09-2004, 10:35 PM
OK heres mine
Apple mouse
modeling time:40mins
rendering time:5mins
software:cinema 4d 8.5
Ive could have done better and more but my mouse broke while i was modeling so i had to finish
it with a graphic tablet(how ironic the mouse i was modeling broke while i was modeling it:mad:
Orkron
10-09-2004, 10:50 PM
Nice one Gobby, you took my idea bully!
MaRiMo
10-09-2004, 10:59 PM
Originally posted by Andy_k-3DT
humorous maybe but the topic of this challenge is "Mouse" not "Mouse Trap" or "Scene where the mouse has escaped" etc etc
try and stay on topic :)
Andy, there is a part of a mouse :)) But it's OK. Just I thought of something interesting... Sorry for blood...;)
LeoBasil
10-09-2004, 11:27 PM
Time: bout 40min
SW: MayaPLE
(first try in DubD modeling.... couldnt find out how to texture SubDs yet, so i can only post this single material version :) )
Orkron
10-09-2004, 11:34 PM
MaRiMo, if you want mousetraps, go check out week 3 ( or is it 4?) and you'll probably understand why nobody wants to see a mousetrap....And it's not because of the blood.
DESPISTADO
10-09-2004, 11:35 PM
the booleans problem in max its a really pain, there is a plugin called power boolean its a beautiful tool youll never have pain again, it make a very clean mesh not like max even if you have multiple booleans in the same object you can download a free trial here http://www.npowersoftware.com
best regards
the_bully
10-09-2004, 11:36 PM
Orkron
sorry dude you dont know how hard it was to model that with out a mouse.I have to go out and buy a new one today this graphic tablet thing sucks:mad:
trillion
10-09-2004, 11:37 PM
I 've been lurking around these forums for a while, and I decided it's about time I participated in one. :)
Modeling time: 50 minutes
Texturing & Lighting: 40 minutes
Rendering time: 2 seconds
Software: 3ds max r 3.1
Orkron
10-09-2004, 11:50 PM
Originally posted by DESPISTADO
the booleans problem in max its a really pain, there is a plugin called power boolean its a beautiful tool youll never have pain again, it make a very clean mesh not like max even if you have multiple booleans in the same object you can download a free trial here http://www.npowersoftware.com
best regards
Power Boolean sucks...It changes the object to some weird thing that you can't change to an editable poly/mesh.
the_bully
10-09-2004, 11:51 PM
trillion
Jesus 2 seconds for that render
what are you on some kind of SUPER DUPER COMPUTER THAT COST A TRILLION DOLLORS
AND ONLY RUNS 3D STUDIO MAX 3
LOL LOL LOL
Neomax
10-09-2004, 11:56 PM
Hey Andy,dont you think that Mouse Trap Escape entry should be removed?
bcoz though it looks humorous,it may lead to ..... u know...
keeping such entries on this forum is like supporting off topic things..dont you think so?
:roll:
trillion
11-09-2004, 12:07 AM
Lol yeah, its my work computer. :) No way I could afford this thing at home. Its dual 3.06Ghz xeons with 1GB ram, scsi hard drives, a nvidia quadro fx 1000, with two 19" lcd monitors.
Downside is after they got me the machine, they didn't get me any new software. So I'll be stuck with version 3 for a long time.
Orkron
11-09-2004, 12:09 AM
I'd like the record to be noted that I absolutely loathe you trillion...That is a dream machine.
Btw: My company has a collections office in Jacksonville...thats kinda funny
otacon
11-09-2004, 12:20 AM
These things are tough to do in 50min. Heres another feeble attempt.
Lightwave
50min model
MaRiMo
11-09-2004, 12:21 AM
Originally posted by Orkron
MaRiMo, if you want mousetraps, go check out week 3 ( or is it 4?) and you'll probably understand why nobody wants to see a mousetrap....And it's not because of the blood.
Orkron, I already told that I thought of something interesting, well didn't know about 3 or 4 week.
Sorry guys just wanted to show something fun!
MaRiMo
11-09-2004, 12:25 AM
Originally posted by trillion
Lol yeah, its my work computer. :) No way I could afford this thing at home. Its dual 3.06Ghz xeons with 1GB ram, scsi hard drives, a nvidia quadro fx 1000, with two 19" lcd monitors.
Trillion, I've got almost the same PC, only P4 3.2 Ghz, I believe it's almost the same, but 2 sec it's strange for me...
Orkron
11-09-2004, 12:34 AM
Originally posted by MaRiMo
Trillion, I've got almost the same PC, only P4 3.2 Ghz, I believe it's almost the same, but 2 sec it's strange for me...
A P4 is not the same as a dual 3.06 xeons
trillion
11-09-2004, 12:38 AM
Originally posted by MaRiMo
Trillion, I've got almost the same PC, only P4 3.2 Ghz, I believe it's almost the same, but 2 sec it's strange for me...
Its a very simple scene, about 4500 polys and 5 lights. No raytracing, dof or any special effects.
Orkon, guess it's a small world. :)
Orkron
11-09-2004, 12:43 AM
Originally posted by trillion
Orkon, guess it's a small world. :)
Bigger than I thought, it's in FL, not NC
DESPISTADO
11-09-2004, 12:58 AM
Originally posted by Orkron
Power Boolean sucks...It changes the object to some weird thing that you can't change to an editable poly/mesh.
lol always work fine for me:)
Gobby or Trillion - any chance you guys could detail how you modeled your mice?
I could use some pointers - Using the Shapemerge tool made a nice square button on my mouse but the mesh is as messy as all get out.
I've been experimenting with splines, the cross section tool and the surface modifier ( which seems to work pretty good for the general shape of the mouse ) but cutting those buttons into it is still not getting me the results I want.
Andy, you keep hinting at different methods of modeling - do you have a particular suggestion? I watched that video you pointed out - as far as I can tell you've just got a high-poly mesh that you boolean out to be what you want.
If I look at this (http://forums.3dtotal.com/showthread.php?s=&threadid=21638) post, I love the nice beveled edges and clean mechanics of the model - but I have no idea how to get the same results with 3dsMax.
Anyone got ideas?
Orkron
11-09-2004, 01:05 AM
Originally posted by DESPISTADO
lol always work fine for me:)
That's not an answer...I said after you use the power boolean (doesn't deserve Pronoun capitolization) on an object, you cannot then change that object to an editable poly or mesh. I did not say it doesn't work. After you use max's boolean tool, you can still change the object to poly/mesh.
Andy_k-3DT
11-09-2004, 01:18 AM
yep, that was a high poly mesh and there is no harm in using high poly meshes. Sometimes to get the effect you want the only answer is polygons and a lot of them :) I'm not saying it works every time but in this situation it has very little impact on the rendering times - use what you need to get the job done.
Some software will allow you to slice objects by projecting a spline onto them - there's one alternative
it can be done with subdivision surfaces but you'll need to have a pretty tight mesh
it can be done with straight poly modelling although that's time consuming
etc etc etc
At the end of the day you are trying to get a great looking model - how you do it is largely up to you :)
Andy
oryan
11-09-2004, 01:28 AM
45 minutes model and render
I worked in 3dsmax 6 and standard render.
Orkron
11-09-2004, 01:52 AM
Wow, you've got a T-1 line into that mouse!
DESPISTADO
11-09-2004, 02:05 AM
ok when you add power boleans to your mesh it convert it to your own mesh format so you dont need convert to poly (mesh render more fast than poly) so if mesh render more fast why you wanna change it to poly? , ok lets say you forgot model other stuff ok power booleans can convert to poly or mesh at least to me work fine with convertions dont confuse it with power solids, that one have the error you mention i didnt try the version for max 6 of power solid yet, advice: booleans must be the last thing you do in your model at least this way work fine to me, example : boolean of max when you create a box and boolean a cylinder to it if you apply a meshsmooth you will get weird things to avoid that first apply the meshsmooth and then make the boolean, you must be organized when you are modeling :)
Pawz: that model was created with nurbs i dont know what is your software but in max you can create the bevels with chamfer but it take too much time but dont worry martin andersen did a script called chamfermadness here you can download it just select every edge that you wanna with chamfer and thats all :)
best regards
Psycho Mantis
11-09-2004, 02:11 AM
i associate mouse with a pointing device - so heres mine
a cordless trackball, which i believe belongs to the class of mice - to speak biologikal :D
Psycho Mantis
11-09-2004, 02:14 AM
and clay
soft: max 6
time. 35 mins
texturing : 5 min
rendering: 2 mins, clay a few seconds
Orkron
11-09-2004, 02:30 AM
No, I'm definatley referring to power boolean, I only used the demo, don't know what changes with the full version. The modifications I tried to make after the boolean was to chamfer the edge I just created to make it look better. BTW i use max6
Barks
11-09-2004, 02:36 AM
It's one of those crystal or glass figurines that grandma always has stashed around the house somewhere.
Total Time: 45mins
Orkron
11-09-2004, 02:38 AM
Hey Barks, is all that faucetting on purpose?
Marty_McFly-3DT
11-09-2004, 02:57 AM
Originally posted by Orkron
Hey Barks, is all that faucetting on purpose?
I believe it is on purpose... it's a little crystal collectable... I see them all the time. (My mom has some in her display case...)
Nobby: Yes, I would be interested in seeing the Max file on your procedure. New tricks are always nice to learn! :D
LeoBasil
11-09-2004, 03:28 AM
just a fun entry....
time: for gathering references, modeling, texturing and rendering not more than 20 mins .... just had the idea, should be in bed already so i just fired up maya and put a few balls together .... not sure if you could even recognize him... its "The Brain" from "Pinky and Brain"
:)
maybe ill try a more detailed and better version tomorrow
Barks
11-09-2004, 04:46 AM
Originally posted by Orkron
Hey Barks, is all that faucetting on purpose?
Yea, all the faceting is how they are, my grandmother collects them. Not to sure how they're actually made, but in the end they comeout with facets.
Barks
11-09-2004, 05:00 AM
Alright, got another one done. This one took me approximatly 40 mins for modelling and an hour or so for texturing. C&Cs are welcome.
Barks
11-09-2004, 05:02 AM
Originally posted by Marty_McFly
I believe it is on purpose... it's a little crystal collectable... I see them all the time. (My mom has some in her display case...)
Nobby: Yes, I would be interested in seeing the Max file on your procedure. New tricks are always nice to learn! :D
It wasn't that difficult to facet the model, though a little time comsuming and I can only assume that there is a better way to do it. But all I did was to creat some low poly spheres and shape them using mainly the move tool, vertex welding, and the scale tool.
mr_lemon
11-09-2004, 08:15 AM
just for fun.
Modelling: 30 min
Texturing and shading:10 min
Rendering:8 min
mr_lemon
11-09-2004, 08:18 AM
the clay.
Saluti
dotzro
11-09-2004, 09:04 AM
My first post this week
model time: the whole thing and I didn't finnished.
I know, I know, I know.........a very simple model yes, yes and I didn't finnish. what can I say. I've been doing this for like 7, 8 months. and dont have as much time as I would like to because of work and stuff. but I'm getting there little by little.
this is harder that it looks
render time: about a min
texturing time: well not really texture just shaded so it took me like 5 min.
HAHAHAHAHAHAHAHAAA
dotzro
11-09-2004, 09:04 AM
the clay
the_bully
11-09-2004, 09:44 AM
it seems everyone here is having a hard time with their mouse.Im going to give it another go as soon as i buy another mouse for my mac
modeling with a graphic tablet is for the birds
hulk22k
11-09-2004, 01:00 PM
well this is gonna be my third entry for this contest.
modelling time : 50 minutes;
texturing time : 20 minutes;
rendering time : 2 minutes;
software used : 3ds max 6
well i used 3ds max boolean tool.i also found that applying meshsmooth on boolean will give wierd (bad) result.but this problem can be removed as u turn on "meshsmooth results" by materials and smoothing group.turning on this both give better result.
hulk22k
11-09-2004, 01:01 PM
clay is here
MaRiMo
11-09-2004, 03:59 PM
Originally posted by Orkron
A P4 is not the same as a dual 3.06 xeons
Orkron, I render almost always with 2 of 'em. So It's almost the same...
Fogareu
11-09-2004, 04:14 PM
Originally posted by hulk22k
hi !!very cool idea.......
Hi hulk22k
Thank you for your words
Excuse not to answer before, the opportunities to use the internet the times are difficult.
The creativity of all deserves praises.
Congratulations to you also for your works.
3D Max again
42 minutes modelling
5 minutes texturing
< 1 minute rendering
The mouse is dead, long live the mouse!
panki
11-09-2004, 08:26 PM
oad ... i donīt like the idea , donīt be mad is no your idea you find that in the internet ... and there you can find bether ideas than that ... and your model isīt near to the original picture ... but wel .. keep trying
hulk22k
11-09-2004, 08:29 PM
Originally posted by panki
oad ... i donīt like the idea , donīt be mad is no your idea you find that in the internet ... and there you can find bether ideas than that ... and your model isīt near to the original picture ... but wel .. keep trying
yep panki !!! u r right .........this is found in google image search.
the_bully
11-09-2004, 09:28 PM
Originally posted by hulk22k
yep panki !!! u r right .........this is found in google image search.
SO WHAT
I think its cool,different.Most of the model here are based of a images from google.
yep! you guys are rigth... i just liked it and gave it a try.
btw. a usual computer mouse is also nothing very special that has never been made before.
But again i have to say that you are right and that i was inspired by the pic from the internet. ;)
hulk22k
11-09-2004, 10:04 PM
Originally posted by the_bully
SO WHAT
I think its cool,different.Most of the model here are based of a images from google.
well bully,i didn't mean that he copied from internet.by the way i used ebay.com for mouse ,sunglass etc. reference images:D :D
Psycho Mantis
11-09-2004, 10:53 PM
mouse
max 6
model :45 mins
texturing: 20 mins
renderin: 52 seconds
hope you like it - somehow
H2O-3DT
11-09-2004, 10:54 PM
3D_Max_6
Modelling time:50 minutes.
Rendering: Scanline 3 min.
H2O-3DT
11-09-2004, 11:02 PM
..
adesst
11-09-2004, 11:19 PM
Nice mouse H2O, is yours for right handed only?
H2O-3DT
11-09-2004, 11:31 PM
I started out trying to make a Logitech mx500 (right hand only). But after 15 min i realized that it would become something of a variation of it. :roll:
the_bully
12-09-2004, 12:35 AM
Originally posted by H2O
I started out trying to make a Logitech mx500 (right hand only). But after 15 min i realized that it would become something of a variation of it. :roll:
Still its great..
I smell a winner;)
Silent Voice
12-09-2004, 03:28 AM
I have an old lunar 2 button mouse and while making its model i have come up with some modifications in its shape hope u like it.
Software: 3DS Max R3.1
Time: 42 mins
Finishing: Just a min
Rendering:couple of seconds
Andy_k-3DT
12-09-2004, 03:36 AM
Originally posted by Silent Voice
I have an old lunar 2 button mouse and while making its model i have come up with some modifications in its shape hope u like it.
Software: 3DS Max R3.1
Time: 42 mins
Finishing: Just a min
Rendering:couple of seconds
were these "improvements in shape" designed to make the ergonomics of the mouse or to cover up for the fact that you hadn't worked out how to model the original? :)
Andy
Silent Voice
12-09-2004, 04:01 AM
Originally posted by Andy_k-3DT
were these "improvements in shape" designed to make the ergonomics of the mouse or to cover up for the fact that you hadn't worked out how to model the original? :)
Andy
Well andy u r right but its not much different from the original one just the shape of back and some side curves are added thats why i have shown two different angles. While modelling something i always try to do some experiments to see the impacts and the reason for posting here is to learn from u guys.
And btw thanx for your comment
andoy
12-09-2004, 05:55 AM
this one was tough, good call Andy.
2 hours prep time: looking at the mouse and working out a plan of attack, and commiting this to paper.
plus a couple of hours spent on the max tutorials to get a grip of the methods i was gonna use.
50 mins modelling.
modelled in Max with standard plug ins and the use of splines, box modelling, mesh smooth, relax and booleans.
if i get a chance before the deadline i will try to post a textured version also.
Minotaur Larry
12-09-2004, 09:04 AM
This model is of the very first computer mouse to be used, it was invented by Douglas Engelbart in 1964.
Modelling time 40 min
Texture 20 min
Software 3DS 5
Minotaur Larry
12-09-2004, 09:05 AM
and the grey,
shahabp
12-09-2004, 09:28 AM
modelling time:25 min.
texture and light :50 min
software: max 6
shahabp
12-09-2004, 09:32 AM
clay
anubis
12-09-2004, 01:49 PM
hi all, my first post on this orum, and my first image :o
Made with c4d. Another image wil follow. ;)
anubis
12-09-2004, 01:52 PM
Modelling time 25 min
Texture 5 min
Lighting: 10 min (hdri+ 3 light)
software c4d r8.5
hulk22k
12-09-2004, 02:02 PM
hi anubis!!:)
nice model!! by the way, according to contest rules u can post only two image- one textured image & second clay model.
plz read the rules first.(on the first page of this forum):)
hulk22k
12-09-2004, 02:06 PM
modelling time : 50 min;
texturing time : 1 hour;
rendering time : under 3 mins;
modelled in 3ds max 6;rendered with mental ray;
COMMENTS R WELCOME.
hulk22k
12-09-2004, 02:07 PM
clay
anubis
12-09-2004, 02:16 PM
ooops, sorry hilk 22:o i haven't seen it.
hear is the right image.
really nice modelhulk
hulk22k
12-09-2004, 02:23 PM
anubis - thanks for ur comments!!
Shahin_fj
12-09-2004, 03:43 PM
hi to all ...
ok, .. here's my first model.
modeling :15 min
material : 10 min
rendering : 36 sec
Bruth
12-09-2004, 07:02 PM
Originally posted by H2O
I started out trying to make a Logitech mx500 (right hand only). But after 15 min i realized that it would become something of a variation of it. :roll:
I like it, it's pretty close. I have the MX900 and I was going to try and model it. We'll see if it turns out at all. I'm trying to figure out how I am going to model atm. It's really kind of an obscure shape tp model...
DESPISTADO
12-09-2004, 10:01 PM
i found time to create this one :)
the clay
3ds max 5.1
modeling time: 44 minutes the cheez dont count was made it after time
render time: 00:03:34
texture time: 30 minutes
DESPISTADO
12-09-2004, 10:04 PM
the texture one
CutCopyPaste
13-09-2004, 02:30 AM
Creation time; well within time constraints.
Software; Max
Renderer:MR
Render calculation time: 0:00:30 800x600
Render time: 0:01:30 800x600
Clay
CutCopyPaste
13-09-2004, 02:31 AM
Creation time; well within time constraints.
Software; Max
Renderer:MR
Render calculation time: 0:03:30 800x600
Render time: 0:08:53 800x600
Textured
andoy
13-09-2004, 02:45 AM
well i managed to get round to texturing my mouse.
so here is the end result.
all done in max with default renderer.
Silent Voice
13-09-2004, 02:59 AM
Another post from me. I cant say anything about it because i unintentionally made it. :cool:
Software : 3DS Max 3.1 only (as usuall) :grr:
Modelling time: 20 mins
Finishing and some effects: about an hour
Rendering time:1 min (without any thirdparty renderer :p )
mr_lemon
13-09-2004, 04:31 AM
really really nice model depistado :eek:...what technique have you used?
good work for cutcopypaste too..really nice model here
Bruth
13-09-2004, 04:41 AM
hmm....I don't thing one of you guys could do me a huge favor and record video of how you make those mice. I just can't do it...
Like H2O and Despitado, your mice are awsome and I would really like to know how you did it. I'm a visual/hands on learner so it would be awsome if you could record an example.
If nothing else, mabye just a few tips on how you make the basic shape. It would take me a long time just to get the basic shape of the MX900 (I tried.)
mr_lemon
13-09-2004, 04:53 AM
bruth,i've use for the last three entries the box modelling technique.If you find how to menage out the sharp corner is done...i'm tryng to work on the polycount chamfering the edge that i want to be more sharp,i'm also tryng a plugin for 3ds that use boolean better than the compound object of max...usually work whit a cube 6x6x3,model it in a way that the 2 parts (upper and lower)could be detached then detach the poly that forms the button and the give all a shell mod whit enough segment...and finally a meshsmooth
that's all i can say
prithvi
13-09-2004, 05:50 AM
Really nice models this week too :)
I might post something soon.
Had to format my c:\ and reinstall everything
There was a serious error in my system :grr:
Was out for most of the weekend.
All the Best for all the creative minds here :D
catabolicmaster
13-09-2004, 07:23 AM
Wireless optical 3D Mouse!
Specially designed for 3d programs
5 button ergonomic design intended for the right hand
Optical lasers determine position while supersonic signals transmit position to the computer.
Cost: 5 BILLION DOLLARS!
Haha! U cant have any!
modelling time: 20 mins
texturing + scene setup: 20 mins
H2O-3DT
13-09-2004, 07:39 AM
Bruth
I made my mouse using box modelling, figuring this out was the first thing i did.
Then i made some drawings on how the lines of the model should be placed and roughfly how complex the basic shape should be.
( i always end up somewhat of target. :) )
Starting with a basic box and deleting half, applaying a symmetry modifier i made the basic shape of the mouse. Converting the mouse with the symmetry modifier to poly object i applied a
meshSmooth, and then made all details that could not be mirrored.
I spent 35 min or so getting the shape, and making sure that the lines "flowed" propperly.
Knowing how meshsmooth affects the model is important to consider from the start.
i Also made sure that the lines of the model where posissioned correctly, so the other parts of the mouse
could be made out of the basic shape later on.
Using bevel and chamfer i made the sharp lines and the rest of the details.
I then cloned the mouse selecting the polys i wanted on the new object and deleting the rest i made the bottom, top and other details.
The buttons and mouse wheel where standard primitives with some beveling, i ran out of time at the
end so i used boolean to make the holes for buttons and mousewheel.
When using meshsmooth iīv found that the key is to know how it affects the modell, and practice. :)
DESPISTADO
13-09-2004, 07:53 AM
hi mr lemon thank you for that, well my technique its very simple i use a box and FFD (Free Form Deformer ) to modeling, i made some mistakes when i was modeling and thats the why it take me too much modeling but you can create it in about 20-27 minutes.
bruth: no problem i will do a real time video tutorial so others peoples can learn :)
best regards
Chokin Hazard
13-09-2004, 09:06 AM
Hello everyone this is my very first speed modelling challenge entry
It was modeled in 5 mins and it took me another 5 mins to set the materials up
Cheers
H2O-3DT
13-09-2004, 10:47 AM
Planning: 0 min.
Modelling:50 min.
Texturing: 1 min.
Scanline: 3 min.
H2O-3DT
13-09-2004, 10:48 AM
...
alanti
13-09-2004, 04:22 PM
Some really great models appearing.
I had 2 aborted attempts at modelling an organically shaped one but just couldn't manage it.
So I have gone back to earlier style (not much ergonomics on the early mice) :D
Freelance based on memories of some of my early mice
Modelling 50 mins
Texturing 5 mins
Render 2 mins
All done in TriSpectives
alanti
13-09-2004, 04:24 PM
and the wireframe view
LittleJohn
13-09-2004, 05:43 PM
Here`s mine...
Modelling time : 46min
Texturing: 10 min ( just plain mats. I wish i had time to make better ones)
Rendering: 30min (beauty render)
I`ll post the clay, later on...
LeoBasil
13-09-2004, 06:35 PM
LittleJohn: Awsome !!
what software ? could you probably post a little howTo ? did you do it in nurbs or subD ? How did you accomplish the hard line edges for the button insets ?
otacon
13-09-2004, 08:11 PM
Nice one LittleJohn.:)
mr_lemon
13-09-2004, 08:12 PM
Littlejohn...pretty nice model...
here's mine
mod:45 min
Shad: 10 min (no time to fine-tune material...)
light: 5 min
mr_lemon
13-09-2004, 08:14 PM
and the clay.
Nobby
13-09-2004, 08:26 PM
LittleJohn,
Really nice work
congratulations :)
Pachuco
13-09-2004, 09:25 PM
Software: Maya 6.0
modelling: 50 min.
texturing: 10 min.
render: 3 min.
DESPISTADO
13-09-2004, 10:01 PM
ok i upload the file so the video tutorial is ready to be see it heres is the video tutorial how to modeling a mouse with FFD, the file is big 26Mb in zip format and 16 minutes of real time video thats the time it took me modeling :D lol it took me less than the first model mouse i did hahahaha my modeling speed its better now:D
modelando un raton (http://holodreamsfx.com/tutorials/MODELANDO%20UN%20RATON.zip)
best regards
Pachuco
13-09-2004, 10:38 PM
The clay
oindypoind
13-09-2004, 10:40 PM
Okay is anyone going to notice if I enter this again.
Modelling: 45 mins
Texturing: 45 mins
Rendering: 30 mins
Software: Max 5 + Photoshop for textures
yep they are :)
now I wonder if he'll notice that I removed his image
Andy
Marty_McFly-3DT
13-09-2004, 10:52 PM
Originally posted by DESPISTADO
ok i upload the file so the video tutorial is ready to be see it heres is the video tutorial how to modeling a mouse with FFD, the file is big 26Mb in zip format and 16 minutes of real time video thats the time it took me modeling :D lol it took me less than the first model mouse i did hahahaha my modeling speed its better now:D
modelando un raton (http://holodreamsfx.com/tutorials/MODELANDO%20UN%20RATON.zip)
best regards
I just downloaded your tutorial and "tried" to watch it... but there's one "minor" problem with it. It jumps to a different resolution every frame!!! (Or at least every naked eye frame...) I'm not sure how you compressed it, maybe I just need the right codec... but wATcHiNg iT IS LikE tRYinG tO rEaD THiS SenTEnCe!
Please Help! :D
H2O-3DT
13-09-2004, 11:25 PM
Originally posted by DESPISTADO
ok i upload the file so the video tutorial is ready to be see it heres is the video tutorial how to modeling a mouse with FFD, the file is big 26Mb in zip format and 16 minutes of real time video thats the time it took me modeling :D lol it took me less than the first model mouse i did hahahaha my modeling speed its better now:D
modelando un raton (http://holodreamsfx.com/tutorials/MODELANDO%20UN%20RATON.zip)
best regards
Really nice modelling there.. :D
From the vid i cant really tell what the chamferscript does.
DESPISTADO
13-09-2004, 11:46 PM
Originally posted by Marty_McFly
I just downloaded your tutorial and "tried" to watch it... but there's one "minor" problem with it. It jumps to a different resolution every frame!!! (Or at least every naked eye frame...) I'm not sure how you compressed it, maybe I just need the right codec... but wATcHiNg iT IS LikE tRYinG tO rEaD THiS SenTEnCe!
Please Help! :D
mmm thats weird i see the video with irfan view and work fine just some blur and lost detail with compresion but not too much download the irfanview from www.irfanview.com (http://www.irfanview.com/) its free you will see it good, if you still have problems let me know, ill try to test other codecs.
H2O: the script is for make the edge smooth:) only need select the edge and click on the script its very fast
best regards
Marty_McFly-3DT
13-09-2004, 11:53 PM
Originally posted by DESPISTADO
mmm thats weird i see the video with irfan view and work fine just some blur and lost detail with compresion but not too much download the irfanview from www.irfanview.com (http://www.irfanview.com/) its free you will see it good, if you still have problems let me know, ill try to test other codecs.
H2O: the script is for make the edge smooth:) only need select the edge and click on the script its very fast
best regards
Thanks... it works fine in Infranview... but terrible in Media Player! Now I can watch in wonder and amazement! :D
H2O-3DT
13-09-2004, 11:57 PM
Originally posted by DESPISTADO
H2O: the script is for make the edge smooth:) only need select the edge and click on the script its very fast
best regards
Ok. Does it have other advantages than speed?
DESPISTADO
14-09-2004, 12:15 AM
youre welcome marty_macfly:)
H2O: well its free :D and work amazing with the standard max chamfer :)
Orkron
14-09-2004, 12:24 AM
Boy am I glad I didn't enter this week, I woulda gotten creamed by the competition!
Bruth
14-09-2004, 02:27 AM
Originally posted by DESPISTADO
ok i upload the file so the video tutorial is ready to be see it heres is the video tutorial how to modeling a mouse with FFD, the file is big 26Mb in zip format and 16 minutes of real time video thats the time it took me modeling :D lol it took me less than the first model mouse i did hahahaha my modeling speed its better now:D
modelando un raton (http://holodreamsfx.com/tutorials/MODELANDO%20UN%20RATON.zip)
best regards
Thank you so much :D I learned a few things from watching that video. I never thought of using an FFD to do that, thank you soo much.
Silent Voice
14-09-2004, 02:59 AM
Well its a mice or mouse whatever you call made with rubber.
Advantages:...
1.You can use it like any normal mouse. :grr:
2.You can use it as decoration piece. :)
3.kids can use it as a chewing toy. :)
4.You can use it to scare any kind of elephant. :D
Now come to the bussiness....!!!!
Software: 3DS Max R3.1 (as usual)
Modelling time : 35 mins
Texturing & Lighting: about 15 mins
Rendering: within a min
Silent Voice
14-09-2004, 03:02 AM
Clay version also have the same features.:D
H2O-3DT
14-09-2004, 03:06 AM
Modelling:50 min
Texturing and render 5 min.
H2O-3DT
14-09-2004, 03:07 AM
.
Silent Voice
14-09-2004, 03:25 AM
Nice model H20. It looks really great. :)
Pachuco
14-09-2004, 03:31 AM
Yeah!! Cool model H2O!!! :p
Wow dudes - hard topic this time!!!
...but already nice images posted - cool =)
Currently I try to improve my Nurbs modeling skills and I decided to copy the mouse I use and get as close as possible to the real one.
I used the full time range for modeling, although I took at least 3 or 4 hours for planning the necessary splines for each surface and how to evaluate those (birailing, lofting, rebuilding - whatever).
Software: Maya 6
Modeling: full 50 mins
rendered with mentalRay
Silent Voice
14-09-2004, 03:46 AM
RAL!!!!!!! Nurbs Nurbs Nurbs now i think i should start working on it. I haven't use it yet. You are working on maya i really want to know that if new version allows ignore backfacing facility in mesh. Glowing light in your model is giving it a tremendous looks. Keep posting................
:)
Originally posted by Silent Voice
... Nurbs Nurbs Nurbs now i think i should start working on it. I haven't use it yet. You are working on maya i really want to know that if new version allows ignore backfacing facility in mesh...
:)
Thanks for your nice feedback = )
Yes - Nurbs are quite cool, but need practice and experience. Because I also lack of that my planning took so much time. Without that I would never been able to stay in time.
"ignore backfacing facility"
Don't know if I get you right - you don't want CVs from the backside of your mesh to be selected, when you e.g. drag select vertices?
In Maya it's called backface culling and you can turn that off since version - don't know exactly - maybe 3?
= )
Alrauun
14-09-2004, 04:22 AM
here i am, for the first time as a speed challenger... :)
Software: Maya 6
Modeling: 43 minutes
rendered with mental ray
LittleJohn
14-09-2004, 04:31 AM
LeoBasil...I`m using 3dsmax6...Yes i modelled my mouse using SubD. I`ve started with a box, moving vertices in order to get the basic shape. After that, i did some camfering and detached the different parts. I then modeled the mouse wheel and it`s holster...As for the hard edges ,i used smoothing groups, to avoid further smoothing...
The most ``time consuming`` part, was to align the different parts together (especially the mouse wheel holster)...
-------------------------------------------------------
Here`s the clay...
DESPISTADO
14-09-2004, 05:00 AM
Originally posted by Bruth
Thank you so much :D I learned a few things from watching that video. I never thought of using an FFD to do that, thank you soo much.
no problem i like help :)
:< XuXa >:
14-09-2004, 06:06 AM
This is my first post.
Modeling: 40 min
texture: 10 min
render: 1 min
feel free to criticize and please send me ideas to improve my skills.
:< XuXa >:
14-09-2004, 06:07 AM
the clay one:
Apple M0100, Style 2
3DS Max 6
Model: 40min
textures/light: 3min
render: 1 min
Bruth
14-09-2004, 07:18 AM
You know, I was thinking about possible topics for the speed modeling and I came up with a couple I thought I would toss out there for consideration:
- Door Knob
- Lamp
- Snack
- Chair
Just a couple ideas. :)
Alrauun
14-09-2004, 07:38 AM
well, i have forgot the clay, here is it:
H2O-3DT
14-09-2004, 07:42 AM
Modelling time: 50 min.
Texturing and render: 10 min.
H2O-3DT
14-09-2004, 07:43 AM
.
mr_lemon
14-09-2004, 08:33 AM
isn't it cute?
mr_lemon
14-09-2004, 08:36 AM
and the clay.
mod:40 min
shad:5 min
light:5 min
the_bully
14-09-2004, 08:59 AM
GOOD work everyone
big pats on the backs
KEEP IT UP:dance:
hulk22k
14-09-2004, 08:59 AM
how did u model with subd or nurbs? & how did u make that hard edges i mouse----with booleans?i got very hard with booleans in max?bytheway i m gonna watch video tut from despitado.& it will be great to learn something from u too,H2O.
thanks,
jigu.
Fogareu
14-09-2004, 10:10 AM
How to do a child to fall in love for computers?
Give to him a toy mouse...
3ds max 6
Model: 45 min.
Texture: 1:30 hs
Render: 1:37 min.
Segreto
14-09-2004, 01:14 PM
good job littlejohn!
Segreto
14-09-2004, 01:16 PM
mr_lemon, i like your last mouse! the model and texturing looks good
Segreto
14-09-2004, 02:23 PM
heres my entry... a pretty low poly mouse character. didnt really get to finish it as much as i wanted. probably try to do another one tomorrow before the challenge is over.
modeling - 50 minutes
render - few secs
software - max6
Silent Voice
14-09-2004, 04:53 PM
Mr_lemon......... good colorful mouse and H2O .... you again did it . I just wonder how u guys regularly post new models. Do you use same cage for each model or start from the scratch. Well its great hope i would be some how getting close to the sort of modelling like this.
thanx...........
barakefi10
14-09-2004, 05:29 PM
made in 3d max 5.1
about 45 minuts
modeling, texturing and rendering
hope you like it
barakefi10
14-09-2004, 05:31 PM
the modeling
Speedy Gonzalez
14-09-2004, 06:28 PM
My entry this week
Done with 3dsmax5
Modelling : 50 mins.
Texturing : 20 mins.
Rendering: 58 secs.
Speedy Gonzalez
14-09-2004, 06:30 PM
Clay
H2O-3DT
14-09-2004, 06:45 PM
thx for feedback.
The last one was made using some "freehand" modelling, FFD and subd. no booleans.
And no :) , i dont use a pre made cage. All models made from scratch. :cool:
hulk22k .
The sharp lines are made by taking a line and then using
chamfer and extrude. For the mousewheel hole and button holes, i used the bevel tool in poly level.
I dont usually use booleans unless im really pressed for time. The standard max tool is a bit "buggy". When im forced to use it i always do the boolean operation as the very last thing. And i try to keep my operands and the main shape at the same polycount level. This usually works ok.
I suppose blaming the boolean tool is wrong. It can result in some pretty sweet models. But Iv never really used them that much, so i lack the skills.
Bruth
14-09-2004, 10:24 PM
Unfortunately...Despitado's method for making a mouse doesn't work with 3D Studio Max R3. :cry:
Orkron
14-09-2004, 10:45 PM
Here's my one entry
DESPISTADO
14-09-2004, 11:27 PM
Originally posted by Bruth
Unfortunately...Despitado's method for making a mouse doesn't work with 3D Studio Max R3. :cry:
why??
Bruth
15-09-2004, 12:08 AM
The extrude option is not as nice as it is in Max 5. I can extrude it but I can't adjust the "separation". So it basically just extrudes along a flat plane. Pretty lame, but thats okay. I just downloaded Max 6 and am going to give that a try.
the_bully
15-09-2004, 12:14 AM
Orkron
Not bad at all
way better then what i can do and i like the little water mark on the top
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