View Full Version : Help need immediately
07-12-2004, 05:52 AM
Hey, I'm making a gorilla...made a face map in ps and head in max, and the map is definately doin something weird, how do i fix this....?
07-12-2004, 05:54 AM
second head with texture....i know i should model the whole head better but i only have like a couple hours before my class tommorrow to work on it
07-12-2004, 05:55 AM
and finnally the crappy texture.... please tell me how to make the texture fit properly on the face to make it look better
07-12-2004, 06:45 AM
you have to unwrap the model....then apply your texture map.....it photoshop you can scale the face to fit the facial area....it works much better if you have a front on texture map
right now your face is using the whole texture map...including the outlining areas......that`s why the actual face texture map...looks so small on your model.....
I fear though if this is due tomorrow...you won`t be able to unwrap and texture in time.....unless you`ve had experience doing it....
if your under time constraints..you can probably just crop the texture image..and use it..won`t look as good though
07-12-2004, 07:42 AM
how do i do the UV unwrap? I've tried to figure it out before and i got it into the 3dsmax edit window but dont know how to get it into PS...i have a couple hours tonight and a couple tommorrow, i'll make it happen in time
07-12-2004, 02:29 PM
when it's in the edit window just CTRL + Prt Screen then paste it into a new window in photoshop and take it from there.
07-12-2004, 07:19 PM
For this PARTICULAR model and texture, you can probably get away without having to unwrap it if you need it done fast...
1 - apply uvw map, planar, and orient it so that the gizmo is over the front of the face
2 - scale the gizmo and move it around until the face is the size you want, where you want
07-12-2004, 09:36 PM
thanx for the help guys, but i think i'll have to do a tutorial on UV mapping sometime soon, because it just wasnt working out right...i'm just gonna revamp the model a little to avoid having to texture much of the facial features...if you know of any tutorials on uv unwrapping hook me up...thanx
21-12-2004, 08:40 PM
In the max tutorials goto the low-poly spaceship tutorial. First the tutorial tell s you how to model the sapceship but at the end there is a tutorial on using uv unwrap.
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