View Full Version : speed modelling challenge week 24 - camera
Andy_k-3DT
25-11-2004, 02:53 AM
speed modelling challenge 24
The "rules" are simple,
1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. How you interpret the brief is up to you as long as the final model conforms to what we have asked for.
2, spend no longer than the specified time on the modelling stages then render the image.
3, Post the image here along with your details, software used, time spent etc. Please post only one image per entry with a maximum file size of 100k and with the maximum dimensions of 800x600. This image should include at least one wire frame view of your finished model. Posts with multiple renders of the same object will be deleted.
4, time spent on rendering or texturing is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure"
5, if your model is not complete, you can still post as long as it's recognizeable
6, no cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.
7, No limit to the number of entries each person is allowed as long as each one is a completely new model and not one that utilises bits of previous entries
8, No external links to pictures, they must be attached using the browse button and be no larger than 800x600 pixels and 100k. Any pictures larger than this or links will be removed as soon as we see them and the poster will be disqualified immediately
prizes of a 3D Total texture CDs to the best entrants. We'll judge it to avoid the voting process getting too complicated and winners will be notified by email.
so, here we go, with this week's challenge
deadline - 22.00 GMT Wednesday 1st December 2004
modelling time - 60 minutes
subject "Camera"
From a pin hole box camera to the latest digital ones, we must all have at least one lying around which can act as inspiration
Good luck
Andy
Andy_k-3DT
25-11-2004, 02:55 AM
originally modelled in trueSpace then redone using Cinema 4D
basic modelling time - 1 hour
texturing time and further tweaking (which would disqualify me if I entered) about 3 hours
rendering time - 1 hour
vladoportos
25-11-2004, 03:15 AM
hmmm... camera. Quite hard subject for 60 min but i will try my best :) btw: nice camera
Dymitr
25-11-2004, 03:46 AM
Great subject :) . I always want made my old "Zenit" camera in 3d.
Barks
25-11-2004, 04:42 AM
Awesome...I've been waiting for this one. Andy...THAT is one NICE camera...I'd be lucky to do that in 600 minutes :).
Andy ... THAT is one NICE camera.... I agree with Barks. To model a Still cam was always in my mind .. but not in a speed competition.. !
I did this model from memory.... no reference. I just wanted to know, can it be done in a hour. !! yep it can be..
Real Texturing.. I may take ages.. ;)
Andy_k-3DT
25-11-2004, 05:33 AM
thanks for the comments guys,
even if I was allowed to enter I wouldn't have put that image in to the context, yes I did model it in an hour but then I spent a lot more time getting it "right".
It was a "spare time" project that I did in between other jobs originally and the trueSpace one took me even longer - the model here was a rework in Cinema 4D so I'd learned from my mistajkes in the first model :)
Yes, it can be done in an hour, there are some very simple cameras on the market - it's up to you lot to be ingenious/creative
Andy
Black
25-11-2004, 10:12 AM
From Andy_k-3DT
...
texturing time and further tweaking (which would disqualify me if I entered) about 3 hours
...
Andy don't get me wrong.. but could you please define the further tweeking and texturing please?
Cause if it is the case of tweeking FOR texturing I guess almost every entry I made other than the biped ones (GUV tiled in ZBrush), the Toilet for the SpyDogs Projector (Automatic mapping), the R2 (Projection tex) and the Mammoth Vacuum Cleaner (What Map?!)... I have always spent around an hour or so to retile the UV coordinates and all... Well after the deadline.
I stayed as loyal as I can to what was done till th emoment of "stop". And I believe that that is officially the correct thing to do.
I do believe that you don't mean tweaks for texturiing and reffer to tweaks and texturing seperately. But just for clarity sake... I'd like to have this part out.
Great model by the way. I preffer to believe that you did ALOT of tweeking. It'll do better to my ego you see.
As great as the challenge is.. it's a CHALLENGE.
If I take back my complaining about the time being too long for the key chain... would you happen to give this one some generouse time aswel?
(Hey I can always try..)
Renz...
Thats a really good one. Even if it was JUST done (From memory DOES work faster if you really know what you are doing. Better watch out for you this week eh?).
ONE small advice though: why didn't you select the option "keep faces together" to false at some parts to get a gripping rig on the lens's telescope or something?
Zenit? Woow thats one durable camera that is not credited enough for it's qualities. But probably all over the place in your home land Dymitr?
Also from Andy_k-3DT
...cameras on the market - it's up to you lot to be ingenious/creative
...
Yeah and you expect the most of us NOT to break our backs on getting the details at least to your posted standards?! :xx:
You're really enjoying this aren't you?
:roll:
Chris-3DT
25-11-2004, 01:15 PM
I'm not participating, just showing off:
KL-Maverick
25-11-2004, 01:17 PM
This one is really hard to resist I'm gonna enter. I may just plan my model before commiting to modelling, because I wanna do it in that time.
Chris-3DT
25-11-2004, 01:18 PM
breaking the rules. if you allow, andy? :)
Andy_k-3DT
25-11-2004, 01:39 PM
c'mon Chris - one render please - even if you are just showing off :)
Andy
tawhid007
25-11-2004, 03:14 PM
I'm not competing also because mine took a bit more than an hour(wish I could finish it in time) and eventually when i finished texturing it was almost 2hrs. Just wanna hear comments
tawhid007
25-11-2004, 03:26 PM
my stats
modeling 70 mins(sorry this is why i'm not competing)
texturing and rendering 40 mins(uv and other stuff)
Caffeine
25-11-2004, 04:17 PM
Just a quick entry, a funky USB web cam...
Modelling : 40 minutes
Remodelling a few bits when Max crashed and couldn't recover : 15 minutes
Texturing and Lighting : 20 minutes
Wanted to do a set of lips on the base, so the top would look even more like an eye, but decided I didn't have enough time, maybe next time.
Major Tom
25-11-2004, 04:38 PM
modelling time : 55:00
Texturing: 10:00
3DS max 5
Fireworks MX
here's my offering for this week ;D. I thought I'd show the clay bigger than the textured becasue more detail is visible.
andoy
25-11-2004, 05:22 PM
Im working out how to take a photo of my camera to use for blueprints... and it's too big for my scanner...
vladoportos
25-11-2004, 05:25 PM
@Andoy; Me too, i was thinking about taking that picture infront of mirror but there is only one front wiew picture then....
sicarius
25-11-2004, 05:36 PM
Originally posted by andoy
Im working out how to take a photo of my camera to use for blueprints... and it's too big for my scanner...
use a mirror, take a picture of it in a mirror :p
KL-Maverick
25-11-2004, 06:11 PM
Andoy & vladoportos wow hope you get that issue sorted.
__________________________________________________ _
I still working our which app to use for modelling. Max 6, C4D9 or Maya 6.
Im sure I will texture in Max this time though.
vladoportos
25-11-2004, 08:02 PM
I done some programing (just a little) so if somebody need here is timer for challenge www.vladoportos.sk/timer.rar
Black
25-11-2004, 08:28 PM
Originally posted by Chris-3DT
breaking the rules. if you allow, andy? :)
Can I dare say (And not be banned):
You also forgot to ad in your wire-frame! :)
Andy_k-3DT
25-11-2004, 10:01 PM
Originally posted by Black
Can I dare say (And not be banned):
You also forgot to ad in your wire-frame! :)
it's OK he's disqualified :)
how to get a picture of your camera?
there's a great invention which can help you here - it's called a pencil - draw one :)
alternatively just sit there with the camera in your hand and measure it.
These challenges are also about lateral thinking, there's more to 3D than just modelling - planning is everything :)
Andy
otacon
25-11-2004, 11:12 PM
Heres some reference i found.
http://www.olegvolk.net/goodies/35compact.shtml
DESPISTADO
25-11-2004, 11:50 PM
Originally posted by Black
Can I dare say (And not be banned):
You also forgot to ad in your wire-frame! :)
Originally posted by Andy_k-3DT
it's OK he's disqualified
lol i think they dont have mercy Chris-3DT :)
Barks
26-11-2004, 12:08 AM
Here's me first one. Let me know what ya think.
Modelling: 60mins
Maya 6.0
vladoportos
26-11-2004, 12:20 AM
This is NO entry just wont to show :)
http://www.vladoportos.sk/kamera2.jpg
http://www.vladoportos.sk/ccd.jpg
It was made in less then hour but before this challenge....
MattyG
26-11-2004, 12:33 AM
Looks exactly like Jawahar's...http://www.illusivepixels.com/JD/seccam.jpg
Note: I am not accusing you of anything I'm just saying they look alike.
vladoportos
26-11-2004, 12:37 AM
Hmm maybe because i give this my models as free models to download... so it could be my model.... Hard to tell it looks completly like my one...
shakey3d
26-11-2004, 01:27 AM
hello :halo:
i guess that modeling a modern camera is too much for one hour so i went for a camera obscura..here is my tribute to Daguere (and the other 2 guys :D) who inveted the camera.
modeling took about 55 minutes, textures and render took 2 hours. max6 and vray.
raven2k4z
26-11-2004, 02:55 AM
Great textures makes simple things look so beautiful... :D But still needs a good model... so... GJ :D
Solidus_Snake
26-11-2004, 03:09 AM
You can send me the CD's now, I know I won. :D
Modeling time: 5 mins
Textureing time: 15 mins
Softimage XSI 4 and Photoshop
Originally posted by Barks
Here's me first one. Let me know what ya think.
Modelling: 60mins
Maya 6.0
wow i do work in Maya ... but version 5.. let me think of a Hidden Camera.. so i just need a dark place.. Nice work Barks;)
These challenges are also about lateral thinking, there's more to 3D than just modelling - planning is everything :)
Planning time allowed?
Yep i do agree..
Suppose I do take a lot of time in Planning, than in modeling in speed challenge? ( or in an actual work situation )
So how is the speed challenges are going to be next ?
reference 30 minutes.....Planning time 15 Minutes.. .. modeling 60 minutes?
Was just wondering that's all Andy.. I like it here.
Andy_k-3DT
26-11-2004, 04:12 AM
we haven't set a time for planning/sourcing reference material etc so it's up to you how much time you spend on that part of the project.
Same for rendering and texturing, not everybosy has the same spec computer(s) so it's unfoir to set a limit on render times.
We judge on the quality of the models not the quality of the final render.
HTH
Andy
Dozer
26-11-2004, 04:37 AM
voolkan: Hit POST REPLY like u did, then go to "attach file" click the BROWSE button (102k max file size - 800x600) to find your picture hit OK and then hit SUBMIT REPLY, should work just fine.
MattyG
26-11-2004, 05:45 AM
Originally posted by vladoportos
Hmm maybe because i give this my models as free models to download... so it could be my model.... Hard to tell it looks completly like my one...
Link please cuz ur models are very good.
voolkan
26-11-2004, 06:12 AM
first time in speed modeling
program: 3dsmax7
time: 60 min
Barks
26-11-2004, 06:53 AM
Originally posted by Renz
wow i do work in Maya ... but version 5.. let me think of a Hidden Camera.. so i just need a dark place.. Nice work Barks;)
Thanks Renz. Always good to hear from a fellow Maya user :)
vladoportos
26-11-2004, 08:49 AM
Originally posted by MattyG
Link please cuz ur models are very good.
Here are that links for my free camera models you want.... If you have rhino please download only rhino file because that others files arent the best one. Originaly I created it in Rhino 3.....
--------------------------------------------------------------
http://www.vladoportos.sk/ccd.jpg
Downloads:
3ds File: www.vladoportos.sk/ccd3ds.rar
IGS File: www.vladoportos.sk/ccdIGS.rar
Rhino File: www.vladoportos.sk/ccd.rar
--------------------------------------------------------------
http://www.vladoportos.sk/kamera2.jpg
Downloads:
3Ds: www.vladoportos.sk/secamera3DS.rar
IGS: www.vladoportos.sk/secameraIGS.rar
RhinoFile: www.vladoportos.sk/secamenrarhinofile.rar
--------------------------------------------------------------
http://www.vladoportos.sk/secameraext1.jpg
Downloads:
RhinoFile: www.vladoportos.sk/cameraexterrhino.rar
--------------------------------------------------------------
Black
26-11-2004, 09:59 AM
Originally posted by Renz
...
Yep i do agree..
Suppose I do take a lot of time in Planning, than in modeling in speed challenge? ( or in an actual work situation )
...
True ... in a real working env. You don't REALLY have the luxury of begining the presured task after spending hours on thinking about it.
But there is one more fact in line there:
In an actual working environment what you actually do is you take an already existing model (Yours or some one else's) and modify it just enough to get the result and then try to live with it later on.
Something thats simply not allowed here.
The whole idea is developing new neurological connections from your brain to your hands holding the mouse and typing on the keyboard.
It's actually an advantage that you are able to spend time prehand.
Another real life situation advice for that would be: Make use of it!
Expecting to see your Camera aswell
mjglennon
26-11-2004, 01:02 PM
Try doing a Search for images of your camera. I fine that most things you will be able to find this way, but it may not be the right angel. Another option is to do a quick sketch of the camera that you want to create. I know for a fact that a drawing will be my starting point for this project.
I hope this help you out. Or if you do can not draw vary well let me know and I will see if I can do a quick drawing for you.
Originally posted by andoy
Im working out how to take a photo of my camera to use for blueprints... and it's too big for my scanner...
JulesCopeland
26-11-2004, 01:21 PM
I find a tape measure and the thing i'm modelling the most useful things to have...
If you're actually holding it, you can see it from whatever angle you need, instead of having to work it out in your head from the scans or blueprints.
Just make sure you've set up your units correctly beforehand. That way the model will be the right scale too, which can affect certain materials' and effects' behaviours.
Hi. Im sending my old russian Zenit camera..
Here are some stats:
modeling about 2hrs - only because I didn't want to spend to much time on texturing =). It could be done much faster. Texturing - 1hour. Render about 15 min. (3dmax 5/Vray)
inspired
26-11-2004, 03:27 PM
hmmm, alot of nice entries this week, altough i see that half of them arent sent in for the contest, or arent modeled within the time limit... but well, they are nice :D i tried some modeling on this weeks entry to, but it didnt really come to an entry... maybe after the weekend..
good luck every1!
D-Russ
26-11-2004, 08:01 PM
http://www.megapixel.net
Loads of "blueprint" views and detail shots - great for modeling and textures.
All the camera reviews have image pages like this:
http://www.megapixel.net/reviews/panasonic-fz20/fz20-views.html
mimi01
26-11-2004, 09:44 PM
Hi, everyone!
Last week I was very busy trying out new modelling ways, and finally I'm working on my first car, although it doesnt really look like the one I want it to be...:roll:
This model took me 60 minutes. I stopped modelling at 60 minutes, but there are many details I would like to add.
Texturing an lights took me 30 minutes.
3 max5
It's not a great model, but I used lots of new things I've learned.
I would be glad to hear critics about it...:)
MattyG
27-11-2004, 12:03 AM
Originally posted by vladoportos
Here are that links for my free camera models you want.... If you have rhino please download only rhino file because that others files arent the best one. Originaly I created it in Rhino 3.....
--------------------------------------------------------------
http://www.vladoportos.sk/ccd.jpg
Downloads:
3ds File: www.vladoportos.sk/ccd3ds.rar
IGS File: www.vladoportos.sk/ccdIGS.rar
Rhino File: www.vladoportos.sk/ccd.rar
--------------------------------------------------------------
http://www.vladoportos.sk/kamera2.jpg
Downloads:
3Ds: www.vladoportos.sk/secamera3DS.rar
IGS: www.vladoportos.sk/secameraIGS.rar
RhinoFile: www.vladoportos.sk/secamenrarhinofile.rar
--------------------------------------------------------------
http://www.vladoportos.sk/secameraext1.jpg
Downloads:
RhinoFile: www.vladoportos.sk/cameraexterrhino.rar
--------------------------------------------------------------
Thanks man any chance u will be changing the third to 3ds? Cuz I dont have Rhino but the others are great thank you.
vladoportos
27-11-2004, 12:45 AM
hmm i think there was a problem with exporting that 3. one and that 3ds files are quite dense mesh ....sorry for that but i dont know how to corectli export from rhino.....
Barks
27-11-2004, 01:16 AM
Here's my second entry. For the James Bond in all of us. (And a tool for the Black side!)
**Smiles evily as he places the pen in Andy's workroom**
:evil:
Modelling: 40mins
Texturing: 10mins
Maya 6.0
vladoportos
27-11-2004, 01:58 AM
@ Barks: Nice model i like it......
**Smiles evily as he places the pen in Andy's workroom**
:evil:
Modelling: 40mins
Texturing: 10mins
Maya 6.0 [/B][/QUOTE]
wow very nice model............ u stole my mind in u r thinking. process... Barks.. that was the model i was thinking. wanted to put my cam, just at a point where I hold my pen so I can spy...
Barks
27-11-2004, 03:31 AM
vladoportos: Thanks. You've got some nice stuff going too.
Renz: Thanks. I may have got a hold of that mind vaccum that was floating around the forums a while back. :D
Andy_k-3DT
27-11-2004, 03:32 AM
Originally posted by Barks
**Smiles evily as he places the pen in Andy's workroom**
:evil:
tee hee - sorry about the mess nobody has tidied up in here for the last week - it's been (and still is) a bit hectic
Andy
Barks
27-11-2004, 03:35 AM
Originally posted by Andy_k-3DT
tee hee - sorry about the mess nobody has tidied up in here for the last week - it's been (and still is) a bit hectic
Andy
No worries...Oh...I took the trash out when I left.
**Pockets reference drawing for future use** :evil:
DESPISTADO
27-11-2004, 03:48 AM
hey barks thats a spy cam nice one :)
mimi01: nice model ok you say you wanna hear c&c so here i go :D lol dont worry just have one comment, on the left side of your cam the shape dont look too rounded, for the rest i think its a pretty nice model, btw it would be great if show us your car maybe you can create a wip thread
hey andy the topic its just a camera or we can model video cam?
best regards
Andy_k-3DT
27-11-2004, 04:26 AM
any sort of camera, webcam. camcorder, digital, film, movie, still etc etc etc
Andy
mimi01
27-11-2004, 05:43 AM
Originally posted by DESPISTADO
mimi01: nice model ok you say you wanna hear c&c so here i go :D lol dont ...
Thank You, Despistado. I know, there are some things I have to improve, but I'm just so happy I learned a lot during last week.
About my car...:roll: well, it really doesn't look good. It's like it got into an accident:( and I just ca'nt figure out how to do it look smoother.
DESPISTADO
27-11-2004, 05:47 AM
Originally posted by Andy_k-3DT
any sort of camera, webcam. camcorder, digital, film, movie, still etc etc etc
Andy
thanks andy :) i hope to have time to model something
best regards
Mr. Bluesummers-3DT
27-11-2004, 05:58 AM
Holy Smokes! I'm loving the models I've seen so far, but I'm rather befuddled on how to start mine. Poly or Spline? Ahh, the question rages on...
See you in an hour,
--BlueSummers
Sniper
27-11-2004, 06:43 AM
Hmm dont know how I will go with this weeks challenge. I will have to see if I can come up with an idea.
Mimi01 If you need help with your car post some pics of it in the WIP area Ill have a look and see if I can help you. But lots of other people will probably help you too.
Marty_McFly-3DT
27-11-2004, 08:08 AM
Split personalities can be fun... but sometimes a bit time consuming... :roll: I've been trying to figure out a way around this... but my time stoppper malfunctioned and is kinda frozen in a time loop and the alarm won't stop ringing! It's been going on for about 3 days and I think it's starting to effect my thought patterns... :( I had a few minions sound proof my lab... unfortunately the bozos forgot to remove my watch when they did it!!! On the plus side... you can't hear it throughout the rest of the house! :D
Anyway... while in my sister's lab (Yes she has one too... but it's very outdated... she still has an 8-track player in there!) I came up with the Digital Imagination Capture System version 1.02. The DICS captures images at an amazing 8.2 Gigapixels... with resolution like that... not only does it capture beautiful images... but it also captures the imaginations of any one it pictures. :halo: (Oh yeah... by the way Barks... you can use that vacuum as long as you like! :D )
3D Studio Max 6, 55 minutes, 2 minute render (1 skylight, 1 omni):
Barks
27-11-2004, 09:31 AM
Thanks Despistado.
Ok...cool Marty, I'll have it back to you when my engineers finish making a duplicate. :D
the_jigu
27-11-2004, 10:31 AM
this is my first entry to this week challenge!!1
modelling time: 60 mintues.
planning time : 20 mins.
texturing time : i don't have much time to texture.
the_jigu
27-11-2004, 11:04 AM
i forget to tell....well this is modelled in 3ds max 7.
eagle4
27-11-2004, 01:58 PM
hey guys, i'm a newbie, and i only got to do half this camera.. its a new one i got called the mju-mini from olympus.
and yes i notice the pinching going on at the bottom. i didnt have enough time to fix it.
eagle4
eagle4
27-11-2004, 02:04 PM
sorry, i forgot
it was done in 3dsmax 7
modeling 57 minues, texturing about that again,
rendering a couple of seconds
eagle4
Neomax
27-11-2004, 07:30 PM
Originally posted by Marty_McFly
Anyway... while in my sister's lab (Yes she has one too... but it's very outdated... she still has an 8-track player in there!) I came up with the Digital Imagination Capture System version 1.02. The DICS captures images at an amazing 8.2 Gigapixels... with resolution like that... not only does it capture beautiful images... but it also captures the imaginations of any one it pictures.
8.2 Gigapixels ?!?!?!?!
Thats Killer.. maaan! :eek:
:mad: i'm using a god damn 5 megapixel NIkon! :mad:
that means mine is a bu##$#it!
NEO:max:
EDIT-the_Jigu are you the Hulk22?
fredrik-85
27-11-2004, 09:14 PM
I did a model of my Canon A60.
modelling time: 60 minutes
texturing time : about 2 hours
rendering time: 5 minutes
I used Lightwave 7.0 and Photoshop.
DESPISTADO
27-11-2004, 09:44 PM
lol marty with that resolution i can see the smiley of two ants from here to your contry hahahaha
jawahar
28-11-2004, 12:44 AM
Originally posted by vladoportos
This is NO entry just wont to show :)
http://www.vladoportos.sk/kamera2.jpg
http://www.vladoportos.sk/ccd.jpg
It was made in less then hour but before this challenge....
hi vlad,
i would just like to clarify the render of your camera model in my thread and thank you for your free model,saved me time to model it since i have a tendancy to go overboard with the modeling details.please let me know if you want me to take it out.. I did credit evermotion.org for their free models:)
http://www.illusivepixels.com/JD/seccam.jpg
jawahar
PTFE_Teo
28-11-2004, 12:50 AM
Hello, i'm newbie and this is my first speed modeling. I've done it in a little more then 60 min (about 1,5h including texturing and rendering). i'd like to hear comments and sugestions. Thanks
vladoportos
28-11-2004, 01:08 AM
@ jawahar: don't worry i put this model as free so everybody can do anything with it.... :) I dont mind....
jawahar
28-11-2004, 01:12 AM
thanks vlad,much appreciated...thanks again and best regards :)
jawahar
vladoportos
28-11-2004, 01:13 AM
:)
vladoportos
28-11-2004, 01:43 AM
Oki here is my first entry...
Hope it's not a low poly because this one have 592077 polys :)) it was just quick export from Rhino no time for play with it... Alse it will by as free model after this challenge....
cool vladoportos. i really like your camera.
and the way you model things....; )))
thanks again for great camera models, i just download them, and your counter is just quit handy....
i try post my cameras tonight , done 2 so far.
but i think im gonna grawl to the nearest bar right now and try again after im back home.
vladoportos
28-11-2004, 03:06 AM
thanx.. :) if there is any wish or c&c on that counter please tell me here and i make it into that program right away....
Black
28-11-2004, 04:45 AM
Hello all,
This is my first entry for this week:
It is based upon a "Pin-Hole Camera" that was given out by a Chzek magazyne named ABC; Camera Dirkon (http://www.pinhole.cz/images/dirkon_02.jpg).(It's a sort of word play.. Dirka means Hole)The magayne was based upon young technicians and scientists or want to be's. This unique model was actually a page in the magazyne that you would cut out, place a film and an empty film roll in the back (http://www.pinhole.cz/images/dirkon_03.jpg) And take pictures!
You can find its instructions and English translation here (http://www.pinhole.cz/downloads/dirkon_en.pdf) which were provided by this guy (http://www.pinhole.cz)
In my first attempt it literally took me an hour to only cut the peaces out with correct accuracy!
I thought that if I would build it first from 3D then I would be able to use it as refference to make a one hour model.
But well the 3D version, which I did my best to give it the "Built out of thin card", looked sooo good to me... I thought it a crime to ruin such a great looking model by forcing it to complete in the hour from scratch. So I left it as it is...
I hope you would agree.
Modeling: Over an hour. Each peace was modeled, thickened folded and positioned seperately.
You can see the peaces laying apart or unfolded in the bottom render.
(With the seperate peace of velvet that you have to stick to the back peace to protect the exposed film)
MaYA
Texturing: It was within the modeling time. I created a plane, projected the texture and then cut the peaces out of it.
MaYA
Rendering: Mmm took a dear while; hours infact. (Worth it though...The high-res versions are literally outstanding)
Since the subject is a camera. I thought quality renders would be fitting
MaYA_Final Gather
Post Work: None what so ever. a gradiant background was blended to the rendered background and the peaces mounted together.
PhotoShop
Expect a dear lot of renders soon (I had some spare time)
Marty_McFly-3DT
28-11-2004, 05:28 AM
Originally posted by DESPISTADO
lol marty with that resolution i can see the smiley of two ants from here to your contry hahahaha
What two ants? No no... not those two ants!!! No... any ants but those two! Those are secret agent ants that I had flown in from El Salvador... They were doing some super duper secret spy work for me equiped with miniture versions of my digital camera... Finally after 14 days of spy work, they've returned with the secret modelling techniques of a person who will remain nameless... Drat and double drat... I thought that I would be safe using ants to do my spy work... but now that they've allowed thier picture to be taken... I must find new super duper secret spies...
:grr: :grr: :grr:
watertownsalt
28-11-2004, 05:59 AM
Here is my very first post to this site and the speed challenge.
I did this quickly, maybe a bit too quickly as I was excited to get something complete before the time ran out. I finished with 15 mins to spare.
Modeled in Eovio Carrara 2.0
Fogareu
28-11-2004, 06:05 AM
Hello for all.
Many time that I don't post here but, how I can see, there are very good works forever.
Here is mine:
3d max 6 - "old Polaroid"
Modeling: 60 min.
Texturing: 03:30 Hs
Render: 12 min.
Nice to see the site again.
Until any hour.
Fogs.
KrAyZiE3D
28-11-2004, 10:30 AM
im not entering but i am just wondering
since there is no limit to the time you can texture your model in, would that include normal mapping too? Because that can add a whole lot of detail to your model.
andoy
28-11-2004, 02:17 PM
Just got back home after 3 days away at work with no pc's... So i have to try and get some spare time now to model some camera's... I don't think i can get time this week but i shall try my hardest.
the_jigu
28-11-2004, 03:04 PM
srry who is hulk? i don't know.
<<GhosTS>>
28-11-2004, 04:36 PM
I thought of joining in..It's after a long time i came to do some speed modeling.Rules have changed & the topic is challenging.Here is my contribution.It's my ancient Pentax K1000.(I still have it.)
Modeling time - 57 minutes.( I didn't have the time to finish the bottom.But that won't be seen in this angle....:D:D :D :D )
Texturing - 3 hours.
Rendering - 20 minutes.
Cheers.
hi. here is my first try.
its a radiocontrolled security camera
im bit busy right now , so havent time to texture it well.
i stopped modeling after 58 mins of modeling, so lots of thing still missing,.
texturing and rendering about 1 hour.
modeled in rhino 3d
rendered max 6
Fenixy
28-11-2004, 06:45 PM
nice idea, i like it :D
ablea
28-11-2004, 07:46 PM
I had two trys with a reflex camera -> they sucked:grr:
So here's a digi-cam, hope you like it.
Done with Max 5.
DESPISTADO
28-11-2004, 09:44 PM
Nice one juha
lol marty those ants arent good spies :P
thanks despistado..
black. you did it again. : )
nice models from every one.
Mousek
28-11-2004, 11:47 PM
My model in Rhinoceros and rendering with 3dsmax!
hello,
this is my first entry on this forum, and in the speedmodeling challenge.
here is my yashika mat 124 an old seventies camera.
It was a little bit hard to make it because of the details
I use the full 60 minutes to model it,.
I didn't have the time to make every details. There ise not the top and botom.
modeling 60 minutes
map and texture 2h
render in brazil : 3 minutes
here is the full view
see you on the next challenge
Kunz
here is the up with no picture attached
thanks for the precision
bye
kunz
LostCucumber
29-11-2004, 01:59 AM
I think this is my worst model on this forum ever, but Im still gonna post it :P
Made a promise to do at least one model each week for the speed challange, so here it is:
modeling: 60 min (didnt finish, and I got the proposions ALL wrong)
texturing: 10 min
rendering time: 10:30
progs used: 3ds max 6.0, photoshop and hdri shop
vladoportos
29-11-2004, 02:45 AM
Ok this is my second entry..... :) also will be free model after challenge.... Modeled in Rhino, rendered in max. BTW: it's wifi camera
Black
29-11-2004, 03:15 AM
Originally posted by kunz
here is the full view
see you on the next challenge
Kunz
Kunz you might get disapointed to find out that you may get isqualified with this entry.
If you have the time please reread the rules set at the begining of the week.
Originally posted by juha
...
black. you did it again. : )
...
And yourself likewise... AND in time to compare to mine :)
Great works!
hello
nice post for every body
black i don't understand your post????
why must i be discalified???????
i follow all the rules strictly.....
I make my model in the 6O minutes, my image is smaller than the 800 600 pix and the 100 ko.
I've got re read the rules i don't see the problème.
Just one thing i'm french and my vocabulary is poor
perhaps i miss something
Black could you explain me the details please???
Sorry for everything but i dont cheat on this challenge.
Thank you for every thing.
See you soon
Kunz
tomkpunkt
29-11-2004, 03:45 AM
Hi....
a webcam
modeling: 45min
texturing: 5min
rendering: 10min
max + vray
H2O-3DT
29-11-2004, 03:51 AM
Dozer. Wow!!!... NICE!!! nothing else to say. :)
Major Tom. As always. Great one. :)
mimi01. Cool one.
Marty_McFly. The fly is back! but this week i think that the purpose of the design failed... Atleast my
motivation and inspiration is still present. :)
A clean and cool looking modell, sucking of inspiration aside.. :)
the_jigu. Great one!. Great job. Would love to see the thing textured.
fredrik-85.
Good work. Only thing i would crit is the inner part of the lens. It looks jagged(unless that was the design? )
ablea. Good one.... :)
U seem to have a small smoothing problem on the outher lens part. My only crit.
LostCucumber. Thats one mighty lens part.. :)
Nice one.. :)
vladoportos
very very cool cameras.. :)
Dozer
29-11-2004, 05:18 AM
Kunz: It's a rule that showed up many challenges ago, not sure if it's in the rules but it's an unofficial one otherwise : Only one picture per entry...you can have multiple renders as long as they are all in one pic...just delete your second one and you'll be fine.
H2O: hey thanks mate, I appreciate the positive feedback!
Andy_k-3DT
29-11-2004, 05:51 AM
kurz.....
"3, Post the image here along with your details, software used, time spent etc. Please post only one image per entry with a maximum file size of 100k and with the maximum dimensions of 800x600. This image should include at least one wire frame view of your finished model. Posts with multiple renders of the same object will be deleted."
please delete your second post before one of the moderators comes along and does it for you :)
Andy
Dozer
29-11-2004, 06:48 AM
So....does that mean you can't have more than one render and one wire per submission Andy...Beacause I see that happen all the time...I didn't know those people got disqualified
Originally posted by our fearless leader:
Posts with multiple renders of the same object will be deleted
Marty_McFly-3DT
29-11-2004, 07:19 AM
Originally posted by Dozer
So....does that mean you can't have more than one render and one wire per submission Andy...Beacause I see that happen all the time...I didn't know those people got disqualified
At first it sounds tricky... but in the end... it's really quite simple. You may post only 1 image per entry. That 1 image must contain at least 1 wireframe... and then a clay or textured render of your model. (Or you could be like Black and post 5,000 different renders in your 1 image!) Once you post your model the 1st time... you may not post another render of that same model again! Never ever ever!!! At least not in this forum anyway... but there is a forum for completed 3d works that you may post your model... in all it's full and wonderful glory... :D
I hope this helps clear things up a bit. :D
eagle4
29-11-2004, 09:53 AM
in cricket sometimes they use a stump cam for filming what the stumps would see, it some times gets good shots, anyway, it also gets distroyed sometimes when a ball knocks the whole stump out of the ground.....
ok, thats it for the lesson,
i used 3ds max 7 and photoshop
modeled in about 50 minutes, and texured in a couple of minutes.
rendering took about 2 seconds
what do you think?
eagle4
Ric_535
29-11-2004, 10:23 AM
http://www.blueshoots.com/products.asp?partno=Digcam3
hi, nice cam vlad....
so heres my second camera, leica d-lux.
modelled in rhino and rendered in flamingo.
max just wont accept my exported file. something wrong with the surfaces. so i let it be like that...
modeling time 55 min
rendering and texturing 1 min
mjglennon
29-11-2004, 12:18 PM
Hi All,
Here is my camera for this week. This is a Mini110, and uses a 110 mm Film.
Maya 6 (Poly)
modeling time 30 min
texturing time 40 min
rendering time lease them a min
vladoportos
29-11-2004, 12:48 PM
Thanx also nice cam juha, but a litlle bit green :)
the_jigu
29-11-2004, 01:40 PM
Originally posted by H2O
the_jigu. Great one!. Great job. Would love to see the thing textured.
thanks H2O i really appriciate ur comments.... i don't have any time texture this one.but here is my reference image's link.
http://www.dpreview.com/news/0312/03120101leicadigilux2.asp
well, they are allmost every time blue. so i made it green...
Ger22
29-11-2004, 01:52 PM
Here's my attempt at the challenge.
It's based on a toy camera by Tomy
Modeled in Max 6 in 55 minutes
Textures & Lighting 45 minutes
Rendered with Mental Ray
the_jigu
29-11-2004, 02:04 PM
Originally posted by juha
hi. here is my first try.
its a radiocontrolled security camera
im bit busy right now , so havent time to texture it well.
i stopped modeling after 58 mins of modeling, so lots of thing still missing,.
texturing and rendering about 1 hour.
modeled in rhino 3d
rendered max 6
juha great spycam.i think u won the challange.Really like ur idea.i have also idea to model "HUBLE telescope camera". but i don't know which part of that telesope works as camera.:(
thanks jigu, im not so sure about the winning...
but i found this one link for you .
u need that plugin to watch, but you get it from there...
http://www.cnn.com/interactive/space/0004/3d.hubble/frameset.exclude.html
Black
29-11-2004, 05:50 PM
Originally posted by the_jigu
...i have also idea to model "HUBLE telescope camera". but i don't know which part of that telesope works as camera.:(
The_Jigu:
Thats really a fantastic idea...
Well it is a bit more complex though then having just one part as the camera and the rest not. It might be better you check it out for yourself; then message me your questions afterwords. I just may be of help on it.
I put together a few link for your access:
You could find a ready and VERY HIGHLY detailed 3D model (*.max and *.obj) of the HUBLE Teleskop here (http://hubblesource.stsci.edu/sources/modelbuilders/).It's a link you could also get to through this site (http://hubblesource.stsci.edu/) which is a VERY extensive site dedicated to the Telescope.
For the *.obj file you would have to save target as and then rename it or import the coordinates text.
This Site (http://hubblesite.org/fun_.and._games/hand-held_hubble/printout.shtml) may also be of use to you as it shows the direktions of how to put together the model of the Huble thats out for around 20 dollors.
Incase you would like to broaden your search there is also an option for the Spitzer (http://www.spitzer.caltech.edu/)
You can download the plans to make your own Spitzer Paper Model (http://www.spitzer.caltech.edu/features/downloads/files/Spitzer-Paper-Model.pdf) to measure and Model from.
And Well incase you really get intrested.. the thing didn't get there all by it self... This is a link to the plans for the
Delta II Paper Model (http://www.spitzer.caltech.edu/features/downloads/files/Delta7920H-300.pdf).
I hope this could get you started!
Black
PS: You will be needing Acrobat reader to open the last two
raven2k4z
29-11-2004, 08:22 PM
I just have to say.... I really cant understand cricket...
Neomax
29-11-2004, 10:04 PM
Congratulations to
Vladoportos: Nice one! I really liked the way you have made it !
Black: Simple but Great! I always like that 'Uniqueness' of your models!
and finally,
Juha: Hats off to this guy!:) nice concept and model too!
NEO:max:
btw,TO understand Cricket you have to be in INDIA/AUSTRALIA/ENGLAND/SOUTH AFRICA/PAKISTAN/WEST INDIES or NEW ZEALAND !
Marty_McFly-3DT
29-11-2004, 10:10 PM
Originally posted by raven2k4z
I just have to say.... I really cant understand cricket...
Cricket? Cricket? You have to know what a crumpet is to understand cricket!
Hehe... sorry... it's a movie quote...
Whoever guesses where it came from can have one of my imagination sucking vacuums for free! :D
remco_t
29-11-2004, 10:22 PM
well, it's a bit late but here's my first entry for this week.
been bl00dy busy at work :crazy:
anyway, done in Maya 6, rendered with MentalRay with Final Gather.
travis_jinx
29-11-2004, 11:09 PM
I thought I would be unique and model a Logitech Webcam but noticed quite a few people have done this as well. Ah wells...
Application = 3D Studio Max
Modelling Time = 60mins
Texturing = 50mins
Rendering 5mins
remco_t
29-11-2004, 11:23 PM
might there be a hidden link to Logitech? aren't they some secret sponsor for this week's challenge? ;)
well, anyway, they DO make good stuff you know....
Black
30-11-2004, 01:02 AM
Originally posted by Marty_McFly
Cricket? Cricket? You have to know what a crumpet is to understand cricket!
Hehe... sorry... it's a movie quote...
Whoever guesses where it came from can have one of my imagination sucking vacuums for free! :D
"Cricket!? Nobody understands cricket. You gotta know what a crumpet is to understand cricket."
-Raphael,
The "Teenage Mutant Ninja Turtles" One...
I'll PM you my adress :)
REALLY had a heart on it being from Alice when I heard it first... but... :(
Here's one you may like:
`But I don't want to go among mad people,' Alice remarked.
`Oh, you can't help that,' said the Cat: `we're all mad here. I'm mad. You're mad.'
`How do you know I'm mad?' said Alice.
`You must be,' said the Cat, `or you wouldn't have come here.'
Alice didn't think that proved it at all; however, she went on` And how do you know that you're mad?'
`To begin with,' said the Cat, `a dog's not mad. You grant that?'
`I suppose so,' said Alice.
`Well, then,' the Cat went on, `you see, a dog growls when it's angry, and wags its tail when it's pleased. Now I growl when I'm pleased, and wag my tail when I'm angry. Therefore I'm mad.'
hello again. thanks neo. im hapy that you like my model.
heres another one, i just cant resist myself when i see this camera.
its sony´s weatherproof security camera .
and it was allso my first hdri test rendering , huh not so good, well need only little more practising.
i finally found one nice hdri tutorial "thanks guys "
got to go sleep now and start tomorrow with pencils.
modeling time 37 mins "very simple "
rendering and texturing 3 or more hours"
it wasnt so simle that i thought.
rhino again and max.
vladoportos
30-11-2004, 02:45 AM
@juha : That's wery nice picture, I like it sooo much its look so real for me... nice
So i ihave to do another one.... but i dont know which one.... :(
eagle4
30-11-2004, 03:00 AM
i'm an aussie so i definately love my cricket. but one thing i find interesting about the game is it is the only game where you can play for 5 days straight, and not get a result...... interesting people who came up with it.....
eagle4
tomkpunkt
30-11-2004, 03:30 AM
hi...
my second entry this week....
it is a "cmos camera"
modeling:50min
texturing: 40min
rendering: ~30min
max and vray
H2O-3DT
30-11-2004, 05:22 AM
Based on a pic found on google.
A digital spycam in zippo casing.
Modelling time:30-40 min.
Texturing: none.
3Dmax
Kaze_SR
30-11-2004, 05:45 AM
hi everyone
this is my first try ever, I m new to this place
I just got 3d studio max 6 two days ago and this is my first model
I was working on 3d studio max 2.5 before so this is why I was able to do something interesting... but the gap between 2.5 and 6 is a long one.... so many new things to learn...
Modeling time: 60 min
texturing time: a bit more than 1h30
critics and comments are welcome since I have a lot to learn
good luck everyone =)
Program used: Carrara Studio Pro 4
Modeling time: 45 minutes
Texturing time: 30 minutes
Rendered w/indirect lighting: 16 minutes
A linksys wireless video camera. Still some things I'd like to tweak on it, but its submittable.
Brian
otacon
30-11-2004, 07:02 AM
Nice one Kaze. Good job for just 2 days of using max6.:D
Kaze_SR
30-11-2004, 09:27 AM
Thanks Otacon :) I ve been using 3d max 2.5 for less than 2 month and switching to max 6 isnt so hard but there s a whole lot more options...
Does anyone know a good site for free plug ins?
and I also would like to know where the bolean function is... I look everywhere I tought it could be but didnt find it... is it a plug in? cause for max 2.5 I saw one on a site
Very nice models everyone
keep up the good work :)
eagle4
30-11-2004, 09:41 AM
yeah nice model kaze, but to do booleans you need to selet your object, then go to the create pannel, and where it says 'standard primitaves' click there and change it to compound objects. then click on boolean, then click where it says choose operand b, choose the object you want to remove from the first object. i'm not familiar with max 2.5 but i guess this is very similar to that
eagle4
Kaze_SR
30-11-2004, 09:55 AM
wow thanks Eagle4... I would have never found it...
I m used to Catia and Inventor or other industrial design software... it s a bit more easy with these softwares cause all you have to do is create a 2d shape and remove it by pressing icons just like holes or loft... its not complicated in studio max but it s just well hidden :)
eagle4
30-11-2004, 10:17 AM
when i first started with max, would go into one menu and find something, (lter forget where it was) and keep finding many different things, not knowing what they did, i moved from Bryce5 which was very easy. and going to max was a HUGE step, but i am still only a beginner.
eagle4
Dozer
30-11-2004, 11:38 AM
Lol, that's funny....I went from Bryce 4 to max 4...It was a huge jump for me too!
KAZE: Be careful with booleans in MAX, it's the weakest feature of max and it has some u-g-l-y results sometimes...and even if it produces a good cut, it totally messes up the object's vertices/polys...use it only when it's the only way to get something done...and that is hardly ever true...you can always find another way.
Kaze_SR
30-11-2004, 12:33 PM
Dozer
From what I have been reading on this site, the boleans doesnt have a good reputation... hehehe
but I guess I will use it at the end of my modelisation to make sure i dont have any problems after
I will experiment on my own but I know some things I wanted to do required boleans so I ll see if it was a proper method... if not, I ll just concentrate ( hopefully not until I get brain damage...) and eventualy find another way of getting the same effect
vladoportos
30-11-2004, 12:41 PM
@Kaze_SR: Hi where are you from im just curious because of your SR in name if you are not from Slovakia... ???
Caffeine
30-11-2004, 01:50 PM
Originally posted by Dozer
Lol, that's funny....I went from Bryce 4 to max 4...It was a huge jump for me too!
KAZE: Be careful with booleans in MAX, it's the weakest feature of max and it has some u-g-l-y results sometimes...and even if it produces a good cut, it totally messes up the object's vertices/polys...use it only when it's the only way to get something done...and that is hardly ever true...you can always find another way.
I love the boolean feature in MAX, there's something elegant about adding and subtracting shapes to arrive at a more complex form...
eagle4
30-11-2004, 02:02 PM
if you like working with booleans then look at Bryce, cause the main way of modeling something is booleans, the boolean function in bryce is much better than max, i was shocked when i moved to max due to this modeling difference.in max i beleive the modeling is far superior to Bryce...... Although i wish 3ds max had bryce's tree editor...
eagle4
Ger22
30-11-2004, 02:13 PM
Originally posted by Caffeine
I love the boolean feature in MAX, there's something elegant about adding and subtracting shapes to arrive at a more complex form...
The problem with the boolean function is that it's sloppy, it can ruin a good model with the artefacts that it creates.
Discreet seem to improve Max with every new release but they ignore Booleans for some reason.
I know there are other ways to get the same effects but it would be nice to have the convenience of being able to save time on a model and get a nice clean boolean effect.
Minotaur Larry
30-11-2004, 04:14 PM
Modelling time 25 min
Texture 5 min
render 2 min (very slow PC)
polShao
30-11-2004, 04:38 PM
software used = 3ds max 6
modelling = 60mins
rendering = 6mins
texturing = around 1 hr.
mimi01
30-11-2004, 04:47 PM
My old camera
Modelling 60 minutes
textures 60 minutes again
render and lights 10 minutes
3ds max5
Ger22
30-11-2004, 05:22 PM
Originally posted by travis_jinx
I personally do not like the 3D Studio Max Boolean tool. I use a plugin called Power Boolean which is excellent and does not leave alot of messy polies when you use it !
Travis
Does Power Boolean work with normal Max primitives or is it a spline solution? I checked out NPowers website and some of their tutorials and got the impression that it uses splines to create the geomerty.
Ger22
vladoportos
30-11-2004, 07:57 PM
Yes power boolean work with normal primitives, what you seen there was probably power solids....
Dozer
30-11-2004, 09:15 PM
The only thing I don't like about Power Booleans is that it changes the object to some other type that won't allow you to edit it...I think that is why it produces clean cuts, because it doesn't have to redraw the vertices/lines/polys in an object for manipulation after....it just doesnt let you....and that is a major downfall imo ... other than that, it does produce some killer kuts!
Ger22
30-11-2004, 09:43 PM
Thanks for the info Dozer.
I think I'll give Power Booleans a try. Just have to remember to save a backup of any work done before applying the boolean functions.
Kaze_SR
30-11-2004, 09:49 PM
so I ll go check the Npower site :)
and SR stands for my initials.... cause usualy I use Kaze_one but it s my old grafiti artist name... since I now disaprove the way taggers are spreading and using every inches of concrete in Montreal, Canada... I decided to put my initials insted of the "one"... it s like a grafiti thing, to put numbers at the end of thier names... heheh
Another question ( and I feel it s not gonna be the last...), how do you put a picture under our name.. is it when you move from a junior member to a regular one ?
vladoportos
30-11-2004, 09:55 PM
no its defenetly somewhere in your acount setting....
Black
30-11-2004, 10:48 PM
Even though it is not often that Andy goes for choosing radical entries as a winner: I just wanted to model this when I saw the etching (http://upload.wikimedia.org/wikipedia/en/9/9f/Camera_obscura.jpg) of it.
And It seems that I may not be able to submit the models of two of my favoured from the camera's we have laying around the house (A Nikon F70 and a FujiFilm FinePixS5000)
I withdrew my wish to enter my first choice of a Camera-Obscura after seeing that Shakey3d has done one (http://forums.3dtotal.com/attachment.php?s=&postid=271070) ever too successfully.
Camera obscura is also a pinhole Camera (http://stuffo.howstuffworks.com/camera8.htm) and natrually distorts the image. You can see a short animation on how they work here (http://www.pharmaquiz.ch/anime/CameraObscura.htm).
My model (http://en.wikipedia.org/wiki/Camera_obscura) is sort of a Tepee structor that you would caarry around, bend in it and trace over the projection.
I came across a very 'discriptive' explanation image (http://images.search.yahoo.com/search/images/view?back=http%3A%2F%2Fimages.search.yahoo.com%2Fs earch%2Fimages%3Fp%3Dcamera%2Bobscura%26sm%3DYahoo %2521%2BSearch%26toggle%3D1%26ei%3DUTF-8%26fr%3DFP-tab-web-t%26b%3D141&h=945&w=670&imgcurl=www.drawingpower.org.uk%2Fimages%2Fobscura large.jpg&imgurl=www.drawingpower.org.uk%2Fimages%2Fobscural arge.jpg&size=376.4kB&name=obscuralarge.jpg&rcurl=http%3A%2F%2Fwww.dannygregory.com%2Fweblog%2 Farchives%2F2004_02.html&rurl=http%3A%2F%2Fwww.dannygregory.com%2Fweblog%2F archives%2F2004_02.html&p=camera+obscura&type=jpeg&no=146&tt=7,784) that may help you understand how it works.
Modeling_ An hour
As I had more time spareable in this model I tried to plan a way to decorate it suitingly.
It was all very basic modeling. But I had to be careful in the construction of the framework so that the peaces were settled as the wood may have been placed (In order to have my new antique shader network to work)
The curtain was a Brail deformed later on with a latice (Didn't have time for simulations)
Texturing_ Less than an hour
All shaders were from scratch.. the side panels were modified from a shader I had downloaded from Highend3D, and thought I'd never have use for.
The texturing for the frame construction is a special one that I am very happy with. So you may see more of it later on.
Oh and also to add caustics I had the bck face of the mirror reflective and the rest refractive.
Rendering_ More than an hour
Thetwo biggies are done in FGather with the Ufizi Probe (Found free on the net) as an HDRI
The close-up was Global Illumination with caustics
The Wires are screen shots.
Postwork_ Less than an hour
Nothing done here.. just put them together.
The background image is the etching of the Camera Obscura that I had modeled.
Edit:Sorry I had used MaYA for most everything.. just the put-together was done in PhotoShop
Thapa_Laxman
30-11-2004, 10:50 PM
Hello everybody,
Here is my cg_camera Oylmpus - Pen E 33.
Software used - 3D Studio max 6
basic modelling time - 53 mins
texturing - approx. 10 mins
rendering - approx. 15 mins
TimberWolf
30-11-2004, 11:26 PM
Originally posted by H2O
Based on a pic found on google.
A digital spycam in zippo casing.
Modelling time:30-40 min.
Texturing: none.
3Dmax
If anyone is interested. You can order this camera from ThinkGeek
http://www.thinkgeek.com/electronics/cameras/655e/
remco_t
01-12-2004, 12:08 AM
wow...excellent cam you have there black :drool:
really like the realistic shaders
this kinda stuff really makes me wanna learn more and be good :D
"is that drool dripping on my keyboard?"
Caffeine
01-12-2004, 12:45 AM
Originally posted by Black
[B]Even though it is not often that Andy goes for choosing radical entries as a winner: I just wanted to model this when I saw the etching (http://upload.wikimedia.org/wikipedia/en/9/9f/Camera_obscura.jpg) of it.
And It seems that I may not be able to submit the models of two of my favoured from the camera's we have laying around the house (A Nikon F70 and a FujiFilm FinePixS5000)
Golly! That's very impressive!
Can you post (as a link, so it doesn't disqualify you) a close up render of the apparatus on top, so that we can see the detail???
Black
01-12-2004, 01:07 AM
A Quote posted by remco_t
wow...excellent cam you have there black :drool:
really like the realistic shaders
this kinda stuff really makes me wanna learn more and be good :D
"is that drool dripping on my keyboard?"
And another posted by Caffeine
Golly! That's very impressive!
Can you post (as a link, so it doesn't disqualify you) a close up render of the apparatus on top, so that we can see the detail???
Woow gosh am I flattered.. infact overflattered! :o
I hope you guys aren't blowing air up my...
you know...
:eek:
OFCOURSE I would be able and infact love to post a close up.
I have two options for you:
Would you want to see this layout in about six times bigger format(Which would have to be an external link)
Or would you just want a close up to the top? (Which I think I could fit to post here.. but I think I may get disqualified by doing so... which would end me in having a link again I guess)
Just let me know.
(Do I need to state that I am still not sure if you guys are serious or joking?):shy:
i hope that they are serious, your cam is just stunnig, marvelous idea.
i really like your model and render.
Black
01-12-2004, 01:40 AM
Originally posted by juha
i hope that they are serious, your cam is just stunnig, marvelous idea.
i really like your model and render.
Okeey.. I fell for it this time!
This (http://users.telenet.be/Black.D.Greatest/Camera_Obscura-copy.jpg) is the layout you guys could see here. In about halve the size of the original render. And around a quarter of it's print quality
(All reduced only to make it easier for you to be able to DL or view it)
Inspite the shrinking done to it it is still a big file that may take long for some to get to.
The wireframes are also alot more clearer in there, so I think it could help you see what you hoped for.
And this (http://users.telenet.be/Black.D.Greatest/Camera_Obscura_persp3.jpg) is the render I had done for the top view in the center (Global Illumination with an HDRI ambient lighting).
It's not reduced in size this tim, as I had not rendered it in very high quality. But none the less it's quality is a bit reduced to fit the web.
If you are in need of any other angle or a clay render.. I can get something out such aswel.
The model is actually not too complex to compair to many others.. it was only tricky deciding on how to do the little fancy bits. Thats actually why I got to doubt.
But once again THANKS guys! (You MADE my day!)
Ps:Once I have my site out every model I have done until now that hasn't been done for proffessional use shall be given out freely.. you could expect these there too
Dymitr
01-12-2004, 03:08 AM
My old camera
modeling: 60 min
texturing: 50 min
rendering: about 30 min
hello again. so one more, i promise this will be my last at this week ; )
a pinhole camera.
modele in rhino 25 min
textures and rendering in max 6.
BLACK: thanks ,supercool renderings..
Dymitr
01-12-2004, 03:21 AM
I used for modeling and rendering 3ds MAX 6.
For post I used Photoshop.
I forgot, sorry.
sorry. i forgot allso mention where i "fix" my pictures. i allways do that in photoshop cs...
dymitr, i like your camera, i got one just like that, yashica 6*6 double mirror camera...
eagle4
01-12-2004, 03:40 AM
hey juha. it looks to be more of a film canister with a hole in the lid opposed to being a pin hole camera...... but nice modeling anyway
Dymitr
01-12-2004, 03:54 AM
This is russian camera, called Lubitiel (hope I wrote correct). This have about 20 years or much more.
Barks
01-12-2004, 05:36 AM
Black: Beautifully done as always. The texturing is nothing short of fantabulous. :D
Black
01-12-2004, 06:37 AM
Thank You Juha; Though there is nothing to really show off there.
I had used CS until it's demo ran out and left it at there. Though I liked it, I never upgraded from 7.
Barks; Thank you.
The texturing was simple after the idea evolved...
Picture it this way:
That you created a wood grain texture and converted the shader to a file texture.
If you take this texture file into a photo editing software; feather-select and highlight the rim of the UV borders (Internal and external... depending on the wooden objects peaces)then use that as your texture, you will notice that you'll get an effect close to this one.
The whole logic was to how the years of waxing and scrubing effects real life furniture.
It was a sort of experiment that went good...
But unfortunately The judging is not based on texturing :(
You could always ask me to post the shader networks when you come cross a shader that looks intresting to you.
(It IS okey to do that right Andy?)
Marty_McFly-3DT
01-12-2004, 06:46 AM
Great going guys... Black is ripping it up lately huh? Well... that's cool... I've unfortunately only been able to submit 1 entry these last two weeks because of other interests... namely music. It's not an excuse... but more of an explanation (Not that anyone was really asking anyway... :roll: Just thought I would share.) So instead of making models and renders... I've been making a mess of my desk and making... uhh... not so perty music instead. :p Here's what my desk looks like as of 5 minutes ago... Messy... (http://img69.exs.cx/img69/108/desk01.jpg) (Warning... 1600*1200 image... 520kb!!!) I hope to get back on track with modelling soon though... I miss wreaking havok on the forums! :halo:
Dozer
01-12-2004, 07:57 AM
Marty: You need ProTools, that's all I have to say :)
Marty_McFly-3DT
01-12-2004, 08:20 AM
Pro Tools??? Meh... I have Microsoft's Sound Recorder! Beat that.... uhh... beat... huh huh huh... beat... get it... beat? Uhh... my lyrics are better than that I assure you. :p Seriously though... I'd like Pro Tools... but then I'd have to buy it... and then I'd have to learn how to use it! Too much work for me... :p on the plus side... a friend of mine has Pro Tools... so I guess he can let me play on his system sometime.
heu eagle, yes it is a film canister, i read tihis article from newspaper about a dude who uses it as a pinhole camera, well the hole is much smaller of course, and "she" lets it exposure like 360 days.
i try to find that link somewhere.
those pictures are totally great...
heres the link.
http://www.helsinginsanomat.fi/uutiset/kuva/1076152281054
Black
01-12-2004, 10:10 AM
I actually WAS wondering since seeing the post if you had gotten the whole concept wrong or not...
Thinking you had a point I just tried figuring it out.
Well I really hadn't thought of this option! A VERY good idea.
Nothing that my patience would be able to endure though.
btw you're up early/late!
otacon
01-12-2004, 10:17 AM
Heres an entry. These things are hard to do in an hour, i started off thinking i could do more detail but never finished it....
Lightwave
60min model
i try to find more pictures .
and maybe texts in english.
i wake early , 6 at morning.
school day you know.
about cs. only reason why i use cs is that i found that shadow highligt tool is so handy.. :)
ok. heres how she uses those little things.
i think that hole should be on the side , not top part like i do.
http://www.helsinginsanomat.fi/uutiset/kuva/1076152281056
im gonna build one right now and give it a try.
and heres another one. http://sun-i.com/solarigrafia.htm
Dozer
01-12-2004, 12:37 PM
Marty: Ya the prob with ProTools is you can't just get the software (unless ur still using win98 hahahahha) without buying the hardware...but it's actually just as easy to use as and basic sound editing software...You just have to be REAL careful about file management with that beast...one wrong move in program and you WILL delete the actual audio on ur hdd. Great program though, it's the industry standard for audio post production.
eagle4
01-12-2004, 12:49 PM
wow juha. thats some really cool stuff, it would have been hard to get the exposure right. wish i could read what was wrtten there. it eams she had the hole in the side of the canister.. as opposed to the end where you have it.... hmmm but i like the idea.
eagle4
well there says something like that, she coul attach those cameras allmost everywhere, windows , holes in the tree, walls etcetc.
they said that she had places allmost 100 cameras allover the Helsinki city...
yes, i make that terrible mistake, the hole should be at the side, not on the cap .
i try to pput one in my homes windows tonight, only problem is that there is so much snow outside, so i think its gonna over exposure easily... let just see what happens...
eagle4
01-12-2004, 03:49 PM
the trick to not over expose it, would be to have the hole as small as possible.
it would be interesting to do...
eagle4
Smack Monkey
01-12-2004, 04:38 PM
Under the wire with an entry this week. These modular robo cameras are used for inspecting pipes and ducts. This camera is small enough to fit in your hand.
modeling 1 hour in max 7
textures 2 hours
rendering 1.5 hours
post 10 mins in photoshop.
I couldn't get all the details i wanted but I didn't want to do it yet again:grr:
Black
01-12-2004, 04:42 PM
Originally posted by Smack Monkey
I couldn't get all the details i wanted but I didn't want to do it yet again:grr:
Holly Hell!
Could you please run it by me again?... WHICH details are missing out here?!
This is one impressive put together!
Hats off!!
Smack Monkey
01-12-2004, 04:51 PM
Thanks black
I apreciate the props
check out the resource material here (http://www.inuktun.com/media-gallery.htm) to see all the stuff I left out
mohamad
01-12-2004, 05:20 PM
I like this week subject but I be busy....
I love photography and it’s my hobby. You can see some Photo that I taken in my web site. My camera is HP 850.
My first entry is old "MAFIA Camera!” All photos that taken with it, hadn't
Any shake because if you shake, you will die. So if you want take photo with it DON’T MOVE.
Program: 3dsmax6, Photoshop
Modeling Time: 43 min
Rendering Time: 7 min (without Blur), 12 min (with Blur Motion)
Textures Time: 32 min
andoy
01-12-2004, 05:22 PM
Smack Monkey: nice job you did on this one, you just make me feel bad for not really getting round to entering this weeks challenge..
hello every body
nice modeling for all
i like this concept of speed modeling chalenge, and it was the first time for me. Well well well
Smack monkey, what a terrific camera, i like it a lot, the render is beautiful,
black your camera obscura is beatifull too.
Dimitr good choice of camera, i do the same ;), a yashica mat 124, an old 6X6 camera which made beatiful photos ;)
So see you every body on the next week
Bye
Kunz
kenkuru
01-12-2004, 07:37 PM
Hi!
This didn't quite make the timelimit so i'm not participating, but i decited to post it anyway, cause it's my very first post here. A nice hello to everyone and i guess that you'll be seeing a bit more of me from here on.
The model was done in Studio Max 6 and took about 4 hours total (modelling, texturing, lighting etc.). I definately found out that i really need this kind of practise...I'm hopeless at leaving anything a bit undone and i had to try hard leaving this model to this state, but that's why it's speedmodelling.
vladoportos
01-12-2004, 07:41 PM
@kenkuru: you have to post wire of your model.....
holy cow smack monkey...
thats something reeeeally cool.
actually super cool.
i hhope you win because you really earn it...
hiphip hurraaa.
kenkuru. very nice model
hyvä suomi...
kenkuru
01-12-2004, 08:12 PM
oops. forgot the wire...although i don't now if it's needed cause i am not participating, but if someone want's to look at it here...
Terve juha! Mukava että suomestakin on muita 3d tekijöitä ;)
Täällä varmaan nähdään jatkossakin.
remco_t
01-12-2004, 10:21 PM
holy sweet mother of j..... :eek:
quite impressive model Smack Money. I've got a lot, a whole lot, to learn before I can create something like that in an hour!
thumbs up!
Dr. Gonzo
01-12-2004, 11:22 PM
Sorry, no more time left! This is my Coolpix 5200.
1 hour modeling
1 hour texturing
10 min lights
1 min rendering
H2O-3DT
01-12-2004, 11:32 PM
Nice job Smack Monkey
two thumbs up!:D
Modelling time:60 min.
Texturing time:10 min.
Renders:15 min.
3D max.
Hi!
This is my second entry for this week, I really enjoyed this week's speed challenge & the topic CAMERA..
This is my friend's camera, Nikon FM 10 an old manual,still Cam. I got it from him for the reference,
Did the planning the old way - ruler,paper and pen,
It was a bit hard to finish the whole camera.. some details has been skipped.
I used the full 60 minutes to model it.
Din't had time for texturing cus the time is running out
Hello Andy
how to get a picture of your camera?
there's a great invention which can help you here - it's called a pencil - draw one
alternatively just sit there with the camera in your hand and measure it.
I did take your advise!
Hello Black
The whole idea is developing new neurological connections from your brain to your hands holding the mouse and typing on the keyboard.
It's actually an advantage that you are able to spend time prehand.
Another real life situation advice for that would be: Make use of it!
Expecting to see your Camera aswell
I do agree with you...Yep I experienced it.. Thnx:)
H2O-3DT
02-12-2004, 12:37 AM
I did not have any time for real textures so heres my ref pictures.
http://www.thevooner.com/feature/2003/10/19/casios3/s3_back.jpg
http://www.thevooner.com/feature/2003/10/19/casios3/s3_front.jpg
DESPISTADO
02-12-2004, 12:40 AM
:eek: amazing smack very nice one
andy: i saw your beauty harley, youre a god modeling:max:
Dozer
02-12-2004, 12:42 AM
Nice camera H2O, looks good.
inspired
02-12-2004, 12:51 AM
nice entry smack! looks pretty cool!
ive seen alot of good models this week, i wasnt able to finish one within the time limit... but maybe the next challenge i can participate again! :D
good luck every1!
Taurus Anurag
02-12-2004, 01:11 AM
Here's My entry
I didn't get time to texture it so the overall look is given below:
It's a DIGIVUE Digital Camera. Modeled and rendered in 3ds max 6
Modeing time : 60 min
Rendering time:
Final : 15 sec
clay : 05 sec
Wire : 07 sec
roach105
02-12-2004, 01:37 AM
First time trying. I bit more difficult than I first anticipated.
anyways.
Modeling about 60min
Texturing 30min
raith
02-12-2004, 01:47 AM
Here's my entry.
Could have add more details if theres more time.
Modeling about 60min
Software 3D Studio Max 7.0
raith
02-12-2004, 01:49 AM
Sorry, picture is here
Marty_McFly-3DT
02-12-2004, 02:27 AM
Good Riddance (Time Of Your Life) By: Greenday
Another turning point a fork stuck in the road
Time grabs you by the wrist directs you where to go
So make the best of this test and don't ask why
It's not a question but a lesson learned in time
It's something unpredictable
But in the end is right
I hope you had the time of your life
So take the photographs and still frames in your mind
Hang it on a shelf in good health and good time
Tattoos of memories and dead skin on trial
For what it's worth it was worth all the while
It's something unpredictable
But in the end is right
I hope you had the time of your life
It's something unpredictable
But in the end is right
I hope you had the time of your life
It's something unpredictable
But in the end is right
I hope you had the time of your life...
----------------
3D Studio Max 6, 45 mins modelling (top wireframe is without symmetry and smoothing, bottom wireframe is with symmetry and smoothing), 1 hr. for textures... (They're not great... but kinda fun so...), less than a minute render with 1 skylight and 1 omni...
raven2k4z
02-12-2004, 02:37 AM
Wouldn't have guessed the deadline was so soon, would have started with it earlier :P Well, it's not fin. but here it is anyhow.
Model: 40 min, dont know if i would have been able to do the whole model in less than 1 h anyhow... Whole lot of tweaking to do also... Hmm
But i know that this model could be made in about 30 min, if i've had done the messuring before modeling ;)
Well here goes
Smack Monkey
02-12-2004, 02:46 AM
Thanks for all the feed back guys. I have a big head now:o
Black I wan't to tell you your chair last week was great. I had planed on building the same chair. I gathered up the refference then looked on the forum and saw your yours and went "well I just saved an hour because once again Black has killed it".
Very nice.
My camera this week took 4 attempts to get it done in an hour. I learned alot and developed some nifty techniques to help speed up the time. One of wich I will share with you all since you were so nice and gave me such great compliments (yes I am susceptible to flatery).
This model required many little screws recessed in beveled holes. To speed the process of booleaning the holes I created a reverse beveled cookie cutter (kind of like a screw without threads or a golf tee) then I created the little screw pieces that were going to be recessed in the beveled hole and placed them inside the cookie cutter.
So when it came time to boolean holes I copied and moved the whole assembly. That way when the boolean was done the little screw pieces were already in place and I didn't need to take another step to try and move them into the hole I just created. It saved me tons of time.
cheers
Marty_McFly-3DT
02-12-2004, 02:50 AM
Originally posted by Smack Monkey
Thanks for all the feed back guys. I have a big head now:o
As well you should Monkey Boy.... You did very good... and just for that... you get an extra banana this week! :D
Andy_k-3DT
02-12-2004, 02:55 AM
ok you lot, this one is over and week 25 is up and running
Andy
Black
02-12-2004, 02:59 AM
I started on this one EXACTLY at 1 hour remaining.. I am even typing this as it renders..
modeling and everything else in MaYA
Hope it made it!
Black
02-12-2004, 03:03 AM
Darn it!!!
We were out the whole day today so I couldn't start on this model I was prepaing for.
I had thought that I had no chance to do it and sort of had left it aside.. until well.. exactly at one hour remaining.. I thought "Hey why not!!"
I am proud to say I completed it AND rendered it and all.. it's just that I had to restart MaYA to get the wireframes (Got locked)
Well.. you win some you loose others.. gosh am I not going to try that one out again!
Andy_k-3DT
02-12-2004, 03:05 AM
nope - I've just looked at the forum clock and according to it (it's wrong) - I called deadline 5 minutes early - we'll let this one through
Andy
andrei
02-12-2004, 03:11 AM
hi, i´m new here...
i just try to model a camera, kodak instamatic, if i do any mistake, tell me, because i don´t understand much inglese, and so a don´t understand all the rules.
i model the camera in ~60 min, then rendered, yesterday i had confused 1st december and 30th november, and thinked that the deadline is just 22.00 gmt of 30 nov, and here it go.
Black
02-12-2004, 03:17 AM
Feeeuwwff :crazy:
Thanks alot Andy!! I am seriously NOT going to try a stunt like that again... it DOES kill!
Honestly it was finished before your post.. the upload took some time I guess. In any case I'm not going to make a problem about it even if you take it as a late entry
Oh by the way the model is FujiFilm FinePix S5000
It was all modeled in something under an hour.. but I really don't know how much under.. so it should be something like between 45 minutes and 55 minutes.
I found a REALLY cool technique that might be of use to some.
I had a readied front, top, left and right view of the model.
I later duplicated the first good enough loft and revolve that I got from the curves four times. But this time as instances. Since they carry the same geometry data it doesn't slow the computer. And from only one viewport you get to modify it from all angles. without having to have four diffrent refferences.
Well my two cents
(HEY you guys didn't expect me to let you off with a short post from me now did you?!!)
the_jigu
02-12-2004, 08:22 AM
hi black and juha,
i really enjoyed and amazed with ur links on hubble telescope.
well finally i got the part of hubble telescope which works as camera.and it is ACS(Advanced Camera for Surveying).As a being science lover i just been amazed with that part how they made.
well here is the LINK (http://acs.pha.jhu.edu/instrument/photos/gallery/) of to that camera.u can find there lots of refernce images.
but i don't have time to model it.also here i can get only few hours to get on internet.
nice entry so far from everyone. All i can say is the winner can be Juha/Smack monkey/Renz uncle.
i also like black paper model and how's he did job.
well Renz uncle where r u froM in india?
i don't understand this thing most of indian animators use
MAYA?:halo:
the_jigu.
Trkls
02-12-2004, 08:55 AM
Andrei, nice model, i hope it will go trhough to the competition! what software did you use?
holyspirit
02-12-2004, 06:30 PM
Modeling Time: 50 min
Black
08-12-2004, 06:35 PM
travis_jinx:
Every week some body posts something about how late it has been without the results explained.. please take care to read at the previos threads to see how long it actually takes.
First of all it is announced (If it has been decided on) at about the hour of the deadline of the currently running contest. This is to asure that a majority of contestants are online.
Andy_k-3DT
08-12-2004, 06:51 PM
thanks Black, as you say there always seems to be one who asks.
Travis - as for busy, so far this week (since Saturday) I've built three 500,000 plus polygon architectural meshes (detailed down to the last pixel on a grade 2 listed building which is being renovated) for a client and still have 2 more to get through before Friday when part two of the project starts so yes, busy would be a very good word to describe how things are going :)
I'll be with you guys later
Andy
Smack Monkey
08-12-2004, 10:13 PM
Originally posted by Black
I found a REALLY cool technique that might be of use to some.
I had a readied front, top, left and right view of the model.
I later duplicated the first good enough loft and revolve that I got from the curves four times. But this time as instances. Since they carry the same geometry data it doesn't slow the computer. And from only one viewport you get to modify it from all angles. without having to have four diffrent refferences.
Interesting technique, What's the advantage over using all four views? Did it enable you to model faster somehow?
Black
09-12-2004, 03:17 AM
Originally posted by Smack Monkey
Interesting technique, What's the advantage over using all four views? Did it enable you to model faster somehow?
Actually it had a variaty of advantages.. most birefly it gave me more control.
The thing is that to prepare a ref image for all four viewports is actually a delaying factor. And I am not only limited to front, top and side views.. I get the advantages of having an image plane with the back, other side and the bottom in view. All in one viewport.
In an object like the camera I was working on it helped alot, since the left and right.. top and bottom were entirely diffrent models.
How I worked was to set the image to only one viewport and not have it visible by the others. and have the duplicated instances not visible in the viewports other than the perspective and the one with the refference image.
When your duplicate is an instance, anything you do to it's shape node applies to the duplicates.. or vise versa. And I was able to work in the persp view a complex extrusion and with the luxury of viewing it with a whole diffrent angle again in perspective.
You'll have to really experiment to introduce some advantages with this method. It DOES have it's draw backs aswel actually. Firstly your scene gets more crowded.. and sometimes you forget which the original was (Good Idea is to give it a diffrent layer and colour). The best work around I had coome up with then was to turn the visibility of the copies in all other veiwports.
It IS a method.. but not the best or a defiately to work method. Like I was able to model my last camera with it. But I haven't modeled such since (though it has been only a week). It is all up to how you aprouch your model. This is an extra alternative that might save you time.
Ps:Not all might be familiar with the term Instance. VERY basically it is a ghost geometry that is using the conctructive data of another geometry.. so what happens is you have two objects but one data.
Smack Monkey
09-12-2004, 02:12 PM
Hmmm interesting
I'll have to give it a try. I could see it helping with complex extrusions and such. I'll let you know how it goes.
Andy_k-3DT
13-12-2004, 12:26 AM
it was interesting to see how this thread developed. With the cameras that were submitted not only improving but (if
you'll forgive the pun) focussing on more simple designs such as web cams and closed circuit cameras - I figured this
would happen my only surprise was how long it took. These challenges sometimes involve a bit of lateral thinking and
planning and a few minutes spent on preparation can save hours of modelling time.
Overall, the quality was good as we've come to expect with a few being exceptional so once again it was very hard picking winners,
well done everybody.
Honorable mentions
barks (http://forums.3dtotal.com/attachment.php?s=&postid=271050)
shakey-3D (http://forums.3dtotal.com/attachment.php?s=&postid=271070)
barks (http://forums.3dtotal.com/attachment.php?s=&postid=271338)
fredrik-85 (http://forums.3dtotal.com/attachment.php?s=&postid=271604)
Vlado Portos (http://forums.3dtotal.com/attachment.php?s=&postid=271658)
GhosTS (http://forums.3dtotal.com/attachment.php?s=&postid=271777)
kunz (http://forums.3dtotal.com/attachment.php?s=&postid=271879)
Ger22 (http://forums.3dtotal.com/attachment.php?s=&postid=272014)
travis Jinx (http://forums.3dtotal.com/attachment.php?s=&postid=272196)
remco_t (http://forums.3dtotal.com/attachment.php?s=&postid=272180)
juha (http://forums.3dtotal.com/attachment.php?s=&postid=272280)
polShao (http://forums.3dtotal.com/attachment.php?s=&postid=272449)
mimi01 (http://forums.3dtotal.com/attachment.php?s=&postid=272452)
otacon (http://forums.3dtotal.com/attachment.php?s=&postid=272804)
raith (http://forums.3dtotal.com/attachment.php?s=&postid=273108)
black (http://forums.3dtotal.com/attachment.php?s=&postid=273130)
Runners Up
Major Tom (http://forums.3dtotal.com/attachment.php?s=&postid=270939)
juha (http://forums.3dtotal.com/attachment.php?s=&postid=271788)
black (http://forums.3dtotal.com/attachment.php?s=&postid=272585)
Winners
dozer (http://forums.3dtotal.com/attachment.php?s=&postid=270865)
smack monkey (http://forums.3dtotal.com/attachment.php?s=&postid=272912)
Congrats to the winners, drop ben@3dtotal a line with all your details and which CD you would like in order top claim your prize
Andy
Dozer
13-12-2004, 12:38 AM
Congrats to Smack Monkey! I'm thrilled, thanks so much Andy!
I personally loved most of the submissions this week!
Smack Monkey
13-12-2004, 10:39 PM
Persistence pays off!
Thank you Andy. I almost gave up on this challenege because it was so difficult to get the result I wanted within the time limit. Congrats Dozer it is an honour to share the winners circle with such a worthy model. Also congrats to the runners up and the H.M.s, nice work everybody!:D
Black
15-12-2004, 07:11 PM
NICE DONE GUYS!
Smack Monkey.. what can I say. I hadn't thought any diffrent ever since I had seen your post! It was an outstanding job and very well done.
The same for yours Dozer. I was sure of S-Monkeys but wasn't sure that Andy would have two awards this week.
For short I am glad he had and that you got it.
Very well deserved on a highly complicated modeling week!
Congratulations
Marty_McFly-3DT
15-12-2004, 08:45 PM
Originally posted by H2O
Marty_McFly. The fly is back! but this week i think that the purpose of the design failed... Atleast my
motivation and inspiration is still present. :)
A clean and cool looking modell, sucking of inspiration aside.. :)
You have a good eye there mate... yes your inspiration was very present in that piece... but also as you noted... a bit lacking. :grr: Thanks for the comments though! :D
Congratulations to all aswell! Very nice entries this week!
Dozer
27-12-2004, 12:25 PM
Originally posted by Black
NICE DONE GUYS! I was sure of S-Monkeys but wasn't sure that Andy would have two awards this week.
For short I am glad he had and that you got it.
Hey thanks Black, I musta missed your message to me the first time I read this post...Sorry and thankya! :D
Black
28-12-2004, 09:31 PM
Originally posted by Dozer
Hey thanks Black, I musta missed your message to me the first time I read this post...Sorry and thankya! :D
Lol..
No sweat Dozer.
The comment was not really given to hear a thank you; but was more to thank YOU for sharing with us the entry.
In any case it is difficult to witness me being rude enough to compliment or at least congratulate only one of the entries that win if there are more than one.
Even so said; yours is not a situation such...
It was a great model that deserved it all.
I personally couldn't model this topic as good as you; no matter what rational technique I tried to go for.
I guess the camera's I had in my reach were simply too complex for my talents.
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