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View Full Version : How to render only the shadows of a scene's geometry without seeing the geometry?


CutMasterClaw
07-12-2004, 08:45 PM
hello everybody, hopefully someone out there can provide some help concerning my problem. I have to use the alpha compositor technique to combine two different views of a scene in order to preserve rendering time. it's a race track and my problem is concerning the first-person-view of the pilot. first i do render the track itself, then i put the inner cockpit view seen through the cockpit's windows over the track view using the alpha compositor. in the inner cockpit view i need now only the shadows to be thrown at the cockpits geometry but the geometry of the scene (everything outside the cockpit, the whole track) shall not be seen.
i hope it's clear what my problem is. thanx for any help in advance.

DeadlyFreeze
07-12-2004, 09:03 PM
If you right click on an object in your viewport and go to properties you can turn off an objects visibility with 'visable to camera'.

pheonex
08-12-2004, 09:29 AM
what about the "matte/shadow" material??? can you use that?

goat
09-12-2004, 07:46 AM
pheonex had it right. make everything outside the cockpit a matte shadow. Save as a png,tga the composite them witht the outside render. should work fine.