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K-Arts
11-10-2004, 12:15 AM
Hi all,

I got a little rigging problem!

i just want the green pivot-cross (the one u controle the rest of the bones) follow ing the top part! So it follows the base component, --> its rotation.

http://www.k-arts.de/ftp/pivot_1.jpg


http://www.k-arts.de/ftp/pivot_2.jpg

UPDATE:

The problem is, if i rotate bone_1 on the y-Axis the green cross (which is NOT a single object) wont follow!

http://www.k-arts.de/ftp/pivot_3.jpg

http://www.k-arts.de/ftp/pivot_4.gif




greets Lisa

shiroii
11-10-2004, 12:34 AM
Your explenation isn't really clear. My first though would be to check the parental hiarghy. What's parented to what? But I figure you already thought of parenting so... you might want to give a more in-depth explenation. :)

K-Arts
11-10-2004, 03:14 AM
updated

RickStefani
12-10-2004, 12:02 AM
Constrain the point or end effector position to the base. That way it will move with the base. You could also switch it from IK to FK.

K-Arts
12-10-2004, 05:06 AM
HAHA,

big LOVE to u it worked!!!!


--> it is the LINK CONSTRAINT...


getting back to work......motivated :-)


ty so much!

Lisa