View Full Version : speed modelling challenge week 27 - lego model
Andy_k-3DT
16-12-2004, 02:54 AM
The "rules" are simple,
1, Each week we'll post a subject for you to model along with a time limit on how long you should spend on it. How you interpret the brief is up to you as long as the final model conforms to what we have asked for.
2, spend no longer than the specified time on the modelling stages then render the image.
3, Post the image here along with your details, software used, time spent etc. Please post only one image per entry with a maximum file size of 100k and with the maximum dimensions of 800x600. This image should include at least one wire frame view of your finished model. Posts with multiple renders of the same object will be deleted.
4, time spent on rendering or texturing is not included in the alocated period to allow those with slower machines to participate on an even playing field. What we are looking for is the quality of the models you can produce "under pressure"
5, if your model is not complete, you can still post as long as it's recognizeable
6, no cheating, we are relying on your honesty here and the idea of speed modelling is to simulate a "real world" environment. If you are working on a project and asked to show a concept model you'll need to be able to get somewhere near the target in the allocated time. Your submission should be a model created especially for this challenge and not one you have stored on your hard drive.
7, No limit to the number of entries each person is allowed as long as each one is a completely new model and not one that utilises bits of previous entries
8, No external links to pictures, they must be attached using the browse button and be no larger than 800x600 pixels and 100k. Any pictures larger than this or links will be removed as soon as we see them and the poster will be disqualified immediately
prizes of a 3D Total texture CDs to the best entrants. We'll judge it to avoid the voting process getting too complicated and winners will be notified by email.
so, here we go, with this week's challenge please note the deadline is for 2 weeks this time as it's Christmas and i really need to spend some time with my family and catch up with some of my paperwork and admin without work interfering (what's the bets that a client rings up on Christmas eve with an urgent job?)
We are going to do things slightly differently, this challenge is split into 2 parts, in the first section you need to model yourself a "lego set", once it's complete post it on the forum with a wireframe render as well as a solid, for this you are allowed 60 minutes modelling time.
the second section is where you get to build a lego model using ONLY the parts you created in the first hour. You may not model any additional parts or modify any already built components
deadline - 22.00 GMT Wednesday 29th December 2004
modelling time -
part 1 - 60 minutes
part 2 - 60 minutes
subject "lego model"
it's up to you what you make but be careful to plan ahead and don't forget to post a picture of your completed set.
so to sum up,
this challenge will take a total of two hours modelling time and it must be split into 60 minute sessions - no carrying time over from one to the other
you need to post 2 images, the first of your lego set as soon as you've built it with a wire frame included and a second showing your final model tere is no need to post a wireframe with this image
Good luck
Andy
Andy_k-3DT
16-12-2004, 02:55 AM
an old one but it will do as a starter
Andy
Dozer
16-12-2004, 03:01 AM
Wow, this one's gonna take some serious prethought!
H2O-3DT
16-12-2004, 03:04 AM
i have seen people use a lego like plugin. Will that be allowed?
Marty_McFly-3DT
16-12-2004, 03:04 AM
Excellent idea.... I love Legos. I must ask one thing though... there are a few different plug ins for lego systems for various softwares out there... (I personally don't have any of them) are people allowed to use these... or are they to only create everything without the use of these plug ins?
Edit: H20 beat me to the question! :D
Dozer
16-12-2004, 03:07 AM
O man, what a ripoff - Some people are gonna have a serious advantage here, that sucks...
Andy_k-3DT
16-12-2004, 03:12 AM
NO LEGO PLUGINS!!!
you must model all the lego that you use yourself
Andy
Dozer
16-12-2004, 03:17 AM
Hey Andy, are you going to be able to announce the week 25 winner before you leave for Christmas? :) Thanks in advance!
Andy_k-3DT
16-12-2004, 03:40 AM
yep, I'm going to try and get that done tomorrow morning (GMT) all being well.
I'm not "leaving for Christmas" I work from home but i have promised to switch the computers off for at least a couple of hours :)
Andy
inspired
16-12-2004, 04:14 AM
oooooh yeaH! this challenge is soooo cool! this idea must be one of ur best andy! thanks man! i think this will be the first contest, where i will actually think things out, before i start modeling...
ooooh im so looking forward for every1's models!
good luck ppl!!!
*grabs box of lego...*
srry, i dont want to be a pain in the a$$. But i do have one question. Are you allowed to copy lego pieces? Or do you have to create more of the same piece? So like, when you are modeling ur second model with your lego pieces, are you allowed to copy some of them?
Andy_k-3DT
16-12-2004, 04:21 AM
yes you can copy them as long as they are exactly the same block.
the "set" you make can include just one model of each piece
Andy
otacon
16-12-2004, 05:03 AM
Sounds like a fun one. Time to find some old lego blueprints...
enjoiskating543
16-12-2004, 05:30 AM
i might actually have to do this one.. going to have to get everything prepared before starting though :/
loocas
16-12-2004, 05:41 AM
Very cool challenge indeed! I might participate in this one as well, ofcourse, if I find some spare time :grr:
Anyway, just to kick you off (this isn't and won't be my entry):
LEGO SYSTEM (http://www.duber.cz/index.php?id=gallery&id2=portfolio&name=11)
Time spent on this one was about 3 days gross (incl. rendering time which was slightly above 10hrs). It's a bit old render of mine, but I thought you might have gotten inspired :halo: ;)
Good luck to everybody! :D
primal
16-12-2004, 06:04 AM
well heres my lego set after about 45mins of work. gotta take a break my eyes starting to boggle out of my head from staring at monitors all day.
Black
16-12-2004, 06:28 AM
Oh boy.. I have GOT to find the time to do something for this one..
Darn I have to go buy a set though!
One MORE question Andy; Just like the Hobberman Sphere, there are things called expandigons; Are they valid also?
And what about Kinexx?
They have the same logic (sort of) but they are not literally called 'Lego'.
But I doubt I will be able to get anything going til monday or so.
(Should I go paranoid in your getting payed by Lego to give out this subject? :) )
otacon
16-12-2004, 06:39 AM
Well I guess Ill get the ball rolling.
CAC: You need to read the rules. First you post a render and wire of all your lego pieces, then you put them together and post another render of what you made.:roll:
O then u can just take my post down cause I really dont have the time right now. Srry about that.
Hi, Im new to this forum, if Im breaking a rule by posting a question here, then please remove this post. I just recently started working with 3D studio max and was wandering if anyone could tell me how you get that "LEGO" logo on top of the bricks. I know its a newbie question, but thats what newbies are for, arent they :)
otacon
16-12-2004, 09:05 AM
I'll see what i can do with these.
Lightwave
20min modeling
Marty_McFly-3DT
16-12-2004, 09:35 AM
Originally posted by Ævar
Hi, Im new to this forum, if Im breaking a rule by posting a question here, then please remove this post. I just recently started working with 3D studio max and was wandering if anyone could tell me how you get that "LEGO" logo on top of the bricks. I know its a newbie question, but thats what newbies are for, arent they :)
You didn't state wich version of Max you're using... but this works in 5 and 6... and I'm assuming version 7.
1. Click on your Create Tab
2. Choose the Shapes icon
3. Choose Text
4. Type the text you want to appear
5. Click on your Modify Tab
6. Click on the drop down menu
7. Choose Extrude
8. Increase the Amount to an amount that fits your needs
9. Enjoy your new text!
That should be enough to get you started... I hope that helps. :D
Kaze_SR
16-12-2004, 10:12 AM
I also have a question and I kind of know the answer already
If I build 1 set of lego, can I make 2 or more models with the same set or you have to build a set for each models... ( and I know the answer will be negative but just to make sure )
I really loved lego when I was a kid, It s nice to go back into this imaginary world again =)
Good luck everyone
cptslog
16-12-2004, 10:30 AM
Hello All - My first attempt at Speed Modelling
Time Modeling - 1 Hour Exactly (Wanted to make some Hats, and hair pieces for him, but didnt have chance )
Render Time - 5 Seconds
Modeled using - 3dsMax 5.1
If i texture the Lego man with a few different outfits, is that ok?
Cheers Sloggy
__________________
Ta Sloggy
Last edited by cptslog on 15-12
Stealth3D
16-12-2004, 10:30 AM
Originally posted by panki
ok 2ds part modeling 15 minutes with particle flow ... 3DS MAX rules !
Hey thats a good one PANKI..how on world did u do that??? is the max-teapot primitive hidden beneath it???well if it is..then u really are not using your one single block!!!....But anyways a good wityty entry......mind sharing how u did that???:D :p :roll:
Dozer
16-12-2004, 10:56 AM
Originally posted by Kaze_SR
I also have a question and I kind of know the answer already
If I build 1 set of lego, can I make 2 or more models with the same set or you have to build a set for each models... ( and I know the answer will be negative but just to make sure )
I really loved lego when I was a kid, It s nice to go back into this imaginary world again =)
Good luck everyone
In my opinion, it would be more challenging to model two seperate models from the same legos...
Therefore I personally would say go ahead (the actions and remarks made by this individual do not reflect the feelings of the forum administrators on owners hehe)
sketchy88
16-12-2004, 11:31 AM
I always wanted a lego with nubs on all sides so i made one.
Software Maya
Hardware Xeon Dual 2.6
2Gig ram
Modeling Time=25min
Build time=20
Render/Texture=15
Hope you like it.
www.digitallyconverted.com
otacon
16-12-2004, 11:36 AM
Dont ask me what this is because i dont know either.....all i know is that its late.:eek:
Lightwave
30min setup/5 min render
Chris-3DT
16-12-2004, 02:01 PM
This is bound to become a great challenge, brilliant idea, Andy!
nendo
16-12-2004, 03:29 PM
panki did u use the lego plug in for max? because theres no way u could of modeled that in 15 minutes. it the picture of the kettle if u didn't know which one it is
Andy_k-3DT
16-12-2004, 04:32 PM
OK guys it's time to remind you that the rules are different this week - if your post has been deleted there is probably a very good reason
1, have you posted your lego set before you started modelling?
2, have you completed it within the allocated time
etc etc etc
before you post anything read and do your best to understand the rules.
Panki, I've disqualified your teapot entry, on the grounds that you've done it using a plugin, the teapot wasn't modelled by you and your initial Lego block was rubbish - please enter again in the spirit of the competition and DON'T use plugins to generate your lego.
Black, no we are not being sponsored by Lego :) but for this challenge only models built with Lego type blocks are allowed. I've got a k'nex challenge planned for next year though.
to those asking about multiple models from the same set - yes, that seems reasonable but if you add any parts at all then you will be disqualified.
Finally, you have 2 weeks at this challenge, don't rush it. If you spend some time planning the initial building blocks you can end up with some spectacular models - we are expecting some superb results this time :)
Andy
LawnchairGenera
16-12-2004, 04:57 PM
Hello!
Short Maya newbie question: someone asked how to make the Lego text on the thingies on the blocks in Max, but what is the best way to do this in Maya???
Bump maps???
Is there a way to model it, so that it is one with the lego block??
Thanks!
Andy_k-3DT
16-12-2004, 05:04 PM
it doesn't matter which software you are using, the techniques will be the same. Either using swept/extruded text to create polygons or bump maps to "fake it"
Andy
misiopuchatek
16-12-2004, 06:36 PM
I hope the LEGO text is not required...
Here's my Pirates Set :)
Modelling 1h
denwah
16-12-2004, 06:52 PM
Hi All,
I'm new to this this week and I'm gonna enjoy the challenge. Must say ive never speed modelled before but keep posted for my feeble first attempts...cheers
denwah
16-12-2004, 07:01 PM
Really liked your rendering...lighting, although not realistic, creates a great atmosphere and dynamic to an essentially dull/simple (not your work nor the subject - just the case of squares etc) image...
look forward to seeing more...
oh it would be so great ot have a "multi-block" like that!....c'mon lego, make them for my nephews!
@ Denwah: a "multi-block" allready exists, it just looks different :!!!:
korpse
16-12-2004, 08:09 PM
mdl : 45;
tx : 10 ;
Rndr ; mentalray : 8 min.
:halo:
Fenixy
16-12-2004, 08:12 PM
dont know why,but all just models the litels part of lego,why no one make some car or bilding?
enjoiskating543
16-12-2004, 08:20 PM
Goust - you ruined my plan :( im actually going to the mall today, probably look at the legos, get some ideas
pepperoni90
16-12-2004, 08:43 PM
bonjour
I used 3d max, and a program called paint
pepperoni90
16-12-2004, 08:44 PM
this is it.. i used this picture to help me modeling: http://www.rotarylely.cz/images/velke/traktor.jpg
pepperoni90
16-12-2004, 08:47 PM
sorry for the many posts
making the bricks was the longest part, about 40 minutes, putting it together took me 10 and the rest 30
panki
16-12-2004, 09:00 PM
andy my initial lego is like this because ... my computer will not suport a better one ... and i dont use a plug in ! ... the plug in work with particle emitters so as i but.... ok iīll do this like every body ....
korpse
16-12-2004, 09:24 PM
render : 5,5min
wire render : 1,5
primal
16-12-2004, 09:26 PM
wow you just contradicted yourself in your own defense
im suprized more ppl arent jumping on this project. good to see that my lego set is similar to everyone elses anyways. im stuck at work and cant assemble my model til later today =(
TORNADO
16-12-2004, 09:38 PM
Here is my first model for this week.Made with 3D max 5.1 modeling 40 min.Rendering 10 min.
Andy_k-3DT
16-12-2004, 11:48 PM
Originally posted by panki
andy my initial lego is like this because ... my computer will not suport a better one ... and i dont use a plug in ! ... the plug in work with particle emitters so as i but.... ok iīll do this like every body ....
as somebody else has already pointed out you have pretty much contradicted yourself, you didn't use a plugin that uses particle emitters so you used a particle emitter - personally, I suspect that you did use the Lego plugin as the results you achieved look identical to those I have seen produced with it.
Your computer isn't good enough to support a decent lego model with more than 12 polygons but it's good enough to support a particle emitter that generates thousands of copies? Get real and stop trying to con us :)
you still haven't denied using the standard Max teapot as the basis for your model which contravenes the rules anyway as all models submitted have to be made by you specifically for this project.
Andy
inspired
17-12-2004, 12:07 AM
here is my entry. well the first one :p. I tried to build a simple car with my lego, and checked which pieces i would need. After that i sat down at my pc, and measured every piece. The i started modeling... i first modeled the basic shapes, and in the time that was left, i tried to give some detail to the pieces... but my time was up. I still needed to model a window, but i didnt have a clue how to model that anyway so...
i hop youll like it. I spent the most time on getting everything perfecty shaped up, so that every block, is precisely the same sice etc. I think i modeled it pretty close to the rel lego i was using as reference, since i measured everything :D
well here is the pic,
modeling time - 60 mins
tecturing and lighting - 1 min
rendertime - about 2 mins or the clay, 3 mins for mat version
software - 3dsmax 6
Vaang
17-12-2004, 12:33 AM
Here is my entry for the contest...
Software: 3ds max 6
Modeling Time: 43 min
Rendertime: under 1 min
Gijo3D
17-12-2004, 12:35 AM
modelling = 15 min
texturing (Illustrator) = 15 min
rendering = 2 min
misiopuchatek
17-12-2004, 12:50 AM
Here's my pirate's island.
Few pieces that were in the original set are missing in action ;) This 1h pieces modelling limit is a killer for my PC :D
Anyway enjoy :)
Modelling - 45minutes -
Render time - 44minutes 44seconds
Software - Lightwave 7.5
Waiting for critics and comments.
Andy I love this challenge :D
mr_lemon
17-12-2004, 01:08 AM
http://www.umop.com/1960s.htm
give it a try
EDIT...see that also
http://guide.lugnet.com/set/?qc=lego/system
vladoportos
17-12-2004, 01:19 AM
Lego set for my bird of prey :) which I just rendering...
Modeling: 50 min (I have to plan it, next time)
Rendering: 5 min (in rhino)
Soft: Rhino 3D
ghost_403
17-12-2004, 01:29 AM
what if we already have blocks premade before the timer starts? can i use any of those or should i make them from scratch?
Andy_k-3DT
17-12-2004, 01:42 AM
we have a set of rules at the start of every challenge, if we change them in any way I make it very clear what has happened and this week I have repeated the changes at least once and answered several questions regarding the rules.
The very least you could do is to read these rules properly before asking questions that are covered by them.
Andy
Here is my entry, I submitted it earlier but didn't have alot of time to put all the stuff up so was takin down.
Total model time 20 min
Textures 6 min
Render like 30 sec
Vaang
17-12-2004, 02:31 AM
needed 30 min to put all parts together
lighting and texturing was done in around 40 min
btw happy x-mas to you all^^
hi lemon, good links, i liked that rocket thing.
i found a few intresting sites that might be useful..
http://marc.klein.free.fr/robotruck.html
www.ee.ryerson.ca:8080/~elf/abacus/lego/
http://technicpuppy.miguelagullo.net/biddk/bdins.html
http://home.pcisys.net/~jmbrown/legooutpost/LEGOCreations.html
vladoportos
17-12-2004, 03:54 AM
Ok here is it...
Please how to make nice plastic shader (loocas?) in max (finalrender)
Soft for rendering: Max6 + Finalrender
Time: loooong (dont know why...)
assembled in 30 min
panki
17-12-2004, 03:55 AM
my computer is not good for making thousends of copies of a bether model ... and particle emiter ... u know particle flow ??? ... :roll:
gundam
17-12-2004, 04:15 AM
Since I can't model to save my life, here are a few links that made me wish the internet was around whilst I was still young enough to play with lego
http://www.foundrydx.com
Hall of fame (http://www.geocities.com/mecha_hall_of_fame/index2.html)
http://www.brickshelf.com/
Andy_k-3DT
17-12-2004, 04:17 AM
panki you can argue as much as you like but using a plugin or a script, exact workflow etc that mimics the plugin is cheating as far as we are concerned.
your original lego model (on which you would be judged) was no good, your "final model" wasn't even yours, it was a rehash of the Max teapot.
quite frankly. there is no point you arguing. That entry is disqualified and unless your next entry is in the spirit of the competition that too will be disqualified
Andy
Shorteh021
17-12-2004, 04:39 AM
this challange could not have come at a better time. In one of my classes i have to create a toy. and now guess what im going to do now :D yippy. ill post my finished product when im done.
Black
17-12-2004, 05:30 AM
Originally posted by LawnchairGenera
Hello!
Short Maya newbie question: someone asked how to make the Lego text on the thingies on the blocks in Max, but what is the best way to do this in Maya???
Bump maps???
Is there a way to model it, so that it is one with the lego block??
Thanks!
In MaYA there is not really ONE way of simply doing anything. But this is a method that might be of some use to you.
Obtain a lettertype that fit's the charecter in 'LEGO'
Select Create text
Select the curve the letter is made out of and hit bevelplus_options.
Here you have to set the bevel to "at end" or "at start" depending on the direction of your curves flow
Eithe select straight out, or have concave out with with a low distance value (You have to experiment)
Hit apply. This should get you a half cut logo
I don't know your version of MaYA. But like if you have 4.0 or something you would have to bevel it first than create a planar.
Hope this helps.
Andy:
Thank you for the answer (You SHOULD talk with the guys in the companies though.. could get you something out of it)
I am sure you are fed up with questions on this round. But please do apreciate that it is a radical situation.
I AGAIN have two more questions...
I had come across some seriously amazing Lego models on the net. Am I allowed to try and model one of those or does it have to be my own creation?
As I get it, I work and build my blocks, show them.. and then create a model from these blocks (Duplicating them if needed)...
Ok now when I model the 'Blocks'; I have a high polycount for a something I am not going to be making use or even showing in the construction (the logo's and the male's). If the model gets too big. This can be a problem. So are we allowed to remove the extra bits that you don't see under the block above it?
I KNOW you stated clearly not to modify it. I was just hoping that you hadn't meant this aswel and that you were reffering to changing the general geometry to make things fit in better.
panki
17-12-2004, 05:41 AM
ok andy ... iīll do some good stuf tks 4 all
Dozer
17-12-2004, 06:34 AM
Originally posted by Black
I had come across some seriously amazing Lego models on the net. Am I allowed to try and model one of those or does it have to be my own creation?
Black, are you saying none of your models have been based on images found on Google or similar? That was kindof a silly question (no offense) since almost everybody tries to emulate a real life model of something, be it a fridge, a toothbrush, a teapot etc... You don't need Andy to tell you that reference images are always a good source...Happy Modelling.
Black
17-12-2004, 06:56 AM
Dozer..
Notice it is not THAT silly a question.. yes we are meant to model something from existing life... like any of the blah, blah, blah you listed.
And the blah, blah for this week is a Lego block.
Or better said a set of blocks.
NOT the whatever we are to model out of these blocks we have self-created.
I guess I should have explained it longer for those as yourself:
From Andy_k-3DT
...the second section is where you get to build a lego model using ONLY the parts you created in the first hour. You may not model any additional parts or modify any already built components
...
As clear as everything is;
I also recall competitions of which creating your own is the base idea, and there is not really anything written defining this to EITHER direction.
What I have in mind are going to be LEGO-models created by not myself but someone else.
And I would like to be sure of how allowed I am to go for it.
They are NOT simple and demand alot of work.
Work I wouldn't enjoy doing for nothing. As I lack the luxury of the time it takes.
the_bully
17-12-2004, 07:16 AM
:grr: More models less talk:grr:
mr_lemon
17-12-2004, 07:39 AM
Originally posted by the_bully
:grr: More models less talk:grr:
ok :),nothing fancy but it was very funny,here's the wire mod in 50 min
mr_lemon
17-12-2004, 07:42 AM
and the mod,assembled in 20 min with rhyno and rendered in max
...no texture...i'm tired...sorry :D
the_bully
17-12-2004, 07:53 AM
Nice lemon:D
DESPISTADO
17-12-2004, 08:54 AM
hi black you can create your model from a reference :) i did the same from one i find on google, im working in the post production now of the first part.
Smack Monkey
17-12-2004, 10:42 AM
A mech is a great idea! I wasn't planing on entering this challenge but now you got me thinking. Hmmmmmmmmm:evil:
Maybe I will find the time.
Barks
17-12-2004, 10:49 AM
Originally posted by Smack Monkey
A mech is a great idea! I wasn't planing on entering this challenge but now you got me thinking. Hmmmmmmmmm:evil:
Maybe I will find the time.
Uh Oh...the Monkey is stepping into the game.
Sniper
17-12-2004, 02:04 PM
Does anyone know the measurements of a block of lego??? I got a winning idea and I just want to make it as acurate as posible.
Thanks...
Luke...
P.S. I only just realized last night that i actually won week 12 speed modeling comp. For my sunglasses.
Thankyou everyone for the great competition there were some awsome models I dont know how I won.
Sorry I didnt reply earlier I wasnt being ignorant or up myself I had no internet for a couple of months and I never actually checked.
And thanks Andy the cheques in the mail....;)
Andy_k-3DT
17-12-2004, 02:46 PM
right you lot
despite everything I've said and posted about following the challenge rules it seems that some of you either can't be bothered to read them or think that they do not apply to you. Please be assured I have better things to do than spend half my spare time deleting posts
as from now....
there will be no further warnings - if you can't be bothered to read and comply by the rules then you will be disqualified.
It's as simple as that
Andy
vladoportos
17-12-2004, 03:11 PM
@lemon: what did you use to export rhino model ? I use classic .3ds format but i end up with up to 5 mil poly just for that chicken i made... any idea how to avoid such a thing..
thanx...
This is gonna be one of the sweetest challenges ever! :D
All teh lego has got be around here somewhere...
enaamorado
17-12-2004, 03:58 PM
Good I hope that now this posteando respecting the rules, if is not asi please clarify these my, lamentably ingles I do not know much, but think that now this good, the first image corresponds to the first stage where I show the pieces with which I am going to model after and the second image corresponds to the second stage the final model...
FIRST STAGE:
Theme: Piezes of LEGO
Modelling: 40 min
Texture: 4 min
Render: 2 min
enaamorado
17-12-2004, 04:01 PM
And..the second stage...and final image !
SECOND STAGE:
Theme: LEGO JUST LOVE
Modelling: 40 minutes
Textures: 4 min
Render: 4 min
Program: 3D STUDIO MAX
I hope that this all well this time, I request excuses.
Sniper
17-12-2004, 05:11 PM
Ok here is my lego.
I know its not much but it will be a contender I hope...:D
Modeled with 3ds max 5 in 20 min rendered with brazil composed with photoshop.
Hope you like it....
Luke....
mr_lemon
17-12-2004, 05:36 PM
for smack monkey :i'm waiting for your post and don't want to hear excuse...:D so,after the amusing winner post in camera contest you can't leave that one without giving a try...:)
for vladoportos :sometimes i use the stl (that in my opinion is generally better than the 3ds and have some quick weld/invert normal/smooth function)format.Usually I export the pieces by materials(so all white pieces will be putted in one file and black in another on for example) the in max after assigning material i select all the thing and apply an optimize modifier to keep low poly in view and high poly in render. You could also try the iges format that export directly in nurbs...sometimes you have to tweak the max imported model and be also sure to give 3 or 4 iteration in the surface properties rollout of the nurbs surface...i think that's all.Hope to be helpful :)
also thank to the nicest bully that i've ever found :) it's a known thing that bullies are bad...but not this time...i'm also waiting for your models ;)
cheers
primal
17-12-2004, 06:36 PM
why on earth was my entry deleted...
Fenixy
17-12-2004, 06:36 PM
at last people start to wake up :)
Special-K
17-12-2004, 06:40 PM
Originally posted by Andy_k-3DT
but i have promised to switch the computers off for at least a couple of hours
Can see it now. Andy turns the computers off and everybody's house lights suddenly get brighter.
Bexhill's very own Christmas illuminations!
:)
Fenixy
17-12-2004, 06:42 PM
sory for 2 posts...
people if you dont idea, look at this ;)
http://www.lego.com/eng/
Wasp_
17-12-2004, 06:59 PM
Hm.. shoulda read the rules before starting :/
I modeled the pieces on their final places, so I don't have the part 1, but I'll fix that...
Behold the fictional battle between the mini-deathstar and a Naboo fighter (:
Modeled in 3dMax in ~50 min.
Textured in ~15 min.
Rendered in 3dMax w/ Mental Ray in <5 min.
Sniper
17-12-2004, 07:17 PM
:( My original idea wasnt working out. It would have been fine if I had a super computer but at 14,500 objects with 1.5million faces it just became to laggy and I wasnt going to reach the deadline. So now im going to have to make it on a smaller scale. It wont be as impresive but hopefully it will be ok. If my puter was fast enough I could have it done in 15 min.. :(
The file actually became that big that it couldnt save. So I was just waiting for max to crash and me to loose everything.
Just thinking of a way to do it now and stay within the deadline.
Luke....
Andy_k-3DT
17-12-2004, 08:14 PM
sniper - youve got nearly 2 weeks until the deadline
don't panic :)
kangaxx
17-12-2004, 09:04 PM
Here is my set:
Time: 52 minutes
korpse
17-12-2004, 09:05 PM
lego special beast(b.c.rich) edition - 60 pcs.
doc. : 8,39 mb.
mdl : 45-50 min.
tex : 5 min.
rnd : 5 min. mentalray
:halo:
korpse
17-12-2004, 09:10 PM
lego special beast(b.c.rich) edition - 60 pcs. - complete
doc. : 8,39 mb.
mdl : 45-50 min.
tex : 5 min.
rnd : 5 min. mentalray
Andy_k-3DT
17-12-2004, 09:37 PM
Originally posted by Realspawn
didnt read well as i am here for first time for now i redid the example picture a well time to make my own new entry right ? :D
http://www.realspawnproductions.com/lego1.jpg
no which is why yet another one of your posts has been deleted
I really am getting tired of this
Andy
kangaxx
17-12-2004, 10:26 PM
putting the parts together: 10min
Mitch
17-12-2004, 11:20 PM
how on earth do you get your image to show instead of just get a link to it??
Dozer
17-12-2004, 11:25 PM
use the attach file button
Demolus
17-12-2004, 11:41 PM
mod: 60 min
tex: 10 min
ren: 12 min
Demolus
17-12-2004, 11:43 PM
15 min
D-Russ
18-12-2004, 12:10 AM
Preplanning was the key here. I scrounged some old LEGO bits I had around, and built the prototype from actual LEGO bricks. Then I measured and sketched all the components I needed.
I accomplished the modeling in AutoCAD, where I felt I had more precision and ability to do fast accurate arrays and create the required bevels easily. Modeling time (not counting pre-planning, right at the hour mark.
I exported the parts via 3DS format and brought them into MAX for rendering and assembly for part two of the challenge.
D-Russ
18-12-2004, 12:18 AM
Here's the assembled parts. Duplicates of previously modeled parts were used in various colors, but no new parts were modeled or altered.
Assembly time - 50 Minutes
Materials and lighting- 15 minutes
the_bully
18-12-2004, 12:22 AM
D-Russ
Nice real Nice dont know what more to say
DESPISTADO
18-12-2004, 12:49 AM
Hi people heres my first part
3ds max 5.1
modeling time: one hour and 19 minutes, this mean im out of the challenge i did this one 3 times but i couldnt complete it in on hour :(, there is 12 different blocks it took me about 5 or 6 minutes create one some less time to other, the total of blocks i will use are 99 you can count it :).
to Andy : can i still create and post the second part of the challenge even if couldnt finish the first one?, ill try to do something with less block for the next entry
render time: 1 minute and 11 seconds
post production: about 2 hours
there is no texture:
Andy_k-3DT
18-12-2004, 01:08 AM
yes you can enter the second half Despistado, I'm wondering if you could have trimmed some time off your modelling by reusing some of the blocks but scaling them vertically by adjusting points rather than the scale tool.
The key to modelling something as geometrically accurate as Lego is to set your grid and snap settings up before you start modelling, that way moving things around is so simple (does that make sense) as is scaling them.
Andy
Segreto
18-12-2004, 02:07 AM
dont know if anyone has put this up or not but if you go here, you can find instructions for lego sets all the way back to the 70's and up to 2001. if you know the set number that you want to build you can find it that way too.
http://library.brickshelf.com/scans/
misiopuchatek
18-12-2004, 02:13 AM
Segreto this is what I was looking for :]
Thanks :D
DESPISTADO
18-12-2004, 02:47 AM
snap and grid!! im a very very dummy i forgot completely the use of snap and grid youre right Andy, some error that i made was attach the buttons to the block i reuse the buttons for the others blocks but in max when you do a copy of an element in the sub object you can only copy one by one, so in the second try i did the attach when i have all blocks created but with this i do another mistake because i didnt put names to the buttons so the use of attach by list in max, was very hard due i didnt know what block with what button attach, in the third try i did it by group it was more easy because i copy them as many as i need , the other error was in every block, i did a new one block entering the value by hand, lenght, with and height i didnt move it points :( maybe i got my brain very tired lol im very very dummy, thanks Andy :)
Dozer
18-12-2004, 02:58 AM
DESPISTADO: In Max you can make multiple copies of an object by clicking the drag-axis (example x) and holding shift while you drag the object...A dialog box appears asking if you want to make a copy (choose copy, it's harder on the CPU, but you can modify the copy seperately) and below is a box for number of copies so you can make one or many.
If you name the block first (i.e lego block) then all the copies will have number extensions (i.e lego block 01, lego block 02, etc) Hope this helps.
Segreto
18-12-2004, 03:05 AM
making the bricks actually became quite easy when i started using the grid. I drew out the shape of the brick, then used the bevel mod to create the height of the bricks. the round nubs were just a matter of copying. i will probably make another set as i wasted some time during this one figuring out how to make the bricks. i want to spend more time making unique bricks, and less on the basic blocks. the flat bricks were really easy. theyre copied full bricks but are 1/3 the height, i then just pulled out the lines to make the shape larger.
modeling 60
software max
DESPISTADO
18-12-2004, 03:37 AM
Originally posted by Dozer
DESPISTADO: In Max you can make multiple copies of an object by clicking the drag-axis (example x) and holding shift while you drag the object...A dialog box appears asking if you want to make a copy (choose copy, it's harder on the CPU, but you can modify the copy seperately) and below is a box for number of copies so you can make one or many.
If you name the block first (i.e lego block) then all the copies will have number extensions (i.e lego block 01, lego block 02, etc) Hope this helps.
i know dozer but what im saying its about sub object :) for example if you create a box and sphere then attach them an once is attached you need copy 4 time the box to do this you need enter the sub object menu selecting element sub object, it will appear a little window with 2 options, copy as an element or copy as an object the number of cpy in the sub meno dont appear at least in my max 5.1 version, i cant remember if max 6 do this too :) for the names the blocks was not problems the problems was the buttons there is about 200 buttons or more and yes the names will be button01, button02 and so on, but i didnt in order when i copy them so for example button050 is in the block 1 so if i select by list from button01 to button050 to attach them on block 2 the button050 will appear in block01 and not in block 2 thats some few mistake i was mention to andy above:)
so i find make groups its more practical :) than attach, dont need put names:)
best regards
lowpolymodel
18-12-2004, 03:38 AM
here the lego pices.. in wireframe and then the finished christmas tree...huh?? not too bad... ?? or is it?>
Andy_k-3DT
18-12-2004, 03:40 AM
Despistado,
does MAX allow you to build the buttons using a Grid Array?
Andy
SpitFire
18-12-2004, 03:46 AM
this first part took me arround 35 mins in rhino
SpitFire
18-12-2004, 03:50 AM
and the assembly part, took me the full 60mins in max6
lighting and textures 10 mins
Hi everybody, here is my entry
modeling time 55 min with max7
http://img66.exs.cx/img66/235/legosetupcomp5ag.jpg
primal
18-12-2004, 03:57 AM
seems how u see it fit to delete my 2nd image for no reason im reposting both images again so u have no reason to say i "didnt follow the rules"
Modeling: 45 Mins
Texturing & Lighting: <1 Min
Render: 1 Min
My initial Lego set:
primal
18-12-2004, 03:59 AM
And my render
Modeling: 50 Mins
Texturing & Lighting: 20 Mins
Render: ~2 Mins
All work was done in 3dstudio and rendered using FinalRender Stage1-SP2
DESPISTADO
18-12-2004, 04:02 AM
Andy max can do grid array but i cant use it well :o i dont know how create a matrix vector like 10x5 i always got an "L" shape:o
with the tips you say me Andy i guess i can create a model more fast but i need learn the arrays well first it will my life more easy :D
vidiot
18-12-2004, 04:06 AM
I have a question first:
The rules say:
"You may not model any additional parts or modify any already built components"
- does this strictly forbid to copy and paste existing parts?
If so, iīm busted...:D
I did not preplan - so in the spirit of Lego I want to build up something with only the simpliest parts possible.
My kids and me having some xxxxx parts of that stuff and I like to play with it even now.
To bad weīre not allowed using MLCAD or BLOCKCAD and render away with POV - since the studs and the logo could be turn on and off then... (I guess you all know LDRAW.ORG, Brickmovies and all that stuff?)
For those who couldnīt make a Logo -> Lego hasnīt got Logos on their Bricks in the late 60īs early 70īs -> so I guess that is not a problem.
I would have like to model even the injection points and other small stuff, but Iīve to realize that it couldnīt be done (from me) within an our.
For those thing you see I used the full hour - the baseplate alone consist of ~ 160.000 faces and is made by many booleans -> One click for me, but 5 min to calculate for my PC.
Modeling time : 60 min.
Software used: TrueSpace 6.6
Rendering time: 5 min. (1600x1200)
Postwork : 10 min w. Photopaint 9
Vid
Dozer
18-12-2004, 04:56 AM
Despistado, I might not understand you completely, but if you make two objects such as a box and a cylinder to create a lego piece...If you convert both to editable poly objects then attach them, then they should become one object, at which time you can copy them like I suggested earlier...Maybe that's not what you meant...But here (http://3dcafe.com/asp/tutorials/max/cattrack/cattrack.asp) is a tut that uses the array tool to copy, perhaps you can glean what you need from it...
vidiot: yes Andy has said already that we can copy/paste objects as nescasary.
pterandon
18-12-2004, 05:11 AM
Uh, I use povray. I actually don't use external wireframe modellers at all (see my avatar-- it's a blob or metaball!)
I could make an infinite number of "lego" bricks from scratch using mathematical primitives with about ten minutes of coding. Is this okay?
DESPISTADO
18-12-2004, 05:14 AM
:) dozer i guess we are talking about 2 different things :) thanks anyway for the tut and for your time :) i see the tut it not explain the tridimensional array but its very helpful and i apreciate that thanks
Andy_k-3DT
18-12-2004, 05:31 AM
Originally posted by pterandon
Uh, I use povray. I actually don't use external wireframe modellers at all (see my avatar-- it's a blob or metaball!)
I could make an infinite number of "lego" bricks from scratch using mathematical primitives with about ten minutes of coding. Is this okay?
if that's how you model then yes ity's OK. Presumably though all the blocks will be the same?
in which case you will need to group them (classed as modelling time here) or make some different ones.
run the first stage past us and we'll judge whether or not we think you fit in with the challenge
Andy
Mitch
18-12-2004, 05:38 AM
Here's My entry. I'm an amateur ;)
Modeling - 20 minutes
Lightning and Rendering - 20 minutes
Black
18-12-2004, 05:59 AM
Originally posted by SpitFire
and the assembly part, took me the full 60mins in max6
lighting and textures 10 mins
Darn you have beaten me to it.
This (http://www.lipsons.pwp.blueyonder.co.uk/escher/relativity-1600.jpg) was going to be my next post aswel... I guess it was a silly thing to ask first after all!
Oh well... c'est la vie! :)
Andy_k-3DT
18-12-2004, 06:37 AM
post it anyway Black - it's too good not to share,. you've done the work so enter it into the challenge
Andy
SpitFire
18-12-2004, 06:39 AM
jajaja yes mate!, I took the "concept" :p from that picture, I wanted to make more detailed scene, but lot of polys maked the scene too heavy so.. I tried, but the way, it doesn't mather if you want to make the same scene, just do it :D :D , there is no problem :)
mr_lemon
18-12-2004, 08:26 AM
another really simple one with just few pieces...uh...d-russ..really the best so far.mod in 30 min with rhyno and assembled in max in 20 mins
mr_lemon
18-12-2004, 08:27 AM
the scene
I put this up a couple days ago but because i forgot the wire and pecies pic it got taken down, so here is all the stuff.
Wire/Pecies:
The Model:
Total model time 45 min
Textures 5 min
Render time 30 sec
Barks
18-12-2004, 12:13 PM
Hey...I unfortunatly didn't get a chance to get into the last competition since I had to travel home for Christmas, but I got my first one done for this weeks (well...next two weeks). Here is the set and I should have the built model up tomorrow sometime.
Modelling: 60mins
Lighting: 15mins
Maya 6.0
polShao
18-12-2004, 12:44 PM
Hello everybody! This may sound like a noob question, but how to achieve the right "white" material? I always end up having grayish with my material.
I also tried self-illumanation but this is not the result that I want. Please help.
Thanks.
Sniper
18-12-2004, 01:23 PM
Well after taking it back to the drawing board and doing some thinking I found a way to do this within the time limit.
Was originaly 3 times this size but was way too many poly's to do in 1 hour.
Modeling time 30 min. Deleting all the extra blocks that you cant see 20 min. Total of 50 min.
Objects in scene. Just over 5000.
Rendered with Brazil. First render 15 min. Second render (Close up) 30 min.
Composed with photoshop.
Hope you like it :D
Ohh by the way thats Andy at the top of the Threedy pyramid.;)
I moved the arms up on my original man. I hope this is ok and doesnt exclude me from the comp. I thought it would be ok since I still had time left from the first part. If I have to update my first picture to suit then please let me know.
Thanks...
Luke....
Andy_k-3DT
18-12-2004, 01:52 PM
Originally posted by polShao
Hello everybody! This may sound like a noob question, but how to achieve the right "white" material? I always end up having grayish with my material.
I also tried self-illumanation but this is not the result that I want. Please help.
Thanks.
depending which software you are using it's a balance between the diffusion value and the intensity of the lights - bit of a juggling act really :)
Andy
Stealth3D
18-12-2004, 01:58 PM
Originally posted by vidiot
I have a question first:
I would have like to model even the injection points and other small stuff, but Iīve to realize that it couldnīt be done (from me) within an our.
Vid
Man that's awesome...nice detailing of the LEGO blocks......i think ur next model..would be more interesting in terms of blocks compositions.......:D :roll: :p
Stealth3D
18-12-2004, 02:02 PM
Originally posted by SpitFire
and the assembly part, took me the full 60mins in max6
lighting and textures 10 mins
Whoa...nice composition..and render......Keep it up!!!!
Here's my finished aircraft thingy :)
made with max7 and rendered with vray
assembly time: full 60 min
lights & materials: 15 min
render time: about 2 min per frame
Arbiter
18-12-2004, 05:08 PM
ooh ooh! i haves lots of lego! in boxes...... up in the roof somewhere....... damn
Pantufa
18-12-2004, 10:27 PM
This is my entry!!
I spent 40 min to medeling this set
Pantufa
18-12-2004, 10:34 PM
it is a X-Wing
Who dont like Star Wars?
evolution
18-12-2004, 10:57 PM
here is my lego set
modeled in 3DS MAX 6
time:
2h preplanning
full 60 min modeling
gefreiter_gabe
18-12-2004, 11:09 PM
well here goes...
Modeling: 50 mins
rendering: 5 secs
used Cinema 4D 9
sorry abou the bad pic:(
Aerics
18-12-2004, 11:46 PM
Where i can finde some lego references in the www :???: .
gefreiter_gabe
18-12-2004, 11:51 PM
first attempt at final model
modeling: 30mins
Render: 5
Used Cinema 4D 9
evolution
19-12-2004, 12:05 AM
Aerics if you look through the last couple of pages a couple of people have posted some links but here is the one i used
http://www.hccamsterdam.nl/brick/
Frank Dodd
19-12-2004, 01:09 AM
If there is one thing I know about Lego its the fact that you can never have enough of it. So I made liberal use of object instances and made sure there was plenty in my set :)
I had lots more pieces planned but I took it right to the edge and ran out of time.
The quality has taken a bit of a hit with the compression.
Dozer
19-12-2004, 01:35 AM
Hey Frank, is that your real name or are you a Stephen King fan? Or just a serial killer fan :) ?
@Pantufa hehe nice xwing!
@Frank Dodd are you planning on using al the pieces?? ;P
misiopuchatek
19-12-2004, 02:28 AM
Pantufa loovely X-Wing :D Love it :D
evolution
19-12-2004, 02:41 AM
Ok here is my model from the set i posted earlier
its the space ship from the launch command lego sets it was by far my favorite lego set when i was younger!
Modeled in 3DS MAX 6
Time: Full 60 min ( I was hoping to model the inner satelite thing that is on the real lego set but i ran out of time so the ship is empty inside :grr: )
Rendering: about 2 minutes
Lighting: about 15-20 minutes
Texturing: about 20 minutes i just used basic colors cause well im absolutely terrible at texturing :D
Solidus_Snake
19-12-2004, 02:53 AM
Here is my Lego castle :D
Modeling Time: 45:00
Rendering Time: 00:15
Program Used: Softimage XSI 4
misiopuchatek
19-12-2004, 03:45 AM
Second attempt.
This set took me full 60 minutes.
Damn helmet...Took me over 20 minutes...I just couldn't do it...I don't know why :D
Software - Lightwave 7.5
misiopuchatek
19-12-2004, 03:56 AM
And render.
One car modelling time - 35 minutes
Texturing - Photoshop&LW few hours and still sucks ;)
Setting scene - Bout 2 hours - too many polygons too slow CPU :D
Rendering - ~55 minutes
Enjoy :)
Sorry for poor quality...
Frank Dodd
19-12-2004, 04:20 AM
Yep its all going in, I'm going to build the lego version of the tower of Babel ;)
It's going to have to be good to complete with all of the great models and renders that are popping up. Great job guys its very entertaining looking through all of the entries.
p.s: Real name, to the best of my knowledge I am not a serial killer.
Andy_k-3DT
19-12-2004, 08:19 AM
Originally posted by misiopuchatek
Second attempt.
This set took me full 60 minutes.
Damn helmet...Took me over 20 minutes...I just couldn't do it...I don't know why :D
Software - Lightwave 7.5
I hate to see you (or anyone else) suffer
see attached - 2 lego helmet files in there MAX users will be better off importing the FBX file as that retains all axis placement (then the visor will pivot as it's intended) the rest use the DXF and move the visors axis
Made in 3 minutes using Cinema 4D - add your own SDS smoothing
As I've made these available to anybody please feel free to use them but as we are talking speed modelling you are to reduce your modelling time by 6 minutes if you elect to include them in your scene
Andy
the_bully
19-12-2004, 08:30 AM
thanks andy
save me the trouble of making one
Andy_k-3DT
19-12-2004, 08:32 AM
it's dead simple with the tools you have at your disposal :)
Andy
Barks
19-12-2004, 08:33 AM
Ok...Put the set together and made myself a Lego robot...thing...
dark-elf
19-12-2004, 09:29 AM
oh this could be fun
i have to go s=find all my big lego models
lol
Wormin8or
19-12-2004, 05:23 PM
Evolution- I had that Space Shuttle lego set! Damn it was cool, it was a complete motorcade with outriders and a truck to put the shuttle on.
Memories.
the_bully
19-12-2004, 05:39 PM
Hey Andy I jave a question
I started to use a 3d app called Modo.
an i noticed there a option that lets you use
a record like feature.Now if i modeled certain things and record the steps if i go to model it again
i can just press play and it will redo the steps i did before.
so is that allowed,If it took me 20 mins to model it the first time and the 2nd time around i hit the button and it did it in 10 secs i just saved so much time.Its not a plug in its just one of the tools the program has.
so what do you think??
mr_lemon
19-12-2004, 05:53 PM
hi guys...this was really hard to do...many planning and sketching before starting...done all in 3dsmax (better than rhyno in some way...)using snapping and aligning aid. 40 min for the base blocks and 60 to put the model together.
mr_lemon
19-12-2004, 05:54 PM
the scene
firebug
19-12-2004, 06:26 PM
Originally posted by mr_lemon
hi guys...this was really hard to do...many planning and sketching before starting...done all in 3dsmax (better than rhyno in some way...)using snapping and aligning aid. 40 min for the base blocks and 60 to put the model together.
Hey mr_lemon, I was wondering how you managed to get 3ds max to render with the solid texturing and the wireframe? I'm assuming it wasn't photoshopped, right?
Andy_k-3DT
19-12-2004, 06:49 PM
bully,
I'd suggest that the time spent recording the macro was really modelling time,now if you were to repeat that, say for a second time the model you created wouldn't be unique or new for this challenge would it?
I see where you are coming from, and I'm surprised nobody has mentioned/suggested it before but I think to remain in the spirit of these challenges we should not allow it.
Andy
T 1000
19-12-2004, 07:07 PM
Sniper can you tell me how you did the nice shiny texture for your blue blocks
10x
D-Russ
19-12-2004, 07:49 PM
Mr. Lemon, Wow! I thought my car was neat, now it looks like a turd compared to yours. :)
pepperoni90
19-12-2004, 08:16 PM
Hi this is my second attempt for this competition, I somehow didnt have enough time to model the hands, and the lego-logos.. Also the main box, where i panned to be making the scene on, doesnt have any lego bumps. but anyway here's my second set of blocks, I used the full 60 minutes. made in 3dmax and the final pic in photoshop.
Chris-3DT
19-12-2004, 08:25 PM
Here's my contribution to the collection (not taking part in the competition of course).
I had this mean ol' catapult when I was little.
Might build the castle it came with later on.
D-Russ
19-12-2004, 09:08 PM
Mr Lemon,
I'm really not trying to be a d!ck, but are these parts indicated in your original parts matrix?
shakey3d
19-12-2004, 10:44 PM
great work mr_lemon
the_bully
19-12-2004, 10:49 PM
thanks andy for clearing that up
Andy_k-3DT
19-12-2004, 11:17 PM
good call D-Russ, I agree with you - this is a prime example of where a little more pre planning would have paid dividends.
Mr Lemon, you had 20 minutes modelling time remaining in the first stage - oooops
I'm afraid we really can't allow that one
Andy
pepperoni90
19-12-2004, 11:32 PM
Ok this is the result. Eventually I couldnt really find a place for the regular lego block so I just used the characters and the gun.
Making the scene took me 40 minutes, after that I was trying to do some textures but it didnt really work out so well, so I used just standard colours.
Dozer
19-12-2004, 11:57 PM
Is it me, or does Bully's "record" feature sound an aweful like copy/paste? I mean if he creates an object and then tells the software to recreate that same object by pressing play...How is that different then me holding shift while dragging an object to copy it?
Aerics
20-12-2004, 12:11 AM
Why you know the size of the lego stones?
the_bully
20-12-2004, 01:06 AM
Originally posted by Dozer
Is it me, or does Bully's "record" feature sound an aweful like copy/paste? I mean if he creates an object and then tells the software to recreate that same object by pressing play...How is that different then me holding shift while dragging an object to copy it?
Well its a little different then that dozer.If i model something that takes 2 days and use the micro feature.
I can then restart the model and all i would have to do it press play and all the stuff that took 2 days to do would be done in a few sec.so i guess like andy has said its out of the question:(
firebug
20-12-2004, 01:08 AM
I started planning this at 8 in the morning. It's now 3:30 in the morning and I think I'm finally done. I spent quite a few hours at the start measuring each individual piece so when I started, I had a pretty good idea of what I was doing. Still, it took me two goes to get the modelling done within the time limit and there's still a few pieces I'm missing.
Anyway, here's the wire render:
Software: 3ds max
Time: 60 minutes
firebug
20-12-2004, 01:09 AM
And here's the model:
software: 3ds max
modelling: 60 minutes
texturing / lighting: many many hours
firebug
20-12-2004, 01:35 AM
This question probably has no use because, a) it's too complex, and b) I can't think of any reason why it shouldn't be allowed, but just to make sure, are we allowed to model Technic? Or does it have to be specifically Lego?
Marty_McFly-3DT
20-12-2004, 01:37 AM
Here's my first set... modelled in Rhino in about 55 mins. I had to give up a few pieces that I wanted... but it was an experiment in scale aswell so.... here's my set.
Marty_McFly-3DT
20-12-2004, 01:40 AM
So Pantufa...
Where are your Rebel friends now?!?
Muahahaha...
Tie Fighter
45 mins
7.5 min render in 3D Studio Max 6 (6 omni's and 1 skylight)
Marty_McFly-3DT
20-12-2004, 01:41 AM
As I said before...
Where are your Rebel friends now?!?
Muahahaha...
Tie Bomber (as corrected by deadplant155)
50 mins
7 min render in 3D Studio Max 6 (6 omni's and 1 skylight)
Andy_k-3DT
20-12-2004, 01:56 AM
lego technic is fine - if you've got time to make the models, bionicles are also allowed :)
Andy
DESPISTADO
20-12-2004, 03:07 AM
heres my second part, i couldnt finish the first part in the time limit so this one its not an entry :)
thanks to andy to remaind me snap and grid:)
3ds max 5.1
assembling time: 32 minutes
render time: 20 minutes
mr_lemon
20-12-2004, 04:28 AM
hemm...just to make things clear...the parts not present in the set aren't there not for a question of modelling time but just because when you hide and unhide object at 2 a.m. you could make some errors...but if the judge say that i really can't say nothing...so i'll keep on working...cheers
EDIT: the white transparent parts are present in the wire cause the front glass is just a piece with different material and the glass in the lower part ar two near pieces (1x1 and 1x2) as the reference that i've used say... excuse me ...i know the rules,but the only thing i would to say is that part were modelled and duplicated...then i've select 1 of each piece and hide others,the motor thing(don't know how it's called) has just been hide and not rendered as i've said before...that's all...i'm proud of what i've done and want just to spend 2 words to give my impression on that thing.
mr_lemon
20-12-2004, 05:00 AM
Originally posted by firebug
Hey mr_lemon, I was wondering how you managed to get 3ds max to render with the solid texturing and the wireframe? I'm assuming it wasn't photoshopped, right?
yes, it was *photoshopped*, they are two renders combined to one...many users do that,it's a good effect and the wire looks clearly (in my opinion)
Andy_k-3DT
20-12-2004, 05:46 AM
good and honest answer Mr Lemon - as I suggested in my reply it was an oversight rather than a deliberate attempt at cheating - consider your entry back in the running :)
Andy
Curien
20-12-2004, 06:44 AM
Great topis andy seem's like people a having a lot of fun with this one, some great ideas people keep up the great work.:dance:
invert
20-12-2004, 06:52 AM
Hmmm...I think I might have a go at this when I get home from work in the morning.
Marty_McFly-3DT
20-12-2004, 09:53 AM
Another set...
Modelled in about 40 - 45 mins in Rhino. I experimented with a new unit of measure and things seem to be going pretty good. :D
Marty_McFly-3DT
20-12-2004, 09:56 AM
Ok... I felt guilty just modelling for the dark side... I may be Mad... but I'm not evil! :roll:
Muahahaha...
One of the Snow Speeder things....
40 mins
9 min render in 3D Studio Max 6 (6 omni's and 1 skylight)
LESTAT
20-12-2004, 11:34 AM
NEAT IDEA , LOOKS GREAT BUT WOULDVE LOOKED BETTER IN BLACK ... NICE ENTRY , I LOVE IT.
Marty_McFly-3DT
20-12-2004, 03:32 PM
Originally posted by LESTAT
NEAT IDEA , LOOKS GREAT BUT WOULDVE LOOKED BETTER IN BLACK ... NICE ENTRY , I LOVE IT.
Thanks dude... I might try and make one again in black... but it might be hard to convince people that I made it from scratch! :roll: Or.... you could make it in black... :D
efish
20-12-2004, 05:53 PM
Hello:)
Here is my entry. Hope you like it;)
Program: 3ds MAX
Time used:
- head: 4 min
- main body: 4 min
- legs: 15 min
- arms: 15 min
- hands: 10 min
- pistol: 10 min
All together: 58 minutes;)
(i wanted to make a policecap for the policeman, but as you can see I had no time...)
Texturing time: hmm.. don't know actually... Proboably 30 minutes or something...
-efish <><
efish
20-12-2004, 06:00 PM
Oops..
Here is the image.. sorry...
-efish <><
vidiot
20-12-2004, 07:26 PM
... for the Christmas entry? ;)
This time I felt as stupid as my nicname indicated.
The level of detail I want to achieve leaded to 600.000 +
faces in this simple picture!
Rookie mistake...
Rendering with only 512 MB Ram was about an hour with the help
off "Freeram" and others...
2nd mistake: I realised that some kind of preplanning could have helped to get a better model. Itīs nearly impossible to model candels in this picture that fits the size of the tree.
But who cares? Itīs fun anyway and Iīve two lessons learned.
Iīm just scared because Iīve to learn them severel times:D
Vid
Grimmie
20-12-2004, 08:58 PM
Hi all,
This is my set of blocks. I used a Lego drawing as reference (nr. 928) which was still on my attic. :D
I tried to model all parts which are included on this drawing, unfortunally I missed 6 parts because there was no time left. :(
But I think those parts are not really necessary to model a great spaceship with these blocks.
Program: HiCAD neXt 2004
Time: The full 60 minutes
Rendered in 3ds Max 7
Grtz Grimmie
deadplant155
21-12-2004, 01:22 AM
hey marty, nice models, but i gotta tell ya, that second TIE you entered is a tie bomber, thats the ones with two cockpits, some of those can be seen in empire strikes back when the falcon is hiding in an asteroid. the one vader flies in a new hope is an early tie interceptor, thats the ones with triangular wings, and just one cockpit. great models though, sorry to be so anal.
firebug
21-12-2004, 02:57 AM
Here's my second entry. These are getting addictive. Since it's Technic, the modelling was a pain to get done in the time limit. But, all done now, and another model completed.
software: 3ds max
time: full hour
firebug
21-12-2004, 03:01 AM
And the model: a v4 technic engine, taken from one of my old maps lying around the house.
software: 3ds max
time: 60 minutes
edit: picture removed as it wasn't the final
firebug
21-12-2004, 03:23 AM
Well, here's the final image, hopefully it'll work properly this time.
Marty_McFly-3DT
21-12-2004, 04:01 AM
Hey deadplant155... thanks alot. I knew that there was something wrong with the name... but I couldn't put my finger on it. (Plus I was too lazy to break out my DVD's and look it up! :roll: ) I was hoping that a Star Wars Guru would set me straight! By the way... my last one is a Snow Speeder right?
deadplant155
21-12-2004, 05:40 AM
ya it's a snowspeeder, and a darn good-lookin' one for how little detail there is, great job. i wasn't plannin' on it, but i think i'll enter one here if that's ok with everyone. I think this is a great topic, and if it's not too bold to say so, i think this helps get the focus off of pretty textures and fancy renders, and more on the actual modeling (especially planning). Anyway, great job everyone, i haven't seen anything that i didn't like in this challenge.
Marty_McFly-3DT
21-12-2004, 05:59 AM
Originally posted by deadplant155
I wasn't plannin' on it, but i think i'll enter one here if that's ok with everyone.
Bring it on man! We want more models! By the way... thanks for the comments... I'm glad you like them! :D
KickinD
21-12-2004, 07:53 AM
First post and my first speed challenge. Go easy guys I have only dabbeled in Max for a couple of months of and on. I really liked the lego idea and thought it might be an easy start for me. Didn't finish all the pieces but here is the wire anyway.
60 min
3d Studio Max 6
AutoCad 2000
Default Renderer
KickinD
21-12-2004, 07:55 AM
Clay...learning as I go
KickinD
21-12-2004, 07:59 AM
Here is the final render
Assembly 30 min
Little bit of color 1 min
Render 2 min 30 secs
evolution
21-12-2004, 10:00 AM
I really like this challenge so i decided to enter again so here is my second lego set.
Modeled in 3DS MAX 6
Time: 33min
evolution
21-12-2004, 10:04 AM
and the final set assembled keeping with the sorta star wars theme that has emerged in the last few pages.
Assembled: 3DS MAX 6
Time: 30 min
Lighting: 5min
mr_lemon
21-12-2004, 12:17 PM
thank you andy to reentering my post in the competition,don't know what else to say...so maybe if i post something new is better...60 mins for the pieces and 30 to assemble all done in max...hope you like it...uh btw...this time in the set are included ALL piece used(also the duplicated one) just because i don't want to make further errors...:D
mr_lemon
21-12-2004, 12:19 PM
and the set...uh...in the final render were used 40(!!!) omni light placed as a *dome of light* but i'm pretty much satisfied with the result and the rendering takes ***only*** 20 min
firebug
21-12-2004, 02:49 PM
A quickie this time, keeping in line with the current Star Wars theme:
software: 3ds max
time: 50 minutes
firebug
21-12-2004, 02:50 PM
The Millenium Falcon:
Software: 3ds max
time: 45 minutes
Grimmie
21-12-2004, 03:17 PM
Here is my second image of the assembled model.
I really underestimated the time it takes to assemble the model, so I wasn't able to put all the pieces in place, but my entry is obvious a Lego model. :D
Assembly time: 60 minutes
Assembled in HiCAD neXt 2004
Rendered with 3ds max 7
It's the Lego Galaxy cruiser flying over Mars, patrolling for any Lego StarWars ships. ;)
Grtz Grimmie
polShao
21-12-2004, 05:57 PM
These are the pieces that came with the box for a "helicopter" world city. I removed some pieces and duplicated some to come up with a different vehicle. Here are the specs:
Software: AutoCAD & 3DS Max
Preplanning: around 90 mins
Modelling: 50 mins
Rendering: 14 mins
Materials and Lighting: around 30 mins
polShao
21-12-2004, 06:00 PM
And here's the "concept" hover craft I was referring to:
Assembly: 15 mins
Lighting: same set up as the "pieces"
Rendering: 45 mins
Popov
21-12-2004, 06:06 PM
Ok
It's my first post for this challenge.
A little bit simply...
Medelling during 10min with 3ds Max 6
Popov
21-12-2004, 06:07 PM
with textures and Lights...
rendering 2min
Is these Posts Valid?
Smack Monkey
21-12-2004, 09:30 PM
wow what abunch of lego freaks we have on this forum. I guess it should come as no surprise that all these 3D modelers started thier modeling days by building lego models. I know I did :)
vidiot
21-12-2004, 11:34 PM
2nd try!
After learning some things (High Polycount could be murder...)
I guess I optimised the neccessary things...
No backside modeling this time -> No time!
I need between 55 and 60 min and had to forget about some details...
Rendering 3 min. with a skydome (30+ Lights)
Postwork (Overlay wire ect.) 10 min.
Stealth3D: Thanks for your kind words!
Really nice models around here!
After seeing some other CAD Proggies beside Rhino here
I was thinking about using CAD, too.
On the other hand -> there is no need to be on 1/1000.000mm
exact here. The 1/10.000 TS is giving me should be enough....;)
BTW: The Lego parts are that exact, that they fit together even if they were produced 40 years ago... -> that is exact and does need high precision in tooling...
kenkuru
22-12-2004, 12:19 AM
wow!! This is a pretty impressive week for sure...A few days away and this challenge has been getting bigger rapidly!
Great works from every1 and more is coming all the time...my eye's are loving it.
Must find some time to participate later this week...
Good job
Mitcho
22-12-2004, 12:44 AM
Hi all,
here's my entry. Modelling was rather quick, as I use only one type of brick. How to achieve the image took quite a while to figure out, though.
Modellingtime: Brick 5 min, whole model 5 min, 3dsMax 4.2
Lighting & Textures: 10 min
Renderingtime: 2 x 1 min
Post-Photoshop: 2 mins.
Cheers
Mitcho
Popov
22-12-2004, 02:23 AM
My second post!!
a little better
modelling=> 10min
texture=> 3min
with 3dsmax6
Popov
22-12-2004, 02:23 AM
renering => 1min
Ratpouch
22-12-2004, 02:27 AM
Software: 3DS Max
Time (part one): 60 Minutes
Time (part two): 25 Minutes
Materials: 30 Minutes
Lighting: 10 Minuets
Rendering: 45 Minuets
Im quite happy with the way the model turned out, even though I didnt manage to finish the steering wheel in time, perhaps I should really turn off the TV. The main thing I would change would be to bevel the edges, so the brick joins would have been visible.
Ratpouch
22-12-2004, 02:30 AM
And the actual model.
pepperoni90
22-12-2004, 02:45 AM
Hey Mitcho i really like your Esher thing, you said it took you quite a while to figure out how to achieve the actual image. Could you tell us how you did it?
Marty_McFly-3DT
22-12-2004, 04:06 AM
What are you guys talking about? I don't see a Star Wars theme going on at all... I mean... there have only been 8 Star Wars models. Wasp_ , Pantufa, Marty_McFly, Marty_McFly, Marty_McFly, evolution, firebug, Marty_McFly... Uhh... hehe... Ok, maybe there's a little theme going on. I was going to stop but... something told me to make one more... or maybe two more... I'm not really sure. :roll:
Modelled in Rhino in 35 mins. (5 extra mins spent on fixing one piece that was measured properly!)
Marty_McFly-3DT
22-12-2004, 04:08 AM
Jedi Starfighter
3D Studio Max 6
35 mins
7 min render (2 omni's and 1 skylight)
vidiot
22-12-2004, 04:08 AM
After Assembling the Truck there was more than enough time
left to do the racer.
Assembling all ~ 50 min.
Texturing ~ 15 min.
Rendering around 10 trys ~1,5h (Truespace)
Postwork 20 min.
Have had a fun modeling time!
Vid
Andy_k-3DT
22-12-2004, 06:08 AM
Originally posted by pepperoni90
Hey Mitcho i really like your Esher thing, you said it took you quite a while to figure out how to achieve the actual image. Could you tell us how you did it?
tee hee I'd love to know as well, especially if you can do it without the "illegal" half sized brick not in your original set :)
Andy
escaped_monkey
22-12-2004, 06:10 AM
Originally posted by pepperoni90
Hey Mitcho i really like your Esher thing, you said it took you quite a while to figure out how to achieve the actual image. Could you tell us how you did it?
You might be interested in this. (http://www.lipsons.pwp.blueyonder.co.uk/escher/ascending.html)
Dozer
22-12-2004, 08:02 AM
Andy's right, dang I missed it...those blocks are 2x2 and his original had only an 4x2!
djkaneda
22-12-2004, 09:02 AM
well here's the pieces, pretty simple
Modeled in Max7
modeling time: 35 minutes
texturing time: 2 minutes
Rendering: 1 minutes
Photoshop work: 3 minutes
djkaneda
22-12-2004, 09:07 AM
and the finished
3d max7 setup: 45 minutes (lotsa polys slowin me down :) )
rendering time: 2 minutes
Photoshop post work: 10 minutes
Marty_McFly-3DT
22-12-2004, 09:19 AM
Ok, I have no idea where this came from... it wasn't me... honestly. I just sat down at my computer and the next thing you know...
Modelled in Rhino in 45 mins.
Marty_McFly-3DT
22-12-2004, 09:21 AM
Slave 1
3D Studio Max 6
30 mins
5 min render (1 omni and 1 skylight)
firebug
22-12-2004, 09:45 AM
I was halfway through modelling Slave 1! :(
Guess I'll have to choose something else now...
Marty_McFly-3DT
22-12-2004, 09:47 AM
If you stop now... I'll have to send a Star Destroyer full of Ewoks to raid your house! Finish it and send it in!!! :D
polShao
22-12-2004, 10:46 AM
How many times can we edit the entries we submitted? Cheers.
LESTAT
22-12-2004, 11:52 AM
wish i had the health to work on this lego challenge , but alas ! im down with malaria and throat infection , and havent been to my office for 12 days :( ....even if i was upto it , dont think id do a b.c rich model ....maybe a malmsteen signature model fender strat with the scalloped fretboard ....aaahhhhh.....its arousing....maybe a total texture cd would get me back into 3d worx again :halo:
lotsa work i seeeee.... great models guys , keep it goin !
firebug
22-12-2004, 12:36 PM
My room is a mess enough as it is without a Star Destroyer worth of Ewoks - Slave 1 will be up shortly.
Mitcho
22-12-2004, 01:14 PM
Hi all,
for those who asked about my Escher-image: the whole model is actually a spiral made from the 2x8 bricks. The camera is set to orthografic view to get rid of any perspective illusion of depth, and is placed in a way so the first brick (top) and last brick (bottom) of the spiral overlap. Now I needed to get the top brick underneath the bottom brick for the Escher-effect, so I rendered twice, once with and once without the top bricks and composited the overlapping in Photoshop. The half-brick-method described in the link posted by Andy seems more elegant though, I must submit.
Cheers
Mitcho
tomkpunkt
22-12-2004, 01:18 PM
hi...
at first the bricks
Modeling: 60min
Rendering: >2min
tomkpunkt
22-12-2004, 01:19 PM
....
and the second... my model
Modeling: 30min
Rendering: ~30min
Andy_k-3DT
22-12-2004, 01:49 PM
Originally posted by LESTAT
....maybe a malmsteen signature model fender strat with the scalloped fretboard ....aaahhhhh.....its arousing....maybe a total texture cd would get me back into 3d worx again :halo:
sad to hear that you are unwell, here's to a speedy recovery
don't get too excited about scalloped fretboards, i've played a guitar with one it was horrible - mind you so are most strats :)
Far better to buy one of these (http://www.bladeguitars.com/core.html) if yu really must have a strat shaped guitar.
As to the textue CD being the incentive to get better - nice try :)
Andy
hello all.
clad to see so many superior lego models and ideas. ep starwars stuff was really intresting.
i just cant find any legos at home. damn so stupid to give legos away years ago when
feeling so adult, no way newer..
so here is my three blocks...
just waiting my rendering finishes and post my second part...
Marty_McFly-3DT
22-12-2004, 03:35 PM
Lestat: Sorry to hear that your not well... I'll try and see if I can make that black snowpeeder just for you. :) But, only if you promise to get well soon. ;)
Andy_k-3DT: Don't use Lestat's illness as an excuse to toast up another drink! Your nose is red enough as it is... :roll:
Firebug: That's more like it... I expect to see your model when I get home from work today... and you'll get a couple of extra hours because when I get off from work, I'm going out to lunch and then I'm going to the movies to watch The Incredibles!
Later Guys! :D
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