28-11-2004, 09:15 AM
Hey. I am currently skinning a human, and came accross a slight problem. I dont know if you can call it a problem, lol, but here it is: Do you know how if you attach a uvw map modifier to a mesh, and then give it a uvw unwrap modifier the mesh is unwrapped according to the uvw map modifier? I was wondering if it is possible to add multiple uvm maps to one mesh for differant parts of a body and have the same result. I want to give the head a cylindrical uvw map modifier, and say.... the arm a differant cyclindrical uvw map modifier that is rotated 90 degrees and fits the arm better. Is this possible? Thanks.