View Full Version : Wall flicker
ColeKindred
14-12-2004, 09:50 AM
Heres a shot from my most recent animation. I have a problem with the lab wall flickering. The texture IS locked down.
This is an older clip I have rerendered the background with super sampling and it reduced the wall flicker though it was not eliminated. I am meating with my compositor on thurday and can post a newer clip at that time. But like I said the problem is just reduced with super sampling. Any idea how to eliminate it?
http://www.rit.edu/~mrh9661/shot6.avi
ColeKindred
14-12-2004, 09:53 AM
BTW please forgive the compression and flash frame :)
NULLL
14-12-2004, 11:51 PM
I think it's an anti-aliasing problem. I'm not sure what supersampling is, but when i had similar problems in Bryce, i'd just render it at twice the output size and scale it back down afterwards. But it might not remove it entirely...Had a similar problem in 3Ds max with a stripes texture for which i couldn't find a solution...
Maybe the texture needs to be adjusted, if that's a posibility. What does the texture look like? If it's tiled you might wanna try changing the number of tiles. Another solution which works in certain cases is adding a little blur or soften the background...
ColeKindred
15-12-2004, 12:23 AM
Thx. The textures a bmp image. VERY large around 2000 pixles. The image is rendered at 1024X533 widescreen Takes forever hate to double the rez. I think it's being caused by the renderer not being able to draw every pixol and having to guess at what pixol to draw. Then when the camera moves it guesses again and draws a diffrent pixol. Supersampling would usually fix this. I may have to blur the background as you mentioned but am trying to avoid this in order to keep the cool rack focus. Thanks I will try to render at 2x res and scale it to see if that helps :) anyone have any more suggestions? :)
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