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Cyrenn
18-10-2004, 12:04 AM
I'm using Shag Hair for my characters. The only problem is that I want to use Light tracer for the renders. To get that globallumination effect the problem is that the Shag Hair turns completely black. It looks good, but I want it to be able to stay the color I assigned it.

How do I figure this out.

How do I render SHag Hair using Light tracer effectivly.

Chokin Hazard™
18-10-2004, 12:55 AM
You must set the shadow type to 'hair shadows' for your shaghair to cast shadows.

Cyrenn
18-10-2004, 12:58 AM
The problem that I'm having is when I use Light tracer. The sky light sysem. the hair stays black. And doesn't change to its normal color it was assigned.

coolcat83
20-10-2004, 07:39 PM
mabe try giving the hair some self illumination.

FutureMan
21-10-2004, 07:04 AM
Have you tried converting the hair to geometry?

I know for 3rd party renderers GI requires the hair to be geometry, otherwise the hair is rendered by the shag/hairfx renderer and is never actually created as geometry for the 3rd party renderer.

You'll need to select Geometry in the Environment>Atmosphere>Effect>Shag:Hair(or HairFx) rollout, and then select the shag/hairfx view object. In the shag/hairfx view object rollout select convert to editable mesh. Then try rendering, it will take longer since it has to create the hair geometry.