Sen3D
30-12-2004, 02:25 AM
Here's what I need to do:
Animate between 2 diffuse maps (the bump & specular will remain the same,). Simple so far? Cool.
BUT I need to be able to have a lot of diffuse maps & be able to choose between them & preferably also be able to add new ones as & when needed.
So, firstly I can use a mix or blend material in the diffuse slot because I'm only ever going to need to animate between 2 maps at any one time right? Fine, but say I animate a transition between map 1 & map 2 for 10 frames & then I need to animate between 2 & 3 for the next 10... If I just change the map in slot 1 that will change slot 1's map for the whole animation, meaning I go from 3 to 2 to 3 right?
I thought about having a mix or blend material & then putting multi/sub materials into each of the slots because then I could add materials as I went - BUT in order to select which map from the multi/sub list to use at the blend/mix level it would mean messing about with material ID's for the object. Not what I want.
I looked into the morpher material, but that needs to be attached to a morpher modifier & therefore morphs the material based on the actual morph targets - i.e. if you had one neutral target & an embarressed target, you could make the material automatically blush whenever you used the embaressed target.
Again, not what I want as I want the material morphing & morph targets to be totally seperate.
So far all I've come up with is to have a blend or mix map & then have further blend/mix maps in those slots & have a kind of nested effect going on but that's hardly user friendly when it comes to actually animating it.
Maybe I'm overlooking something obvious... hope so.
Any help appreciated.
Animate between 2 diffuse maps (the bump & specular will remain the same,). Simple so far? Cool.
BUT I need to be able to have a lot of diffuse maps & be able to choose between them & preferably also be able to add new ones as & when needed.
So, firstly I can use a mix or blend material in the diffuse slot because I'm only ever going to need to animate between 2 maps at any one time right? Fine, but say I animate a transition between map 1 & map 2 for 10 frames & then I need to animate between 2 & 3 for the next 10... If I just change the map in slot 1 that will change slot 1's map for the whole animation, meaning I go from 3 to 2 to 3 right?
I thought about having a mix or blend material & then putting multi/sub materials into each of the slots because then I could add materials as I went - BUT in order to select which map from the multi/sub list to use at the blend/mix level it would mean messing about with material ID's for the object. Not what I want.
I looked into the morpher material, but that needs to be attached to a morpher modifier & therefore morphs the material based on the actual morph targets - i.e. if you had one neutral target & an embarressed target, you could make the material automatically blush whenever you used the embaressed target.
Again, not what I want as I want the material morphing & morph targets to be totally seperate.
So far all I've come up with is to have a blend or mix map & then have further blend/mix maps in those slots & have a kind of nested effect going on but that's hardly user friendly when it comes to actually animating it.
Maybe I'm overlooking something obvious... hope so.
Any help appreciated.