Jeay
27-12-2004, 01:04 AM
I am doing the tuturial ""Apple Pro Speaker Cinema4D Tutorial" by Martin "DerMattin" Ernst" in 3dmax I have done everything accept the plastic material that is writen here for cinema4d, can anyone translate or explain how I can do it in max?
link to tut :> http://67.15.36.49/team/tutorials/c4d_mattinspeaker/mattinspeaker1.asp
---Text from the tut--
Colour:
RGB 100%
Brightness 80%
Transparency:
RGB 100%
Brightness: 90%
Refraction: n1.03
Fresnel active
Reflection:
RGB 100%
Brightness 20%
Specular:
Modus: Plastic
Width 100%
Height 11%
Loss 0%
Inner Width 0%
We assign the texture to the plastic. We make a ground, that we place under the plastic object accordingly. Then we create a light source, that has soft shadows. The shadow should have a "thickness" of 70%. and a map of 2000x2000. Place the light at X=1000m, Y=5000m and Z=-2000m.
It's supposed to look like this.
(Antialiasing= Best, Edges= 10%)
link to tut :> http://67.15.36.49/team/tutorials/c4d_mattinspeaker/mattinspeaker1.asp
---Text from the tut--
Colour:
RGB 100%
Brightness 80%
Transparency:
RGB 100%
Brightness: 90%
Refraction: n1.03
Fresnel active
Reflection:
RGB 100%
Brightness 20%
Specular:
Modus: Plastic
Width 100%
Height 11%
Loss 0%
Inner Width 0%
We assign the texture to the plastic. We make a ground, that we place under the plastic object accordingly. Then we create a light source, that has soft shadows. The shadow should have a "thickness" of 70%. and a map of 2000x2000. Place the light at X=1000m, Y=5000m and Z=-2000m.
It's supposed to look like this.
(Antialiasing= Best, Edges= 10%)