Johny
27-12-2004, 05:49 PM
Hello everione im gonna discuss something that i see pretty ussualy on modeling in realtime is that people tend to use loads of time boolean, yes, booleans, that compound object very usefull in 3ds max that cuts an object in another thru a simple click....BUT BEWARE , its easy, yes , the mesh LOOKS clean , BUT apply another boolean modifier, but without changing anything ( means dont subtract, nor nothing ) , now look at your mesh...is it clean ??
- i dont think so...
What is an alpha map ( i will not explain this in technical language, but in a way someone understands it ) :
- alpha maps are a division on a channel of a texture, that can be saved in tga format or any other format that supports multiple channels , you can also save it in jpg, since you will be using it in max as a demonstration .
- if you place in max ( dont worry it also works on games , cause EVERY game supports alpha maps..except some really old ones :P ) in the OPACITY bar of a standard material
http://img135.exs.cx/img135/3346/helpone8qa.gif
where "sfds" its the alpha map , that in this case is this image :
http://img135.exs.cx/img135/2014/fsdf8hk.jpg
http://img135.exs.cx/img135/5161/whatimean0em.jpg
you will achieve this : NOTE THE DIFFERENCE NOW ?
cause with booleans , you get an insanely triangle count, and with alpha maps you get none and a better result , see some more xamples below
BUT WHAT THE HELL IS ALPHA MAPS ????
you see the image ? you see the white ? the white ares are the SOLID colors , the black are the TRANSPARENT colors , wich means , that when you use an alpha map in a model all the black areas in the uvw`s will turn transparent, while the white ones will be solid , if it is grey , it will be like semi-transparent, very usefull to make glass like objects :)
it is used on : - making hair
- making sometimes ropes
- clothes
- sprites
everithing...
heres another crappy example :
when u apply this environment map ( a photo i resized and cropped ) to a sphere and an alpha map of some highly contrasted cloud in photoshop , you can achieve a somekind of foggy effect on the texture, cause it tends to smooth out before beeing totaly transparent
http://img135.exs.cx/img135/881/helptwo0xs.gif
http://img135.exs.cx/img135/2587/alphadifuse8bo.jpg
this will make the following result if you have a 100% iluminated material
NOTE : i putted the material in 2sided for us to be able to see thru holes
http://img135.exs.cx/img135/9552/alphamapping5ei.jpg
continues in next post
- i dont think so...
What is an alpha map ( i will not explain this in technical language, but in a way someone understands it ) :
- alpha maps are a division on a channel of a texture, that can be saved in tga format or any other format that supports multiple channels , you can also save it in jpg, since you will be using it in max as a demonstration .
- if you place in max ( dont worry it also works on games , cause EVERY game supports alpha maps..except some really old ones :P ) in the OPACITY bar of a standard material
http://img135.exs.cx/img135/3346/helpone8qa.gif
where "sfds" its the alpha map , that in this case is this image :
http://img135.exs.cx/img135/2014/fsdf8hk.jpg
http://img135.exs.cx/img135/5161/whatimean0em.jpg
you will achieve this : NOTE THE DIFFERENCE NOW ?
cause with booleans , you get an insanely triangle count, and with alpha maps you get none and a better result , see some more xamples below
BUT WHAT THE HELL IS ALPHA MAPS ????
you see the image ? you see the white ? the white ares are the SOLID colors , the black are the TRANSPARENT colors , wich means , that when you use an alpha map in a model all the black areas in the uvw`s will turn transparent, while the white ones will be solid , if it is grey , it will be like semi-transparent, very usefull to make glass like objects :)
it is used on : - making hair
- making sometimes ropes
- clothes
- sprites
everithing...
heres another crappy example :
when u apply this environment map ( a photo i resized and cropped ) to a sphere and an alpha map of some highly contrasted cloud in photoshop , you can achieve a somekind of foggy effect on the texture, cause it tends to smooth out before beeing totaly transparent
http://img135.exs.cx/img135/881/helptwo0xs.gif
http://img135.exs.cx/img135/2587/alphadifuse8bo.jpg
this will make the following result if you have a 100% iluminated material
NOTE : i putted the material in 2sided for us to be able to see thru holes
http://img135.exs.cx/img135/9552/alphamapping5ei.jpg
continues in next post