Corgan
21-12-2004, 05:17 PM
Hi.
I don't know if this is the right place to post, but here it goes:
I've resently started working with particle flow for 3ds Max 7... and it's pretty d*** cool! I tried playing around with it, and I've got some pretty interesting results.
But when I try to make a more specific particle system, I really feel my lack of knowledge for particle flow.
Here's what I'm trying to make:
I've got this (real) film-sequence of a person sitting on the ground in a forrest. The ground is coveret with brown leaves. Suddently some of the leaves start whirling around the person... and the "tornado" start increasing in strenght.
Here's what I've made so far:
I've made a PF Source dropping some particles randomly on a plane (with a UDeflector). A Vortex starts "sucking" all the particles to the center and starts whirling them around. A Wind (force) creates a little turbulence in the particles.
Here's my problem:
Moments after the particles hit the plane, they start floating around. I've tried to keep 'em down with a Gravity force, but the gravity makes the particles stay on the ground level when the Vortex starts. I've tried adjusting the gravity... but it's as if I only have two options: 1- let them float or 2- keep them on the ground .
And when the Vortex starts... it "sucks" ALL the particles to the center. I want it to increase strenght gradually, so that it stats with the particles closest to the center, and when the strenght of the Vortex increases, it starts affecting the particles placed farthest away from the center.
Can you help me out? Thanks.
I don't know if this is the right place to post, but here it goes:
I've resently started working with particle flow for 3ds Max 7... and it's pretty d*** cool! I tried playing around with it, and I've got some pretty interesting results.
But when I try to make a more specific particle system, I really feel my lack of knowledge for particle flow.
Here's what I'm trying to make:
I've got this (real) film-sequence of a person sitting on the ground in a forrest. The ground is coveret with brown leaves. Suddently some of the leaves start whirling around the person... and the "tornado" start increasing in strenght.
Here's what I've made so far:
I've made a PF Source dropping some particles randomly on a plane (with a UDeflector). A Vortex starts "sucking" all the particles to the center and starts whirling them around. A Wind (force) creates a little turbulence in the particles.
Here's my problem:
Moments after the particles hit the plane, they start floating around. I've tried to keep 'em down with a Gravity force, but the gravity makes the particles stay on the ground level when the Vortex starts. I've tried adjusting the gravity... but it's as if I only have two options: 1- let them float or 2- keep them on the ground .
And when the Vortex starts... it "sucks" ALL the particles to the center. I want it to increase strenght gradually, so that it stats with the particles closest to the center, and when the strenght of the Vortex increases, it starts affecting the particles placed farthest away from the center.
Can you help me out? Thanks.