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View Full Version : Simple Camera Animation problem[3dmax5]


SnowJim
03-12-2004, 11:52 PM
Hey!

I have done a room, that i want a Camera to fly around in.

1.
I first made a path with NurbCurvs(did 3 patchs that i fused together), and then change the frames from 100 to 5000.

After this i choosed "convert from" on Motion->Trajectories and typed 5000 as end time, and then 1000 samples.

then i selected the path, this dident work. The camera only lyes samples to move in a searten area of one of the patchs that i had fused to gehter.

Then i tryed a simple spline with Bezier cornoer enabled.

2.
Here i weld to gether the 3 patchs with the value 99999 after i had attaced them all to one spline.

After this i made the same prcedure as abouve, but i selected the new pline object instead.

But first it layes out samples at searten spots on the whole spline, ad if i try "convert to" instead and den "convert from " in the Motion->Trajectories menu, it creates somthing that look likes an explotion, the samples is plased in a way that the camera will return to the start postionen, go out to a position on the spline and then return to start position and so on.

There must be somthing simple that i have forgot about this?

I know that this works GOOD with smal splies that i creates, maby its somthing about the welding/fusing thing? but it simes like i have a smal spline that this problem accure also on?

//Jimmy

SnowJim
04-12-2004, 04:00 AM
In simple words, how do i get a free camera to move along a long path(spline: line) when the spline is fused/weld to geather?

//Jimmy

SnowJim
04-12-2004, 05:34 AM
Notice that there is another way to make an path following that works beter.

Thanks any way =)

//Jimmy