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Cyrenn
24-10-2004, 01:01 PM
I'm not sure if this is correct, But does this look like an HDRI rendering.

Its kinda hard to find a good HDRI tutorial that doesn't have to use Vray or Brazil.

I did this with Max default scaline redering.

Let me know if this looks good to pass as an HDRI rendering.

Thx

Cyrenn
24-10-2004, 01:01 PM
How about this one.

jawee
24-10-2004, 01:43 PM
that looks so nice, can you share the material on the first render?

Orkron
24-10-2004, 02:14 PM
Originally posted by jawee
that looks so nice, can you share the material on the first render?

There's a bunch of free ones here (http://www.debevec.org/Probes/)

Cyrenn
24-10-2004, 02:41 PM
Here are somemore HDRI maps, there's 2 you can download. I think there pretty nice ones to.

http://www.hdrimaps.com

As for the material I used them from the standard 3d max Raytrace Matlibs

Viper0
24-10-2004, 04:03 PM
Hi Cyrenn, I was looking long time for a tutorial like you ask and I didn't find anything that work fine. If you found some good tut with great result, can you post here the link? Thank a lot, and I prefer the first image much more, at my opinion it looks perfect ;)

jawee
24-10-2004, 04:03 PM
i dont need hdri, i have many of that. but i want to have your very nice material on the spheres :)

inspired
24-10-2004, 05:22 PM
im looking for such a tut 2. ivnt got vray or brazil, and all the tuts i find, use those... :( but ur spehres looook nice!!! thanks for the links guys!

PS. i think this is my most chaotic post ever :p

Honki
24-10-2004, 08:54 PM
HDRI is still quite easy in max5+
Just apply a HDRI map to a skylight.... it usually works fine (or appears to). But i'm no expert. Here is an image i rendered with the scanline using HDRI maps...

Cyrenn
24-10-2004, 09:27 PM
Stay tuned to this thread. I'll post a mini tutorial on how I came up with this version. I did it two different ways, also the process was made in 2 or 3 easy steps.

Thx for your comments. I'll post one up ASAP.

Nice One Honki - Now that I think that I figured out HDRI I wouldn't mind getting a nice copy of your Free car so that I could try and Texture it. : ) I also want to try it your way. It seems quite simple that way as well.

ALso I think it would be nice If others that did know HDRI renders, if they could post there ways of how they create HDRI. I agree with others. It is very hard to find a tutorial that explains it well.

7JoeBlack8
24-10-2004, 09:53 PM
sorry honki i applied a hdri map to a skilight but it won't work..

it renders all black!

Honki
24-10-2004, 10:32 PM
Joe....

Did you turn on advanced lighting / light tracer?


Cyrenn..
Go for it bro! Dont forget to show us the renders too.

inspired
24-10-2004, 10:34 PM
nice tread! i was really looking for some help on HDRI without any expensive rendering systems... looking forward to that little tut, Cyrenn!

BSlegt
26-10-2004, 01:14 AM
sorry honki i applied a hdri map to a skilight but it won't work..

by pressing "9" you call the lightmenu, then activate light tracer.

I made this with HDRI

Vitor
26-10-2004, 02:45 AM
I usually do my HDRI renders with Max 5 default render too.

This one (http://forums.3dtotal.com/attachment.php?s=&postid=234057) was rendered with HDRI in Max 5. Althought with another render system it could be better/faster, with max's default render you can achive great renders. Most people understimate the power of Max default render. :roll:

Orkron
26-10-2004, 02:53 AM
Originally posted by Orkron
There's a great easy-to-understand tutorial here (http://www.splutterfish.com/sf/contrib/tutorials/gabry_hdri_tut/_contents/)

Cyrenn
26-10-2004, 02:59 AM
By the way nice Bike and Render Vitor.

Now I have 2 different ways I do these HDRI renderings.

The first one I did with Raytrace Materials the second one was done with Standard Materials. I also did this with Max 6. I'm not sure if Lower versions of Max have the pre built raytrace materials.

Now remember the Raytrace materials are already set to reflect off each other to what ever is in the scene.

Ok here we go.

The first thing I set up is a basic scene with a ground plane with a dirt map applyed to it and 3 spheres. The spheres have 40 segments each. Just so when they render they are nice and round:D

Of course I put a Skylight in and set it to advance Light trace. if your not sure how just push 9 on your key board after you set the skylight in.

Cyrenn
26-10-2004, 03:04 AM
Sorry if the pictures are in low resolution.

1. Click on a new sphere.

2. Click on standard

3. Click Material Library

4. Click on Open this should take you to Max 6 pre built materials.

5. Click on the first set of Raytrace Materials.

6 Now open.:D

This will take you to a bunch of cool pre built Materials in Max 6 lots of Gloss, Glass, and Chrome materials.:D

Any color will work. I just picked Gloss Orange for now:D

Cyrenn
26-10-2004, 03:11 AM
Ok I picked gloss Orange, You can pick any color or what ever suits you.

Now look in raytrace Basic Parameters. and find where it says
Enviorments make sure you check the box.

Click on where it says "NONE"

Your material Map browser pops up. Click on Bitmap.

This is where you will put your HDRI map.


Also remember that you already have some HDRI maps downloaded. there are a few links already posted on this thread to where you can get some good ones.

Cyrenn
26-10-2004, 03:17 AM
Once you choose your HDRI map, a window will pop up.

Also for this seen I didn't use the full sphere HDRI map I used the 180 degree skydome map.

Make sure to follow the reference picture I posted read the little details I posted on the pic.

Cyrenn
26-10-2004, 03:20 AM
After you place your HDRI map in the slot it should take you to coordinates. Click on where it says enviorment and click Spherical.

The picture posted shows in red where to go.

Also read the details in the pic for different results.

Cyrenn
26-10-2004, 03:25 AM
Now go back to the top of the Material editor.

It shows on the picture incase your not sure where to go.

After you click it. You will see the index refraction it is circled in red.

You can play with that to get different results on how high you want it to reflect the enviroment.

I put mine at 3.0 for this render.

Now go ahead and render it out and see what you come up with.

I did the same steps with the other spheres.

Cyrenn
26-10-2004, 03:28 AM
I hope this helped.

I tried to make this tutorial easy to follow.

Ok now this is the way I did the first render at the start of this thread.

I'll post the way I did the Pool balls with standard materials instead of Raytrace Materials.

Until Next time.:D :D :D :D

jawahar
26-10-2004, 03:31 AM
nice explanation cyrenn,keep up the tut work :D :D :D :D

Orkron
26-10-2004, 04:51 AM
I decided to add 13 hdri maps to my site...
go to http://www.orkron.com -> click on "What's New"
enjoy :D

Cyrenn
26-10-2004, 05:00 AM
Very Cool Okron.

I will make sure to download them all.:D :D :D :D :D

Orkron
26-10-2004, 07:03 AM
Happy to help everybody, I've got plenty of server space :D
I'm currently looking for more to add...I had to make all those pics in max/photoshop layers...But worth it.

inspired
26-10-2004, 07:40 PM
cyrenn and Orkron are the maaaan! thanks for the tut cyrenn, was really helpfull, and nice and clear! and thank you Orkon for adding the HDRI maps to your site, gonnan down em now! you guys rock!

Orkron
26-10-2004, 08:56 PM
I added two "Mars" hdri's last night...enjoy

inspired
26-10-2004, 10:44 PM
Originally posted by Orkron
I added two "Mars" hdri's last night...enjoy

already got them :D they are brilliant, as the others ;)

lorddarthvik
26-10-2004, 11:21 PM
HDRI

Neomax
11-11-2004, 11:47 PM
Orkron da man!:D
nice model dude..really of Dynamic Excellence!:D
hey thanx for those HDRis on your website!:D

So you are rocking here..... hhmmm?:)
i was waiting in the Speed Challenges room to see your work.. :D

hey Orkron pls help me out...
i wanted the "Matlibs" from 3dsmax 5 ;can u pls zip the Raytrace lib and mail it to me? (cuz i m using max6 )
email: imnotbaburao@rediffmail.com

or else upload it to your webserver...

NEO:max:

Orkron
12-11-2004, 02:20 AM
I'm sorry, I use max 6 & 7, I don't think I can help you

Which model do you mean neomax? my tank?

I got banned from the speed challenges, so none more from me now...

juha
30-11-2004, 12:33 AM
hi okron. i visited your pages and, wow , i really fall in love with that tank....
do you have any big renders from it?
i really like to see them, if it is possible?

and thanks for the hdri maps man.
and thansk a lot cyren for great and understandable tutorial, help me a lot.

can i ask why did you get banned ?

inspired
30-11-2004, 01:46 AM
Orkron, i never thanked you fot the wallpaper of ur tank! So thank you man! its really cool, im still using it!

and too bad you are banned from the speed challenges, ur models really were good! hope to see some stuff from you again!

Orkron
30-11-2004, 03:24 AM
Inspired: You're welcome man, glad you like it!

Juha, thanks for the comments...I'm glad you like the tank. I'm happy to help with the hdri's too :)

I got banned cuz I decided to say some sh*t i shouldn't have...The worst part is I woulda won that week too :( I would suggest you go read the forum from that week but Andy deleted every sigle post I did, including my submissions. Let's just say that Andy was looking for a reason to get rid of me and I played right into his hands like a fool...I really don't spend even 1/8th the time on these forums I used to...I like to help where I can, like this post, but my real love was the challenges, I shoulda just kept my mouth shut.

Anyways, I appreciate the positive reinforcement guys, really do...
Oh, and Juha, if you go here (http://forums.3dtotal.com/showthread.php?s=&threadid=23916&perpage=15&pagenumber=6) to the last post or so...I have a large render for download :) Cheers guys.
DON'T FORGET TO POST A COMMENT AND A RATING!!!

UnsteadyTeddy
30-11-2004, 05:44 AM
Awesome tut Cyrenn ! :D
Just what i've been looking for ! :D

Here's the test i made using your tutorial ...

http://www.unsteady-teddy.co.uk/3D/HDRItest.jpg

Cyrenn
30-11-2004, 09:30 PM
Nice Job Unsteady Teddy.

Nice pen - Lord
I'm glad this tututorial helped you out.

Thx Juha for checking out the tutorial.
I hope it helped.

I still have to post the other way I do HDRI renders. like the pool balls.

spidermax
11-04-2005, 06:22 PM
This is my HDRI work....BTW...nice tutorial... ;P

Orkron
12-04-2005, 04:23 AM
I like the pool table balls...the table itself could be a little rougher....give it some dimension....good job.

inspired
12-04-2005, 04:16 PM
ORKRON! you are back :p!

hehe good to see you ;)

spidermax, the HDRI looks pretty good, especially on the poolballs... i like the glass mat too, but i dont really like the ground...

well any more HDRI renders ppl?

:wave:

Yanik
12-04-2005, 04:50 PM
Looking great Spidermax, maybe the contrast of the HDRI is a bit too high.

@ Orkron, I don't think you can just put someone elses HDRI on your site without even crediting them. All those HDRI's are copyrighted.
I think you should ask Paul Devebec and the other creators for permission before putting them on your site.

spidermax
12-04-2005, 05:13 PM
Thanks yanik,inspired,orkron... ;P... last one ...gonna improve next time :smug:

http://i4.photobucket.com/albums/y106/spidermax79/emy_4.png

crazybadger
13-04-2005, 06:54 AM
hey,
I just tried using the technique of using a skylight but Im having trouble.
When I press 9 nothing happens.
Then when I render it is predominately black (you can see the 'reflection' sort of but everything else is black)
So I added an extra light in the scene and now it renders fine but I dont like how the new light relflects. Ie. on my spheres I see a bright white circle which is the new light and it looks a little out of place.
Can anyone help me? (im running Max 6.0)

Der Meister
13-04-2005, 11:33 AM
turn on final gather on metal ray or turn on advanced lighting(this in in max 5+). this will make the sky light work