View Full Version : speed modelling challenge week 27 - lego model
mr_lemon
22-12-2004, 03:35 PM
tomkpunkt,i'm tryng to do a little car model very different from yours except the glass...i'm having big prolem to model that piece and unless i know how to model it good i can't start doing the whole thing,so,as i've really liked how you've modeled that piece could you explain me how you have achieved such result?
firebug
22-12-2004, 03:49 PM
More Star Wars!
software: 3ds max
time: 60 minutes (I actually modelled the bottoms of each piece)
firebug
22-12-2004, 03:51 PM
Here you go Marty - and within the time limit you imposed.
software: 3ds max
time: 30 minutes
firebug
22-12-2004, 03:57 PM
Does anyone know why I'd have those bars running across the floor in my Slave 1 picture?
Popov
22-12-2004, 05:14 PM
An other post
10min in 3dsmax6
Popov
22-12-2004, 05:15 PM
And the rendering
mimi01
22-12-2004, 05:38 PM
Wow, there are some very great models so far!
I didn't think it would be complicated to model Legos, but it took me some time to find out how I could put my pieces together.
Well, first the blocks:
Modelling time 60 minutes
clay and wire frame: 20 minutes
mimi01
22-12-2004, 05:41 PM
And here's the finished model.
modelling 50 minutes
textures 10 minutes
render 5 minutes
3ds max5
Taurus Anurag
22-12-2004, 06:27 PM
Here's My Entry, I've modeled this(both 2 parts) yesterday in the evening,
so i'm posting both entries one after another.
This is modeled and rendered in 3ds max 7.
Part 1 :
Moeling time: 21 minutes
Texture time: 5 min
Part 2:
Creating "***** CAT" Model using "Leggo" objects: 26 minutes.
TIMINGS FOR FINAL RENDER:
CLAY : 5sec
WIREFRAME : 11 sec
FINISHED : 8 sec
Taurus Anurag
22-12-2004, 06:36 PM
Here's the model created by leggo
mimi, wow really nice lego model..
heres my second part.
just a bridge, it took about 35 mins to put parts together, i removed that lego text from bricks on the bridge. it was enough heavy model without texts...
i used greeble plugin to greate that backround city landscape...
i got that legobridge idea while playing with greeble yeasterday.
rendered and textured in max 6, 2 hours.modeling the backround about 5 mins.
mr_lemon
22-12-2004, 08:04 PM
one of the funnyest contest ever...i really have to say that...another one,a little truck done all in 3dstudio in 60 mins for modelling and other 40 to put it all togheter,first,the wire
mr_lemon
22-12-2004, 08:05 PM
and the scene
Grimmie
22-12-2004, 08:43 PM
Couldn't help it....Had to do an exploded view... :o
P.S. Popov, I like your colored shadow...
Chris-3DT
22-12-2004, 09:39 PM
does this bring back so many childhood memories for you guys too? :D
lemon , yours car rock`s ; )
Fenixy
23-12-2004, 01:08 AM
2mr_lemon i begin to think that you first build your models at real lego after at 3d :) COOL!
evolution
23-12-2004, 01:46 AM
Mr Lemon: Great entries so far I have a quick question for you what material settings did you use for the windshield part on your last truck, Im rather terrible when it comes to materials and I was hoping you would be able to help me out with creating a good sorta clear plastic material like you used on your last truck. Thanx in advance!
jawee
23-12-2004, 02:04 AM
mr lemons is so good :)
vidiot
23-12-2004, 02:08 AM
2mr_lemon i begin to think that you first build your models at real lego after at 3d COOL!
Goust, - is there another way to that?
:D
Mr. Lemmon,
that car reminds me of one of my first lego cars,
but the tires were different at this time (~ 74´)
Vid
One question:
I saw a quirk in one of my pictures - is it allowed to edit and post
a corrected version (no extra modeling time or texturing)?
Or is it like "if the bullet has left the gun..."?
(Da*n layers - or is it more a user problem ;) )
inspired
23-12-2004, 02:17 AM
and my final image, its not much, but at least i had fun making it :D and, again, i learned alot! It was really cool to find a way, to work fast, but precise! And i have to say, (altough my model isnt very good compared to others,) im kinda proud on what i got now :D
anyway,
time - 15 mins
C&C are welcome ;)
Marty_McFly-3DT
23-12-2004, 02:20 AM
Hey Inspired... really neat model. I only have one problem though... you should have made it in perriwinkle blue. :D
inspired
23-12-2004, 02:40 AM
hey thanks marty... I know you are a mad scientist, but ur words still mean alot to me :p I have abslolutely no idea what 'perriwinkle blue' is :p but it sounds awesome ;)
Btw, if i havent said it before, Great models every1! Too bad, this week was kinda busy for me, cause i have so many ideas now, but i havent got time till the deadline... Oh well, maybe another time just for fun! :D
Mr.Lemon - Your models are truly awesome! nice work!
:D
Marty_McFly-3DT
23-12-2004, 03:04 AM
Hey Inspired... somebody hasn't been reading the rules lately have they? We have two weeks for this contest... so that means you have plenty of time for your great ideas! Get to modelling! :D
Fenixy
23-12-2004, 04:08 AM
bad that i dont have eny lego :mad:
RRRrrrMate
23-12-2004, 04:20 AM
My first speed challenge entry.
Modeling - 60 minutes in maya
About 10 Minutes to build and another 10 to texture
RRRrrrMate
23-12-2004, 04:21 AM
And the Model.....
mr_lemon
23-12-2004, 04:50 AM
guys ,i'm really grateful to all that have appreciated my models,i was a lego fan,when i was a child i had a big box(and when i say big i mean BIG) full of lego pieces...after my little sister born she has lost pratically the 80% of the pieces so my models are based on memory and the nice scans in brickshelf.com,i would also try to *invent* a model by myself without instruction....uh btw...for those that have maded star wars models ...i'm not really a big fan of the series but i would to give it a try...so my next model will be an imperial speeder bike...
evolution: for the glass material...it was a little bi hard to obtain a good working material...keep in mind that i've used a color really similar to white but with a bluish influence for the transparency color and a dark blue for the reflection,a falloff map (perpendicular/parallel) in the luminosity channel and a IOR of 1,80 so the object will not get too bigger when refracted.if you want write me a PM and i'll send you the sample material (assumed that you work in max) i think that as it's not modeling you are allowed to use it...i think...:)
great models from marty and firebug but also that BCRICH model (i can't remember who's posted) and obviously the best: BLACK...i really don't know why you wouldn't put that post here...it's amazing how your shading and lighting works with a modelling full of detail and with perfect proportion...you're a pro man...
cheers
Chris-3DT
23-12-2004, 06:15 AM
Originally posted by mr_lemon
when i was a child i had a big box(and when i say big i mean BIG) full of lego pieces...
we had a barrell 1mx50cm full of lego. we used a shovel to get the stuff in again it was enough to cover all of the floor really and we used to have a big room my brother and i. :p
Fenixy
23-12-2004, 06:30 AM
whene i was 9 years old i had 1 litel box 1m x 1m full of lego =)
with friends we creat a litel game...evryone build some base & after play a strategy war =) ye it was nice years
deadplant155
23-12-2004, 08:35 AM
alrighty then. here's my set. pretty simple, but my idea didn't really require much more, maybe i'll get to another better one, not sure.
modeling = about 20 min.
rendering = frustrating...if anyone can give me a hand with the hardware render buffer to render wireframes i'd appreciate it, specifically to not show the back faces.
deadplant155
23-12-2004, 08:39 AM
and here's my model, inspired by my new imac g5, not to scale or anything, just looks kinda like it. about a half hour to model, and quite a while for the renders, the back view uses a spot light and an area light, took a long time to render. for the front view i used a single spot for the key, and two groups of low intensity spots for fill and back. i've never really gotten this to work well before, but i'm pretty happy with this one, just not the shadows...hmmm...
oh, and i had some trouble getting them the right size for some reason, has the limit been brought lower since the piggy challenge? anyway, that's why the small size and low quality. thanks everybody, say whatever you want, i have thick skin.:D
shagadalex
23-12-2004, 01:48 PM
looks like some of the models are straying from the lego idea and look more like generic plastic toys....
Segreto
23-12-2004, 02:31 PM
how's that? i havent seen anything so far that didnt have real legos in it...
Segreto
23-12-2004, 03:07 PM
well it took some looking but i found a great site that has 74 pages of lego piece pictures with about 100 pics per page. when you click on the thumbnail it shows a larger view and tells you what sets the piece is in... a great reference site for those pieces that you might not have. it also has a search function!
http://www.peeron.com/inv/pics
firebug
23-12-2004, 03:36 PM
Wow... that site makes things so much easier - it gives a list of all the pieces you need. If only I had had this before modelling doing all my modelling, lol.
Thanks, though - this'll probably encourage me to make at least one more.
Segreto
23-12-2004, 04:34 PM
yeah its a pretty handy site. heres my next set. basically the same as my last one but i remodelled them and built a few extras since i had some more time. I was having some issues with the scale of the last set, and i have less polys on the buttons and bricks this time.
modeling 53 min
software max
Special-K
23-12-2004, 04:58 PM
Originally posted by Mitcho
here's my entry. Modelling was rather quick, as I use only one type of brick. How to achieve the image took quite a while to figure out, though.
There are also some clever MPEG Virtual Views of Escher creations at
http://www.mcescher.com/
(Choose Downloads in the left handcolumn)
firebug
23-12-2004, 05:00 PM
I'm curious Segreto - what type of building are you constructing with your pieces? By the way, I love the mech you're constructing. Some fine modelling there - and I'm glad it's not my computer handling it. I'm having trouble enough with my lego models.
I have another model done - here's the pieces I used. I'd upload the final image, but I'm working on my materials - I have to have at least one half decent looking picture.
I have one last entry in the works, that should up by tomorrow sometime (or tonight if I work really hard).
Software: 3ds max 6
Time: 60 minutes - I was cutting it close here, took me three goes.
firebug
23-12-2004, 07:39 PM
Hey Andy - we get an hour to model the pieces, then an hour to put them together. However, if we want to spend some time creating a surface NOT made from lego does that have to be done within one of those time limits or does it not matter?
I ask because I just made a little space rover and want to add a cratered surface for it to roll over. Purely for aesthetics, am I allowed to do that?
tomkpunkt
23-12-2004, 08:52 PM
hi..
my second entry on this challenge
at first the bricks
tomkpunkt
23-12-2004, 08:54 PM
now the model.....
Modelling bricks: 30min
Modelling TIE Defender: 30 min
Rendertime: ~35 min
Andy_k-3DT
23-12-2004, 09:53 PM
Originally posted by firebug
Hey Andy - we get an hour to model the pieces, then an hour to put them together. However, if we want to spend some time creating a surface NOT made from lego does that have to be done within one of those time limits or does it not matter?
I ask because I just made a little space rover and want to add a cratered surface for it to roll over. Purely for aesthetics, am I allowed to do that?
nope, if you want to do the scene building it counts as part of the second hour
Andy
Marty_McFly-3DT
23-12-2004, 09:57 PM
Nice Tie Defender, tomkpunkt... I wish I made it... :) Now I will be forced to make yet another model... AKK... I think I'm losing it!!!
Marty_McFly-3DT
23-12-2004, 10:00 PM
Thanks Mr. Lemon for mentioning my models... yours are pretty cool too... some old skool style to them. I might have to make one or two of those myself.
korpse... you've got some pretty neat sets aswell.
More... we must have more! :D
Chris-3DT
23-12-2004, 11:05 PM
Originally posted by tomkpunkt
now the model.....
Modelling bricks: 30min
Modelling TIE Defender: 30 min
Rendertime: ~35 min
I don't quite understand how this is assembelled using just the parts you showed before. Care to show us how it works? :)
inspired
24-12-2004, 12:25 AM
Originally posted by Marty_McFly
Hey Inspired... somebody hasn't been reading the rules lately have they? We have two weeks for this contest... so that means you have plenty of time for your great ideas! Get to modelling! :D
:eek: - 2 Weeks? wow...
:D - So, so, so i-i can model more!
:roll: - *starts thinking on what great idea he is gonna try to realise in 3dsmax...
:eek: - wait a minute, did that marty just said i didnt read the rules
:grr: - he really is gonna pay for that
:???: - But how....
:evil: - hehe, my next model is gonna destroy all marty Mcfly's entries
:roll:
tomkpunkt
24-12-2004, 12:59 AM
Originally posted by Chris-3DT
I don't quite understand how this is assembelled using just the parts you showed before. Care to show us how it works? :)
hi... (@Start, sorry my english)
ok... the model is very easy
i rendered an other image as exploding diagram, i hope you can see better the different parts of the TIE...
i have another idea for a SW lego model ;)
Segreto
24-12-2004, 02:02 AM
thanks for the comments on my mech, firebug:) i plan on modeling a castle with bricks i made. Its actually kind of big and im having issues modeling it under the 60 minutes. we'll see if i can get it by next week.:)
firebug
24-12-2004, 02:23 AM
Yea, I've had a few problems with modelling stuff. I had a complete train planned out, all the pieces done, and after three goes, still couldn't get it modelled in the hour... good luck with the castle! If you manage to pull it off, it'll probably end up being one of the best here, judging by your previous models.
Here's the pieces for my latest model (yes, I am aware I still have another set of pieces awaiting their finished construction - but I'm working on the textures.)
In the meantime:
software: 3ds max
time: 60 minutes (how I wish for ten more!)
firebug
24-12-2004, 02:26 AM
Another nice Stars Model, tomkpunkt - for a moment, I thought they were going out of fashion.
I think my next one will be a pod - if I find the time to do it.
firebug
24-12-2004, 02:29 AM
This is probably my best one so far (with maybe the exception of the v4 engine). Certainly it's the best textured. Anyway: one of those water cannon trucks.
By the way, for anyone who knows lighting: I'm still getting those dark streaks across parts of my images. It's not because pieces are overlapping - I checked. But they only appear when I turn on the shadows..... :???: Any help would be great.
Mr. Lemon: thanks again for the glass material - unfortunately, I'm missing one of the required dll's. No matter, I worked out a decent material by combining a few tutorials and your previous comments. Thanks though!
time: 60 minutes
Segreto
24-12-2004, 02:31 AM
nice model firebug! looks pretty detailed
firebug
24-12-2004, 02:40 AM
I've got you to compete with, Segreto - and Marty, Mr Lemon, Inspired and the others! ;)
Marty_McFly-3DT
24-12-2004, 02:55 AM
Nice going Firebug... now if it only came in... Perriwinkle Blue!
Muahahaha....
Oh... and as for you Inspired... Bring it on:!!!:
Marty_McFly-3DT
24-12-2004, 02:56 AM
Yet another set.
Modelled in 30 mins in Rhino.
Marty_McFly-3DT
24-12-2004, 02:58 AM
Tie Interceptor
25 mins.
Forgot the render time... but it was less than 5 mins (4 omni's and 1 skylight)
Chris-3DT
24-12-2004, 03:05 AM
Originally posted by tomkpunkt
hi... (@Start, sorry my english)
ok... the model is very easy
i rendered an other image as exploding diagram, i hope you can see better the different parts of the TIE...
i have another idea for a SW lego model ;)
got it! thanks for the illustration :)
it's quite spiffy!
firebug
24-12-2004, 03:13 AM
Ah... my other image: I was going to place it on the moon's surface, but Andy said the moon would count in my hour time limit. Anyway: another image of mine. A small scene with some form a missile carrier outside a relay station. I think the driver's off taking a leak somewhere ;)
software: 3ds max
time: 60 minutes
(I apologise for the funky colours of my see-through objects. For some reason, the shadows of whatever colour I choose come through as its complementary colour, rather than a darkened version...)
firebug
24-12-2004, 03:17 AM
You're embarressing us, Marty! You're too good at these little Star Wars figurines.
But I'll accept the challenge thrown to Inspired - expect another model shortly.
As for periwinkle blue - the designers figured it already had too much to do with water and wanted to escape the cliche ;)
n0tic3ablyfat
24-12-2004, 06:21 AM
Hi all!
I'm new to the forums but not to 3dtotal or to modeling. And i just couldn't pass up this challenge. So here's my go at the Lego challenge:
modeled in Rhino
time: 58 minutes
...i wish i had time to do a legoman as well
n0tic3ablyfat
24-12-2004, 06:23 AM
...and for my final image. I always looved the forklift.
assembled in rhino
time:about 20 minutes
rendered in 3dmax using mental ray
render time: about 24 minutes
Mortal
24-12-2004, 06:59 AM
I live in China,our time is diffrent!
firebug
24-12-2004, 07:12 AM
I assume you mean that China isn't in the same time zone? I live in China too, but that's no big deal - simply add the appropriate number of hours onto GMT. The entirety of China is 8+ hours.
So, with a deadline of 2200 GMT on the 29(I think that's when it is anyway), we get till 0600 on the 30th.
firebug
24-12-2004, 07:20 AM
Woo hoo! Another Star Wars set - actually, I'm hoping to get at least another one or two in today.
Modelling time: 40 minutes
Software: 3ds max
firebug
24-12-2004, 07:42 AM
Sorry guys - messed up the picture again, I have too many floating around my desktop at the moment. Here's the correct wire version, followed by the model
firebug
24-12-2004, 07:44 AM
And the AtAt - this one took a bit of planning, though the idea's not mine - I saw it earlier on a website whilst searching for speeder bikes, funnily enough.
Still, I had to work out how to construct and then, of course, build it. So:
time: 30 minutes
software: 3ds max
browns
24-12-2004, 08:46 AM
these yellow dudes are tough!
45min. max6, no textures
browns
24-12-2004, 08:56 AM
the wireframe.
browns
24-12-2004, 08:59 AM
oh soz, didnt read the full rules, well.. hope its ok, i liked makin the pic :D
Marty_McFly-3DT
24-12-2004, 12:50 PM
So Firebug... first I steal your idea for modelling Slave 1... then you go and return the favor by stealing my idea to model an AT-AT. Hmm... something fishy is going on here... :eek:
guys , you are really on fire with this lego stuff? : ))
supergreat models from every1.
so i wish you all merry christmas and keep
the factory rolling..
have to go steal that tree somewhere right now, bit late im i...
firebug
24-12-2004, 02:08 PM
Lol, sorry about that one Marty, but it had to happen ;) After all, there's only so many vehicles left! Still, you're going to finish your At-At right? Mind you, there's still the chicken walker.
I think my next one's going to be a speeder bike, but that'll be a bit more detailed than the usual for these star wars' things.
Mortal
24-12-2004, 03:05 PM
So,....Fire bug.....
firebug
24-12-2004, 03:24 PM
So,... Mortal....
Are you asking about me? If so, I'll be happy to answer anything.
Sniper
25-12-2004, 05:20 AM
Ha ha some great work love all the starwars stuff.
I found plans for building the millenium falcon... Only problem is its about 500 pieces or something.
Here is a link that I found for lego plans I dont know if anyone has already posted this but it is the official lego site and the plans are nice and detailed.
http://www.lego.com/eng/buildinginstructions/Default.asp?bhcp=1
Good luck everyone and Happy holidays best wishes to you all and your families.
Luke....
Marty_McFly-3DT
25-12-2004, 07:24 AM
Ok Firebug... it's coming. But I warn you... this was the biggest pain in the arse lego model I've yet to make. All I have left is some material work... *sigh*
firebug
25-12-2004, 08:12 AM
Yea, mine was a pain in the arse too - the blocks on my head, for instance, are upside down, but the normal way for the body. Getting those to connect together took a bit of working.
Can't wait to see yours though, Marty.
firebug
25-12-2004, 07:30 PM
Christmas present to everyone: speeder bike - just for something new.
I probably did model the pieces and construct them in the allocated time period, but I didn't time myself and I don't really feel like doing it all over again. Maybe later...
Anyway, here we go:
Marty_McFly-3DT
25-12-2004, 07:33 PM
I hope everyone has a GREAT holiday weekend... spend some time with family... drink some eggnog (yuk...:p _ eat some kangeraff fritters (CCP you da man!)... and open up some super cool presents! I received my Total Textures CD in the mail yesterday... it couldn't have been better timing! :D
Merry Christmas to all and to all Speedy Renders!
Marty_McFly-3DT
25-12-2004, 07:37 PM
Modelled in Rhino in 60 mins. It took that long because of some fine tuning for measurements and such...
Marty_McFly-3DT
25-12-2004, 07:40 PM
Put together in the full 60 mins... it took longer than I wanted... but placing the pieces was a pain!
30 min render... (30 mins!!! There's only 1 raytraced material!!! So that leaves the render time to the polycount.... and I don't even want to get into how many times I had to restart my system to get this one off the ground!)
It's the almighty AT - AT!
firebug
25-12-2004, 08:20 PM
Marty... I bow before your skill... that's sweet!
I'm going to have to redo my speeder I think.
By the way, there's a little light grey section just to the right of far left leg joint. What is that?
Marty_McFly-3DT
25-12-2004, 08:28 PM
LOL... thanks Firebug. I'm glad you liked it. Your speeder is pretty cool too. I was thinking about how to assemble one of those... but I couldn't come up with anything creative. The piece you're refering to is one of those clip pieces that attach the leg to the bar on the belly of the body so the legs can move. I must've missed it while adding materials. :roll: I might recolor it later... might... but I don't know if I can stand another 30 min render! If not... it can just be white! :D
firebug
25-12-2004, 08:44 PM
Ah, right - I see it now, thanks. Again, one fine model.
Dozer
26-12-2004, 03:36 AM
I know you guys can do more than star wars hehe...
Mortal
26-12-2004, 09:04 AM
Very good
firebug
26-12-2004, 07:32 PM
Since Dozer asked for more than Star Wars...
My last and final model for this competition. Mostly because I have homework, but also because it's now so boring and repetitive to remodel the same pieces over and over again.
software: 3ds max
time: 60 minutes
firebug
26-12-2004, 07:35 PM
Personally, I don't like this too much - there's absolutely no internals. In fact, in real life, it wouldn't hold up the way I've constructed it (given enough time, it's easy to make it work though). Even so, I didn't manage to finish modelling the rear, which you can sort of tell in the picture.
Can anyone tell which car this is modelled off?
software: 3ds max
time: 60 minutes
firebug
26-12-2004, 07:47 PM
Well.. I did something wrong with the pieces submission. Once again.
Thapa_Laxman
26-12-2004, 11:11 PM
Hi everybody,
Here is the parts I used to model a lego ambulance.
"This speed modelling contest is geating exciting every week." Please post comments.
Software used - 3ds Max 6
Modelling time - 53 mins
Material and rendering time - approx. 1 hour
Thapa_Laxman
26-12-2004, 11:19 PM
And here is the lego ambulance I modelled. I left few parts like yellow\red lights and hair for the driver because of the time limit for modelling the parts. Please post comments.
Software used - 3ds Max 6
Modelling time - 37 mins
Material and rendering time - approx. 1 hour
inspired
27-12-2004, 02:27 AM
and again, an entry from me... i really had trouble making that tire... i havent got much experience in 3d modeling (started some months ago...) and i really didnt had a clue on how to make the tire. But well, i jiust started and it turned out ok i think...
the dumbest part is, that i had the lego logo on every nub... but i hide them, and i forgot to show them before rendering... :grr:
its an older space model, made to destroy mcmarty's models... well i dont think it will work, but at least im fighting back :p
ps. marty, its not that i dont like you. But youre models are just so damn good... im not jalous :roll: , but im just feel like destroying ur entries for this week :D
modeling time - 55 mins
materials and lighting etc. - 10 mins
render time - 1 min
inspired
27-12-2004, 02:28 AM
and my superduper ultra speeder with mega laser beam thingy..
modeling - 30 mins (i followd the insturctions, and rendered every step :p)
render time - 2 mins
inspired
27-12-2004, 02:33 AM
and here the instructions for every1 who also wants to make the super duper ultra mega speeder thingy...
just follow the instructions ans you are ready for battle :D
tomkpunkt
27-12-2004, 02:51 AM
hi.. especially firebug ;) ....
i think a saw the same image...
here is my ATAT...
Marty_McFly-3DT
27-12-2004, 02:57 AM
Ahh yes Inspired... you have fallen right into my trap... Muahahaha. For little did you know that my spy network has already informed me of your dastardly plot and I'm well prepared. You see... all of my ships have been equiped with "mega laser beam thingy Force Fields™"!!! And now that the plans for your superduper ultra speeder have been released... I will begin a counter production line of my "Anti-superduper ultra speeder™"!!!
Now I'm off... there are some burritos in the fridge that are calling my name! :cool:
inspired
27-12-2004, 03:20 AM
marty, you totally got me...
(what is this guy thinking...)
man, i really didnt know you were spying on me...
(muahhahahaha)
i wont model any other lego models anymore because im so affraid....
( he doesnt even know im working on my newest ultra mega super powerfull thingy....)
burritos you said? heheh van i have some :D
Dozer
27-12-2004, 04:17 AM
I love it Firebug, it's a Viper right?
firebug
27-12-2004, 07:23 AM
tomkpunkt: yup, that's the image I saw, though I think you got it correct by one or two pieces.
dozer: viper it is - one of my favourite cars.
I wish I had more time to continue modelling, there's some fantastic models this week and they all inspire me to keep going... but homework beckons.
Mortal
27-12-2004, 08:17 AM
My work
Trees
Mortal
27-12-2004, 08:18 AM
Done
so,that is 30min for modeling and about 25min for rendering.
firebug
27-12-2004, 11:18 AM
Yea, I promised no more. But this one was calling to me, and no one else has done it... This one is seriously my last, though.
Software: 3ds max
Modelling: full 60 minutes
firebug
27-12-2004, 11:21 AM
Since everyone seems to have forgotten the men in their pictures, here's a collection of various lego men.
software: 3ds max
time: 40 minutes
Dozer
27-12-2004, 12:22 PM
very nice lego men Firebug
firebug
27-12-2004, 12:55 PM
Thanks, but I have Andy to thank for the helmet - though I made one or two changes to it.
andoy
27-12-2004, 01:35 PM
Originally posted by firebug
Thanks, but I have Andy to thank for the helmet - though I made one or two changes to it.
Didn't Andy stipulate that we only get 54 minutes modelling time if we used his Helmet?
Just want to clarify this rule as Firebug states he used a full 60 minutes modelling but he changed the helmet.
So Andy.. if we use your helmet as a base and re model it a bit do we still deduct the 6 minutes??? or just a couple of minutes???
Nice models by the way Firebug and it's a shame if they are disqualified cos of a few minutes.
firebug
27-12-2004, 01:42 PM
Yea, Andy said we can use it, if we add 6 minutes. So, the 60 minutes was in fact 53 + 7 = 60. 7 minutes because I spent an additional minute remodelling the helmet after I downloaded it (scaling it, extruding the front, and adding the cylinder and sphere to the side and meshsmoothing the result).
Hope that makes sense.
Mortal
27-12-2004, 01:51 PM
I think you guys can produce better works than what have you done!
For example~you all should spend just little more time on render the scene.....don't you think so?
Marty_McFly-3DT
27-12-2004, 03:25 PM
Originally posted by Mortal
I think you guys can produce better works than what have you done!
For example~you all should spend just little more time on render the scene.....don't you think so?
That may be true but... we don't get any extra points for rendering out super pretty pictures. We're only being judged on the quality and accuracy of our models. So there's not too much of a reason to render out a whole scene.
Mortal
27-12-2004, 05:16 PM
Final....ly
Name: They are there
Time for modeling scene: 35:40
Time for modeling charactar: 10:20
Time for rendering scene: 10:49:23(Displayed on the chart)
by Mortal
Mortal
27-12-2004, 05:18 PM
I think I want to go to sleep.....:(
LawnchairGenera
27-12-2004, 10:47 PM
Here's my entry.
Nah wish that was true. But there's one thing i want to say. Why did nobody make models of technic lego?? Like this car?? When i was little i played more with technic than normal lego. This competition gave the idea to bring this car back together. It has a working gearbox, the backtrunk thing can be opened, and you can close and open the front lights.
But why did nobody make this kind of things?
mr_lemon
27-12-2004, 11:30 PM
Originally posted by LawnchairGenera
Here's my entry.
Nah wish that was true. But there's one thing i want to say. Why did nobody make models of technic lego?? Like this car?? When i was little i played more with technic than normal lego. This competition gave the idea to bring this car back together. It has a working gearbox, the backtrunk thing can be opened, and you can close and open the front lights.
But why did nobody make this kind of things?
manage to do it in 2 our (1 for modelling parts and 1 for assembling) and you'll be welcome :)
Dozer
27-12-2004, 11:30 PM
I've never known anybody who modelled a car in 60 minutes...have you?
Dozer
28-12-2004, 02:36 AM
Just got my TTCD today, thanks everybody at Threedy for the speedy delivery! I'm going to have to make something only from this cd!
T 1000
28-12-2004, 03:10 AM
this car for 120 Min!?not posible
i tried to make a TOA (BIONICLE) and it took more than 120min
(still not compleated :) )
bild something more simple
o! you can see where am i in the creation of the TOA ( VAHKI KEERAKH )
i did this in few days so 120min wont do..
pepperoni90
28-12-2004, 03:44 AM
Originally posted by T 1000
(say something encoreging so i can finish the model quicker :) )
nice one T1000, keep going man i know you can do it
evolution
28-12-2004, 08:16 AM
yea i tried modeling a couple of technic things but just couldn't finish them in enough time,its all those details such as the working gearboxes and moveable headlights that make it hard to model accurately in the time limit.
Mortal
28-12-2004, 08:27 AM
hey~
model legoman in my scene~~:p :o
polShao
28-12-2004, 09:15 AM
My second entry. Here are the pieces for the world city buggy....without the flippers and helmet 'coz didn't finish it on time.
The stats:
Software: AutoCAD & 3DS Max 6 (AI for maps)
Modelling: 50 mins
Rendering: 6 mins
polShao
28-12-2004, 09:21 AM
And here's the assembled unit.
Assembly time: 15 mins.
Render: approx. 12 mins.
firebug
28-12-2004, 09:42 AM
Originally posted by evolution
yea i tried modeling a couple of technic things but just couldn't finish them in enough time,its all those details such as the working gearboxes and moveable headlights that make it hard to model accurately in the time limit.
I had the same problem when modelling Technic - my advice would be to avoid attempting a complete model, and do just a section of it. For instance, I just did the engine of one of my Technic models.
Mortal
28-12-2004, 12:56 PM
I don't think this compitition is helping the enprovement of our technics....but it truelly helped us to speed up modeling....and that is importent!
polShao
28-12-2004, 04:13 PM
Originally posted by Mortal
I don't think this compitition is helping the enprovement of our technics....but it truelly helped us to speed up modeling....and that is importent!
Of course it does. For me, to be able to complete your model in the given time is to find the best way to model a particular piece. And that will improve your techniques on how you will approach or solve different things. I don't know, but this how I see this challenges. Cheers.
Popov
28-12-2004, 07:09 PM
My firts F1
modelling in 30 min with 3ds Max 6
Popov
28-12-2004, 07:11 PM
and
redering 15 min
Popov
28-12-2004, 07:13 PM
My second F1, the reds
modelling a litte less, 20 min
Popov
28-12-2004, 07:14 PM
and rendering same time 15 min
Bertmac
28-12-2004, 09:00 PM
I always looked at this thread but i never participated in the challenges before. But when i saw this one, i thought i had to do this,
having a holiday and all
Part I
So here are my loose pieces
-modeled in 37 min (measurement took the longest)
-making of textures and rendering: 12 min
Bertmac
28-12-2004, 09:01 PM
Part II
Black
28-12-2004, 09:23 PM
Posted by the_bully
:grr: More models less talk:grr:
One more response like this to any of my posts or explanations from someone who is not a moderator will be adding up to a total to help even a stuborn person like myself to understand that my place is not here; and that I should just stop wasting my time and eventually ruining your fun.
No matter the intention
60 minutes
MaYA; MentalRay for MaYA; PhotoShop
Black
28-12-2004, 09:36 PM
If you would have any doubt/suspicion or curiosity on how I model my posts to follow in the given time:
Please feel free to message me.
I would be greatly flattered rather than insulted.
And would be glad to explain parts you may want to know
andoy
28-12-2004, 10:43 PM
Not had much chance to do anything over the xmas period, what with hangovers and parties!!!
so here is part one of my entry for this challenge.
Modelled in Max in the 60 minutes.
Rendered with default scanline in 3 minutes 40 seconds.
Textured using the default max ray trace shaders.
andoy
28-12-2004, 10:50 PM
Here is part two of my entry for this weeks challenge.
based on the "Teagarden cafe" lego set number361, but minus the bakers van as i did not think i could piece it all together within the time limit.
Assembled in Max in 60 minutes
No texturing required as it was all done in the initial modelling stage, with default raytrace shaders.
Rendered with scanline, one skylight and radiosity in 3 hours 33 minutes.
Took ages to render and i'm still not happy with the outcome. Maybe the render time was due to the 2,369,908 faces and raytrace materials......
Andy_k-3DT
28-12-2004, 11:06 PM
Originally posted by andoy
Took ages to render and i'm still not happy with the outcome. Maybe the render time was due to the 2,369,908 faces and raytrace materials......
I'd suggest also that you need to look at the "smoothing" applied to the bricks - possibly the phong angle in the material but the square bricks all look "bowed"
Andy
OK. folks, there's a little over 24 hours left to get your entries in and I'm back on the case tomorrow morning removing posts that contravene the rules - you have been warned :)
andoy
28-12-2004, 11:26 PM
Must be the material that gives that impression then Andy, cos all the blocks are generic chamfered boxes with very little chamfer really and no smoothing applied.
I'll have to read up on the phong angles and hopefully get to grips with it and improve next time round..
Thanks for the tip though.
firebug
28-12-2004, 11:27 PM
Originally posted by Black
If you would have any doubt/suspicion or curiosity on how I model my posts to follow in the given time
Nah, nothing too suspicious there. It's actually quite fun and quick to model those walls. The only real time consuming bit (I imagine) would be the armour - but considering your skill (quite evident here), that'd go by pretty quick too.
By the way Black - that's some sweet modelling.
Black
29-12-2004, 12:33 AM
Originally posted by firebug
...
By the way Black - that's some sweet modelling
...
So once again I have failed to do something amazing enough! :(
Thank you none the less :D
Honestly the wall bits were a devil to do. But the biggest troubles were while making the hip-Legs and the Arm-Hand;
I tried to create everything on as exact LEGO scale as I could manage. And had to put aside some dear bit of the details to how the legs connect to the hips, since taking the little guy apart for further examination was not an option.
The Arms and hand on the other hand; though they were very simpler to model I wanted to be able to not have to waist time on the 'mounting' with the second stage of it, so I had to set the rotation axis correctly when I modeled it and it took me a painful ten minutes almost.
As for the armour; here's an optional technique to get that bit over:
Model it as a polygonal model (roughly)
Convert the model into a SubD
Select the edges that you want cleen corner rounded
Full crease this selection
Convert the model back into a polygonal model with an adaptive tesselation
Here you have a choice ofcourse to leave it as a SubD and not convert it back to a polygonal model. But I suffered a great deal in putting roughly 3000 peaces when I left the SubD's as they are.
Which is also why I had a need to duplicate some peaces and remove their insignia's
(Note:Most of the complexer peaces above were created in simiallar methods)
Well thanks again FireBug; I hope this could help you in your further attempts.
Andoy; Could it be that you modeled with Extrusions and/or Booleans and your resulting peaces sort of got their Normals messed up?
Try setting the faces to the surface normals at some places. Might get you somewhere
Grimmie
29-12-2004, 12:33 AM
Yeah Black,
You Rock dude !!! :)
firebug
29-12-2004, 01:16 AM
Originally posted by Black
So once again I have failed to do something amazing enough! :(
Don't get me wrong - you impressed me immensely. I was just mentioning it was quite possible to get it done in the time limit.
Well thanks again FireBug; I hope this could help you in your further attempts.
Thanks Black, that's quite useful - I'd completely forgotten about the Crease modifier. I'd tested it a while ago and gotten some rather odd results and never touched it again. Should really try it out some more.
If making the corner wall was a pain:
- make a rectangular prism 3 x 3 x 4 and bring the corner vertices onto the angular plane
- slice the top and bottom plane to create the narrow slit to extrude
- extrude the bottom four squares and narrow bit
- copy, shrink, boolean the hole, and extrude the top slit, and after adding the tubes and cutting out the two slices from the bottom, you're done in about 2 minutes
(of course... I could simply be repeating your steps)
andoy
29-12-2004, 01:52 AM
Black: i have got it sorted now thanks for the input, Andy was on the right track really when he mentioned the smoothing applied.
When you create a primitive chamfered box in max it defaults to automatically apply a smooth filter for the materials, which blends the sides.
I should have switched off this option to get the square look but i didn't realise to be honest.
oh well you learn something new everyday.
I used chamfered boxes because i wanted to see the brickwork joints more clearly and thought a very slight chamfer would do the trick, I could have just made a box then chamfered the edges but thought i'd save time by using a generic chamfered box..... next time i must remember to turn off the smooth option for it though...
Black
29-12-2004, 04:20 AM
6O minutes
MaYA; MentalRay for MaYA; PhotoShop
Black
29-12-2004, 05:02 AM
Originally posted by firebug
...
(of course... I could simply be repeating your steps)
...
Mmmm... Well you haven't exactly put it how I had done it.
I have a few Castles I have worked on creating. So you could imagine that I have tried a variaty of construction methods. And the fastest I have gotten a result is the one used in my second models set: Clifford's Tower. Ironically though I had more time to make a cleaner peace this time.
Since basically the peace is used especially for it's Window I had to find a method to add it in. Though I get where you are going to and I agree on the efficiency.
What I did was to first (With the poylgon-tool) created a polygon the shape of the window;
extruded this to the thickness of the window and then deleted both sides.
Reselected the peace and extruded it outwards.
After that I selected the faces at the top and snapped them flat (To a point or grid) pulled its vertices to the side corners and merged them to have a cleaner result.
I pulled the side and bottom faces in the same manner to literally shape the wall.
Extruded these later on to get a 'plus' shape and from there on it's somewhat routine.
I may have been better off with creating a window later on and subtracing it... but because the shape was awkward I couldn't go for it. And I didn't want to model a whole new object again to be used to subtract from only one peace
The peace that I had trouble was the one I am posting below:
I haven't found a fast enough technique for this one yet...
I am still preparing the set for my next model: Castle Levan. And I am doing my best not to have to add that one in the set.
What I basically did was to extrude a straight surface down with sections which I later on extruded straight out to make the shelf like bits.
Then I used a new tool called "Mirror-Cut" in MaYA which basically alows you to cut geometry as you would in a CAD based program.
This allowed me to mirror it at 45 and later on 45 degree angles.
All til here was really fine. But I loose alot of time spliting and extruding for the pits at the bottom bit.
It totals best from 3 minutes to 5 minutes afer a dear few attempts. My first go took me 20 minutes almost :(
I know what you mean about the impressiveness FireBug; Thank you very much. I was trying to make it difficult for you :halo:
Grimmie... I am speechless; Thank you :)
Glad to hear you have handled it Andoy... Guess the party really WAS good :)
olympus
29-12-2004, 06:09 AM
Here's a little something I did just for fun. I was trying to figure out the proportions of lego bricks (that is why the long modeling time for just 1 brick). If no one sees anything too far off with the scale I'll model a whole set, and try to beat the deadline.
Model - 15 min
Lighting - 5 seconds
Render - 35 min (DOF takes a long time)
*NOT AN ENTRY*
Marty_McFly-3DT
29-12-2004, 07:28 AM
Ok... something a little different from me this time.
35 mins
Rhino + 3D Studio Max 6
Marty_McFly-3DT
29-12-2004, 07:36 AM
Here's the story behind my picture. It started as a thought to Mortal saying that no one was making any scenes with thier Legos... after a few ideas settled in my mind, I decided on this scene.
Here's the bad part of the story... My scene was to be a lot more complex... but alas... my computer is not up to the task of rendering what my imagination has created!!! :grr: After Max completely shut down on me over four times... (Complete with a very polite warning message allowing me to save before it finalized it's breakdown...) I had to settle for the scene you see before you. In the end it seems that a high poly count as well as motion blur were my undoing... :( *sigh* (Note to self... BUY MORE RAM!)
30 min setup
34:44 min render (default scanline with 1 omni and 1 skylight)
3D Studio Max 6
H2O-3DT
29-12-2004, 07:56 AM
The speedys. :) On it again and this time with a great tweak on the deliverance of the models. :) As usual some great ones. Splitting it into two, and by doing so making planning absolute, seems to produce some great efforts and results.
Keep at it :) Having a great time watching. :)
firebug
29-12-2004, 08:59 AM
Nice image Marty. But... what is it?
sicarius
29-12-2004, 11:14 AM
Originally posted by firebug
Nice image Marty. But... what is it?
It's clearly some magical thing. The dood in the middle is kicking everyones ass
-R3D-
29-12-2004, 12:36 PM
Hi everyone,
This is my first post, so here it goes.
1hr 47min - Modelling
11min - Lighting
20-30sec - Gouraud & Wire Renders
8min - Final Render
Using: Cinema 4D R9
-R3D-
29-12-2004, 12:38 PM
And here's the Final Render....
Black
29-12-2004, 12:57 PM
6O minutes
MaYA; MentalRay for MaYA; PhotoShop
polShao
29-12-2004, 12:59 PM
[QUOTE]Originally posted by -R3D-
1hr 47min - Modelling
11min - Lighting
20-30sec - Gouraud & Wire Renders
8min - Final Render
Nice enry, but you modelled more than the given time. The rule clearly states that you only have one hour to model, which is the first part and one hour to "assemble" your modelled pieces. Anyway, Andy will decide about it. Cheers.
Black
29-12-2004, 01:19 PM
So should I guess that DragonBall Z/GT isn't as too popular lately?
Posted by Olympus
...I was trying to figure out the proportions of lego bricks ...
Hello Olympus;
This is a CAD model provided to me. It's meant to be in the correct proportions if not measures(As a result I DID import it)
The numbers you see are my MaYA-Units and they don't exactly match since I work in millimeters.
But none the less I hope the proportions shall be of some help to you.
Popov
29-12-2004, 01:49 PM
Ok I repost my F1 correctly,
the first
modeling 30 min
rendering 15 min
with 3d Studio Max 6
Popov
29-12-2004, 01:50 PM
the second
modeling 25 min
rendering 15 min
with 3d Studio Max 6
Popov
29-12-2004, 01:51 PM
the 3rd
modeling 20 min
rendering 15 min
with 3d Studio Max 6
Popov
29-12-2004, 01:52 PM
and the last
modeling 20 min
rendering 15 min
with 3d Studio Max 6
polShao
29-12-2004, 02:17 PM
I measured them as accurately as possible using caliper as part of my pre-planning. Even drew them in CAD. Hope this info will help. Cheers.
olympus
29-12-2004, 03:08 PM
Thanks so much for your help guys. Very useful info, and much appreciated. I have an ambitious lego project planned, if I can pull it off.
firebug
29-12-2004, 03:08 PM
Just in addition to PolShao's picture:
The 1 x 1 brick is actually 8mm x 8mm x 9.6mm + 2mm (for the knob).
You can prove this by taking three plates and stacking them on top of each, which makes them level with a brick.
Marty_McFly-3DT
29-12-2004, 03:31 PM
LOL at Firebug and Sicarius... The original thought I had was to have one guy beat up and on the ground while the hero character powers up for the final blow... but as time progressed... so did the idea. I finally decided on the hero character doing some sort of power move blasting a bunch of enemies off of him instead. In that pic they are suppossed to be standing in a crater with an energy blast coming off of the hero character... with some motion blur to exaggerate the effect. But 3D Studio Max would shut down on me when I tried to render... so I had to sacrifice a lot of the effect to get the very unsatisfactory image I submitted to you guys. :(
Originally posted by Black
So should I guess that DragonBall Z/GT isn't as too popular lately?
Dragon Ball Z was very much my inspiration behind my image. I made it with a friend in mind because he just loves the series!
firebug
29-12-2004, 03:39 PM
Ah, I get you now Marty. My question wasn't so much as as one asking what was happening the picture, but one asking what scene / movie / game / insert-other-entertainment-medium it came from.
-R3D-
29-12-2004, 08:42 PM
My first entry is probably gonna be deleted but heres another entry:
58mins - Modelling
20mins - Materials/Texture
3sec - Gouraud Render
0sec - Wire Renders
6mins - Final Render
-R3D-
29-12-2004, 08:44 PM
and the Final Render....
mike437
29-12-2004, 08:49 PM
Made a while ago with POV-Ray.
Doesn't count for this contest but I wanted to post it anyway.
Popov
29-12-2004, 10:36 PM
And now the Truck!!
for this, 35 min with 3d studio Max 6
textures = 10 min
Popov
29-12-2004, 10:37 PM
and for this
10 min with 3ds Max 6 too!
textures 2 Min
Popov
29-12-2004, 10:38 PM
Final post with the Red!
F1 details are on the page 28,
all in 1h15 min With 3dsMax6
30min for textures
andoy
30-12-2004, 01:31 AM
Trying to get the last one in while i have time.
Hopefully no "bowed" bricks this time as the hangover has cleared and i'm thinking straight at last...
Based on the lego model "356 Italian Villa"
Part One for this entry.
Modelled in Max in the 60 minutes.
Textured using default shaders
rendered in a few minutes.
Popov
30-12-2004, 02:14 AM
The last for me too, with the Yellow truck!!
35 min in 3ds Max 6
texturing 10 min
Popov
30-12-2004, 02:16 AM
and this, 10 min
3ds Max 6
textures 2 Min
Popov
30-12-2004, 02:19 AM
Final Yellow Post...
F1 details are on the page 28
this modelling in 1h15
texturing 30min!!
Popov
30-12-2004, 02:20 AM
And finally, the must
modelling time little more 2h (2h30)
and 1h for textures...
but its nice...
Black
30-12-2004, 02:28 AM
This is the first one.. I am VERY sorry for the post.
I have TWO more coming up and not much time left.
Not much time to render anything :(
Wish me luck
60 Mins
MaYA; PrintScreen
Newcastle-upon-Tyne (http://12.223.136.182/early/index.htm)
Edit:It's amazing on how a few million triangles are so able to lock your computer!
As another week passes by; thats going to be all I am posting for you to see I guess.
Andy I had to printscreen to catch up.
But if you would want a reshot or anthing, let me know
andoy
30-12-2004, 02:50 AM
Ok well i made it just i think, 2 weeks to get this done and i'm still rushing at the last minute..
Assembled in Max in the 60 minutes.
Texturing took no time at all as everything was shaded already from the part 1 pieces for this entry.
rendered with one skylight in MR in 57 minutes and 19 seconds.
Another great week's ( fortnight) challenge and some really good entries from all.
olympus
30-12-2004, 03:00 AM
Regretably it is now 22:00 GMT, and I procrastinated too long. :roll:
Oh well! here's what I've got so far.
Modelling: 35 min
Rendering: 2 min (roughly)
Texture: 10 sec
olympus
30-12-2004, 03:07 AM
And the model... A part finished VW Beetle lego sculpture! :D
Modelling: 30 min
Rendering: 2 min
Andy_k-3DT
30-12-2004, 03:14 AM
and that's the deadline reached folks - new challenge started.
Andy
Mortal
30-12-2004, 07:48 AM
my work(I'm very sorry for this.... :(..)
modeling 45 min
render 10 min
Segreto
30-12-2004, 11:34 AM
ugghh... i was never able to finish my castle model on time...ah well. better luck next time. i'll post it here anyways if i figure out how to do it.
T 1000
30-12-2004, 03:06 PM
i am remaking the truck for myself by copying the parts but i can't see some of them becouse there are too black
can you please render these parts with some bright color so i can se them more clearly
10x
pepperoni90
31-12-2004, 04:34 PM
who won?
vidiot
31-12-2004, 05:08 PM
Originally posted by pepperoni90
who won?
I guess you pepperoni90 -
at least in the hidden "who-ask-first" challenge...;)
Vid
inspired
31-12-2004, 05:19 PM
Originally posted by vidiot
I guess you pepperoni90 -
at least in the hidden "who-ask-first" challenge...;)
Vid
ROFL :roll:
pepperoni90
31-12-2004, 05:23 PM
:) right.. well this is the first time i participated so i wouldnt know how long it usually takes
inspired
31-12-2004, 05:28 PM
well most of the time it takes 2 weeks or something :p But that is because Andy is extremely busy ;)
but just check this board everyday, the winners will be anounced here... so i there arent any new replies yet, the winners are not being anounced yet ;)
Popov
31-12-2004, 11:26 PM
Ok T1000 I will repost the description of the pieces
Popov
03-01-2005, 09:11 PM
This is here, sorry for the delay...1ej January.. :D :D
Andy_k-3DT
13-01-2005, 04:13 AM
A mixed bag of entries for this challenge, some were absolutely great and some less so :)
Planning is everything here as a few have realised and as the challenges was in two stages that required twice as much preparation.
Hopefully everyone concerned has learned something which they can carry on to future challenges
results
honorable mentions
korpse (http://forums.3dtotal.com/attachment.php?s=&postid=279034)
demolus (http://forums.3dtotal.com/attachment.php?s=&postid=279062)
vidiot (http://forums.3dtotal.com/attachment.php?s=&postid=280031)
firebug (http://forums.3dtotal.com/attachment.php?s=&postid=280195)
spitfire (http://forums.3dtotal.com/attachment.php?s=&postid=279145)
polshao (http://forums.3dtotal.com/attachment.php?s=&postid=280369)
Mr Lemon (http://forums.3dtotal.com/attachment.php?s=&postid=280829)
tompunkt (http://forums.3dtotal.com/attachment.php?s=&postid=281267)
Black (http://forums.3dtotal.com/attachment.php?s=&postid=283685)
runners up
D-Russ (http://forums.3dtotal.com/attachment.php?s=&postid=279081)
Despistado (http://forums.3dtotal.com/attachment.php?s=&postid=279816)
winners
Mr Lemon (http://forums.3dtotal.com/attachment.php?s=&postid=279629)
Marty McFly (http://forums.3dtotal.com/attachment.php?s=&postid=281902)
Big congratulations to the winners your models stood out as being well planned and well executed and if you drop ben@3dtotal.com a line with your contact details and which CD you saould like we'll get them out as soon as possble.
Andy
mr_lemon
13-01-2005, 05:11 AM
:eek: thank you! I don't know what else to say...as always great entries,mean that i'm really ambushed to be on the top...thank you
inspired
13-01-2005, 05:14 AM
congrats mr lemon! and congrats to u 2 mad scientist ;) you both deserve the cd!
also congrats to all honorable mentions
and runner ups! This was a great challenge, and there were great entries!
Black
13-01-2005, 08:31 AM
Nothing to be said Mr. Lemon,
It was a great entry and a great presentation. Congratulations!
Well done everyone. It was a hard to cope project. And you all brought in something worth the browse...
Sniper
13-01-2005, 01:55 PM
Awww my blatant suck up attempt didnt work..:p
Congrats Mr Lemon and Marty. This was a great challenge so it must feel extra good to come out ontop... Briliant work Marty pretty simple but very effective..
Congrats to the runners up and honerable mentions too. Great work from everyone.
Luke...
vidiot
13-01-2005, 06:35 PM
Congrats to the winners & runners up!
Beautiful models there.
I´m glad that are some models in the list beside the starwars kind. :D
Personally I would´ve like to see my second model in the list,
rather then the first - just because I learned that preplanning is a must from the first.
But at least I´m proud to be in the list with some talents whose excellence I´ll never reach.
But I guess in this contest I´ve had a chance because it´s more technical (blocks) than organic.
- And yes - I learned a lot from that competition.
Vid
Marty_McFly-3DT
14-01-2005, 12:50 AM
Wow! What a great surprise to come home to... I was just hoping for a mention just because it was so fun working on those models. I'd personally like to Thank: Wasp_, mr_lemon, Pantufa, evolution, firebug, and deadplant155 (for setting me straight!)
A great week and great models from everyone!
:dance:
the great one
14-01-2005, 01:06 AM
damm i didnt win lol well i new i wouldnt your all just to good for me
congrates to all that won and good to the the ones that didnt :)
well carnt wait for the nexted challange
DESPISTADO
14-01-2005, 09:20 AM
a runner up woww thanks for that andy, i learn a lot in this one finally i can use well the arrays in max :o congrats to all people and the winners marty and mr lemon, i guess those ants spies help marty i need to have it :P
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