View Full Version : my first low poly (stormtrooper)
25-10-2004, 10:38 PM
yeah i thought i'd give game design a chance and see what it's like to model a game model. anyway i'm making a storm trooper and i've set my limit at 8000 polys. here is what i have so far, i don't have all the details in the legs yet, but i'm going to make the whole model very basic, then go back and add detail. then skin.
anyway i was just wondering if this is good for low poly
//edit: i'm currently at 500 tris
StormTroopers are my favorite star wars characters!!!
So far I like how clean the model looks, specially the feet. I don't want to upset you or anything but 8000 is just way too high for a game model. Try going to 6000 or less. Or wait until half life 2 comes out to see if it really can hold that much.
26-10-2004, 03:41 AM
Aaah! Faceless minions.
I love 'em.
Looks good but I agree. 8000 polys sounds like a lot.
26-10-2004, 04:07 AM
ok thanks guys, i guess i'll try to shoot for around 6000 then. should still be plenty of polys to play with. yeah just looked at some information, doom 3 characters are 2000-6000 polys. somewhere else i found it said 10,000 and i thought that had to be wrong.
26-10-2004, 06:32 AM
i added some more detail to the legs..made them less hexagonal so i'm currently at 800 tris. heres a back view, hopefully i'll get more done tonight.
26-10-2004, 10:02 AM
ok, chest is "done" gotta work on some arms, the neck area and helmet. so far i have used up 1042 tri's..so i'm in hella-good shape to tweak things later. anyway here is the update
27-10-2004, 12:09 AM
hm, no C&C? :(
um i fixed the chest torso area, gave him an ass..because he didn't have much back there, and made the head..which was rather easy.. i was thinking it would take forever. anyway the poly counts are on the images
c&c are welcome
27-10-2004, 02:33 AM
very good so far, keep at it
28-10-2004, 11:44 AM
i've got an update, got the arms in place, half done the hands..and yeah the thumb is kind of bent out of shape right now.
28-10-2004, 11:45 AM
You should try to make darth vader now!:D No really, nice work!
29-10-2004, 02:33 AM
thanks, i don't think i'll be making darth vadar anytime soon..or at all :D
29-10-2004, 02:34 AM
i was going to attach something...
29-10-2004, 02:35 AM
. it's at 2793 tris, and i don't think i'll be adding any more. now i have to play with uvw unwarp! gah..never done it before, so we'll see how well that turns out.
29-10-2004, 03:47 AM
heres a smoothed version..NOW i can do uvw unwraps :(
29-10-2004, 03:48 AM
it's looking smart. good work!
29-10-2004, 04:59 AM
For the uv mapping, most of this guy is going to be shiny white plastic which could just be done as a material, leaving you just some small detail areas to unwrap and texture.
Could save you a lot of time unless of course you are planning on putting him into a game engine, then you will have to do the whole thing.
Either way, GOOD LUCK, and just be patient. The first time is always the worst.
29-10-2004, 05:18 AM
yeah thanks :D but i'm doing more of a sand trooper..hes going to be all grunged up..which reminds me, i need to make his shoulder pad thing..oops
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