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View Full Version : [3dsMax6]Double Sided Polys


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21-11-2004, 07:10 AM
You know how there is the button Flip? well is there any simple fucntion that would be like flip but would make the Poly selected doublesided? so that it exists on the other side....? Like exist, I dont want to be able just to see the otherside but It is actaully there

DeadlyFreeze
21-11-2004, 12:40 PM
Use a 2-sided material

ross_coe
23-11-2004, 04:18 AM
another thing you could do is turn off back-face culling. right-click you're object, goto properties, and uncheck the backface culling box.

if you've got a heavy scene with a lot of complex models, might not be a good idea tho - it technically double the amount of geometry i think :p

DeadlyFreeze
23-11-2004, 11:15 AM
backface cull is a viewport setting, turning it off still wont render those 'hidden' polys

KaDrD
29-11-2004, 11:06 PM
Originally posted by DeadlyFreeze
Use a 2-sided material

:) Shader Basic Parameter ... i found it.

thx