Damage_Inc.
17-12-2004, 11:50 PM
Hey all,
I'm working on a fairly high poly exercise right now and I was wondering: what's the best technique for modeling accesssories and clothing? Whereas the base mesh of my humanoid has only one sided faces, the things they wear require both an inner and outer face. This has made it difficult to model.
For the time being I've resigned myself to making a box, adding an edit mesh modifier and then extruding faces, adjusting vertices, and finally deleting interior faces/welding until the piece completely surrounds the target body part. It's extremely time consuming.
I attempted to simply extrude the faces of the body part (the forearm, for example), but the organic nature of the model didn't lend itself well to an inorganic bracer. I'm just wondering if there's some tool in max5 that I'm not seeing or if I'm going about this all wrong. Any advice would be appreciated. Thanks.
I'm working on a fairly high poly exercise right now and I was wondering: what's the best technique for modeling accesssories and clothing? Whereas the base mesh of my humanoid has only one sided faces, the things they wear require both an inner and outer face. This has made it difficult to model.
For the time being I've resigned myself to making a box, adding an edit mesh modifier and then extruding faces, adjusting vertices, and finally deleting interior faces/welding until the piece completely surrounds the target body part. It's extremely time consuming.
I attempted to simply extrude the faces of the body part (the forearm, for example), but the organic nature of the model didn't lend itself well to an inorganic bracer. I'm just wondering if there's some tool in max5 that I'm not seeing or if I'm going about this all wrong. Any advice would be appreciated. Thanks.