View Full Version : Mulitple UVW Map
Scroll
17-11-2004, 05:34 AM
How can I Multimap my model... how do I apply each UVW map for a different part of my model.
I have set each part with a material ID now how can I unwrap thoes spefic IDs?
tdawg217
18-11-2004, 11:13 AM
its pretty easy.
1. take your editable mesh/poly/whatever and apply a mesh select modifier to it.
2. select the first material ID and then add a UVW map modifier and arrange it to fit.
3. now add the unwrap UVW modifier.
4. repeat steps 2+3 for every material ID that you have.
5. Once your all done and eveything is mapped put a mesh select modifier at the very top and select your entire mesh.
6. Now apply a Unwrap UVW modifier and when you view the screen you should see all the different unwrapped parts on one screen.
7. Now either take a screenshot and paint your texture over it or use texporter to export it to a .bmp and paint over that.
email: tdawg217@hotmail.com
\ if you get stuck
Scroll
19-11-2004, 07:38 PM
This isnt working for me... when I try to apply the bitmaps to each part its not aligning to the mesh....
tdawg217
21-11-2004, 02:04 AM
show me a screen shot,i dont understnad what your talking about
Scroll
21-11-2004, 05:00 AM
thats alright I solved the problem... I added you to my msn im'Brown' but I havent seen you logged in yet... I think ill make a tutorial and submit it because it was such a pain figuring it out and I dont see a tutorial clearly outlining how to do multiple maps
Scroll
21-11-2004, 05:48 AM
well what I wanted to do Doesnt work.... but here is what I mean when I say it doesnt work
I have my Mesh, I assigned them all different Material Id's according to what Im going to texture them as. I add a UVW Map. and then I layout the the skins for it paint it, I create a materail with subobject and then apply the bitmap to the texture and drag it on the applied area... it goes on perfect. I drop down back the the EditMesh modeifier and the UVW MAP I just recently had if I select any other polys then the UVW Map unsticks and doesnt apply properly....
http://www.tye.ca/user/OmenKing/texturing1
http://www.tye.ca/user/OmenKing/texturing2
I cant even apply a secound UVW Map because it messes up... please someone help me so I can make some progress :(
andoy
21-11-2004, 08:23 AM
http://www.3dtotal.com/tutorials/
go here and check out the tutorial " texturing sad mike" by Nikola Drincic.. you might find it useful.
u need to aply a multi/sub material with mat id's that are the same as the models.
Stuh505
06-12-2004, 07:49 AM
he's got the multi sub object thing working...
I would put the texture mapping modifiers on top of the stack first of all
Then I would, for each material ID, add a mesh-select (by mat ID) and then on top of that I would add a UVW Map modifier, and adjust the gizmo...
do this for each material ID, then the maps for each mat ID will be adjusted properly
edit: basically, this is what tdwang suggested...although it doesn't look like you followed his advice at all from your screenshots
also, tdwang, you don't need to add a unwrap uvw modifier for each mat ID....after you have done the uvw map modifiers for each mat ID, do one more final mesh select and this time select all ID's, then apply 1 unwrap uvw modifier and that will take care of all of them...in the unwrap window you can view by mat ID anyway
yousrekh
14-06-2005, 06:07 PM
What would you do if you needed to change the model after texturing?
tdawg217
15-06-2005, 12:14 AM
if you need to edit the model then you need to redo the UVW coordinates for the portion that you edited, try to make sure that the model is final before you start making textures or you may end up recreating the UVW coords multiple times
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